SPSTEAMPULSELIVE ANALYTICS
Gunball

Gunball Steam news

REDspace | Jun 28, 2017 | game

Released

0players observed · 6 October 2026 - 00:09:46 UTC

CasualIndieSportsVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Gunball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJun 28, 2017
  • DeveloperREDspace
  • PublisherREDspace

Genres: Casual, Indie, Sports

Company pages: Developer: REDspacePublisher: REDspace

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gunball Steam news

Gunball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update - Oculus Support - 9 August 2017

    Gunball has been updated to support the Oculus Rift with Touch controllers! The core game remains the same, so Oculus users get to experience the same awesome experience that Vive users have been getting! The game works with roomscale tracking, but you can play with both 180 degree and 360 degree tracking setups. The key difference between Vive and Oculus controls is that you bring up the pause menu by clicking in the analog stick on Touch controllers. Otherwise, all game interactions still use triggers, and the game plays the same! Patch Notes: Oculus Touch controller support added Practice range tutorial has been updated to give correct instructions to Oculus users Fixed an error when players quit levels during the 3,2,1 countdown

  • Update - Oculus Support - 9 August 2017

    Gunball has been updated to support the Oculus Rift with Touch controllers! The core game remains the same, so Oculus users get to experience the same awesome experience that Vive users have been getting! The game works with roomscale tracking, but you can play with both 180 degree and 360 degree tracking setups. The key difference between Vive and Oculus controls is that you bring up the pause menu by clicking in the analog stick on Touch controllers. Otherwise, all game interactions still use triggers, and the game plays the same! Patch Notes: Oculus Touch controller support added Practice range tutorial has been updated to give correct instructions to Oculus users Fixed an error when players quit levels during the 3,2,1 countdown

Patch notes and updates

S.noRelease datePatch nameGID number
19 August 2017Update - Oculus Support4249665521687490478

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