DC Wonder: Unlimited news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateJun 14, 2017
- DeveloperNucleax
- PublisherNucleax
Company pages: Developer: NucleaxPublisher: Nucleax
DC Wonder: Unlimited Steam news
DC Wonder: Unlimited news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.03 - 27 June 2017
Due to complaints of balancing issues two characters in the game have been patched. Frank Complaint: Under-powered due to lack of damage and not enough speed to compensate. Solution: Frank's passive (Mach 3) has been buffed, increasing his running speed to 200% instead of 150%. Franks passive also increases his attack speed to 150% instead of 125%. An after-image effect has been added to help indicate when this takes effect. Mario Complaint: Over-powered due to his low-attack ("Where's the QB?") making him nearly invulnerable. Solution: Hitbox on Mario's body has been increased slightly and the hitbox on his charge-flame has been shortened, allowing strikes from above and below to be more effective. In addition, a chime has been added to the special gauge to help indicate when it has been filled. (If you already downloaded the game, you may have to reinstall it to apply these changes) T…
- Patch 1.03 - 27 June 2017
Due to complaints of balancing issues two characters in the game have been patched. Frank Complaint: Under-powered due to lack of damage and not enough speed to compensate. Solution: Frank's passive (Mach 3) has been buffed, increasing his running speed to 200% instead of 150%. Franks passive also increases his attack speed to 150% instead of 125%. An after-image effect has been added to help indicate when this takes effect. Mario Complaint: Over-powered due to his low-attack ("Where's the QB?") making him nearly invulnerable. Solution: Hitbox on Mario's body has been increased slightly and the hitbox on his charge-flame has been shortened, allowing strikes from above and below to be more effective. In addition, a chime has been added to the special gauge to help indicate when it has been filled. (If you already downloaded the game, you may have to reinstall it to apply these changes) T…
- Patch 1.02 - 26 June 2017
It has been brought to my attention that there were issues with the files used to unlock characters. I have addressed the issue and it should be fixed. (If you already downloaded the game, you may have to reinstall it to apply these changes) Thanks to those who brought this to my attention, and please continue to let me know about any recurring issues.
- Patch 1.02 - 26 June 2017
It has been brought to my attention that there were issues with the files used to unlock characters. I have addressed the issue and it should be fixed. (If you already downloaded the game, you may have to reinstall it to apply these changes) Thanks to those who brought this to my attention, and please continue to let me know about any recurring issues.
- Patch 1.01 - 17 June 2017
I have been made aware of a bug that causes the game to crash during the intro cut-scene if you attempt to skip it, and I am currently working on a solution. However for the time being I have removed the cut-scene as a temporary work-around. Also, given the nature of the arcade mode, I have decided to make the number of wins required for unlockables "scaling" instead of a flat 3 per character. So unlocking the first two will require less tokens, while the last one will require more. (If you already downloaded the game, you may have to reinstall it to apply these changes) Thanks to those who brought this to my attention, and please continue to let me know about any recurring issues.
- Patch 1.01 - 17 June 2017
I have been made aware of a bug that causes the game to crash during the intro cut-scene if you attempt to skip it, and I am currently working on a solution. However for the time being I have removed the cut-scene as a temporary work-around. Also, given the nature of the arcade mode, I have decided to make the number of wins required for unlockables "scaling" instead of a flat 3 per character. So unlocking the first two will require less tokens, while the last one will require more. (If you already downloaded the game, you may have to reinstall it to apply these changes) Thanks to those who brought this to my attention, and please continue to let me know about any recurring issues.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 June 2017 | Patch 1.03 | 4249665521687567404 |
| 2 | 26 June 2017 | Patch 1.02 | 4249665521687567509 |
| 3 | 17 June 2017 | Patch 1.01 | 4249665521687567623 |
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