- Update 16.1.1 - Steam Frame Support! - 14 September 2026
Hello everyone, we released an update in late July to officially support the Steam Frame, this seems like a good time to share it again. Full ChangelistFixed a chip not appearing on the wallFixed EchoNade not being upgraded upon pick upOptimized rendering, Simplified colliders and added Texture atlases, all for main menuReduced memory allocs on hand grabbing checks, falldown checks and hand smoothingCustom graphic settings for Steam Frame We also released a devlog to accompany the build. Check it out!
- DRIFTERS: Blackout Crew - DevLog 6 - Wrist Guns - 12 August 2026
Hello friends,We released a new DevLog for DRIFTERS focused on the Wrist Gun - come explore our inspirations and the different tools and weapons we packed into it.Wrist GunVR Games Showcase - A Deeper DiveYou should stay tuned to tomorrow’s VR Games Showcase for a DRIFTERS special! We worked with their team to put together a really cool, more in-depth look at the game.
- Update 16.1.1 - Steam Frame Support! - 31 July 2026
Hello everyone, we released a new update. We also released a devlog to accompany the build. Check it out!Full ChangelistFixed a chip not appearing on the wallFixed EchoNade not being upgraded upon pick upOptimized rendering, Simplified colliders and added Texture atlases, all for main menuReduced memory allocs on hand grabbing checks, falldown checks and hand smoothingCustom graphic settings for Steam Frame
- DRIFTERS: Blackout Crew - DevLog 4 - 24 July 2026
Hello everyone, a new DRIFTERS devlog is live!This time we’re taking a look at our movement systems, introducing our jetpack abilities, and giving a first look at one of our levels.We’re focused on creating fun ways to move through the environment, and we’ll keep building on these systems as development continues.Watch it here:Let us know what you think and what you’d like to see more of!
- DevLog 3: Sweet Surrender Sales and Company Updates - 17 July 2026
Hello everyone, today we are answering viewers’ questions about:How we supported Sweet Surrender for so longOur team structureSales numbers!And sharing updates on the Development of DRIFTERS.Watch it here:Let us know what you think and what you’d like to see more of!
- DRIFTERS: Blackout Crew - DevLog 2 - 9 July 2026
Hello everyone, a new DRIFTERS devlog is live!This time we’re taking a look at the weapon crafting system and a few first add-ons and modifiers for weapons.Watch it here:Let us know what you think and what you’d like to see more of!
- DRIFTERS: Blackout Crew - DevLog 1 - 3 July 2026
Our first DRIFTERS devlog is live.We’re showing a bit of the current weapon handling, talking about our plans for the game, and sharing a quick wishlist update after the reveal.A lot is still work in progress, but we want to start bringing you along more regularly as development continues.Watch it here: We’d love to hear what you think and what you’d like to see covered in future devlogs.Aaaaaand, if you don't like news about DRIFTERS appearing on our Sweet Surrender page, please let us know. We hope Sweet Surrender fans will also find it enjoyable, but we don't want to annoy anyone.
- Our Next VR Game: DRIFTERS: Blackout Crew - 23 June 2026
We’ve announced our next game: DRIFTERS: Blackout Crew We’re excited to share our new co-op VR extraction shooter, where up to four players raid ancient alien temples, steal energy, fight robotic defenders, and extract what they can to keep a drifting mothership alive. If you enjoyed our previous games, the best way to support us right now is to wishlist DRIFTERS on Steam.🛒 Steam page: 🎬 Trailer: Thank you for your support!
- Update 16.1 - Small Fixes - 18 June 2026
A small patch with a few improvements:Removed April Fools Slopgrade chipsFixed Immunodeficiency and Firewall Down chips
- Update 16 - Chips Revamp - Part 2 - 6 May 2026
Dear Sweet Surrender players,We’re excited to share with you one of the biggest revamps to our chip system since the game launched. Building on last year’s “Chip Revamp - Part 1” (STEAM LINK), Update 16 expands the game in the following ways:A third chip slot for each arm!55 New Chips across old and new categories!Chips RebalancingEnemy Difficulty Rebalancing (both normal and lunatic)And dozens of quality of life improvementsThird Chip SlotWe’ve finally addressed one of our biggest community requests. The third chip slot will unlock a number of crazy (possibly broken) builds and we can’t wait to see what players come up with.Why did it take us 5 years to add a third chip slot? The chip’s logic is some of the oldest in our codebase. We locked in the assumption of two slots pretty early on in development (with the hope that “one day” we would have the time to revisit it). Last year’s Chip…
- Introducing: Slopgrade Chips! - 1 April 2026
Dear Sweet Surrender players,As some of you know, we’ve been working very hard on the next update of Sweet Surrender! In the past 3 months, we’ve already added over 40 new chips (also known as 41) and introduced the long-awaited 3rd chip slot! All of these are available in our current Beta (details on how to access the Beta at the end).We have been distributing these changes to our beta testers, and are committed to adding even more chips for this update. In fact, we were supposed to release a bunch of new chips today! However, there seemed to have been a miscommunication between our developers. When requested to “add a bunch more chips”, one of the developers thought that we need RAM chips. He bought 2 whole 8GB sticks of DDR4 RAM, which ate up the rest of the budget for this update.Our other developer thought we meant potato chips instead. Now, that doesn’t seem too bad, but he bought…
- Update 15.1 Hotfix - Now Live - 13 February 2026
We released a hotfix for Update 15.1 (details on Update 15.1 here). This hotfix addresses:Sound not working over Steam Link - this is now fixed. We use the default audio output. Previously we were locking onto the Oculus virtual audio device.Dropping into the lava should work reliably even when you have fall type = Teleport. Previously was doing weird teleport back to the last known safe spot.Fixed exploit regarding Hired Assassin chip.
- Hotfix for Audio - Beta Branch - 11 February 2026
We just pushed a hotfix to the Beta branch. It now defaults the audio output to your Windows Default, which should address an issue some players were seeing with Update 15.1.If you had audio issues, please try the Beta and let us know if if it helped.
- Update 15.1 - Roses Are Red, Robots Are Dead - 6 February 2026
Dear Sweet Surrender community,If you recall, our previous major update, Update 15, was released as a beta only. Since then, we’ve completed testing on Valve Index headsets and Knuckles controllers, and we’re now comfortable rolling it out as a full release. This full release is included as part of Update 15.1, alongside a smaller set of new additions and quality-of-life improvements detailed below.As part of our move to OpenXR (details here), we unfortunately haven’t been able to restore finger curl tracking. This feature relied on a very specific OpenVR input setup, and we haven’t yet found a reliable replacement. We’d still like to bring this back in the future, but for now it has no gameplay impact.For this update, we’ve tested on Quest devices and Valve Index hardware. We haven’t yet been able to test on all other VR headsets. If you encounter any issues, you have a couple of optio…
- Beta Preview - Update 15 - 13 December 2025
Dear Sweet Surrender Community,We’ve just released a Beta Preview of our upcoming Quality of Life - Update 15. Due to a major SDK upgrade we had to do, it currently only works well with Quest controllers. Other controllers should work, but sensitivity and things like finger tracking are currently broken. We’re still working on full support, it’s just not trivial with an Engine upgrade this big and will need more attention from us in the future.We would greatly appreciate any testing feedback for various controllers. Please let us know what issues you run into, you can reach us on Discord (or by email). You can also send us your (super helpful) logs from within the game by Reporting an Issue. To access the Beta:Go to your library and right-click Sweet SurrenderProperties > Betas > Beta ParticipationSelect beta - Beta Branch in the dropdownThis update is heavily focused on Quality of Life…
- Update 14 - Chips Revamp - Part 1 - 29 April 2025
Dear Sweet Surrender Community, We’re back with another massive update. The central focus of this update is a revamp of our core Chips Upgrade system, but we’ve also made numerous Quality of Life improvements across the whole game. 23 New and Improved Chips Our efforts to revamp the chip system started last year as we sought ways to better balance the game. To that end we have made several major changes: We introduced Nano Stims - a new way to boost your health. Keep your eyes open for them. We created a new category of Economy chips that heavily involves gears with 7 new chips We revamped the Projectile category - chips affecting bullet damage - with 9 new chips and 3 improved ones. We also revamped the Quickfire category - chips affecting firing rate, magazine size and recoil - with 2 new chips and 2 improved ones. We removed some of the less interesting chips. Here’s a full list of a…
- Update 13.2 - Daily Leaderboard Hotfix - 14 February 2025
Fixed daily leaderboard scores not updating since January 31st (ran out of magical numbers). Thank you to Darkcave for reporting this.
- Update 13.1 - Don’t Get Lost - 30 January 2025
We hope everyone had a fantastic start to the new year! Today’s update covers Patch Update 13.1, but first, let’s catch you up on our recent developments. Since November, we've been hard at work on Update 14, a major Chips Redesign. This update rebalances core in-run progression, introducing new upgrade types while refining chip upgrades that don’t currently work well. Our goal is to ensure that every chip upgrade feels meaningful and impactful. However, Update 14 has grown more complex than expected. Since it touches such a fundamental part of the game, extensive testing and iteration are required. We're now aiming for a Q1 release. In the meantime, thank you all for your feedback, reviews, and bug reports! To address some key pain points, we’ve decided to roll out a smaller patch: Added a large poster in the elevator room explaining how to access the map (our dynamic reminder doesn’t…
- Update 13 - New Visuals, EMP and Explosive Balancing - 30 October 2024
Hello friends, We’re excited to release another major update to Sweet Surrender, full of improvements and completely free. Building on our previous visual revamp from Update 10, we’ve focused on adding further visual details and satisfying effects to the game. Visual Improvements We’ve gone through the whole game and added higher quality objects, particles and animations to our environments. We've added more detailed meshes everywhere, new and improved particle effects and custom animations. We would have loved to include these in the game a long time ago. Our massive Update 10 finally opened the door for us to do a full pass on the environment models. These improvements help bring the world further to life. We can’t wait for you to experience them and we look forward to your feedback! EMP Chips Balancing We’ve completely reworked the Mobile Malware EMP chips to offer a better gameplay…
- Update 12.2 - Hotfixes! - 9 October 2024
We just released a patch update with some important fixes. Thank you to everyone who reported these issues: - Save+Quit button now correctly saves all weapons (including floating ones) - Aim Angle setting is working correctly again - Settings are now saved more aggressively (on every menu refresh or closure) - Weapon UI Display settings now correctly saved - Unstuck button in sewers behaves correctly We’ve got another update with further improvements coming “very soon”. Enjoy!