- Gunplay, 3C and bugfix new update - 21 November 2020
Hi everyone, how is this Saturday going? We hope you are all safe and well! We have just released a small technical update that will modify a few things ingame that could have a certain impact on the gameplay and the game feel of Leap of Champions. We received feedback from you that certain aspects of the 3C design and implementation (camera, character, control) could have been improved and that's what we worked on. At the same time, we took the time to rebalance and tweak the gunplay (specifically main and secondary guns) to hopefully make the game feel more rewarding and fair. We also fixed some bugs in the Forest and Citadel maps and in the Story Mode. We also planned to continue doing so in the next updates as well. We are also looking into improving and optimising UI and UX of the Story Mode as well as the multiplayer. As always, please let us know how the gameplay feels now and if…
- Story Mode is out! - 30 October 2020
Hi everyone, we hope you are safe and ready for some action! We are excited to announce the release of the Single Player Story Mode for LOC. We didn't add a lot of contents recently, but that was because we were working on this big feature during the rollercoaster of the pandemic. Even if we spend a lot of time on competitive multiplayer titles, we love compelling and engaging narrative in games and we wanted to challenge ourselves to create a little narrative mode for Leap of Champions. We wanted you to know and fantasise on the universe of Champions as we already do and we wanted to give you a little bit of the taste of how living in the timeless city of Klepsydria feels like. You will fight as Mehens, a talented Champion fighting together with the Alpha faction. Tired of the Eternal Conflict, he start reconsidering his abnegation to the Eternal Conflict; despite his doubts, he needs…
- announcement: Leap Of Champions picked for GDWC - 20 October 2020
We are excited to announce that Leap of Champions has been picked for the next GDWC Weekly Vote. The voting is open until following Saturday, October 24th, 10:00 AM Finnish time (GMT+3) when the Winner will be announced. If you like our game, please vote for us! You can support us here: https://thegdwc.com/
- Leap Of Champion Demo Release - 15 September 2020
A demo version of Leap of Champions is now available Help us to improve the game By downloading the demo, we hope you will be part of our community, to improve the game toghether. So please send us your feedbacks. Soon we'll create a poll with our community, where you can vote new weapons and classes to improve in the new single campaign. About the game Leap of Champions is a 3D Competitive and Cooperative First Person Shooter with awesome graphic, and a skill based gameplay. His strongpoints are a fluid gameplay with a solid graphic able to work well on outdated machines as well as on the most powerful ones. Setting The game is setting in a futuristic version of our universe and Klepsydria is what we will be calling home. It is the name of the eternal city out of time and space that hides and protect powerful elder artifacts able to control the Flow of Time while the ancient order of C…
- Capture the Flag in the Citadel and the new Scout's armour are now available! - 8 May 2020
Hi Champions, we hope that you are holding to your most heroic behaviour to cope with the tragedy that are challenging us all. Like in other parts of the world, here in Italy the situation isn't the best, but we are focusing on this project to keep out strength together and we genuinely hope that Leap of Champions can keep you some company and bring some joy in your lives as it's doing with ours ;) In this new version we worked on: - New Map: Citadel - New Mod: Capture the Flag - New Weapon: Hunt Rifle - New Steam Achievements - Bugfix Please keep sending us your precious feedback feedback and hints! Moreover, please stay tuned on our channels to know more about Leap of Champions and the Studio! Finally, as always, please stay safe #stayhome / #iorestoacasa Ciao Leaf Games and Software
- Happy Hour with the Team on April 18 at 05:00 Pacific Time / 12:00 GMT #StayHome - 16 April 2020
Look for a multiplayer game in the lobby and play together with us on April 18th
- Happy Hour with the Team to #StayHome - 10 April 2020
Hi everyone, here in LeafGS we all hope that you are finding your own way to cope with this difficult situation and that you are trying to the stay safe the best way you can, so #StayHome. To help you out with that, we thought to arrange a circuit of 3 appointments in which we can play Leap of Champions together, kill some time and maybe meeting some new friends. Moreover, we would love to hear from you about the game, so you can shoot your feedback while you try to frag our devs on the battlefield! Connect to our servers on: Saturday April 11th at 05:00 Pacific Time / 12:00 GMT Saturday April 18th at 05:00 Pacific Time / 12:00 GMT Saturday April 25th at 05:00 Pacific Time / 12:00 GMT We hope we will be seeing you on the battlefield ;) Ciao! Leaf Games and Software #iorestoacasa #celafaremo
- Industrial Dominion is now available! - 30 March 2020
Hi Champions, how are you holding together? As previously announced, today we have released the 1.02 version of the game, or as we call it the: "Industrial Dominion" build. We hope that you will enjoy the new content and that you could appreciate the little tweaks we implemented. In this new version we worded on: - Gunplay balancing optimisation - New Map: Industrial - New Mod: Dominion - New Weapon: Machinegun - New Steam Achievements - General 2D improvements - Navigability and performance optimisation for the Forest map - Bugfix Please keep sending us your precious feedback feedback and hints! And also please stay safe #stayhome / #iorestoacasa Ciao Leaf Games and Software
- Build 1.02 Release on 30-03-2020 - 21 March 2020
Hi Champions, on Monday the 30th of March, we will be launching the second content patch (1.02) and Leap of Champions will go from Free to download to Purchasable. For all the players that already own the game, this new content patch and the following ones will be automatically updated without additional costs. We are a small indie company that is committed to giving its best in creating more content and a complete gaming experience. For this reason, we are working hard and we believe that the best way to do so is gradually enhancing the game and consequently increasing its price point until the release of the complete game. We want to thank you for playing Leap of Champions and believing in us, so please keep giving us feedback and reviews so that we can improve the experience around you. More specifically, in Build 1.02 we worked on: - Gunplay balancing optimisation - New Map: Industr…
- Happy Hour with the Team - 27 February 2020
Hey everyone, we hope that you are enjoying your time playing Leap of Champions. We are looking at the scores and some real Campions are about to rise. Congratulations! We are SO excited and glad for your feedback and support. We has just released our first Feature Updates including the Score system, Leaderboards, ingame info and other little improvements and we can't wait to test it in depth together with you to have a better taste of the Game Feeling currently in a fight. For this reason, we would like to invite you all for a virtual Happy Hour (or Aperitivo as we say here), to frag each other like there is no tomorrow and to share some thoughts and feedback directly with us on the battlefield. We will be meeting you all on our Lobbies / Multiplayer Saturday 29th of February at 10:00 AM (GMT). We bring the game but BYOB! Ciao Leaf Games and Software
- Release Build 1.01 - 22 February 2020
Hi everyone and thanks for show your interest for Leap of Champions. We are currently working really hard to improve the game listening to your reports and suggestions. In this new build we implemented a Score System and a Leaderboard and we hope that you will have a lot of fun challenging the other members of the community! :) We would love to hear from you, so feel free to share your feedback and suggestions or directly reaching out. More specifically, in Build 1.01 we worked on: - Score System (based on Kills, Victories and in-game achievements) - Leaderboard - Steam Achievements - In-game information about Gameplay (mods, classes, weapons, perks) - General 2D improvements - Graphic optimisation of the map - Graphic improvement and visual hints for the Bomb’s behaviour - Bugfix Ciao Leaf Games and Software