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VR Scape

VR Scape Steam news

David Dimond | May 26, 2017 | game

Released

0players observed · 6 October 2026 - 17:56:22 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

VR Scape news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews5
  • Release dateMay 26, 2017
  • DeveloperDavid Dimond
  • PublisherDavid Dimond

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: David DimondPublisher: David Dimond

Top Steam chartsTop 100 gamesGame directorySteam Store page

VR Scape Steam news

VR Scape news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev Announcement: Update Progress - 27 June 2017

    Hey everyone! I'm sure many of you are wondering where the updates are. I'm in Switzerland right now for physics research - I'm here until July 28. I tried initially to update the game through teamviewer/git/etc. but that turned out to be quite the hassle considering how much of my time is spent at research (also my primary laptop died completely - that doesn't help either). For this I am deeply sorry, but do please understand that I have been trying. Nevertheless, the game will continue to be updated after I get back to the States (after July 28) and I will try to push updates as much as I can. Things that I will focus on immediately: -adding formal tutorial -fixing problems with picking up items -fixing problems with trackpad locomotion -fixing issues with quest progress -any other smaller bugs After all the bugfixes, my plans are to focus on: -balancing - I would like the game to be…

  • Dev Announcement: Update Progress - 27 June 2017

    Hey everyone! I'm sure many of you are wondering where the updates are. I'm in Switzerland right now for physics research - I'm here until July 28. I tried initially to update the game through teamviewer/git/etc. but that turned out to be quite the hassle considering how much of my time is spent at research (also my primary laptop died completely - that doesn't help either). For this I am deeply sorry, but do please understand that I have been trying. Nevertheless, the game will continue to be updated after I get back to the States (after July 28) and I will try to push updates as much as I can. Things that I will focus on immediately: -adding formal tutorial -fixing problems with picking up items -fixing problems with trackpad locomotion -fixing issues with quest progress -any other smaller bugs After all the bugfixes, my plans are to focus on: -balancing - I would like the game to be…

  • 5/27/17 Update - Major UI changes, bugfixes - 28 May 2017

    Update notes 5/27/17: -Made UI for inventory, vendor, and cooking static to be more easily read -Added "Save" button -Interactions now happen with the right controller - this way, you never have to press the "grip" on the left controller to talk to someone -Fixed quests not saving for "return to menu" -Fixed issue with goblin quest not completing -Fixed issue with collisions for picking up wood and ores -Added controls section to menu -Added more animal spawns and increased drop rate on deer pelts -Fixed issue with not being able to do certain things with arrow in hand Lots of big updates essentially, focusing on the UI. I sincerely hope that these changes will greatly improve the quality of using the UI - and the game - for everyone! :)

  • 5/27/17 Update - Major UI changes, bugfixes - 28 May 2017

    Update notes 5/27/17: -Made UI for inventory, vendor, and cooking static to be more easily read -Added "Save" button -Interactions now happen with the right controller - this way, you never have to press the "grip" on the left controller to talk to someone -Fixed quests not saving for "return to menu" -Fixed issue with goblin quest not completing -Fixed issue with collisions for picking up wood and ores -Added controls section to menu -Added more animal spawns and increased drop rate on deer pelts -Fixed issue with not being able to do certain things with arrow in hand Lots of big updates essentially, focusing on the UI. I sincerely hope that these changes will greatly improve the quality of using the UI - and the game - for everyone! :)

Patch notes and updates

S.noRelease datePatch nameGID number
128 May 20175/27/17 Update - Major UI changes, bugfixes4249665521687515212

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