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Past Cure

Past Cure Steam news

Phantom 8 Studio | Feb 23, 2018 | game

Released

0players observed · 5 October 2026 - 22:16:25 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score31% positive

Past Cure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score31% positive
  • Total reviews59
  • Release dateFeb 23, 2018
  • DeveloperPhantom 8 Studio
  • PublisherPhantom 8 Studio

Genres: Action, Indie

Company pages: Developer: Phantom 8 StudioPublisher: Phantom 8 Studio

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Past Cure Steam news

Past Cure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Past Cure v2 DevLog (Contains Spoilers) - 3 July 2018

    Hello everyone, After months of work, we finally deliver Past Cure v2. Since the release, there have been a lot of criticism we received and we decided to opt for a patch that addresses some of these. First of all, I assume it would be fair to give you the status of the studio. We are now down to 4 people, a team of a programmer, an animator, an environment artist and a character artist. This definitely made working on the patch harder, especially if we take into account Past Cure being on three platforms. So for the changelogs, I would like to go over them with the general criticism that we received so far. A note however, due to time and manpower limitations, it was not realistic to tackle everything on the desired intensity. - Gameplay and some levels are repetitive and boring This was quite the case on the chessroom and parking lot levels. The main reason for the chessroom to be in…

  • Past Cure v2 Patch Notes - 3 July 2018

    Hello everyone, Here are the patch notes for Past Cure v2. A dev post will be included soon for more insight over the patch. Past Cure Changelog Gameplay Changes * New Ability - Mind Bash: Ian can now utilize his mental powers to interact with the environment in more ways. This allows you to stun enemies, destroy various objects and even kill enemies when powered up to overcome obstacles. * Sanity Changes: Now sanity, instead of recovering when it is below 35%, does not recover. Instead, upon reaching zero sanity, Ian’s nightmares surface to the real world and creating even more threats. These threats can be fought with brute force or can be avoided until Ian’s sanity recovers. Mind Fly no longer depletes sanity unless a Mind Bash is initiated. The amount of sanity Mind Bash consumes are reflected on the user interface. * Using Mind Fly now creates a shield around Ian, making him bullet…

  • Patch Notes / Upcoming Patch Announcement - 13 March 2018

    Hello! Below are the patch notes for the Past Cure. Bear in mind that it might take a few hours for the patch to land on the system. UI/Control Improvements: - Keybinding Settings are added. You can access these from Options->Controls->Key Bindings - The game now automatically detects if you are using a gamepad and changes the icons accordingly - Button Icon Layout option is reworked: Now it gives a selection to display in which Gamepad Icon Layout it should display. PC option is deleted due to the introduction of automatic detection Graphics: - Fixed an issue where VSync is not responsive to the selection on the menu - Fixed various visual glitches - Added an option to remove Letterboxes. This does not have an effect on cutscenes. - Texture and shader improvements Localization: - Fixed various localization issues present on some languages Achievements: - "Bull in a China Shop" achievem…

  • Patch Notes / Upcoming Patch Announcement - 13 March 2018

    Hello! Below are the patch notes for the Past Cure. Bear in mind that it might take a few hours for the patch to land on the system. UI/Control Improvements: - Keybinding Settings are added. You can access these from Options->Controls->Key Bindings - The game now automatically detects if you are using a gamepad and changes the icons accordingly - Button Icon Layout option is reworked: Now it gives a selection to display in which Gamepad Icon Layout it should display. PC option is deleted due to the introduction of automatic detection Graphics: - Fixed an issue where VSync is not responsive to the selection on the menu - Fixed various visual glitches - Added an option to remove Letterboxes. This does not have an effect on cutscenes. - Texture and shader improvements Localization: - Fixed various localization issues present on some languages Achievements: - "Bull in a China Shop" achievem…

  • Upcoming Patch / Testers needed - 27 February 2018

    Hello everyone. Upon checking the community's response to the game, we have decided to deploy a series of patches to improve some aspects of the game and we are in need of testers. Below are the topics that are under development: - Keybindings - Removal of the black borders (Only for gameplay) - Several bugfixes If you would like to participate in the testing program, you should contact us via [email protected] (You should have a copy of the game to participate) with the below details: Steam UserID/Profile Link: PC specs: Gamepad Access and Model if yes: Bear in mind that the info is to collect more reliable info and does not reduce your chances for participation. Best, Phantom8Studio

  • Upcoming Patch / Testers needed - 27 February 2018

    Hello everyone. Upon checking the community's response to the game, we have decided to deploy a series of patches to improve some aspects of the game and we are in need of testers. Below are the topics that are under development: - Keybindings - Removal of the black borders (Only for gameplay) - Several bugfixes If you would like to participate in the testing program, you should contact us via [email protected] (You should have a copy of the game to participate) with the below details: Steam UserID/Profile Link: PC specs: Gamepad Access and Model if yes: Bear in mind that the info is to collect more reliable info and does not reduce your chances for participation. Best, Phantom8Studio

  • Release Announcement - 23 February 2018

    Hello everyone, So, Past Cure is out. Thanks a lot for your interest so far. As you might have occurred on the discussion boards, we have been trying to listen to the community to bring forth some features. Among those, we could fix a lot of critical issues before the release and we will be keeping an eye on the game in case any unexpected behavior would arise. Also as stated in the discussion boards, we made a mention about Keybinding mappings being on the release but due to lack of testing time, we decided to postpone the feature for a few days in order to not introduce the game any issues hence compromise the stability. We hope that you will have a blast with Ian. Thanks, Phantom8Studio

  • Release Announcement - 23 February 2018

    Hello everyone, So, Past Cure is out. Thanks a lot for your interest so far. As you might have occurred on the discussion boards, we have been trying to listen to the community to bring forth some features. Among those, we could fix a lot of critical issues before the release and we will be keeping an eye on the game in case any unexpected behavior would arise. Also as stated in the discussion boards, we made a mention about Keybinding mappings being on the release but due to lack of testing time, we decided to postpone the feature for a few days in order to not introduce the game any issues hence compromise the stability. We hope that you will have a blast with Ian. Thanks, Phantom8Studio

  • Pre-Release/Demo Announcement - 14 February 2018

    Hello everyone, First of all, we would like to thank you for your interest in Past Cure. We believe that the community interaction is the key-aspect for us to thrive and give you a better experience, hence your input is extremely valuable to us. Below are some of the answers to a few questions we have encountered from various people that tried the demo version. Q: The game has no keybinding settings. Is this the case for the final release? A: The release version will have keybinding settings along with other settings that are specific to PC Platform. Q: My controller does not work. Does the game have no support for controllers? A: The game has controller support. We use XBoxOne official controllers for testing and if you encounter with the issue, plugging your controller and ensuring it works before launching the game should help. Otherwise, you can specify your controller model so we c…

  • Pre-Release/Demo Announcement - 14 February 2018

    Hello everyone, First of all, we would like to thank you for your interest in Past Cure. We believe that the community interaction is the key-aspect for us to thrive and give you a better experience, hence your input is extremely valuable to us. Below are some of the answers to a few questions we have encountered from various people that tried the demo version. Q: The game has no keybinding settings. Is this the case for the final release? A: The release version will have keybinding settings along with other settings that are specific to PC Platform. Q: My controller does not work. Does the game have no support for controllers? A: The game has controller support. We use XBoxOne official controllers for testing and if you encounter with the issue, plugging your controller and ensuring it works before launching the game should help. Otherwise, you can specify your controller model so we c…

Patch notes and updates

S.noRelease datePatch nameGID number
13 July 2018Past Cure v2 Patch Notes2499943313673457337
213 March 2018Patch Notes / Upcoming Patch Announcement4249665521687547832
313 March 2018Patch Notes / Upcoming Patch Announcement2363699913389839736

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