- Disputed Space for Mac and Linux - 31 January 2019
Disputed Space is now available for Mac and Linux in addition to Windows. Experience epic space battles while piloting a small, fast fighter ship as part of a fleet that lashes out against enemy factions.
- Build 20190130 - 30 January 2019
I posted Build 20190130 of Disputed Space. This build improves the main menu by fixing a bug where multiple items would get highlighted simultaneously by the mouse.
- Get Ready for Allspace – 100 pilot free to play - 22 January 2019
First, I want to thank everybody who supported Disputed Space and provided excellent feedback to help me improve Disputed Space. Thank you everybody! I have been busy working on a new space game, called Allspace, which is available for free on Steam. Allspace is a 100 player networked multiplayer game. Allspace is built on top of the tech I developed for Disputed Space, so it scales well and runs smooth. The gameplay is different, though. While Disputed Space was designed to feel like Descent, Allspace is designed to feel more like Freespace. And while Disputed Space was single player with optional 4 player local co-op mode, Allspace is purely online multiplayer. Allspace supports 100 players per game server instance. I developed a very light weight and highly performant networking solution from scratch specifically for Allspace to support 100 players and thousands of lasers. Here is a…
- Build 20180620 - Removed DX12 Support - 20 June 2018
The DX12 support in Build 20180619 of Disputed Space was causing some strange new bugs for users when launching from Steam, so I temporarily removed DX12 support. This appears to have fixed the new bugs introduced in Build 20180619.
- Build 20180619 - Bug Fixes and DirectX12 Support - 20 June 2018
I posted Build 20180619 of Disputed Space. This build includes the following improvements: 1) Improved joystick support for certain Microsoft Sidewinder joysticks. 2) Added DirectX12 support. 3) Added some minor performance improvements and other bug fixes.
- Build 20180329 - Improved Player Sound Effects - 29 March 2018
I posted Build 20180329 of Disputed Space. This build includes the following improvements: 1) Improved the way all of the player sounds (like lasers and other weapons) are handled. Previously, the player sounds would sometimes interrupt themselves, especially at high rates of fire. Now the player sounds are pooled to avoid that previous issue. Overall, player weapons sound a lot better now. 2) Added more dust particles to make it easier for players to see that they are moving.
- Build 20180329 - Improved Player Sound Effects - 29 March 2018
I posted Build 20180329 of Disputed Space. This build includes the following improvements: 1) Improved the way all of the player sounds (like lasers and other weapons) are handled. Previously, the player sounds would sometimes interrupt themselves, especially at high rates of fire. Now the player sounds are pooled to avoid that previous issue. Overall, player weapons sound a lot better now. 2) Added more dust particles to make it easier for players to see that they are moving.
- Build 20180204 - Improved Performance - 4 February 2018
I posted Build 20180204 of Disputed Space. This build increases the performance of the game, especially on older PC hardware. This should address the issue some users had reported on Level 6. Enjoy.
- Build 20180204 - Improved Performance - 4 February 2018
I posted Build 20180204 of Disputed Space. This build increases the performance of the game, especially on older PC hardware. This should address the issue some users had reported on Level 6. Enjoy.
- Build 20171222 - Support for More Joysticks - 23 December 2017
I posted Build 20171222 of Disputed Space. This build increases the number of simultaneous joysticks supported. Previously, each player could have up to 12 joysticks. Now that limit is 100 joysticks per player. Enjoy.
- Build 20171222 - Support for More Joysticks - 23 December 2017
I posted Build 20171222 of Disputed Space. This build increases the number of simultaneous joysticks supported. Previously, each player could have up to 12 joysticks. Now that limit is 100 joysticks per player. Enjoy.
- Build 20171213 - Control Customization - 14 December 2017
I posted Build 20171213 of Disputed Space. This build includes an all new Control Customization screen, which can be access from both the Main Menu and the Pause Menu. Players can now customize keyboard, mouse, game controller, and joystick configurations. Players can also manually manage device assignments on a per player basis (such as selecting which local player gets each joystick). I removed the previous options for "Assign Joysticks" and "Control Scheme", because those are all controlled now in the Control Customization screen. Similarly, the mouse sensitivity setting has been moved into the Control Customization screen. In addition to that, I also tweaked the power-ups to make them easier for players to pick up and made a few minor performance tweaks.
- Build 20171213 - Control Customization - 14 December 2017
I posted Build 20171213 of Disputed Space. This build includes an all new Control Customization screen, which can be access from both the Main Menu and the Pause Menu. Players can now customize keyboard, mouse, game controller, and joystick configurations. Players can also manually manage device assignments on a per player basis (such as selecting which local player gets each joystick). I removed the previous options for "Assign Joysticks" and "Control Scheme", because those are all controlled now in the Control Customization screen. Similarly, the mouse sensitivity setting has been moved into the Control Customization screen. In addition to that, I also tweaked the power-ups to make them easier for players to pick up and made a few minor performance tweaks.
- Disputed Space - Full Release - 8 December 2017
After nearly four years in development, Disputed Space is now officially moving from Early Access to Full Release on Steam! Disputed Space is a fast-paced arcade action game that plays like Descent or Overload, but in outer space instead of inside a mine. Players pilot a small fighter ship that can fly in any direction (including backwards) while blasting enemy ships with lasers and missiles. 2014 I began working on Disputed Space back in January 2014. One of my absolute favorite games of all time was Decent (1995). In Decent, players could fly in any direction while aiming in any direction while strafing to avoid incoming lasers. With Disputed Space, I wanted to bring those arcade action style gameplay mechanics into outer space. The earliest prototypes began with being able to spherically strafe around a few asteroids. I continued adding features during 2014, such as more ships, some…
- Disputed Space - Full Release - 8 December 2017
After nearly four years in development, Disputed Space is now officially moving from Early Access to Full Release on Steam! Disputed Space is a fast-paced arcade action game that plays like Descent or Overload, but in outer space instead of inside a mine. Players pilot a small fighter ship that can fly in any direction (including backwards) while blasting enemy ships with lasers and missiles. 2014 I began working on Disputed Space back in January 2014. One of my absolute favorite games of all time was Decent (1995). In Decent, players could fly in any direction while aiming in any direction while strafing to avoid incoming lasers. With Disputed Space, I wanted to bring those arcade action style gameplay mechanics into outer space. The earliest prototypes began with being able to spherically strafe around a few asteroids. I continued adding features during 2014, such as more ships, some…
- Early Access Build 20171201 - 2 December 2017
I posted Early Access Build 20171201 of Disputed Space. This build includes a minor tweak to the Main Menu for mouse users. The mouse now hides after 15 seconds instead of 2 seconds.
- Early Access Build 20171201 - 2 December 2017
I posted Early Access Build 20171201 of Disputed Space. This build includes a minor tweak to the Main Menu for mouse users. The mouse now hides after 15 seconds instead of 2 seconds.
- Early Access Build 20171128 - 29 November 2017
I posted Early Access Build 20171128 of Disputed Space. This build includes a minor fix for the Powerup and Drop system. Player powerups are now properly reset to default when the player returns to the Main Menu.
- Early Access Build 20171128 - 29 November 2017
I posted Early Access Build 20171128 of Disputed Space. This build includes a minor fix for the Powerup and Drop system. Player powerups are now properly reset to default when the player returns to the Main Menu.
- Early Access Build 20171121 - 22 November 2017
I posted Early Access Build 20171121 of Disputed Space. This build includes a Powerup and Drop system. Players can now pick up powerups to unlock weapons, increase weapon firing rate, charge shields, and dramatically increase the speed of the ship. The Powerups have colored shields around them for easy identification. Green - Engine Boost Red - Primary Weapon Unlock and Weapon Boost Blue - Shield Orange - Secondary Weapon Ammo (such as homing missiles and torpedos) I did not implement an ammo limit yet for the secondary weapons, so the orange powerups are not useful yet. The Engine and Primary Weapons each have 10 power levels. When the player's ship is destroyed, all of the collected powerups are dropped back into the scene. In addition to the new Powerup system, this build also includes showing the level number on the warp screen between levels and it includes improvements to reduce t…