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CrisisActionVR

CrisisActionVR Steam news

Pixel Wonder | Sep 11, 2017 | game

Released

0players observed · 5 October 2026 - 21:18:08 UTC

ViolentGoreActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive

CrisisActionVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive
  • Total reviews23
  • Release dateSep 11, 2017
  • DeveloperPixel Wonder
  • PublisherPixel Wonder

Genres: Violent, Gore, Action, Adventure, Indie

Company pages: Developer: Pixel WonderPublisher: Pixel Wonder

Top Steam chartsTop 100 gamesGame directorySteam Store page

CrisisActionVR Steam news

CrisisActionVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Optimization - 23 November 2017

    Reduce Motion sickness

  • Optimization - 23 November 2017

    Reduce Motion sickness

  • Monter,UI update - 8 September 2017

    Monster update New monster types added to make battles more tactical. UI update New UI system is now available Fixed known bugs

  • Monter,UI update - 8 September 2017

    Monster update New monster types added to make battles more tactical. UI update New UI system is now available Fixed known bugs

  • patch 2031501:weapon rules modified,ragdoll added - 11 August 2017

    Pickups Collectable buffs added. When Player kill an enemy, it may drop collectable Buffs: Ammo: Player can restore non-pistol ammo by run into the ammo; Ammo pickup cannot be picked up when your clip is full; Ammo pickup will disappear in 30 sec; Heal: Player can restore health by run into the heal; heal-buff will disappear in 30 sec; Battle performance updated Death of zombie die are now made with using ragdoll, zombies will present different manner of death according to the current gun; Gun-discard updated Now in Adventure mode, gun will not disappear when player die; 4.Head-shot performance updated There will be a head-shot icon showed in screen when player achieve a head-shot

  • patch 2031501:weapon rules modified,ragdoll added - 11 August 2017

    Pickups Collectable buffs added. When Player kill an enemy, it may drop collectable Buffs: Ammo: Player can restore non-pistol ammo by run into the ammo; Ammo pickup cannot be picked up when your clip is full; Ammo pickup will disappear in 30 sec; Heal: Player can restore health by run into the heal; heal-buff will disappear in 30 sec; Battle performance updated Death of zombie die are now made with using ragdoll, zombies will present different manner of death according to the current gun; Gun-discard updated Now in Adventure mode, gun will not disappear when player die; 4.Head-shot performance updated There will be a head-shot icon showed in screen when player achieve a head-shot

  • Operating Instructions - 28 July 2017
  • Operating Instructions - 28 July 2017
  • AI update,Controls Update - 26 July 2017

    Controls Update HTC Vive Left handle Moving is controlled by Trackpad now (Right handle can’t control moving) Pressing Menu button to exit Right handle Attacking and interaction is controlled by Trigger button Switching weapons is controlled by Left Trackpad and Right Trackpad Oculus Left Touch Moving is controlled by Rocker now (Right Touch can’t control moving) Pressing Menu button to exit Right Touch Attacking and interaction is controlled by Trigger button Switching weapons is controlled by A and B button Keyboard and mouse Moving is controlled by WASD Pressing Q to exit Attacking and scene interaction is controlled by left mouse button Holding right mouse button to adjust view Pressing R to Reload Virtual positioning update We have optimized the system of virtual positioning. The problems of plyers’ height and wrong scale in VR scenes can be avoided after updating. AI update The pr…

  • AI update,Controls Update - 26 July 2017

    Controls Update HTC Vive Left handle Moving is controlled by Trackpad now (Right handle can’t control moving) Pressing Menu button to exit Right handle Attacking and interaction is controlled by Trigger button Switching weapons is controlled by Left Trackpad and Right Trackpad Oculus Left Touch Moving is controlled by Rocker now (Right Touch can’t control moving) Pressing Menu button to exit Right Touch Attacking and interaction is controlled by Trigger button Switching weapons is controlled by A and B button Keyboard and mouse Moving is controlled by WASD Pressing Q to exit Attacking and scene interaction is controlled by left mouse button Holding right mouse button to adjust view Pressing R to Reload Virtual positioning update We have optimized the system of virtual positioning. The problems of plyers’ height and wrong scale in VR scenes can be avoided after updating. AI update The pr…

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