- Future of Hobo: Tough Life - 1 June 2023
Hi everyone! ːsteamhappyː We would like to take a moment to express our heartfelt gratitude to each and every one of you for your unwavering support and enthusiasm throughout the development journey of Hobo: Tough Life. Your dedication and feedback have been instrumental in shaping the game into what it is today. As we continue to grow and evolve as a company, we want to be transparent about the current status of Hobo: Tough Life. After 8 years of development, we have reached a point where the development of the game has transitioned into a support phase. This means that while we will continue to address critical issues and provide necessary updates, our focus has shifted towards exciting new projects. Today, we are thrilled to announce the first of these new endeavors: Kromlech! An action-adventure game with RPG elements and meta-progression mechanics. Check out our trailer and steam p…
- Release 1.20 - 18 August 2022
Hello, everyone! ːsteamhappyː Version 1.20 is now publicly available after more than a year of hard work since the release of the 1.0 update. Big thank you to all of our customers as well as people who were testing the new version of our game. You are our heroes! The update brings a lot of changes to the game, hundreds of fixed bugs and issues as well as some upgrades. If we were to list every single thing, the list would be way too long. Here is at least selection of the main changes in this new update. Multiplatform support Starting today the game is also available on Nintendo Switch and Steam Deck. Xbox and Playstation versions are awaiting final certification from platform holders. Networking and crossplay Cross-platform play support (Steam, Xbox One, Xbox Series, PS4 / PS5, Switch) A number of synchronization issues fixed - fire barrels burning out too fast for clients, issues with…
- Experimental beta - 1.16 patch notes - 13 May 2022
Bug fixes Selling items to NPCs. Unstuck option in Drax’s area not working properly. Scale for female models (there was an unintentional reduction in size of about 30% during optimizations). The error of freezing the screen and items disappearing in the buyback screen. Player collision with the environment (fixed "flytraps"). Warehouse upgrades not showing in HC mode. Duplicated hints in the dialog. Upgrade options even if the player has a bonus in the hideout at max. GUI getting stuck when selling/ buying. Quest and character tracking on the map. Defecating notifications. Cap reduction of defecation from 100 to 99. English label of cardboard bedding in Czech version. Graphic bugs fixed. Zookeeper achievement fix. Sweet Home achievement added. Influencer achievement gained, when earning reputation with NPCs over 100. Added indication of achieved level at level up. Correction/update of t…
- Experimental Beta Is Here! - 1 April 2022
Hello and good day everyone! ːsteamhappyː The experimental beta is here and you can finally try it for yourselves! Let me remind you that this is not an official release of the patch. Despite our rigorous testing there might be bugs, occasional crash, or you might experience surprising behavior from the game. However, it is an important step in the development of both the console version and the better version for the PC, and we’d be very grateful for your help with the testing to help us make the game as polished as possible. You can download the experimental beta following the steps in the GIF below or these instructions: Right click on Hobo -> Properties… -> Betas - > Enter beta access code “kdyuztobudepublic” -> Check code -> Select “experimental_unstable” If you do decide to check the experimental beta out, please let us know if you find any bugs, translation errors or other issues…
- Experimental Beta, New Languages, and More! - 13 March 2022
Hi, everyone! ːsteamhappyː As promised in the ancient times of 2 months ago by a different guy, I’m bringing you the anticipated news from our studio. Peter, our previous community manager, has been assigned to our new project and decided to focus more on design and project management. That’s where I come in. So, let me introduce myself. I’m David, or Ireas as my friends and co-players knows me. I am the new community manager at Perun Creative. If I should mention a few things that describe me I’d say hectoliters of black coffee, an obsession with renaissance Venetian schiavona swords and an unhealthy relationship with the Warhammer 40k lore. You can reach me every day on Hobo: Tough Life discord server and I will be responding to you in our other communication channels as well. But enough about me and let’s see what our dev team has prepared for you. Before I start, please accept our a…
- Going Forward - 7 January 2022
Hello everyone! ːsteamhappyː We hope you had wonderful Holidays and properly celebrated the end of 2021. New year is here and we‘ve got some exciting news to share with you all! We know we tend to go radio silent for longer periods of time, but the game is far from abandoned and we‘ve been working tirelessly on the project to meet our internal deadlines. Experimental Branch New update should come into the experimental branch of the game relatively soon. However, it‘s still too early to set a specific date. We‘ll need to test all the changes we‘ve made before going live and the experimental branch is the way to do it. You‘ll get to play the update early (albeit in potentially unstable form) and your feedback will help us find bugs and problems. We‘ll keep you posted about the availability of the experimental branch of the update. We‘ve been working on many „behind-the-scenes“ changes in…
- Development news and CEEGA Nomination - 15 October 2021
Hello, everyone! ːsteamhappyː It’s been quite a while since our last update post. We apologize for this radio silence, but frankly there’s not been much to update on. Until now… Console Ports Possibly the most frequent question we’ve gotten post release was “Console ports when?” Well, we wanted to be done with the console ports by the end of the year. We now know that we’re not going to make it in time for that deadline. We’ve been falling behind the schedule slightly for a while now, but we wanted to wait until the end of September to be absolutely sure. After some deliberation, we have decided to set the new deadline for the release of the console ports. This deadline is fairly lenient and should allow for enough QA to be done in order to deliver smooth gameplay experience on all the intended consoles. Console release of Hobo: Tough Life is now planned on the 13th of April 2022 - coin…
- Patch Notes 1.02.006 - 27 July 2021
This patch will be lighter on the content, as explained in our Steam posts. Work on multiplayer security features still continues, but it's taking much longer than expected. However, fixes introduced in this patch will hopefully solve some repeatedly reported issues. Apart from fixes, we have also reworked the backend infrastructure for dialogue systems and the item database. It won’t have any noticeable impact on the game right now, but it will help us with optimizations later down the line, especially for consoles. Fixes: * Fixed navigation in the quest "Secret," quest marker leading to Herold should now point to the correct building. * Fixed a bug that caused the pizza delivery quest to become stuck if the player was drunk during one specific delivery on one of the routes. (this however does not work retroactively, if you are already stuck, it will remain that way) * Some pizza deliv…
- Update delays - 27 June 2021
Hello everyone! ːsteamhappyː We are nearing the end of June and with it the next “June” update. Or are we? Unfortunately, we have hit a few bumps on the road and won’t be able to finish the update on time. We will still release a patch addressing some more issues that we have managed to uncover and fix, but the major features that were supposed to be included will not make an appearance just yet. Main features of this upcoming update were supposed to be “security” measures and player management for multiplayer games. Firstly, guests would be able to interact with the host's hideout (both stash and placed items) only after a certain amount of time has passed. Secondly, the host would now have the option to kick or ban players, and also to override the time requirement if a trusted player joins in. This wouldn’t be a whole lot difficult if we were working with the old matchmaking system.…
- Patch Notes 1.01.002 - 1 June 2021
Features: - Begging expertise and mastery perks rebalanced - Expert Begging now gives 30 % chance to get an item in addition to cash. Master Begging increases the chance to 70 %. That should hopefully result in less items cluttering the inventory of master beggars. - Early elections available - Now, if you've got enough votes, you can ask Herold to start the elections early, allowing you to become the king mid-season. - Difficulty balance pass - First season has been made a little bit easier (some parameters deplete slower, withdrawal drains less health), to compensate, seasons 2 and 3 are colder and a bit more difficult. Season 2 is mostly the same, Season 3 is a bit harder than it used to be. - Talisman of Recovery - replaces all the other recovery amulets. Recovers 10 points of all stat maximums lost due to dying. It is more expensive than the individual amulets previously, but consi…
- Update 1.01 - 1 June 2021
Hello, everyone! ːsteamhappyː We are back with another update on the situation of our game. Progress on the console ports is steady, but we still have a loooong way to go. We’ll share more once we have something more substantial. Sadly, we can’t really show you any progress on tape as it is strictly under NDA. However, we can share that on the next generation consoles, we can already run the game on the highest quality settings in 4k resolution maintaining a steady 60 FPS. The biggest problem is going to be the Nintendo Switch, which is currently lagging behind at 12 FPS. Console play will also support crossplay between all the gaming platforms involved so you’ll be able to play with others no matter where they own and play the game. That is also why it’s taking us this long to introduce better security measures for multiplayer to stop people from ruining others’ games by joining and ta…
- Hobo: Tough Life is an urban co-op survival game where you're on the streets - 12 May 2021
Games about being homeless aren't new but they're still quite surprising when actually done well, and Hobo: Tough Life actually seems like a reasonably good experience. Read the full article here: https://www.gamingonlinux.com/2021/05/hobo-tough-life-is-an-urban-co-op-survival-game-where-youre-on-the-streets
- Going Forward - 3 May 2021
Hello, everyone! ːsteamhappyː We are back with another update on things to come. Our last statement addressed these issues somewhat, but we now have much clearer vision that we can share with you all! First, we’d like to thank you for the awesome release. We are aware that it was a bumpy ride at times and we absolutely appreciate your patience, help, and cooperation with reporting and fixing bugs. Thank you. We’ll continue doing our best improving the game going forward. But what does that mean? We have a light roadmap here to help with the explanation. Are there going to be more updates? Yes. We are not done and plan on introducing new features, fixes and Quality-of-Life improvements to the game. However, beginning in May, the updates will be much less frequent - happening only about once a month. As much as we’d like to deliver them to you faster, we need to multi-task and provide sup…
- Patch notes 1.00.022 - 3 May 2021
Features: - added new NPC "Stink" that sells some of the most coveted items (for outrageous prices). You gotta find him first though. - lightning near Drax and Shrug improved - added animation to a character change and fixed the activation spot - added a conversation option to not ask drunk Hobos for money (for RP reasons) Fixes: - fixed some colliders and poorly placed props - issue with dumpster diving UI getting stuck on screen if approached by an NPC fixed - issues with unresponsive combat fixed - playpen fixed - some floating interact icons fixed - fixed containers in Guzzler lair - exploit where clothing would be repaired after intentionally failing the minigame - hideout stash fixed and it is now possible to place more than 100 in the stash at once - fixed replacing props in hideout - season transition no longer removes Luke's addiction - fixed issues after choosing a character a…
- Patch notes 1.00.019 - 21 April 2021
Features: - smoother camera transitions - slight improvement to loading times - loading bar added before intros - added option to adjust brightness - added option to adjust FOV - added option to lock FPS - adjusted the volume of the intro movies - Maisner now teaches recipes during his quests like he used to - improved global illumination and reduced the number of lighting artefacts - added option to change audio source (stereo, quad, 5.1) - added more portraits to 2D interiors Fixes: - TO UNLOCK OLDSTER: You have to read 30 books while using the Study hideout equipment. There is a mistake in the description and will be fixed as soon as we can add in new translations. - fixed display of the number of days in the diary - Early Access banner in the menu removed (big oof there) - fixed visuals of the conversation minigame - fixed sleeping on a bus stop near the train station - some NPCs re…
- Release 1.0 - 13 April 2021
Hello, everyone! ːsteamhappyː The day has come! We are proud to announce that Hobo: Tough Life is leaving Early Access after almost 4 years of development. Version 1.0 is now publicly available for everyone to enjoy. What has changed since the 0.9 version released more than half a year ago? If we were to list every single thing, the list would be way too long. You can look forward to an expanded soundtrack, improved graphical fidelity and visual effects, a plethora of new ambient sounds, new areas of the city and much much more! Important disclaimer! Although saves from older versions of the game are technically compatible, we can’t guarantee they will work 100 % correctly in all cases. Version 1.0 uses a different version of the engine. Many mechanics/quests have been adjusted or reworked, and numerous items were either removed or changed. We STRONGLY suggest starting a new game, espec…
- Pre-release stream! - 7 April 2021
Join us in our today's last pre-release lives stream! ːsteamhappyː Our community manager will playthrough the game, while answering your questions regarding the game.
- Patchnotes 1.00.015 - 7 April 2021
New features: - optimizations for the Ludicrous graphic level - optimization of vegetation for low and medium settings - improved vegetation rendering for all quality levels - tree colliders slightly improved - optimization of vegetation (15-20 % improvement in FPS) - added decals and decorations into the Hall of Kings - added fire barrels and banners into the Hall of Kings (banners during the elections) - added decals in the Fort - added decals in Marty's den - added decals in sewers - added "decor" in the sewers, clean up tied to a minigame - added decals around Ghaul's shack - added new temp jobs in call center and in sewers (rest of the new temp jobs should be correctly locked for now) - increased luminosity of the flashlight - volumetric effects (lights for example) now slowly fade in and out - clock added to default HUD, in inventory you can also see the current day - new menu sce…
- 1.0 almost here! - 1 April 2021
Hello, everyone! The 1.0 release is approaching terrifyingly fast and we are working tirelessly to get everything done in time. We have a lot to share, so let’s get to it! First off, we would like to thank everybody who took part in our beta testing and helped us find and fix many (MANY) bugs. We have received and cleared over 500 reports and we are still working on more fixes to ensure that the full 1.0 experience is as smooth as possible! We understand that not everybody was happy with our decision to grant the beta access through our Discord (link: https://discord.com/invite/p99X2H8s7t), but we did it in order not to get overwhelmed with reports and to centralize feedback in one place. If you decided to not get into the beta because of that, now you can do so without joining the Discord. The 1.0 beta is now available until 13th of April in the experimental beta branch on Steam. All y…
- 1.0 Beta testing - 12 March 2021
Hello, everyone! ːsteamhappyː The release of the experimental beta build is here! It has been available since Tuesday on our Discord, but to make the amount of bug report manageable, we’ve decided to make an official announcement only after we fixed some of the most glaring issues. It has been an ordeal, but we believe the build is mostly ready for rigorous testing. Bear in mind, not all features have been fully implemented and will be added gradually during the testing period. These include: Certain decals (e.g. leaves or manhole covers) Grass and shrubs (trees are in the game but have no colliders) Weather sound effects NPC voices and voice lines will be expanded and improved Some quests are not fully implemented yet. The pit is awaiting a serious face-lift Construction interface is temporary Expanded soundtrack with location appropriate tracks Gameplay balancing (will be adjusted bas…