The Montana Chronicles: Montana's Croatoa news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateJul 7, 2017
- DeveloperAustin Boucher
- PublisherAustin Boucher
Genres: Violent, Casual, Indie, Strategy
Company pages: Developer: Austin BoucherPublisher: Austin Boucher
The Montana Chronicles: Montana's Croatoa Steam news
The Montana Chronicles: Montana's Croatoa news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Minor issues and easier starting levels - 12 August 2017
I have made the music start from the title screen, (you can change the music whenever by pressing the '1' key, the prompt is just in game) I made the third level far easier to complete. I've also added a light to the ingame pickup item so it's easier to see and added a slight glow to the spore projectiles.
- Minor issues and easier starting levels - 12 August 2017
I have made the music start from the title screen, (you can change the music whenever by pressing the '1' key, the prompt is just in game) I made the third level far easier to complete. I've also added a light to the ingame pickup item so it's easier to see and added a slight glow to the spore projectiles.
- More informative begining level and level start issues - 17 July 2017
Added on-screen text that will appear on the very first level (will not appear if you have already beaten the level) that helps explain the UI that overmaps the screen Also added a feature where the level will not start until user input has been detected. This will help the player see the screen and plan out their first move/not get zerged by enemies that are near by. On death the level will now reload rather than going back to the level selected screen.
- More informative begining level and level start issues - 17 July 2017
Added on-screen text that will appear on the very first level (will not appear if you have already beaten the level) that helps explain the UI that overmaps the screen Also added a feature where the level will not start until user input has been detected. This will help the player see the screen and plan out their first move/not get zerged by enemies that are near by. On death the level will now reload rather than going back to the level selected screen.
- More Achievement Shenanigans - 15 July 2017
Turns out when I released the last patch there was another bug and the achievements didn't line up. Steam's publishing service is currently down, but the new issue has been resolved and will be public as soon as the publishing is back online
- More Achievement Shenanigans - 15 July 2017
Turns out when I released the last patch there was another bug and the achievements didn't line up. Steam's publishing service is currently down, but the new issue has been resolved and will be public as soon as the publishing is back online
- Will be reducing number of achievements and making them harder. - 8 July 2017
After receiving feedback from the community I have decided to reduce the number of achievements to a much smaller number and having them be hard to get. This will be going out in the next few days. With a few other patches. The game is still playable and beatable. There is also a bug on Clay Shaft Floor: 2-A where if you click the continue to next level the game will crash. If this happens just reload the game and continue to 1-A in the level select screen.
- Will be reducing number of achievements and making them harder. - 8 July 2017
After receiving feedback from the community I have decided to reduce the number of achievements to a much smaller number and having them be hard to get. This will be going out in the next few days. With a few other patches. The game is still playable and beatable. There is also a bug on Clay Shaft Floor: 2-A where if you click the continue to next level the game will crash. If this happens just reload the game and continue to 1-A in the level select screen.
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