Debris Field news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateJan 15, 2019
- DeveloperBinary Nomad Games
- PublisherBinary Nomad Games
Company pages: Developer: Binary Nomad GamesPublisher: Binary Nomad Games
Debris Field Steam news
Debris Field news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V3 Update Ready to Launch - 24 October 2023
After a long time in the oven, Update V3 is finally out. It's been a long time coming, but I am finally ready to call this 10 year passion project of mine complete. This update could almost be called a complete overhaul, as almost every aspect of the game got tweaked or completely replaced. Honestly, I'm not sure I even remember what all has changed, so here is a mostly comprehensive list of what's new. New Features Hub World - Instead of a main menu, the game now has a hub world, where you can fly around and select loadouts in relative safety. Meta Progression - There is now some light meta progression, allowing you to boost your baseline strength, and unlock some navigation features. Navigation Map - You can now toggle an ARPG style map overlay, which can toggle between follow and pan mode. You can buy upgrades to expand what the map shows, such as enemies and resources. Upgrades -Whe…
- The Road to 3.0 - Exploration Update - 6 June 2022
Hey folks. It's been awhile. A few months ago, I started working on some changes to the core gameplay of Debris Field. I felt like there were some aspects of the game that could be improved on, and some of those changes ended up being pretty radical. My goal with this update was to focus more on the exploration aspect of the game, while giving more tools to help navigate the world. The main new tool for that is the world map. World Map The map shows terrain in your vicinity as you explore, and you are able to freely pan around to see all of the terrain you have explored so far. By default, it only shows basic objects and objectives, however it can be upgraded to show the locations of enemies, upgrades, and resources, which ties into another new system: Meta Progression There are now various persistent upgrades that can be purchased using a new resources that can be found during a run: O…
- Update #4: The Big Overhaul - 16 February 2020
It's time for the first big post release update! I wasn't really happy with a lot of things in the previous version, so I have overhauled a lot of core gameplay systems, as well as done an overall polish pass on some of the rougher aspects of the game. In no particular order: Tutorial Story Presentation I didn't like how the story elements would interrupt gameplay, and overall they were a bit too wordy. To fix this, the tutorial text now plays during the warp in sequence, and the total word count has been massively reduced / simplified. It is now more focused on stating the overall objective, as well as explaining high level gameplay systems in a clear / concise way. I also updated the end sequence with new visuals and a proper credits sequence. Menu Updates I've updated the menu theming to focus a bit more on the black / orange color scheme, and a bit less on the orange / green, which…
- Update #3: Difficulty - 14 July 2019
With this update, I tried to reduce some of the initial difficulty and frustration, to allow for a more natural difficulty curve. Several kinds of early enemies no longer have shields, to reduce the time to kill, and allow you to more easily get some early upgrades. I also made a change to how the "quick turn" effect functions. Originally, it would just rotate you 180 degrees from the direction you were facing, and apply a boost, with the intention of giving you a way to quickly slow down. Now, it will rotate you in the opposite direction of your velocity. Hopefully this allow it to serve it's purpose a bit better. Finally, I fixed some input bugs, and redid the post processing (again), so things should be a bit shinier now.
- Level Loading Bug Resolved - 5 May 2019
An issue that was causing level loading to fail under specific circumstances should now be fixed. For those that were experiencing that bug, please give it a try and let me know if its working in the forums.
- Update #2: Tutorial - 30 January 2019
With this update, I added some much needed info to the tutorial, and also changed how the tutorial is disabled. Previously, the tutorial would simply disable itself after the first time you played. Now, it will always play, and I added an option to the settings to disable it. Specifics: Tutorial now explains the icons on the top bar The tutorial now explains the purpose of the radar dishes the first time you encounter one The tutorial now plays at the beginning of every game until you turn it off Fixed some bugs tutorial related bugs.
- Bugfix Update #1 Live - 28 January 2019
As is often the case, thanks to feedback from my release, many new bugs were discovered. This is the first of what will likely be many bugfix updates. In this Update: Updated to latest version of Unity Updated post processing effects. This will be further tweaked in a later update Possible fix for inactive with controller menu when quitting the game Missiles can now be shot down, as was intended Repair stations show a message when your armor is full, instead of just remaining blank Chests are now labeled, to indicate that they have a purpose from a distance Known Issues: On certain setups, the game will get stuck in the loading screen. So far, this seems to be primarily happening on laptops running on battery. I will be working on a fix for this next. If you experience this bug will playing on a laptop, try plugging in the laptop first, as this seems to fix the problem in some cases. If…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 July 2019 | Update #3: Difficulty | 2436927798960758315 |
| 2 | 30 January 2019 | Update #2: Tutorial | 2462808914511930009 |
| 3 | 28 January 2019 | Bugfix Update #1 Live | 2425653583395385407 |
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