- The letter of apology / New game, patches announcement for my previous games - 24 June 2019
Hello, dear friends! It was a long time since the last patch for Mechanism and even longer for Algotica. Majority of those who played these games and liked them (or disliked but waited for improvements) start to think that I've abandoned my creations. The short answer is 'no'. The long answer lies below… I’ve decided to make games when I was on my third year of getting bachelor degree. (I was 19 or 20) It was an IT-faculty, but the teaching methods was not very good and also I suddenly found that common programming is boring as hell for me, although I had no difficulties in understanding it. But what I was really interested in is art - in an every possible form. I loved to write music, draw paintings, sculpting… well, everything. In my childhood I thought that I would certainly become a filmmaker. And of course, I loved to spend hours with video-games. It was a summer and me thinking ab…
- M E C H A N I S M - Steam Trading Cards available!!! - 21 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2Ff66df8e68bd3ea297301c11db2cd0a0332a10d50.jpg Greetings! Finally, Steam trading cards have become available in Mechanism! Also 40% off! Thanks!
- M E C H A N I S M - New Year Gift! - 20 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2Fa2cff203243918662fcbdea3e2e939ca37eb6414.gif Greetings, dear friends! New Year and Christmas are coming! Thus I decided to give you a chance to get a small and symbolic present from me and Mechanism. During next two weeks you can find a New Year Tree in the world of Mechanism. The gift is near that tree... Good luck! :Lony: P.S. I wish you all the best in the upcoming year ^^
- M E C H A N I S M - Update 1.07 - 5 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2F656ade902baecfeeee74cc908866340c20761196.jpg Greetings! Update 1.07 is out! Major fixies: Fixed problem with dissapearing interactive objects or progress cleaning. The problem was in the old serialization method. The save system was rewritten, but you should start a new game in order to avoid files conflicts. Optimization fixed, especially in the main location. Up to +10 fps in some cases. Many other small fixies. Currently I'm working on a special event for the New Year holiday. Very interesting gift will be waiting for the most interested players :) P.S.I remember about all of your suggestions, most of them will be implemented in the upcoming New Year update!
- M E C H A N I S M - HALLOWEEN SPECIAL UPDATE! Prologue to the greater free addon! - 28 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2F70b373b844b338b4763568106c77600b98495a7d.png Find the entrance to the parallel realm and explore the beginning of the upcoming story addon!
- M E C H A N I S M - Update 1.06 - 17 August 2018
Greetings! Improvements: - Now you can see a small icons of objects that you currently hold. And also you can see what objects are required to repair a broken device. So it's easier to understand what object you need to find. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2F436b8c910d2197c2a84c2fae12f8b9087fc3dca4.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2Fa4beca277750d55fb85084fd8662163f714a3715.jpg Fixes: - All interactive objects now reset when you start a new game. - Small fixes in optimization Thank you!
- M E C H A N I S M - Update 1.05 - 9 August 2018
Hello! What's new: 1. I've decided to change the mechanic with the world contagion level, now your progress wan't be cleared after the world get's fully infected. You just get another chance (unlimited chances) and start from the Unconsciousness. 2. Small fixes in camera rotation and movement Thank you!
- M E C H A N I S M - Update 1.04 - 26 July 2018
Hello! What's new: Fixed problems with wooden bridges (now they require only 10 nuts to repair) Fixed problem with two achievements. Some lighting improvements.
- M E C H A N I S M - Update 1.03 - 21 July 2018
What's new: UI elements of keys and gamepad buttons update dynamically Fixed problem with the Horn mechanism Some small fixes in level design Performance improvements (especially with sound processing) Fixed bug with catchers when they throw you very hard after electrocution. Thanks!
- M E C H A N I S M - Update 1.02 Camera Improvements - 21 July 2018
Hello! I'm still working on camera movement imporvments and occlusion culling problem (when objects dissapear). And I think I've got it. Whats new: The robot now fades when camera is close to him. (Watch gif) Improved camera collision with walls, so now there will be almost no moments when you can see through objects. Camera placed slightly further and more to the left side from the character, to open a wider vision for a player. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2Faf7242a3f2e263e7bfbe017634b6684d3c18d18d.gif
- M E C H A N I S M - Update 1.01 - 20 July 2018
Greetings! What's new: Added Camera Invert and Camera rotation speed options: both of them available in the game options when you are actually playing, not in the main menu. Fixed problem with the UI panel freeze (Restored objects) Performance improvements (the frame-rate should be higher and more stable now) Fixed glitch of settings menu freeze in main menu (appeared on some computers) Fixed glitch when object that you took from prism locations. Also added French localization. Again, thank you for your assistance. I will be always responsive for your suggestions and constructive criticism. P.S. Many thanks to Théodore Conte for French translation! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2Fa1c110241f90f8c8ac64e840ffcb212bf1cee010.jpg
- M E C H A N I S M - release and HOT FIX - 19 July 2018
Greetings! Mechanism is released and I've alredy get some messages about some bugs. Don't worry, I'm gonna fix them as fast as possible. I've already updated the build - Objects do not dissapear when you go in the basement now. - Photo save point in the basement not a "dead" point now. - Fixed UI problems on the screen ratio 16:10 - Fixed problem with the bomb - at least I hope so ^^ Thank you, I hope for your assistance :3
- Pre-release news - 15 July 2018
Greetings! Mechanism releases July 19th - it's only four days left! Can't believe that, what I wanted to say it that this game more than just my indie-project, it is my soul. I want to tell you a little story that "created" this game in some way. Why I started to make games? People ask me this question quite sometimes. Well first of all, I loved to draw in my childhood, and when I became older I also started to play some music on a cheap classical guitar. And somewhere when I was 19 I found out that all forms of art are inspiring my heart and soul, so I just found the work in which all forms of art can be mixed to create some quintessential piece of art - video games. I'm 23 now, and this is my second serious game and I really hope that it is not only bring me some money but give me some fans of my creativity. Why I need this? Because I have deep problems with my parents, and these prob…
- M E C H A N I S M - Devlog #2 - 18 April 2018
Hello, everybody! Just wanted to write, that Mechanism is in activate and last phase of development. The game will be released till the end of this summer, that's for sure. Sooo stay tuned, make topics, ask any questions. I don't want to reveal any particular information about the game world and lore on a purpose. I want this game to be a special experience for all players. And here are a few new screenshots: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2Fcbee920928bf04d0d5b6e24b27812260fcc5dafd.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2F35ff9e3122f6836144e33a984176adf9487ed9d9.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2F4e831ac4d72ec83398bd98d5027756beb6a776e6.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30650844%2F1704df1c1d00b9968b3d46eaa7c51c8395064b6c.jpg
- MECHANISM - First devlog on Steam - 23 November 2017
Okay, so I make devlogs not very regulary on a websites like gamejolt and itch.io and thought that may be it is might be interesting also for you guys(if you came not from those places):3 For the last week I made a very important change in the core gameplay. Those who played the demo of Mechanism noted that main hero loses objects from hands when goes to the next location. At first I thought that the game will be linear, location after location and there will be no need in transfering quests objects. But now, this is no longer linear. It is almost like metroidvania now. Like a "Souls" game with no hand-combat but with sneaking, puzzles, and horror (I know there were no horror in the demo, cause I didn’t put it in it). So all locations of the game are interconnected with each other, and you can transfer all objects between them. It plays twice more interesting now! I am super glad that I…
- MECHANISM - First devlog on Steam - 23 November 2017
Okay, so I make devlogs not very regulary on a websites like gamejolt and itch.io and thought that may be it is might be interesting also for you guys(if you came not from those places):3 For the last week I made a very important change in the core gameplay. Those who played the demo of Mechanism noted that main hero loses objects from hands when goes to the next location. At first I thought that the game will be linear, location after location and there will be no need in transfering quests objects. But now, this is no longer linear. It is almost like metroidvania now. Like a "Souls" game with no hand-combat but with sneaking, puzzles, and horror (I know there were no horror in the demo, cause I didn’t put it in it). So all locations of the game are interconnected with each other, and you can transfer all objects between them. It plays twice more interesting now! I am super glad that I…
- M E C H A N I S M - DEMO - 18 October 2017
Hello, my friends! If you found this game directly on Steam then you probably don't know that there is a demo of Mechanism out here. So here is a link where you can download it and try for youself: Mechanism on Google Drive If you have some thoughs, or you found a bug, please make a topic here, on Steam. Let's communicate with each other, since I am the only developer of this game, I would love read your opinions and deploy them into the game.
- M E C H A N I S M - DEMO - 18 October 2017
Hello, my friends! If you found this game directly on Steam then you probably don't know that there is a demo of Mechanism out here. So here is a link where you can download it and try for youself: Mechanism on Google Drive If you have some thoughs, or you found a bug, please make a topic here, on Steam. Let's communicate with each other, since I am the only developer of this game, I would love read your opinions and deploy them into the game.