- Doom 64 pops up in an age-rating listing for PC and PS4 - 27 July 2019
Ah, Doom 64. In the absence of a PC, my console-fuelled video game childhood was left with Doom 64. But, improbably, Doom 64 was great. This 1997 Nintendo 64-exclusive Doom game was not a port of the original Doom, or any of the other Doom games. Nor was it meant to be the 64th Doom game (although by this point will it be?). Rather, it was a sequel developed by Midway that took place after Doom 2. I remember Doom 64 looking fantastic to my teenage eyes, and the music was properly atmospheric. You spent a lot of time shooting demons, of course, but there was a real horror feel to the game. It felt like Doom 64 was as good as Doom could get on Nintendo's console and, as someone who hadn't played Doom before, it also felt fresh. Read more
- Have You Played Doom VFR? - 13 December 2018
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. As one of the few people who have enough room for a VR setup in their own home, it seems like madness that Bethesda supported the format as much as they did. While other efforts were ports of existing games, retrofitted to have HTC Vive support, Doom VFR was the only one of the three games to be specifically designed with VR in mind. It’s also one that required your room to be of a certain size. (more…)
- Cybershoes err Cybershoes let me run around in Doom VFR from the comfort of a wheelie chair - 7 September 2018
VR treadmills are possibly one of the daftest things on the planet. Yes, they sort of avoid that classic virtual reality hazard of tripping over headset cables and falling flat on your face, offering a way for TRUE VR immersion seekers to feel like they’re really ‘in the game’, so to speak, but a) they’re crazy expensive, b) take up mountains of room, and c) you still look like an utter numpty running about on a treadmill with a pair of VR goggles strapped to your forehead. Cybershoes’ eponymous VR sandals, on the other hand, will still make you look like a bit of a numpty, but at least these let you run around virtual environments from the comfort of your own spinny chair, and are set to cost a heck of a lost less than their big, bulky rivals when they eventually launch in early 2019. Here’s how I got on after trying out a pair for myself at Gamescom…
- Oh hell, Bethesda just announced Doom Eternal - 11 June 2018
Oh hell, Bethesda just announced Doom Eternal, a sequel to the wonderful Doom reboot from 2016! A teaser trailer showed hell on Earth - a post-apocalyptic nightmare - and culminated with the Doom Slayer stepping into view. The full Doom Eternal reveal will happen at QuakeCon in August. Read more…
- A new Doom movie is in the works - 23 April 2018
13 years after Dwayne Johnson starred in Doom, a new movie based on id Software's famous first-person shooter is in the works. But unlike The Rock's Doom, this new Doom probably won't come out in the cinema. Instead, it'll likely head straight to online, possibly even as a Netflix Original. NBC/Universal confirmed to Variety the new Doom is being handled by Universal 1440 Entertainment, which makes non-theatrical productions directly for distribution. So, the new Doom may be direct-to-DVD or slapped straight on a digital platform such as Netflix. Read more…
- DOOM VFR PC Patch - January 30 - 29 January 2018
Hey all, A new patch for DOOM VFR will be deployed on January 30 for PC. Here are the patch notes. Added Windows Mixed Reality headset support Added Smooth Locomotion control option Added Smooth Locomotion movement speed options Added Weapon Pitch option to adjust angle of weapon on controller Added option for Jump while using VR controllers with Smooth Movement on Added toggle for Dash when smooth movement is on Added Jump to Gamepad controller scheme Fixed an issue with discoloring seen on some HMDs Various bug fixes
- DOOM VFR PC Patch - January 30 - 29 January 2018
Hey all, A new patch for DOOM VFR will be deployed on January 30 for PC. Here are the patch notes. Added Windows Mixed Reality headset support Added Smooth Locomotion control option Added Smooth Locomotion movement speed options Added Weapon Pitch option to adjust angle of weapon on controller Added option for Jump while using VR controllers with Smooth Movement on Added toggle for Dash when smooth movement is on Added Jump to Gamepad controller scheme Fixed an issue with discoloring seen on some HMDs Various bug fixes
- Doom VFR is more like visiting an interactive Doom exhibit than playing Doom - 4 December 2017
When I heard a Doom game was coming to VR I just couldn't picture it. I associate Doom, both the original and the 2016 version, with speed. Slippery fast speed, racing and strafing and sliding all over the damn place like a greased lighting bolt on rocket-powered hockey skates. I just couldn't imagine the Doom experience would translate into VR, which I tend to associate with a slow, deliberate, tentative pace. Of course, it doesn't translate. It simply can't. The speed of a keyboard and mouse can't be poured into a standing human being wearing a heavy tethered headset and holding two controllers. That doesn't mean Doom VFR (I assume you know what the F stands for) is bad. It's actually pretty cool. It's just a completely different experience from playing Doom as we know it. It's more like visiting an interactive Doom exhibit (a good one) at…
- Doom VFR is out now, so here are the system requirements - 1 December 2017
I played a bit of Doom VFR last week at a preview event, and while it was on a PSVR and not the Vive, it was pretty fun. The return of telefragging is especially great: in VR, you're teleporting into ailing enemies in order to get the glory kill. Brutal, almost nauseatingly violent, but hey: that's video games. Doom VFR is out right now , so you can go ahead and telefrag until your heart is content (or at least, until your stomach tells you to stop). It's not just a VR version of the 2016 title, but instead a newly designed version intended to cater to VR's strengths and weaknesses. But will you be able to run it? Well, you'll need at least a 1070. Here are the minimum and maximum specs: MINIMUM: OS: Windows 7/8.1/10 (64-bit versions) Processor: CPU: Intel Core i5-4590 or AMD FX 8350 or better Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 1070 / AMD Radeon RX 48…
- Now Available on Steam - DOOM VFR - 1 December 2017
DOOM VFR is Now Available on Steam! DOOM® VFR brings the fast-paced, brutal gameplay fans of the series love to virtual reality. Play as a cybernetic survivor who is activated by the UAC to fight the demon invasion, maintain order, and prevent catastrophic failure at the Mars facility.
- Room-deep in the dead: DOOM VFR out today - 30 November 2017
Lest 2017 didn’t already feel like the year in which everything happened all the time constantly, also joining the fray is Bethesda’s three-pronged attempt to adapt their biggest games into virtual reality. Skyrim VR is PS4 exclusive for now, Fallout VR arrives on Steam in a fortnight, and DOOM VFR – well, that’s today. Prepare for Cacovision. (more…)
- DOOM VFR - Release Time and FAQ - 29 November 2017
It's DOOM VFR time! Below are the system requirements and FAQs for the game. For any technical issues that require help or assistance, we recommend reviewing the below FAQ, or reaching out to our customer support team directly for additional support at help.bethesda.net. Here are the system requirements for DOOM VFR: MINIMUM: OS: Windows 7/8.1/10 (64-bit versions) Processor: CPU: Intel Core i5-4590 or AMD FX 8350 or better Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 1070 / AMD Radeon RX 480 or better Storage: 17 GB available space RECOMMENDED: OS: Windows 7/8.1/10 (64-bit versions) Processor: CPU: Intel Core i7-6700K or AMD Ryzen 5 1600X Memory: 16 GB RAM Graphics: Graphics: Nvidia GeForce GTX 1080 / AMD RX Vega 64 Storage: 17 GB available space We also recommend reviewing the below FAQ for additional information that may be helpful before playing DOOM VFR. FAQ: When will DOOM VFR be…
- DOOM VFR - Release Time and FAQ - 29 November 2017
It's DOOM VFR time! Below are the system requirements and FAQs for the game. For any technical issues that require help or assistance, we recommend reviewing the below FAQ, or reaching out to our customer support team directly for additional support at help.bethesda.net. Here are the system requirements for DOOM VFR: MINIMUM: OS: Windows 7/8.1/10 (64-bit versions) Processor: CPU: Intel Core i5-4590 or AMD FX 8350 or better Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 1070 / AMD Radeon RX 480 or better Storage: 17 GB available space RECOMMENDED: OS: Windows 7/8.1/10 (64-bit versions) Processor: CPU: Intel Core i7-6700K or AMD Ryzen 5 1600X Memory: 16 GB RAM Graphics: Graphics: Nvidia GeForce GTX 1080 / AMD RX Vega 64 Storage: 17 GB available space We also recommend reviewing the below FAQ for additional information that may be helpful before playing DOOM VFR. FAQ: When will DOOM VFR be…
- Bethesda s Hines on VR: It s something all of our studios are looking at and talking about - 29 September 2017
A couple of weeks back – when I also went hands-on with both Wolfenstein II: The New Colossus and The Evil Within 2 – I goggled up and gave the upcoming VR version of 2016’s Doom a spin, as well as bearing witness to other folks’ flailing and giggling in Skyrim VR and Fallout VR. Bethesda’s triptych of 3D ultravision spin-offs are due before the year is out, with Skyrim only available on PSVR at least initially and Fallout and Doom only officially supporting HTC Vive, for obvious reasons . Their arrival is a pretty big event for a technology that so far has leaned far more heavily on brand new things rather than established names. Curious about what this means for the technology and for Doom, Skyrim and Fallout, I picked Bethesda VP Pete Hine’s brains about the whys and wherefores, and what it might imply for the future of their own VR efforts. Also b…
- Fallout, Doom, and Skyrim don't need VR, but Bethesda has bigger ideas - 30 August 2017
We're still a ways out from VR becoming Mancubus-mainstream. I’m not an athletic man, but in Doom VFR, the upcoming VR version of 2016’s hit reincarnation of id’s classic shooter, I am Death Himself. As a possessed soldier tries to shoot me, I point a teleport marker and watch as everything slows down. I duck his bullets, teleport close, and shoot him in the face with a shotgun. After a few shots, a Mancubus starts to flash, indicating it's ready to be torn asunder. I point my cursor into the center of the Mancubus and release the trigger, teleporting myself into the center of the obese demon. The Mancubus explodes and his immense body sags to the floor, the corpse so large that I have to step out of the empty shell to move on with the fight. Clearly, VR is cool. But even for a relatively young technology, there have been very few major game releases for virtua…
- Doom VFR Q&A explains how playing a scientist will be just as violent as Doomguy - 22 August 2017
Going from the bloodthirsty Doomguy to a scientist in Doom VFR might sound a bit like a downgrade, but as the developers point out in the new Q&A video above, you’ll get to possess heavily-armed robots and teleport, so if anything it might be an upgrade.  That aforementioned scientist is Doctor Peters, one of the team tasked with creating the iconic BFG. Peters dies, but his consciousness lives on inside the computer system, for some reason, which allows him to take control of a variety of machines, including vehicles and even Doomguy's Praetor suit.  As Peters, you’ll still largely be spending your time murdering demons, but there’s hacking and lockpicking and fixing up machines too. I’m not sure that really fits the typical pace of a Doom game, but teleportation is there to speed things up. There’s a dash, but blinking between places i…
- Bethesda explains the 'F' in Doom VFR - 15 June 2017
Bethesda announced Doom VFR at its pre-E3 press as a VR shooter for the Vive and PlayStation VR, set for release later this year. But there was something obviously odd about the title. It's virtual reality Doom, so... what's the "F?"  In retrospect, I suppose that makes perfect sense.  For those of you unfamiliar with what the "F" in "BFG" stands for, BioWare's Mike Laidlaw explained. And now you know. Bethesda didn't reveal any more details about Doom VFR at E3, but it's available for pre-purchase now on Steam for $30/£20/€30. We've also got a handy round-up of all the games we did see at E3 right here .
- Every PC game announced or trailered at E3 2017 - 13 June 2017
Each year E3 rolls around like a giant evil worm, crushing all that’s good and pure. BUT that worm also announces lots of exciting gaming news as it wreaks its carnage upon the Earth. Here we have gathered every announcement, reveal, and exciting new trailer that emerged from the barrage of screamed press conferences over the last few days. And lots of it looks rather spiffy. A rather enormous 47 PC games were either announced, revealed, or updated upon, with new trailers, information, and released dates that will all be missed by at least three months. We’ve collected the lot, with trailers, in alphabetical order, into one neat place, just for you. …
- Bethesda jack in for Doom VFR and Fallout 4 VR this year - 12 June 2017
The promised VR version of Fallout 4 will arrive in October for Vive cybergoggs, Bethesda announced during last night’s E3-o-rama. Curiously, Fallout 4 VR is a separate game rather than an update or add-on – one which will cost twice as much as regular Fallout 4 does. Bethesda also formally announced Doom VFR , a standalone Doom game made expressly for VR. This is a new game rather than a refit of 2016’s game, a new Doom first-person monster-mash. Have a look in this trailer: …