- Hotfix Part 2 - 27 July 2018
Fixed an issue with saves and loading Added a mouse speed slider in the options menu Also added base functionality for Ultra wide displays
- Week 1 Hotfixes - 24 July 2018
Hey all a big thanks to everyone who has been playing the game. We had a number of bug reports that we've been hard at work addressing. This update should cover several of those including some loading and crashing issues, loot quantity issues, and sound issues. Stay tuned for more!
- Imperatum Release! - 16 July 2018
The day has finally come! Imperatum is moving from Early Access to Release. Thanks so much to everyone who supported the game and provided feedback during this process. Below is an abbreviated list of all the changes we've made over the past few months: Improvements: New sound system w/ new music by Ben Nichols Added screen reddening on low health Added mob flash on hit Added weapon trails effect Added screen shake on hit for different weapons Serialized all game systems Added code to localize the game Created 80 or so mob variants with new skins Added a new checkpoint system to better update saves Added a new cutscene and a credits scene Added a new trap system Balances: Changes all affixes to be more in line with the expected power level Tweaked mob hp and damage across the game Balanced difficulty across the 4 difficulty modes Tweaked mob density across all levels Modified the xp cur…
- Big Update Coming Soon - 30 May 2018
Hey all we haven’t posted news for a while but there have been a lot of exciting changes and events over the last couple months. First off, we won the Microsoft Dream.Build.Play competition for PC game: https://developer.microsoft.com/en-us/windows/projects/campaigns/dream-build-play-challenge A big thanks goes to the development team and also the fans, especially those that spent some of their time providing crucial feedback as we go through the early access process. This is our first title and we really appreciate hearing about how we can make things better and provide the kind of experience that you are looking for so thanks! We will also be attending E3 this year so if you’re interested in saying hi just drop us a line! Finally, let’s talk about the road map for the game. We have all of the features in for the base game that we were looking to include…and a whole lot more. Most of t…
- Pro Social Update is Now Available! (Controller Support, Reward System, New Animations and More!) - 1 March 2018
The Pro Social update has been released! The Pro Social update brings gamepad support, a unique (and completely optional) reward system, new animations and much more! See everything that the Pro Social update brings to Imperatum on the Pro Social update landing hub. Patch Notes Added Pro Social system Added Gamepad support Added a new Cultist enemy model Added several monster and player animations Improved ground loot floaty text by adding a highlight glow on hover and stacking for large piles of loot Added a fix for Item Quality and Item Quantity Added a red flashing effect around the screen to serve as a low health warning http://store.steampowered.com/app/650810/Imperatum/
- Pro Social Update is Now Available! (Controller Support, Reward System, New Animations and More!) - 1 March 2018
The Pro Social update has been released! The Pro Social update brings gamepad support, a unique (and completely optional) reward system, new animations and much more! See everything that the Pro Social update brings to Imperatum on the Pro Social update landing hub. Patch Notes Added Pro Social system Added Gamepad support Added a new Cultist enemy model Added several monster and player animations Improved ground loot floaty text by adding a highlight glow on hover and stacking for large piles of loot Added a fix for Item Quality and Item Quantity Added a red flashing effect around the screen to serve as a low health warning http://store.steampowered.com/app/650810/Imperatum/
- Crypto Update Released! - 25 January 2018
The Crypto Update has been released! Experience a new game mode that scales the difficulty (including loot drops) based off of the real-time changes in the value of Bitcoin, change traditional difficulty levels, explore the new indoor office level in Volantis City and much more with this update! See everything that the Crypto Update brings to Imperatum on the Crypto Update landing hub. Patch Notes Added a new drone tower enemy model Created a new audio transition system to seamlessly transition music as you traverse the levels Fixed some bugs with AI navigation Serialized all the text in the game so that it can be localized in any language Fixed a bug preventing players from exiting to the main menu Added a pause when a quest window pops up so you can read without worrying about monsters hitting you Scaled the music slider so it will be more responsive Changed how targeting works to eli…
- Crypto Update Released! - 25 January 2018
The Crypto Update has been released! Experience a new game mode that scales the difficulty (including loot drops) based off of the real-time changes in the value of Bitcoin, change traditional difficulty levels, explore the new indoor office level in Volantis City and much more with this update! See everything that the Crypto Update brings to Imperatum on the Crypto Update landing hub. Patch Notes Added a new drone tower enemy model Created a new audio transition system to seamlessly transition music as you traverse the levels Fixed some bugs with AI navigation Serialized all the text in the game so that it can be localized in any language Fixed a bug preventing players from exiting to the main menu Added a pause when a quest window pops up so you can read without worrying about monsters hitting you Scaled the music slider so it will be more responsive Changed how targeting works to eli…
- Patch 4 - The Magna Update Is Live! - 11 January 2018
Hey all! Wanted to first thank you all for your support. We had a great showing at Magfest last weekend. It was great meeting all of our players! This patch is very exciting because we are introducing some things that we have been working on for a long time. We have a new main character model, a new modular armor system, a new level, new enemies as well as 50+ fixes and improvements to the game. Here's a preview of the changes: Imperatum Site Improvements Improved weapon and skill handling and hit detection. Improved various animations and animation transistions. Expanded the utility of the options screen. Added an error message UI element. Balances Added currency drops and increased the number of drops for elite, champion, and boss enemies. Added a damage fudge factor which varies the damage of skills and abilities by up to 50%. Added level requirements for second, third, and fourth ti…
- Patch 4 - The Magna Update Is Live! - 11 January 2018
Hey all! Wanted to first thank you all for your support. We had a great showing at Magfest last weekend. It was great meeting all of our players! This patch is very exciting because we are introducing some things that we have been working on for a long time. We have a new main character model, a new modular armor system, a new level, new enemies as well as 50+ fixes and improvements to the game. Here's a preview of the changes: Imperatum Site Improvements Improved weapon and skill handling and hit detection. Improved various animations and animation transistions. Expanded the utility of the options screen. Added an error message UI element. Balances Added currency drops and increased the number of drops for elite, champion, and boss enemies. Added a damage fudge factor which varies the damage of skills and abilities by up to 50%. Added level requirements for second, third, and fourth ti…
- Patch 3 is up! - 16 November 2017
Hey all thanks for the continuing support. We have some exciting changes in this patch. Check out the notes below. Fixes: Quests will no longer turn themselves in Serialized a number of game processes Item affixes now properly stack Beetles in the intro level no longer deal 0 damage Fog of war will now correctly save and load Tweaks: Increased mob hp scaling Made changes to the quest system Changed the size and coloration of the item tooltips Mobs placement and aggro ranges have been changed Increased melee viability Updates to the audio clips The game will now pause when you open a quest window Chains and lifesteal will no longer throw null references Toggle-able skills will now correctly reserve psychic Features: Added cutscenes to give players more of the story background and context Updated the UI dialog pane Added more icons for the buff system Put in 5 armor sets with unique effec…
- Patch 3 is up! - 16 November 2017
Hey all thanks for the continuing support. We have some exciting changes in this patch. Check out the notes below. Fixes: Quests will no longer turn themselves in Serialized a number of game processes Item affixes now properly stack Beetles in the intro level no longer deal 0 damage Fog of war will now correctly save and load Tweaks: Increased mob hp scaling Made changes to the quest system Changed the size and coloration of the item tooltips Mobs placement and aggro ranges have been changed Increased melee viability Updates to the audio clips The game will now pause when you open a quest window Chains and lifesteal will no longer throw null references Toggle-able skills will now correctly reserve psychic Features: Added cutscenes to give players more of the story background and context Updated the UI dialog pane Added more icons for the buff system Put in 5 armor sets with unique effec…
- Second patch is up! - 27 October 2017
The second patch for Imperatum is live. Thanks to everyone who have helped us get this far. This patch was a bit of a spicy one and we've added some new content and features we believe you'll enjoy. Patch notes: Added the Lava World intro mission. Added destructible objects including barrels, chests and quest objectives. Added cut scenes to give additional story context. Added an autosort button in the Inventory panel. Added a bar of buff icons to show the Player's current status effects. Added a new currency which raises the item level of an item to the Player's current level. Mousing over enemies while holding down Left Mouse no longer picks them up as targets. Modified the Main Mission quest to drop Sonic Generators as quest items instead of checking Kill targets. Several boss enemies from around the Desert level drop them instead of enemies in the worm pit. Reduced game file size. P…
- Second patch is up! - 27 October 2017
The second patch for Imperatum is live. Thanks to everyone who have helped us get this far. This patch was a bit of a spicy one and we've added some new content and features we believe you'll enjoy. Patch notes: Added the Lava World intro mission. Added destructible objects including barrels, chests and quest objectives. Added cut scenes to give additional story context. Added an autosort button in the Inventory panel. Added a bar of buff icons to show the Player's current status effects. Added a new currency which raises the item level of an item to the Player's current level. Mousing over enemies while holding down Left Mouse no longer picks them up as targets. Modified the Main Mission quest to drop Sonic Generators as quest items instead of checking Kill targets. Several boss enemies from around the Desert level drop them instead of enemies in the worm pit. Reduced game file size. P…
- First patch is up! - 21 September 2017
Hey all! We wanted to do a quick shout out for everyone that's checked out the game so far. We are grateful for you as players and for all of the helpful feedback we've received. Below is a list of all of the changes in this patch. Feel free to read and comment or jump in the game and check them out first hand! Gameplay Added new Crashed Ship dungeon to the Desert map. Added a persistent Stash to store additional items. Reduced the size of targeting colliders on many enemies. Improved mechanics of shooting at enemies at a lower or higher elevation. Enemy Damage and Health scaling increased by 20%. Amount of Psychic Shield on armor reduced. Activating a Stim skill will no longer interrupt basic attacks. UI Once a currency is clicked and attached to your cursor, you can right click open space to remove it. Fixed the main menu to work with any resolution. Improved the descriptions of Stim…
- First patch is up! - 21 September 2017
Hey all! We wanted to do a quick shout out for everyone that's checked out the game so far. We are grateful for you as players and for all of the helpful feedback we've received. Below is a list of all of the changes in this patch. Feel free to read and comment or jump in the game and check them out first hand! Gameplay Added new Crashed Ship dungeon to the Desert map. Added a persistent Stash to store additional items. Reduced the size of targeting colliders on many enemies. Improved mechanics of shooting at enemies at a lower or higher elevation. Enemy Damage and Health scaling increased by 20%. Amount of Psychic Shield on armor reduced. Activating a Stim skill will no longer interrupt basic attacks. UI Once a currency is clicked and attached to your cursor, you can right click open space to remove it. Fixed the main menu to work with any resolution. Improved the descriptions of Stim…