Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 639650 |
| Live current players | 0 |
| SteamPulse tracked peak | 4 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Jun 28, 2017 |
| Developer | Binary Zoo |
| Publisher | Bit Toys |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 50,000 |
| SteamSpy owner estimate maximum | 100,000 |
| Review type | Very Positive |
| Positive review percent | 94% |
| Positive reviews | 748 |
| Negative reviews | 51 |
| Total reviews | 799 |
| Steam recommendations | Not available |
| Achievements | 20 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/639650/ |
Short description
1982 is a FREE retro inspired blasta-thon that will test your gaming skills to the max.
About this game
1982 is a FREE retro inspired blasta-thon that will test your gaming skills to the max. The game was created using AppGameKit an easy, quick and powerful game development tool. 1982 GAME MODES Arcade - battle through 50 progressively difficult levels against some familiar early 80's home computer and arcade enemies. Survivor - how many points can you score with only one life? Time Attack - score as many points as you can in 3 mins. Unlimited energy, but each hit reduces your score multiplier POWER-UPS - Kill, Catch or Collect Each power-up has 2 uses, one when collected by the players ship and the other when shot and destroyed. If you catch a power-up before it hits the ground then it's effect is increased. (ie. More energy is regained or lasers, rockets or shield last longer.) A successful catch is indicated by a heart. Kill, Catch or Collect? The 4 types and uses are as follows: 1. Energy Power-ups (green) Kill - creates a large explosion Catch or Collect - restore player energy 2. Laser Power-ups (red) Kill - deploys a temporary horizontally firing laser turret Catch or Collect - grants the player a temporary weapon increase 3. Rockets Power-ups (purple) Kill - deploys a temporary rotating rocket launching turret Catch or Collect - grants player a temporary rocket power-up 4. Shield Power-ups (cyan) Kill - creates a temporary portal that destroys all enemy bullets Catch or Collect - grants the player a temporary shield protecting against all impacts SCORING General Each enemy kill is worth 1 pt x score multiplier. The Score Multiplier is increased by filling the kill gauge on the left of the screen. To do this string a lot of kills together quickly. Failing to kill anything causes the gauge to drop. Abductions...of Man & Multipliers When a certain number of enemies reach the ground a Man will be abducted by a yellow saucer. As well as abducting Man the saucer takes x3 from your multiplier. Kill the saucer and allow Man to fall safely to the ground and your x3 multiplier is returned. The number of enemies reaching the ground needed to trigger an abduction reduces as your multiplier increases. High multipliers are hard to defend. Coins Many in game…
Supported languages
English
