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Drone Warfare

Drone Warfare Steam news

Faster Time Games Limited | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndieSimulation

  • Steam app typegame
  • Steam App ID647660
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperFaster Time Games Limited

Drone Warfare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID647660
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperFaster Time Games Limited
  • PublisherFaster Time Games Limited
  • Parent gameNot available

Genres: Action, Indie, Simulation

Company pages: Developer: Faster Time Games LimitedPublisher: Faster Time Games Limited

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Drone Warfare Steam news

Drone Warfare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Sensors (Detecting Enemies) - 13 January 2022

    Finding The Enemies An important aspect of protecting the bee colonies is detecting enemies as early as possibly so you can intercept the most dangerous ones with your drone. The drone is always going to be your best weapon available so making sure you're in the right place at the right time is critical to keeping the bees safe. Introducing Sensors In Drone Warfare enemies are detected using a variety of sensors. The drone itself as well as the drone case where the drone is launched from each have their own sensors which are represented as sensor circles when viewing the in-game overhead map. If enemies come into range of the drone case, or the drone flies near to an enemy, then they are marked as "detected" and shown as red dots on the map. Detected enemies are then relayed to your drone's HUD and shown in its scanner panel (located on the right of the HUD): Zoomed in: Sensor Turrets U…

  • Handheld Gaming - 23 December 2021

    Handheld Gaming With this year's releases of Windows based gaming handhelds, and of course the upcoming launch of the Steam Deck in 2022, I really wanted to see if Drone Warfare could run on these platforms. Drone Warfare provides gamepad support already (Xbox and PS4/5 controllers) and so should work well on these handhelds which offer similar control inputs. The big question is if the game can actually offer enough FPS to run optimally on this class of hardware. I've been targeting a GTX 1060 class GPU for the PC version, so optimising the game to run on these devices may prove to be a challenge. First though I'd need a device to work with and target optimisations at. I'm hoping for a Steam Deck devkit from Valve at some point, and have a retail one ordered for Q2 2022, but that's going to be a while away. So I picked up an Aya Neo via their IndieGoGo campaign earlier in the year. Aya…

  • New Enemy Classes and Defences - 21 December 2021

    Tactics I've been looking at introducing tactical elements when attacking enemies that go beyond just unleashing your weapons and avoiding theirs. By implementing defences for certain enemy types, some forethought is going to be needed when engaging them. Enemy Classes All enemies in Drone Warfare take the form of insects you find in nature, although they are usually much, much, larger than real life examples. The current build of the game only features butterfly enemy types and of these there are 4 base/natural classes which have different stats (health/armour/speed/weapons/threat level) and are easily identifiable by their colours (Blue, Red, Green, and White). Introducing the Prototypes If you kill enough of the base/natural enemies then there's a chance that another class of enemies might appear - the prototypes: Enemy prototypes are earlier versions of the natural looking enemies a…

  • It's Time for the Weather - 19 December 2021

    Time And Weather Development is progressing well with the implementation of various weather effects and time of day conditions that can change the gameplay in Drone Warfare radically. Clear/Sunny Clear conditions present the ideal (easiest) state of each scene/environment in the game. View distance is unrestricted and the honey bees are out in force searching for their favourite flowers to harvest pollen and nectar. Fog/Mist With fog/mist conditions the view distance is restricted which forces you to rely on your sensors and in-game map to determine threats beyond your view range. However the bees still forage for nectar similarly to how they would in clear conditions. Rain Rain conditions also restrict view distance, but this time there is also a limit to how many bees are foraging for flowers. This affects how quickly the nest replenishes its nectar reserves which in turn restricts th…

  • Missiles and Clouds - 10 September 2021

    Missiles and Clouds Spent this last week fixing some of the many issues I've got in my to-do list. Some of these problems manifested in the footage I recorded for the trailer a couple of weeks ago: 1) Missile zig-zagging You can see the messed up missile trails caused by background threaded movement logic which was out of sync with updates on the main thread. A better implementation of how the background thread processed before updating the main thread fixed this, and also fixed the ghosting seen with UI missile indicators (rotating triangles around the missiles). This clip shows the fixed missile trails: 2) Ground mist effects were clipping the terrain. Not easy to show this in an image, and not that exciting anyway, so I won't try. However I've implemented a different shader for the mist particles which has mostly resolved the problem and improved the visuals in the scene where these…

  • State of the Game - Summer '21 - 1 September 2021

    State of the Game - Summer '21 It's been a while since the last update (there was an update?) but here we are in Summer 2021 and it's time to talk about where the game is at. I started working on Drone Warfare (DW) in early 2018 alongside a separate (unannounced and still unreleased!) VR title. Although time was split fairly evenly between the two games it's fair to say that DW development is now in its 3rd year (cue The Simpsons "So Far" meme). DW is a 3D shooter and tower defence hybrid. You pilot your bee drone against a wide variety of enemies all hell-bent on destroying bee colonies you've been tasked with defending in different environments. To help you the game provides weapons galore as well as tower/turret defences to deploy. That's the plan anyway. With the game's focus on defending bees I wanted the player to be involved from a bee's perspective, and be able to fly a drone th…

  • The first Drone Warfare Demo is now closed - 9 February 2021

    Hi all, Following the end of the Steam Game Festival, the first Drone Warfare demo is now closed. Thank-you to everyone who tried out this early version of Drone Warfare! Apologies for the demo being controller only at this stage, I'll implement Mouse + Keyboard support as a priority moving forward. I'm planning a new demo soon which will introduce the Tower Defense aspect of the game alongside ramping up the challenge presented by a wider variety of enemy creatures! Thanks again for your time and interest in Drone Warfare, Faster Time Games.

  • Drone Warfare Demo available now during the Steam Game Festival - 3 February 2021

    Hi all, The Drone Warfare demo is now available to download and play during the Steam Game Festival through to Feb 9th 10AM (PST) 2021. As mentioned previously, this is a pre-alpha version of the game and features a rough narrative and some simple enemy waves to get a feel for the flight and combat mechanics at this early stage of the game's development. Please note the demo requires a controller to play (e.g. Xbox/PS4/Switch Pro), and the minimum requirements are pretty steep. Feedback for the demo can be left in the Demo Feedback discussion group - let me know your impressions to how it plays! Thanks for your time and interest, Faster Time Games.

  • Drone Warfare Demo is Coming Soon - 28 January 2021

    Hi all, A Drone Warfare demo will be available from Feb 3rd 10AM through to Feb 9th 10AM (PST) 2021. This is a pre-alpha version of the game and features a rough narrative and some simple enemy waves to get a feel for the flight and combat mechanics at this very early stage! Please note the demo requires a controller to play (e.g. Xbox/PS4), and the minimum requirements are pretty steep. These are necessary for playing at 1080p/30fps with some of the higher-end VFX enabled. K+M support will of course be in the final game, as will every performance improvement and optimization I can think of! :) All feedback is most welcome and I'll setup some discussion groups for this purpose just prior to the demo going live. Let's defend those Bees! Cheers, Faster Time Games.

  • Authorized Personnel Only - 27 February 2018

    Every game needs its starting point and in Drone Warfare that's the "Dronecase". https://steamuserimages-a.akamaihd.net/ugc/928176769736625482/4AB4BEC45DA558F778C2266B34C65C087636677F/ This is where your tiny bee drone is launched from and you can see it in motion in the following video: https://youtu.be/kk-bZCubqIU As well as being the launching point for your drone, the case will also show a record of which upgrades and modules you've implemented (although this isn't shown in the video). I'm planning a fully fledged upgrade tree for Drone Warfare so players can enhance the flight dynamics, weapons, and other (unannounced) features of the bee drone as the game progresses. Thanks for watching & reading!

  • Drone Warfare Progress - 12 February 2018

    Time for my first update on Drone Warfare and how it's progressing! After a solid couple of months working on the game's flight modelling, preliminary interfaces, early game logic (including AI) and controller interfaces, I've finally moved on to creating the first scenario in the game. This scenario is a wood of Birch trees which the footage here was taken from: https://youtu.be/xpQqTLl3MLc Although (purposefully) not revealing much of the surrounding area, the footage does show the game has as much to do with height as it does with width and depth, and even a single tree has a lot of scope for exploring. I've also managed to implement the AI (friendly) bees nest which is home for all of the bees you're tasked with protecting. Bees leave the nest in search of flowers from which to forage nectar. Upon retrieving nectar, the bees return it to the nest which in turn spawns new bees, and t…

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