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Super Pilot

Super Pilot Steam news

dopagames | Sep 17, 2018 | game

Released

0players observed · 25 September 2026 - 06:41:37 UTC

IndieRacingEarly AccessLevel Editor4 Player LocalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Super Pilot news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews156
  • Release dateSep 17, 2018
  • Developerdopagames
  • Publisherdopagames

Genres: Indie, Racing, Early Access

Company pages: Developer: dopagamesPublisher: dopagames

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Super Pilot Steam news

Super Pilot news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 0.9.1: bug fixes + lava + new music - 23 September 2024

    Hi everyone, We’re thrilled to announce the release of our latest minor update! Here’s what’s new: 6 new music tracks New Damage surface (lava) Updated art for Health and Slow surfaces Fixed track play count incrementation not working Fixed several game breaking issues in Low Thank you for your continued support! Join us on our Discord channel: https://discord.gg/superpilot Follow us on Twitter: @dopagames

  • Version 0.9.0: online multiplayer & tunnels - 21 March 2024

    Hi everyone, We appreciate your patience and are thrilled to finally unveil that we've released the 0.9.0. update, which includes 2 new features: Online multiplayer! This is still very experimental since we didn't have enough players during the closed beta to test it properly. Right now the maximum is set to 12 players, but it could actually be more or less, we just don't know. Please send us your feedback on Discord or on Steam so we can improve this game mode! Tunnels! They can now be placed using the Section Types tool in the Track Editor. Can't wait to see new tracks with tunnels shared online! We haven't updated the official tracks yet. This will come with the next update. This update also includes the usual bug fixes and tweaks here and there. Let us know what you think! Now we know that we haven't been very available to work on Super Pilot since it's in Early Access. Life. We don…

  • Version 0.8.3: hot fix - 27 February 2024

    Hi everyone, We've fixed the connection issue preventing players from accessing shared content. Sorry for the inconvenience!

  • Online Multiplayer (experimental) - 21 July 2023

    Hi everyone, We need your help! We've got a build with online multiplayer working. Please don't get too excited, this is very experimetal and we can't say for sure if it's going to make it into the final game. It's very bare-bones feature wise, but enough to validate the net code and hopefuly to have fun. Right now we set the limit to 12 players in the same race, but actually have no idea what the limit is. The maximum we tested was 4 players. We need more players to test it and send us feedback in order to decide if it's worth spending more time on it. How to switch to the Beta branch? In your Steam library, right click on Super Pilot Select Properties Select Betas Enter superpilotbeta as the access code and hit the Check Code button You should now be able to select the Beta branch in the Beta participation list! Join our Discord server to find players to play with with: https://discor…

  • Version 0.8.2: server migration + minor tweaks - 1 December 2022

    Hi everyone, We're releasing a minor update to fix some issues with our new backend. It also includes a few bug fixes and QOL improvements: Increased Healing surfaces effect over time Fixed Steering Assist behavior on Slippery surfaces Added an option to disable Steering Assist in the pause menu Fixed Ghost not displayed at the correct speed below 60fps Fixed Ghost becoming collidable at the end of a race Minor menu tweaks Enjoy! Join us on Discord: https://discord.gg/superpilot Follow us on Twitter: @dopagames

  • Version 0.8.1: server migration + minor tweaks - 19 September 2022

    Hi everyone, The last 6 months were a bit tedious for Super Pilot. We've been using GameSparks for our online features since the beginning of the project, but after Amazon bought GameSparks, we learned the services we were using would shut down on September 30, 2022. We had no choice but to recode all our online features and migrate all our data to a new platform. It was a lot of work and time not spent on the rest of the game. The good news is that we managed to do it in time, just before the deadline! The 0.8.1 update runs on a new backend. The transition should be seamless and there shouldn't be any noticeable difference. But you never know! Please reach out to us if you notice something strange. We also did some minor tweaks: Renamed "Favorite" to "Like" Playlists tracks can now be Liked directly in the pause menu or at the end of the race Earned Grand Prix Cups will be transfered t…

  • Server maintenance - 11 September 2022

    Hi everyone, We are in the process of migrating all of our sharing and leaderboard features to a new service (since Gamesparks is shutting down). Unfortunately, we have to disable all the online features for a few days. You can still play the game but won't have access to online tracks, playlists, leaderboards and ghosts. Sorry for the inconvenience!

  • Version 0.8.0: playlist editor & custom leagues - 19 May 2022

    Hi everyone, We're glad to release a new update to introduce the following features: Playlist editor & sharing New game mode: Custom Leagues (playlists shared by other players) Earn trophies by completing the different Leagues in Grand Prix mode QOL improvements: Updated the Leagues, Classes and Ships unlock conditions Fixed several crashes happening with some usermade tracks (thanks to our awesome community!) Fixed a crash that could happen with the recovery track Fixed a bug where a ghost would explode while it shouldn't Hope you enjoy this update! Join us on Discord: https://discord.gg/superpilot Follow us on Twitter: @dopagames

  • Version 0.7.4: small improvements + bug fixes - 27 October 2021

    Hi everyone, Following the previous update, we've decided to release a minor patch to address a few issues raised by the community: Added an option to change music on retry when using the music importer Fixed incorrect ghost times and animations in some cases Display "legacy" for ghosts with no animations (created before 0.7.3) Enjoy! Join us on Discord: https://discord.gg/superpilot Follow us on Twitter: @dopagames

  • Version 0.7.3: new ships, music importer, replay mode, menu enhancements... - 8 October 2021

    Hi everyone, Here the last 0.7.x update! It includes many bug fixes and some new features. Here are the major ones: Play custom music during races with the new Music importer! Watch other players ghosts with the new Replay mode Play Grand Prix mode to unlock new ships and leagues Pads, surfaces and warnings counts are now displayed in the track previews New option to filter tracks depending on their pads and surfaces More search options in the track browser (by track name and by creator) "Play with autopilot" mode in the Track Editor Added navigation options to menu leaderboards Added fancy animations in the game menus Vultur model update 2 new ships! Many bug fixes We've already started working on the 0.8 update. The focus will be on Championship creation and sharing. As usual, feel free to reach out on our Discord channel: https://discord.gg/superpilot Follow us on Twitter: @dopagames

  • Version 0.7.2: gaps, conveyors, heal pads... - 8 April 2021

    Hi everyone, This update took a while and it includes tons of small tweaks and bug fixes. Here are the major ones: Added Gaps Added Heal Pads Added Conveyor Pads Improved Track Editor UI and overall stability Tweaked ships behavior while in the air Improved AI performances Added a Retry option to the Track Editor in Try mode Unlock the boost at start in single lap races Fixed the "RT button bug" Updated the keyboard default layout 6 new tracks 1 new championship Join us on our Discord channel: https://discord.gg/superpilot Follow us on Twitter: @dopagames

  • Version 0.7.1: balancing & bug fixes! - 10 April 2020

    Gameplay Immune ships for a short time after respawn Regrouped the direction and brake assists into 1 single "smart steering" option Fixed ship getting stuck in the track when landing on a tube Pads won't be triggered on ships respawn anymore (including mines) Increased the track colliders precision Fixed bugs where some ships could gain infinite speed while straffing on slow and dirt surfaces Decreased slow surface effect by 20% Track Editor Fixed glitch when undoing a split of the last track section Fixed unwanted input field focus change when entering values manually Removed useless "Add Editor Boost Pad" option in the controller mapping screen

  • Version 0.7.0: major gameplay update, jumps & more! - 29 March 2020

    Hi everyone, We're finally releasing the long-awaited Gameplay update including JUMPS and other funny things. It adds a whole new layer of depth to the game and the new stuff you can do with the track editor is just crazy! We are very happy with the result and we sincerely hope that you will feel the same. Here are the main changes: 6 new tracks and 1 new championship Ships can jump and fly out of the track Jump pads, heal pads, energy mines, dirt and ice surfaces can now be added in the track editor Borders can be removed in the track editor The whole track can be moved in the track editor Tons of bug fixes & little improvements We are going to spend the next couple of weeks polishing this version. As usual please don't hesitate to send us your feedback. Join us on our Discord channel: https://discord.gg/superpilot Follow us on Twitter: https://twitter.com/dopagames

  • Version 0.6.3: minor update - 15 June 2019

    Hi everyone, Today we’ve pushed a new patch: Each player can now share up to 50 tracks with the community Made the track editor slider input field interactable with the mouse Improved the overall stability of the track editor Fixed a few bugs in the track sharing flow Fixed issues with audio volumes & cross fades Fixed audio volumes set to zero if the demo version was previously installed Fixed graphics settings not properly saved (like v-sync) Fixed position overlay glitch and made the overlay size proportional to the ship distance Some UI improvements here and there As you probably noticed, we’ve been less active during the last couple of months as we (the 2 developers of the game) both had big changes in our lives and couldn’t work as much as we wanted on the project. Don’t worry though! We’re still fully committed to making Super Pilot the best possible game it can be. Thanks for yo…

  • Version 0.6.2: REAR BOOST ATTACKS and EXPLOSIONS - 25 January 2019

    Hi everyone, We've just released another minor update. It includes, among other things, the ability to perform rear boost attacks. We also added a drift boost gauge which has been requested for a while. And some EXPLOSIONS. Yup. Here is the change list: Added rear boost attacks Added fire and explosion VFX Improved AI detection and avoidance of other ships Made Easy, Medium and Hard difficulty a little bit more challenging Added a drift boost gauge Updated the overheat gauge visual Keep ships momentum while crashing Added menu option to disable respawn in Quick Race mode Some minor bug fixes We hope you'll enjoy these changes and, as always, don't hesitate to share your thoughts in the comments or on our Discord channel: https://discord.gg/RtySHdJ

  • Version 0.6.1: New Year update ;) - 3 January 2019

    Hi everyone, Happy New Year! Let's celebrate 2019 by releasing a minor update. We fixed a few bugs and improved the overall presentation of the Grand Prix mode. Here is the change list: Added a pre-race introduction sequence with details on the current Grand Prix Updated the Race Results screen layout Display an overview of the results of each race in the Grand Prix final sequence New audio for the race intro sequence Fixed game freeze when pushing some button while the window isn't focused Fixed Finish animation restarting after pausing the game Fixed last Grand Prix race changing the default lap number in Quick Race Fixed pushing a time to the leaderboards of a track that has a "." in its name A big THANK YOU to all our players who send us precious feedback and support us! You can join our Discord community here: https://discord.gg/RtySHdJ

  • Version 0.6.0: new Championship mode - 15 December 2018

    Hi everyone, As promised, we've updated the Early Access version with the new Championship game mode that we named "Grand Prix" as a homage to our beloved F-Zero. The implementation isn't 100% finished, there are a still a few things to polish here and there, and some balancing to do. But since it's already playable we've decided to release it in its early form in order to get some feedback. Grand Prix mode 2 different leagues: ALPHA and BETA 4 different classes: NOVICE, STANDARD, EXPERT and MASTER 1 to 4 local players 48 competitors per race The class in which you race determines the AI difficulty and the number of times you can retry in case you wreck your ship. Other changes Automatic respawn in Quick Race mode and in a Novice Class Grand Prix No more respawn in Time Attack and Grand Prix modes Fixed the shared tracks Play Count and the Most Played tab sorting algorithm Added a page…

  • Version 0.5.5: Game Balance and Leaderboard reset - 16 November 2018

    Hi all, We just pushed a small patch out to address a few issues. The main goal of this patch is to balance the game and prevent some driving techniques that had become a dominant strategy at the top of the leaderboards and somehow undermined the gameplay. Some of these changes have an impact on the ships individual performances. In order to maintain a level playing field, we also cleared the leaderboards. List of changes Tweaked ships stats Fixed an issue where the drift boost would not get triggered while it should Updated the drift boost charging and triggering rules Updated the way ships are aligned on the starting grid Fixed an issue where in some cases an extra lap would be displayed on the result screen Fixed the good ol' 11st/12nd/13rd issue What's next? The championship mode is being implemented as we speak. It still needs some love, but a first version should be ready in the c…

  • First Super Pilot update, version 0.5.4! - 10 October 2018

    Hi everyone! We're happy to announce we've just published our first update to the game, version 0.5.4! This is a bug fix update, containing fixes to most of the issues that were reported after launch. You can find the full list of fixes below - note that a lot of them are around input issues, so if you've been having weird bugs in the menus, like tabs being impossible to navigate, or the game crashing on you or showing a cryptic message box when pressing a menu button, this one is for you! List of changes Fixed ships that were sometimes not properly paused when opening the pause screen Fixed the pause music that would sometimes keep playing after unpausing Prevent infinite save loop in the editor when an exception occurs during environment generation Hooked up the d-pad on all menu options Fixed issue where the controller mapping would sometimes not be taken into account when playing in…

  • Super Pilot is F-Zero with a level editor and out now in early access - 19 September 2018

    Super Pilot is classic Nintendo racer F-Zero (either X or GX is up for debate) with a level editor, and developers Dopagames don’t care to hide that at all. Race around at a thousand miles an hour against dozens of bots, defy gravity, shoot off the track and explode in a cloud of flaming glory, and then build your own tracks to do it again on. The first early access version of Super Pilot flew onto Steam faster than anyone could see yesterday (maybe they TAS’ed it? ), but an older demo build has been lurking around on Itch for a while . Give it a spin, or check out the launch trailer below. (more…)

Patch notes and updates

S.noRelease datePatch nameGID number
123 September 2024Version 0.9.1: bug fixes + lava + new music6341720536517565967
227 February 2024Version 0.8.3: hot fix5728086065198298675
31 December 2022Version 0.8.2: server migration + minor tweaks4979322040014894907
419 September 2022Version 0.8.1: server migration + minor tweaks6258337460558499227
511 September 2022Server maintenance4606641560257682594
627 October 2021Version 0.7.4: small improvements + bug fixes4186652357018548002
78 October 2021Version 0.7.3: new ships, music importer, replay mode, menu enhancements...4069556867205968355
88 April 2021Version 0.7.2: gaps, conveyors, heal pads...4117954073000056573
910 April 2020Version 0.7.1: balancing & bug fixes!3112492477889378681
1015 June 2019Version 0.6.3: minor update2408777766645476088
1125 January 2019Version 0.6.2: REAR BOOST ATTACKS and EXPLOSIONS2425653583384356838
123 January 2019Version 0.6.1: New Year update ;)2417769111332452952
1315 December 2018Version 0.6.0: new Championship mode3244179105165391810
1416 November 2018Version 0.5.5: Game Balance and Leaderboard reset3316234163918374331

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