dotAGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players32 · 24 September 2026 - 21:39:35 UTC
- SteamPulse tracked peak709
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews2,596
- Release dateOct 4, 2023
- DeveloperMichele Pirovano
- PublisherMichele Pirovano
Genres: Indie, Simulation, Strategy
Company pages: Developer: Michele PirovanoPublisher: Michele Pirovano
dotAGE Steam news
dotAGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V 1.10.5d - Minor changes - 15 September 2026
I got in a couple more changes as some events were a bit too strong for my tastes! Have fun - Michele V 1.10.5d Bugfixes UI: Fixed Spring being listed as a Cold season in the Agepedia Localization fixes Balance: Events Falling Ashes: duration reduced from 20 to 10 turns. Hit cells reduced to 2 per turn. Monsoons: minimum threat level increased from 3 to 5
- V 1.10.5c - Small fixes - 14 September 2026
Some minor fixes on issues that were reported, as I get back to work! Hope you had a great summer! - Michele V 1.10.5c Bugfixes UI: Search now supports spaces correctly Achievements: Fixed All Alone achievement not triggering correctly if a Woodpip is broken Events: Fixed Encounter in the Wild triggering even if you already have a Wild Pip, and with no Handsome Pip in the village Expeditions: Fixed being able to send a Wildpip to expeditions before getting him to join the village Expeditions: Fixed Serial Killer returning from a party in the woods causing the UI to hang Memories: Fixed some of the new Boons appearing before the specific memory is unlocked Localization fixes
- V 1.10.5b - Bugfixes - 26 August 2026
A couple of small fixes for some annoying bugs. Enjoy! MicheleV 1.10.5b Bugfixes Fixed Pippins having weird hair when becoming adults until the game was reloaded Fixed Horse Hunters leather collection soft locking the game (also fixed production stages and outputs) Localization fixes
- V 1.10.5 - Building tuning and future plans! - 23 July 2026
Hello Elders!Just before the summer vacations start, I got in a new small update. This new version brings some balance changes to some of the new buildings (and a few of the older ones). As usual, thank you all for the suggestions!Also, the Switch version of Trade Secrets is coming this week in the EU, and on the 30th of July in the USA!Future updates!The game has been out for a while now, but thanks to your support I still have updates planned for the end of the year and some for 2027! For the next batch of updates, I want to focus more on customization of games for players that want to play their own way... expect more control on how your games are played, and some new story modifiers to tune the game to your liking!For this, I have various ideas I am prototyping and testing, but I am also open to suggestions: what would you like to be able to edit?On the side...Apart from that, I fin…
- v 1.10.4b - Bugfixes - 11 July 2026
V 1.10.4b Bugfixes Fixed some SFXs not being muted by the Mute SFX option Fixed bug with VIPs sometimes losing their hat Fixed bug with 'Scale-On-Level' value being recomputed incorrectly with added resources when passing the turn
- V 1.10.4 - Double cats! - 2 July 2026
Hello Elders!I hope you are successfully fighting all the Heat events that the Domains have decided to throw at us these days!This version brings some small balance changes, but they should especially help players that are struggling to find folks in their games. Also, double cats!I also have news on the porting of the DLC: today the GoG version should be available, and the Switch version should be up next week! Enjoy!Have fun,Michele V 1.10.4 Balance: Events Basic Folk events that add new Folk to the village will now appear even if the relative Presence event has not appeared, provided you built at least one dwelling that can house the folks Having resources to lure folks now increases chance for related events by x3 instead of x1 A cat joins: Renamed to Cats Join. Threat Max from 4 to 5. Now appears with 2 Cats. Now requires 10 Meat White for this to appear, and consumes 10 meat. Now…
- V 1.10.3b - Minor fixes - 24 June 2026
Hello Elders, Here are me more small changes and fixes! In particular, resources will now animate when an expedition returns, making the reveal a bit more interesting! Have fun, Michele Balance Dig for treasures: Now requires the Digger to be already in the village for this to appear UX When an expedition returns, the gained resources are now shown appearing in the animation Side Buildings UI max per page reduced to 20 to fit better on most screens Improved Apocalypse Season events so it is clearer what temperature they will be Post-win, the Final Blight malus is now removed Bugfixes Coin Robbery: Fixed not increasing Threat correctly Fixed Trisavolo not showing on the side UI whether a Paved Road was placed or not Fixed Dad not completely repairing Pipbots if hit by Plague, as they'd still break down a turn later! Fixed Unassign All action sometimes not actually removing all Pips that…
- V 1.10.3a - 19 June 2026
Hello Elders! Here are some more minor changes, and fixes on some edge cases. Have a great weekend! - Michele V 1.10.3a Balance Darwin: removing the temple after the Apocalypse has started now does not grant the achievement Harvesters and riding Hunters will now work with production bonuses and maluses Poison Ivy: Now requires 30 Wood to appear Crush the Wells event: Now requires 20 Water to appear UX Added information on what buildings produce, consume, or otherwise use creatures and machines Bugfixes Granny: Fixed Crop Collector not counting the last depletion step correctly Darwin: Fixed a specific scenario where there is no Trusting the Domain, and the final Doom is Cold (and thus won't appear) Fixed bug with jumping to the Apocalypse sometimes getting the Heat/Cold values wrong Fixed a couple of new Achievements not triggering on Steam Fixed expedition UI messing up when you cannot…
- V 1.10.3 - Expeditions get some fresh paint! - 16 June 2026
Hello Elders! These first weeks have been quite busy with feedback coming from many villages! With this update, Wanna still got some buffs to make her closer to other Elders' difficulty and allow you to not get too much screwed by the randomness of the markets (they are irrational, I heard), and Darwin got some tools to make more annoying events less of a problem. Also, I went over all expeditions to make rewards a bit better and make them more balanced overall! I also have news for GoG and Nintendo, I'm finishing the process with GOG so the DLC is not too far, and I am moving forward with Nintendo, but that can be a bit slower, as for the next update I also wanted to support the new Mouse Mode for Switch 2 and this requires some back and forth with their representatives. Have fun! - Michele V 1.10.3 Balance: Elders Grandma: Difficulty scaling for Science at higher difficulties is halve…
- Chinese version hotfix - 11 June 2026
There was a small issue with the Chinese version and today's latest update. I just uploaded a hotfix, please update the game if you are playing with chinese!
- V 1.10.2 - A few more changes! - 11 June 2026
Hello Elders! I got some more balance changes in before the end of the week and was eager to see what you thought, so here we go! This is focusing again on Wanna, but we also have some Darwin changes. For Wanna, this update should give you a nice baseline of coins for when you get to summer. For Darwin, I mainly added a few more exotic buildings to the tree to make him more interesting. Remember, you need to start a new run to see the changes! Also, for Controller and Deck users, I added a new Steam Input command to allow opening the Expedition panel, you can assign it to your preferred Steam Deck Layout (I'm working on making it the official configuration, Steam Input is always a bit weird to work with!) Have fun!Michele V 1.10.2 UX Controller: You can now access the research, memories, and expedition button by pressing Right and navigating to it Controller: Added default prompt to ope…
- V 1.10.1 - Damned money! - 9 June 2026
Hello Elders! Thank you for the great reception of Trade Secrets, I am happy you like the quirky new mechanics! I received a lot of comments in these first days, and I've been reading all of them! I've been especially fond of the stories with the new elders (and of some very weird but funny bugs!) It turns out that introducing Coins to Pips caused all kinds of quarrels in their world (who would have thought??) and especially made it so that Wanna's story was a tad too harsh. Capitalism seems to have made thinks worse for Pips! Fortunately for us, Goldlings have decided to be a bit more understanding (or maybe Wanna has been very convincing?) and give your traders more coins in exchange for the cool looking resources you can produce, and decreased a bit the variance of it. That, and she got a buff on research to help you early game. Also, following your feedback, I've revised the selecti…
- V 1.10.0e - Fixes - 6 June 2026
V 1.10.0e Hello Elders! I hope you are having a good weekend! I'm monitoring feedback on the new elders, and in the meantime we got a few more bugfixes! Have fun, Michele Balance Forced Forest outer edge to appear for Matus, Ronomy, Santa, Dad, and Randolph. Bugfixes Wanna: Fixed bug with Seasonal Market not working until you reload the game due to a late optimization Grandma: Fixed a second workaround to duplicate buildings (she's getting angry!) Darwin: Fixed map generation bug if not enough memories are unlocked Localization fixes
- V 1.10.0d - Hotfixes - 5 June 2026
Just a few small weekend hotfixes before nighttime for a couple of annoying bugs (and one to avoid players being tempted to cheat with Grandma!) Good night! - Michele V 1.10.0d Bugfixes Fixed Seeds and Water eater boons messing up due to a new optimization Grandma: Fixed being able to upgrade a building while you already have the upgrade on the map Grandma: Fixed not being able to cure poison correctly in her buildings
- Version 1.10.0c - Smaller changes - 5 June 2026
A new version is up with some small changes to some of the new mechanics, and fixes for bad stuff. Thanks for the feedback, - Michele V 1.10.0c Balance Food that is disabled for consumption is now eligible for Expeditions. However, when a generic resource is required for an expedition, the more plentiful resource will be picked When you unlock Paved Road, you now also unlock Remove Road You can now perform Tasks on Roads (the rest is still not buildable!) Road is now to be placed on Flat instead of Ground terrains (makes more sense) Trisavolo: Trisavolo can now access Mountain expeditions without an edge (they get *into* the mountain) Darwin: Birdwatch Gazebo is now a Leisure building UX Road now has the Unbuildable trait to make it clearer (buildings that require Roads below still work, tho) Old Annex: added missing 'Welcomes Pips' trait Graphics Improved Hippodrome's animation Improve…
- Hotfixes - 1.10.0b - 4 June 2026
Hello elders! I did some fixes for the reports of yesterday's launch of the DLC, especially to the Bard who was getting a bit too eager to break stuff, now it should be fine! Thank you for the reports! Also, Fast Mode now does not automatically skip the new expedition animations, but you can set it in the settings. So you can listen to the music while still having a fast game! Have fun, - Michele V 1.10.0b UX Added a new 'Skip Expedition Animation' setting instead of tying it to play speed, so you can decide separately (and listen to the new music!) Moved "Skip Animation" settings to 'Speed' Bugfixes Fixed welcoming the Bard breaking the game (his music was electric) Fixed removing resources during an expedition sometimes messing up with totals the next turn Fixed resource totals gettin messed up the turn after an expedition ends Fixed Stations not being able to train Deckhands correctl…
- Trade Secrets is here! - 3 June 2026
Hello Elders! The time has come for the second DLC of dotAGE! Trade Secrets is here! This DLC introduces mechanics I've been wanting to add since... probably 2016? So it was about time they saw the light!Welcome to Trade Secrets! New Memories! Once you have purchased the DLC and updated the game to the latest version, when you start the game, you will notice that new memories have appeared in the memories menu! These memories are placed so to provide a nice progression flow, but, contrary to Folkways, you'll be able to play earlier with the content.To help existing players, the first new memory (Expeditions) will cost zero memory points if you have already surpassed it, so you can start playing with the new exploration mechanics right away!If you want to get to new stuff earlier, or if you are a new players that finds the amount to unlock too daunting, remember that you can enable the n…
- Trade Secrets DLC is coming in two weeks! - 20 May 2026
Hello Elders!I'm very happy to announce that the new DLC is coming in just two weeks! I've been working a lot on this and I can't wait for you to play it! Make sure to Wishlist here so you are notified once it's out, and also share the news with all your friends! So, what will the DLC add? New buildings, resources, events, mechanics, ailments, and even three brand new elders! Let's go and meet all the new stuff!Trading Places!Resources gain a new role in Trade Secrets. The Goldlings have discovered your village, and they are eager to trade their coins for your resources! Stockpile goods in warehouses, move them via roads, and trade them through markets. Then use your hard earned coins to trade even more! (and yes, if you have Folkways, there might be a way to get Goldlings to join your village ;) )The research tree has a new section connected to the new DLC, where you will find market b…
- V 1.9.0e - Small fixes - 20 April 2026
Hello elders! Work on the new DLC goes smoothly, but in the meantime here are some small fixes for balance and bugs that were reported in the last weeks. Have fun! Michele V 1.9.0e Balance Avalanche is now a Misfortune instead of an Omen Snow weather will now hit 2 tiles instead of 3 per turn Lava tiles will not kill creatures on appearance anymore Improved general tile-selection logic for terrain events, especially for sparse villages Logic that avoids tiles spawning too close to road posts is now enabled only for animal spawning events Sinkhole and Lava tiles cannot appear anymore below roadposts or dwellings Bugfixing Fixed bug with Temperature Omen threat changes being negated by a season switch Fixed Cat VIP achievement not unlocking if you get the Cat via other means than the default event Fixed bug with Endless mode skipping events at Threat level 21+
- Version 1.9.0d - hotfix - 1 April 2026
Just a small hotfix for an audio issue when Doom events arrive, with two tracks playing simultaneously. Too ugly to not fix immediately!
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