Chickens Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews22
- Release dateFeb 14, 2018
- DeveloperVikong
- PublisherVikong
Company pages: Developer: VikongPublisher: Vikong
Chickens Madness Steam news
Chickens Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 2025 Patch is here!! - 21 May 2025
Welcome back chickens! The 2025 Patch was mainly targeting consoles, but PC could benefit from improvements too! Here are a shortlist of changes in the new version: Multiple languages localization Performance improvements specially in loading times Game moved to most recent version of Unreal Engine (5.6 which is not YET released!) Bug fixing, and most notably reduce the amount of times chickens can get stuck & refuse to move Update physics engine to a new one (same for the sound engine). https://vikong.games/wp-content/uploads/2025/05/GqctN0KWgAA15rS.jpg
- Full Release - 4 September 2020
Glad to tell you that next Wednesday 9/9/2020 the game will be fully released here on steam, and at the same time will be released on the Xbox one store. A month later (or so) the game will be released on the Nintendo Switch eshop. What does this mean for you as steam user? The final game build will be release in that mentioned day, an update will be required at your side, which contains more new levels, almost zero bugs & indeed a ton of fun. Achievements, Steam chat presence, a ton of hidden Easter eggs, finalized Fair/Unfair mode, and many many more.. Many things been added since the last update, and thanks to the console port, it helped in adding those things/features & optimizations and helped in boosting the overall quality of the game. The tests been made by Microsoft teams and Nintendo teams, for sure did benefit the steam version as well, which is amazing!!! The game after-all…
- Final release & XBox One + NSwitch release! - 28 January 2020
It's been a while, and been long time since i took the decision to put the game in your hands in order to help me in making it a better game. Today i wanted to share some updates with you, without any content. I know you got used to get announcements/updates with a new game patch, but forgive me that time. While i was planning long time ago to make it a last minute announcement _for no specific reason_ but after many considerations, i did realize that you are the people who made this game stand still till this moment. May be it was developed here, at this tiny office, but your input, you messages, your nice videos on YouTube, your great comments, and your outstanding feedback is what made this game survive that long. Few years ago when the decision came to put the game in early access, it was already in development for 4-5 years, which is long enough to lose the passion for an indie gam…
- Update #16 -- Build[2.1a-MoreChickensAreComing] - 4 January 2020
Back again... There been a period of silence for quite sometime regarding the updates for Chickens Madness, but that was for a very strong reasons..There are a ton happening right now behind the screens for Chickens Madness, and for Vikong in general, and will discuss that on time. But here is the good thing,... finally managed to put together a once more a major update for the game. What you expect after getting this update? Well, not much,....But a lot in fact! Content The entire game content been reworked, not remade, but reworked and re-organized, and optimized in a better way. So while this mean there isn't any new content been added to the game, but...Well,...a more tiny game size...Yup!! that is happening once more..If you can recall an old update (Update #3 -- Build) the game managed to make it after a lot of hard work, from over 2 GB to almost half that size. But during the fol…
- Update #15 -- Build[2.0a-ALuckyChicken] - 4 November 2019
With A Lucky Chicken, there are few bug fixes and enhancements, but the most important element in that update, is a brand new party in hands. This new party was carefully crafted as well, to balance between the core 3 elements I care about in the game (Fun, Mastery of Controls, and the Idea). Egged Out In Egged out, you've to be the last one to survive. The only ability available in that new party is the egg dropping, besides the jump of course. Dropping eggs however in that new party is being handled as shooting, each egg will be strong enough to kick other players out of the playground. You'll really need to try hard to master the ability of shooting eggs with a chicken butt in order to be the true king of that party! Below is a short video, with only one active player vs 3 none-connected players. Just to show how aiming works and how it can be a challenge even against static opponent…
- Update #14 -- Build[1.9.3a-Chickensoween] - 23 October 2019
Well! Did you think it will be a Halloween without some Spooky Chickens!!! Enjoy the event, have fun & get your treat!!! V.
- Update #13 -- Build[1.9a-VFC(VikongFriedChickens)] - 6 July 2019
Yet another major Update! With 1.9a Vikong Fried Chickens Update, there were a lot of performance optimizations, more bugs been fixed, and some sort of new content! Let's dive in and see what's new in this package! Parties The Playground The playground isn't actually a party, but it is a party! This seems like a puzzle, but let's explain it! Within the main menu, you probably used to see the button called "Know The Buttons" which always show a hint of the game inputs when you hover it with the mouse or controller (you can't press this button yet). If you don't know this already, then congrats!!! You knew something new about the game! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2Ffebd90f18edff05fc1e471a2b8c74863a927cc2d.png Now here is the deal, for long time this button used to work as button, which means it can be pressed, but only for the developer builds…
- Update #12 -- Build[1.8a-AChickenOnTrack] - 26 May 2019
Back again, with one of those updates that holds many changes, but unfortunately they are mostly under the hood! Fixes Multiple fixes been made within this version, in order to take the game to a better and better state. The most common issues that been fixed within A Chicken On Track includes: Escape button now functioning in all the menus, you won't have the scenario of being stuck in a menu without being able to go back! The party video display within parties menus, now working fine. Previously most of the time was stretched and look odd, and sometimes covering the text, that was annoying bug specially to see in YouTube videos. Players can't fall to an infinite dimension if go outside of the boundaries in the Basketball party. Mouse cursors not showing anymore as long as there is no active menu or input that requires it. It was annoying to see some people on YouTube making fun of the…
- Update #11 -- Build[1.7a-AReturningChicken] - 12 January 2019
Yes Yes, its a major update! This update contains new content, features, fixes and whatnot! Make sure to enjoy it, and report any bugs. Comments, requests and feedback are welcomed as always! Parties Stage of Decay Aaaand YUP!!!! a new party is here. Stage of Decay is another new party that is as well based on a new idea that was not presented yet in any of the previous Chickens Madness parties. The level is decaying, and obstacles are there, the decay is fast, and you can get a super-chicken-kick from your opponents, what could be more stressful! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2Ffda0d9236892d9066712229e35d60428bf9bf3da.gif Fixes There are several fixes been made within the series of 1.6a, and while this update was mainly targeting a new feature or parties, still within this new update there are some fixes, in order to make sure the experience…
- Update #10 -- Build[1.6.5a-AChickenInBalance] - 30 December 2018
Once more; an update within the 1.6 series. Still adding more to the overall package optimizations, and this could be the last iteration within the 1.6 branch! Also updated to the most recent engine version for better stability across all the available hardware and graphic cards. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2F41a3d750295932b285b7a2733e9eeed0796862b0.png V.
- Update #9 -- Build[1.6.4a-AChickenInBalance] - 18 December 2018
Yet another minor patch for the 1.6a version (Yup! the fourth one). There were few bugs been fixed for the build, but most of the effort were going to some progress (can't be tested now at your end) on Mac & Linux compatibility (mostly shader changes for now to make sure visuals will be consistent at all systems) Which means, YES the game will support Mac and Linux at some point. Also made a Credits screen for my HUGE team of me! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2F898b17eab0a92606fb291363a2d19364ad43cd2f.png V.
- Official Curator page (AKA Group)(AKA Publisher)! - 17 December 2018
As title says, Vikong now have its own page on steam, don't forget to follow, there will be always more to come! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2F47580a516a1bd9fdcf551959d503994ca196e016.png Note: the linking with the game page will take sometime to be official, you can use the link below for now! Click Me! V.
- “Better with Friends”! - 24 November 2018
It is that crazy time of the year, the season for Steam Awards, don't forget, Chickens Madness always “Better with Friends” ! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2F12d0cbd97f76391e6e4f7143094eab36dd88c4d0.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2F91f537011acb8fbc1db91977875de09cda18d135.png V.
- Update #8 -- Build[1.6.3a-AChickenInBalance] - 4 November 2018
This is another quick minor update/patch for the 1.6a version. While it contains some bug fixing and some of the on going optimizations, which usually not adding to the game size. Or evn better sometimes when it reduces the final game size on disk. But you'll notice that the update size is quite large for a bug fixing update. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2F41ba456ea75ef8ac9aab52a6ff5d669c82895a35.png The only thing I can mention right now, that those 35mb are for the new upcoming features. Yet you've no access directly to those future implementations, but it's worth it, and important to keep in the game from now on! Be tuned! V.
- Update #7 -- Build[1.6.2a-AChickenInBalance] - 27 October 2018
Another lite update here! While working on a brand new party that is based on some new mechanics (probably will be released within the next update) which makes it takes some more time to create, I decided to handle the request came from several players regarding adding a new game interface (menu) based on the BucketHeads party screenshot shared couple of weeks ago. And it was really worth it! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2Fa358488eeca7cc4e87c37996cee9847609ec77e5.png While working on this new menu, I decided to work a new small system to handle all those menus. So far the game can show you only one menu until I release a new one. So, the new system (which is still in progress) will be always shuffling between your menus gallery, so you gonna see all of them all the time! V.
- Update #6 -- Build[1.6.1a-AChickenInBalance] - 20 October 2018
Back again!!! I wanted to give this update a unique name, as all other Chickens Madness updates. But it is not worth it. While the entire update contains one new feature only, but that single feature was enough to take all the time in the world in opening different systems and go deep deep into the core of the game to change some parts that never been touched in years! Gameplay As I kept getting some feedback regarding the blood in the game, and it might be harsh sometime for a family experience, specially if the kids are very young. And sadly seen that on some YT videos that the full-of-blood parties getting skipped. So, a new gameplay option been added, which is called Enable Kids Mode, and as the name implies, this mode will adapt the game more for kids experience if one of the players or even all of them are kids. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31%25E2%2580%25A6
- Update #5 -- Build[1.6a-AChickenInBalance] - 13 October 2018
Yup! another weekly update is here, while it's been only 7 days since the last update, one person, one PC and few people to test, but a lot of the updates below are an outcome of the previous months of working! Parties Its been a while since last time I've added a new party. But this doesn't mean there weren't any parties in the make! A TON of party design & prototyping been in the progress;during this silence time, and all will be translated into playable bits one by one. I wanted to make sure to put the most funny ideas for you! Bucket Heads Yes!!!! a new party is here. Bucket Heads is a new party that is based on a new idea that not presented yet in any of the previous parties, which is the inverted controllers. With all the chickens having buckets on their heads, it is clearly not going to be easy challenge to race in that condition! The party experience is different, and been in th…
- Update #4 -- Build[1.5.1a-SmallerChickenBox] - 7 October 2018
Back again! If you noticed, this update still holding the same name from the previous update "SmallerChickenBox", as it is not an entire new update, but it is an extension for the previous update. So what been changed since last time, to ask your launcher to download an update "roughly" 450MB?!!! Performance Updated the Engine to the latest stable version. Updated the steam SDK and update the steam integration layer used with the game engine. Update the navigation (for AI) integration. Now you shall not find chicks stuck anymore with no response. Reworked some of the collisions in the maps, so you can get more accurate collision detection with the environment (this is an on going tweak, and will work on more of it in the coming versions). Bugfixing Fixed latency issue that occurs with some controllers that are not Xbox360/Xbox1 Fixed some of the causes for the issue where the chicken st…
- Release Your Madness! - 31 July 2018
Check this out!!!!! in the past few weeks, I've been working in putting together a new video for Chickens Madness using some of the great Let's play footages found on youtube. As you can watch the video right away here on steam, you can also watch it on the youtube channel (yes, made a youtube channel as well!) https://youtu.be/kVW7yyuX5nk This video is type of a thank you for everyone playing the game, and for those great channels for their contribution on showing the game to more and more awesome players! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2F2e570e22ea30f63ebff65efab50074ac900a9066.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2F02d4332f3c06e414810fc0f2f333391e0c778132.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31276628%2F83ad0176b1cff3dc8feab732788f529bff6fda5e.png https://steamcdn-a.akam…
- Update #3 -- Build[1.5a-SmallerChickenBox] - 10 June 2018
With 1.5 all goes to the performance, while the game getting bigger, I wanted to set some standards for it, wanted to make sure that the game is not going to end up as 15 GB game, at the same time the performance have to keep as much stable as possible. With a lot been done behind the scenes, I'm glad to announce the major changes in that version: Performance The full game size now been downsized by 50%! Same game, same visuals (if not better and more vivid quality), but a lot smaller! There are a ton of shaders/materials (aka what define the shapes you seeing) been recreated in a more GPU friendly way, which means you shall not see some surfaces with a checkerboard while playing (unless it was intended). The game performance been optimized to be as stable as possible on 60 fps on the average (in the requirements section of the store page) computers. Updated the engine to the most recen…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 May 2025 | 2025 Patch is here!! | 1800357164374080 |
| 2 | 6 July 2019 | Update #13 -- Build[1.9a-VFC(VikongFriedChickens)] | 2436926440599711223 |
| 3 | 26 May 2019 | Update #12 -- Build[1.8a-AChickenOnTrack] | 2408775863528438181 |
| 4 | 12 January 2019 | Update #11 -- Build[1.7a-AReturningChicken] | 2711631078220072152 |
| 5 | 30 December 2018 | Update #10 -- Build[1.6.5a-AChickenInBalance] | 2417769111318770660 |
| 6 | 18 December 2018 | Update #9 -- Build[1.6.4a-AChickenInBalance] | 3244179105178244925 |
| 7 | 3 April 2018 | Update #2 -- Build[1.4a Rice Stuffed Chickens] | 4249665521687546414 |
| 8 | 22 February 2018 | Update #1 -- Build[1.3a Chickens On Fire] | 4249665521687546606 |
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