SPSTEAMPULSELIVE ANALYTICS
Shalnor Legends: Sacred Lands

Shalnor Legends: Sacred Lands Steam news

Johnny Ostad | Jan 25, 2018 | game

Released

0players observed · 24 September 2026 - 09:16:32 UTC

ActionAdventureIndieRPGAction-AdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive

Shalnor Legends: Sacred Lands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive
  • Total reviews54
  • Release dateJan 25, 2018
  • DeveloperJohnny Ostad
  • PublisherJohnny Ostad

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Johnny OstadPublisher: Johnny Ostad

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shalnor Legends: Sacred Lands Steam news

Shalnor Legends: Sacred Lands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A brand new First-Person RPG! - 14 September 2026

    Greetings everyone,I'm working on a new game that is a lot larger in scope compared to my previous games.This is a first-person, dark fantasy CRPG. where you create your own character, explore the world, delve into dungeons and learn skills the way you want. Definitely check it out, and don't forget to Wishlist the game:

  • Rynna is coming back in "Shalnor: Silverwind Saga" - 15 August 2024

    Greeeetings, I know many of you have been waiting for a long time to play as Rynna again. Good News! Rynna will return in the upcoming game "Shalnor: Silverwind Saga" This game is similar to Sacred Lands in many ways, but at the same time it focuses a lot more on combat. If you liked the first game, then definitely WISHLIST Silverwind Saga. Also, a demo for the game will be released soon :) https://store.steampowered.com/app/2907050/Shalnor_Silverwind_Saga

  • SHALNOR LEGENDS 2 - RELEASED! - 7 September 2023

    Hello Everyone, After 5 years in development, Shalnor Legends 2 Is finally here. I hope you enjoy playing this game as much as I enjoyed making it :) A Story-Rich RPG/Action-Adventure game. Step into the shoes of the young Orc Mogren and explore all of Thunder Island. Venture into dangerous dungeons, explore caves, solve puzzles, and help the residents of the island with their quests. Link to the game below, if you know anyone who would also be interested in this game, feel free to forward the link to them: https://store.steampowered.com/app/2221170

  • SHALNOR LEGENDS 2 IS COMING! - 24 November 2022

    I know I have been keeping you waiting for half a decade now, but I assure you it was worth it. The sequel will be coming out in 2023, and it is my most ambitious project so far. Shalnor Legends 2: Trials of Thunder is a Story-Rich RPG/Action-Adventure Game, made by one person over the course of four years. Step into the shoes of the young Orc Mogren, and explore all of Thunder Island. Venture into dangerous dungeons, explore caves and solve puzzles and help the residents of the island with their quests. Please WISHLIST it, and if you know anyone who would also be interested in this kind of game, feel free to forward the link to them. https://store.steampowered.com/app/2221170/Shalnor_Legends_2_Trials_of_Thunder

  • Patch 1.2.0 - 5 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30760080%2Fb691d34147477103177043bbc35491046580290f.png Dev Note: No new content, this patch focuses more on quality of life features and bug-fixes and spelling error fixes. Changes Wrong font was being used in the inventory for the display of Health and Mana Stones. Made it so that in Windows mode you can change windows size. Added “Player Blinking” (when you take damage you become immune for 1.5sec and the player blinks to indicate it, this was added so that the player doesn’t constantly die after taking multiple projectiles.. I have increased the amount of damage you take from some projectiles to balance this but it’s still much better and fairer than before.) “Mana Steal” from “Blade Upgrades” now restores 4 mana instead of 2 mana. “Manawoven” from “Bracer Upgrades” now restores 2 mana instead of 1 mana. Healing Potion…

  • Patch 1.1.0 - 25 March 2018

    New Content Added “Heroic Mode”. (You must beat the game in “Normal Mode” to unlock it.) NOTE: due to a bug that has been fixed in this patch, the players who have played the game before the release of patch 1.1.0, have to beat the Final Boss again for the progress to be saved). Added a number of lore books in the game, these books will explain a few things about the Sacred Lands and more importantly give you an understanding of the bigger world outside of the Sacred Lands. Changes Fire Arrow tool-tip will no longer tell you that it deals twice damage since it’s damage was changed in previous patch. The Talking Statue in Dreadmire will better explain and “Show” you where to find the key for Deepmire Hollow. The Soundtrack for “Sandstone Temple” has been changed. When selecting the Sword, Armor or Bracers icon in inventory, their description will now show how many upgrades you have unloc…

  • Patch 1.1.0 - 25 March 2018

    New Content Added “Heroic Mode”. (You must beat the game in “Normal Mode” to unlock it.) NOTE: due to a bug that has been fixed in this patch, the players who have played the game before the release of patch 1.1.0, have to beat the Final Boss again for the progress to be saved). Added a number of lore books in the game, these books will explain a few things about the Sacred Lands and more importantly give you an understanding of the bigger world outside of the Sacred Lands. Changes Fire Arrow tool-tip will no longer tell you that it deals twice damage since it’s damage was changed in previous patch. The Talking Statue in Dreadmire will better explain and “Show” you where to find the key for Deepmire Hollow. The Soundtrack for “Sandstone Temple” has been changed. When selecting the Sword, Armor or Bracers icon in inventory, their description will now show how many upgrades you have unloc…

  • Original Soundtrack - 8 February 2018

    The Original Soundtrack is now available, featuring 24 tracks. Each track ~2 minutes long. Click here for the Soundtrack.

  • Original Soundtrack - 8 February 2018

    The Original Soundtrack is now available, featuring 24 tracks. Each track ~2 minutes long. Click here for the Soundtrack.

  • Patch 1.0.5 - 31 January 2018

    Changes The Keeper will show up in two additional places and give the player some extra tips. The second Dungeon Boss was too easy, made it harder. The third Dungeon Boss was too hard, made it easier. Significantly increased base Mana regeneration. The collision of some traps and explosions was a bit unfair so I have slightly reduced them. Fixed an issue where the wrong prompt was being shown for one of the portal Tooltips. Changed the health of some monsters, made some of them stronger and some of them weaker. Changed base damage of some arrow types, also made it so that some monsters take extra damage from some arrow types and less damage from other arrow types. Added more Barrels in the Final Dungeon and made some cosmetic changes to the Dungeon's design. Made some changes to the Twitter prompt in the Pause Menu. Added “© 2018 Johnny Ostad” in the Main Menu. Spelling & Grammar Fixed…

  • Patch 1.0.5 - 31 January 2018

    Changes The Keeper will show up in two additional places and give the player some extra tips. The second Dungeon Boss was too easy, made it harder. The third Dungeon Boss was too hard, made it easier. Significantly increased base Mana regeneration. The collision of some traps and explosions was a bit unfair so I have slightly reduced them. Fixed an issue where the wrong prompt was being shown for one of the portal Tooltips. Changed the health of some monsters, made some of them stronger and some of them weaker. Changed base damage of some arrow types, also made it so that some monsters take extra damage from some arrow types and less damage from other arrow types. Added more Barrels in the Final Dungeon and made some cosmetic changes to the Dungeon's design. Made some changes to the Twitter prompt in the Pause Menu. Added “© 2018 Johnny Ostad” in the Main Menu. Spelling & Grammar Fixed…

Patch notes and updates

S.noRelease datePatch nameGID number
125 March 2018Patch 1.1.04249665521687566479
231 January 2018Patch 1.0.54249665521687566739

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