- Game Status - 6 April 2024
Hi Guys, I apologize for the long silence, but last year was really intense, I start to work at a big game studios locate on Manchester (CloudImperiumGames) , most of the last year is passed making art test, english test, Visa procedure, and relocating from Italy to England, findind a new house, problems with electric contractors, pratically restarting my life from zero almost without money and with my broken English. Actually Im working as Vechicle Artist for the game Star Citizen , almost at the ending of my probatory period, after that I can finally stabilize myself and buy a proper PC for restarting to work to my projects on my free time (the studio give me the OK). Regarding Last Stonelord, I want to retake from the last build i put on Steam based on Unity 5,fixing old bugs and finalizing the map and maybe make better animations, since the situation with Unity 3D is still not clear…
- Actual status 14-09-2023 - 14 September 2023
Hi guys, It is with regret that I announce that given Unity3D's new policies of adding a tax on each copy of the game installed and the fact that they have focused more on the sale of services than on the development of the engine, which has been in a sorry state for years now , I decided to no longer support their company after 15 years of use, seeing myself forced to remove the possibility of buying the game hoping to find the way and the time to finish a conversion on an alternative engine (Godot or Unreal). The last 3 years of trying to update and make the game work on the new versions of unity have been practically a disaster with the project becoming corrupted with every update, now the company has lost all credibility or trust both from me and from many other developers. I have a version of the game already ported to Unreal at a basic level, but recreating the item and crafting s…
- Switch to Unreal 5 - 30 October 2022
Hi guys, Sorry for the late news, but until now was really a dire time, actually im completelly broke and i need to spend most of my time on making 3d models to sell for make some cash! The Big news i can give you for now is the switch from unity3d to Unreal engine 5! Why this switch? First, with unity i hit a big wall made of errors, bug, and engine limitations, i use some third party plugin but at every engine update something broke, and i fall on an infinite cycle on remake all the same things. Second, i dont like the actual way of thinking of unity studios and their ceo, i dont need mobile service that is what they focus now, i need a working engine , and that is not what they are making. I forced to make a choice from remake the game again on unity with an old and stable version of the engine, or trying a new one like Unreal. I study Unreal 5 on the last mounths, and surpriselly al…
- Beta Status 30-03-22 - 30 March 2022
Hi guys, First sorry for the long silence, the last 8 months was awfull , jobs loses and learning new 3d software really have worn me out. My motivation really fall bad but finally i brace myself and back to working at full speed. Here the actual beta status! I added the new pet/follower/mount system , for now you can have one follower + magic summons (not count on max followers), in future you can gain new followers thaks to your city and find pets as drops from monsters or quest, pets and followers can be leveled and pets can also evolved (ex. loli naga -> naga -> medusa). I also add ragdolls to monster and a new clothing system that give me less problems in need to make some change on equipments. Added a lever system for unlocking doors with cinematic support and dialogues for main quest, and a simple treasure chest system for find equipment drops on dungeons. The game interface was…
- New interface and destructible objects - 7 June 2021
Hi guys, its almost ready, actually i onlu need to make graphics update , story and testing the new building system, for the next News i hope to release the update (even if its a total remake :D )! With the new random dungeons making (exept for the first one) , now decoration items are random generated with destructible barrels and crates (with other addictions in future) with physics. And at last the new ingame UI with animation effect and new crafting and skills panels, and at last the avatar making with the old models style. Let me know what you think!
- UI and Beta Updates - 12 May 2021
Hi guys, The code rewriting of the game is almost done now, i start to working on UI improvment for integrating the new systems, and i cant wait for show you the last features that allow me to introduce magic, enchanting, summoning and village managment the CARD system!! At start the card are only droppable items, but after the first use you can learn new skills for crafting it! For example dropping a fireball card allow you to learn inscription, magery and fire magic skills, with inscription you can make blank cards , and after the crafting menu under magery you can craft the card you already learn ! and after place on the skillbar for use! Cards typologi are Monster, magic, attack and effect ( w.i.p) , monster cards are upgradable merging similar ones once you reach lv 10 card, with 3 level of evolutions (ex loli naga > growup naga > Medusa) , one monster card can be used ad summoned…
- Beta Status and Combat - 10 April 2021
Hi guys, i want to share some change on dialogues, combat and a new shader for dungeons effect! My objective for combat is to make something without mob that charge head on, but with some variety on behaviors, for now is raw but some change from the alpha is visible! On this video i can show the new Hidding skill in action, even if on release you cant move this way but more like ultima online, with the stealth skill for moving hidden for some second based on skill levels, Skills now have 10 levels with percentual progression like old version, the new combat system allow you to make backstabs too now. The new Art for Dialogues are now animated, and i change the dialogue system for something more readeable. Sorry for not show you the new avatar makig, but during the last fixing something broke and i need to re-check all!. Let me know what do you think of this evolution so far! Dev video f…
- Water System Update - 13 March 2021
Hi guys, i just finish to rewrite my water system with some nice updates, with physics and wave generators integrated whit my water shader, for making boat, raft and other thing floating nicelly! Obviosly eve my old shark model like him https://twitter.com/i/status/754367368701284352 here the video preview, and for last a fast news, i made the final avatar model, this mean finally we have a female version too after i finish the implementation!
- Random World Generation and Beta Status - 2 March 2021
Hi guys, Last week i finished a new housing system for a better roof and walls management (see trough ecc) , now you can freely create a whole house, castle , village piece for piece as you like , like fance walls on the old system, im looking forward to see your creations in future. Thanks to this, i manage to implement a new and bigger random generated world (one for every characters) , random generated dungeons, villages and monsters fort on the map! (the video is an in-editor capture , sorry for the lag) Other progress are the dialogue/quest system finished and the first part of the story quest with an introductive tutorial, a new combat system that change moving in combat mode ( target look on mouse or gamepad stick) . I will to start the testing for the update releasing after finish the first quest part , hoping some client job dont slow me down again. stay tuned :D
- Cloth and Equip system update - 24 December 2020
I just finish to made the equip graphic conversion and i add a little magic bonus on clothes! There is some little cloth penetration but really look cool now!
- Last Stonelord actual beta status - 19 December 2020
Hi guys, Apologies for the lack of news, by third part jobs and various problems i can start back full time working on this project only this month, now i focus my fulltime for finalize and release the beta update, for starting i want show you all how actually run the game and the new map: The big part of the game rewrite now is done and the game run smootlhy! Actual status : Item, skill, crafting Database and map enviroments finalized Night/Day system rewrited Random spawns for monster and animals rewrited Gathering system finalized Inventory, equip and avatar making finalized (exept for UI) Avatar Making addition like pants, shirt, underwear, scars, tatoo and eyes curstomizations Skill progression system done, now skill have 10 LV with a 0/100 progression each di 10 Lv, maximize skills unlock other skills Now skills are unlockable by making actions( hit enemyes with swords unlock Swor…
- Anime Avatar Making - 29 June 2020
Hi guys, Here is how look the Avatar making with the anime models, now i have to take a definitive way , one for simply bugfix the actual build on steam, and close it using the old graphics, or a second with the new art/camera styles. What do you thinks?
- Possible new artstyle - 9 May 2020
Finally after years of research, i develope an anime shader that fullfill my wish , my will is to use it for all the npc and player characters for the game , this way i can move 2/3 of my time work on models making from texturing to animation and cinematic for the story (no need for texture with this shader) , this is a first test let me know what do you think, soon i post a video with this model inside the game world
- New Render Engine - 4 May 2020
Hi guys, i just finish to convert all the game shaders for the new unity universal render pipeline, that give a huge boost on fps count and general performance at the cost of loosing (temporary) some features like ambient occlusion and global illumination, now the next step is to reach the old version art fealing and reimplement all game systems. On this video i want to show the new buildings that work now for third person view and top down view with roof desapear like old version.
- Game Rewriting Progress - 12 February 2020
Hi guys, the game rewriting go smoothing now, i start to rewrite the gameplay part for the main character, i put here a video for show you the new ingame camera system in action with the ability to switch from topdown to third person camera . Due to this new camera and the new cinematics i want to add for the story quest, i need to remodel and retexturing a lot of models for the enviroments, for giving a better visual and adapt the this new camera system. Let me know what do you think !
- Enter Beta Stage - 18 January 2020
The game re-writing process proceed fast and smooth now , atm is done 80% of the work and i start to rebuild the game itself with all the new systems and database! I did some drastical change to the avatar system , removing the "fat" features for avoid problem with equip adding instead a lot of new detail like eyes, tatoo and scars You can take a look here I hope to put a build until a finish to test and rewrite all ingame system i need to test after the avatar and saving system done now similar to the actual online , with a changed map for the starting zone, next step contain the foundation for the story quest, the building zone (player isle) and adventure diary and the player village management system (building, npc, pets, quest) A lot of change incoming !
- New Static Map system - 12 November 2018
I put a new developer video on LastStonelor Channel for show how i change some tech on map generation, now the game is more easy to modify and more light to run, take a look. https://youtu.be/DFGKH6qqFcY
- Game Status - 24 October 2018
Actually i switch to the last Unity engine and i have to rewrite completelly the game and all systems and UI , this take long time as expected plus i have a side job who stole other time. From now the release date is like Dukenukem forever : "When is done!" For sure i dont abbandoned this project who cost me more than 20k , but with only 400 EA "supporter" with 200+ who ask for refunds , you can easly make your maths for why take so long. Have patience, im working with no funds now on free time , From now i stop to read the comunity post , for focus on developing and avoid to Cancel the entire project just for reading some kid post. I hope you all can understand Thanks all for support.
- The game is still alive - 9 August 2018
Hi guys, sorry for lack of news on the last months but i i was stuck on some third party jobs. Finally i can start to work on Last Stonelord fulltime again! First thing to say , i migrate all the project to the last Unity Engine available (5.6 first and 2018.2 now) for take advantage on new features like Cinematic tools and optimization. I start a general cleanup and rewrite most part of the code for minimize bugs, errors and make all full compatible with the last unity. Due to the cost of production i drop the story mode for now and focus on making a complete sandbox experience with random isles / event / monster invasion for release 1.0. Hoping to release this new revised version for the end of this September. Thanks for patience guys.
- Last Stonelord Changes - 5 February 2018
First of all guys, sorry for the lack of next, im a little busy with other projects/contest/try to pay bills things! I think to do some big change on the game progression adding a Level system with classes , 100 levels with one new class to pick every 10 levels, 5 class tiers subdivided in 6 branch , you need at last one class in a branch tier for enable the next tier (on right level) , 64 class in total for now. Every class have 1 passive skill and 1-3 casts. The actual skills remainas as is, passive progression from 0 to 100 using items and crafting, i just interpreter it as weapons and crafting mastery now. After the new skills/class system i planned to work to daily quests (crafting and killing) and story. Also , i start to write one Light novel for Last Stonelord as base for the Main Story quest . Please have patient and what do you think of this changes?