- Prisoner - Release Build #112761 - 27 December 2017
General Reworked character model Sprites Removed some unused sprites Added new sprites Misc Trial of Darkness: Character light area reduced from 3.25 units to 2 *DLC will be updated soon
- Prisoner - Release Build #112761 - 27 December 2017
General Reworked character model Sprites Removed some unused sprites Added new sprites Misc Trial of Darkness: Character light area reduced from 3.25 units to 2 *DLC will be updated soon
- Prisoner - Release Build #97523 - 6 November 2017
General Reworked character model Traps Laser Beam: Fixed incorrect light animation Fixed damage collider at some fire traps Levels Template 116: Fixed incorrect positions of light sources Template 116: Fixed incorrect positions of level coordinates Template 104, 107, 113, 114: Removed unused decorations Template 112: Fixed traps positions DLC Added Steam achievements
- Prisoner - Release Build #97523 - 6 November 2017
General Reworked character model Traps Laser Beam: Fixed incorrect light animation Fixed damage collider at some fire traps Levels Template 116: Fixed incorrect positions of light sources Template 116: Fixed incorrect positions of level coordinates Template 104, 107, 113, 114: Removed unused decorations Template 112: Fixed traps positions DLC Added Steam achievements
- Announced DLC: Prisoner - The Mystery Complex - 28 October 2017
I'm glad to present first big DLC: Prisoner - The Mystery Complex! In endless attempts to find a way out, the character accidentally activates additional systems of Complex. Now, he will have to face new traps and trials. The DLC includes a lot of new content. Features: New stage - Outer Complex Find the Complex control room and activate external systems to gain access to the new stage. Each level contains lots of new traps, from lightnings to x-rays. --- New game mode - Endless Complex Practice your skills and pass as many rooms as possible in the Endless Complex mode. For every 25 rooms you will receive a reward, and the traps will become even stronger. --- New game mechanic - Mystery Mechanism Now you can find mechanisms, that will randomly give you either positive or negative effect on a random amount of levels. Activate them at your own risk. --- Character skins Unlock additional c…
- Announced DLC: Prisoner - The Mystery Complex - 28 October 2017
I'm glad to present first big DLC: Prisoner - The Mystery Complex! In endless attempts to find a way out, the character accidentally activates additional systems of Complex. Now, he will have to face new traps and trials. The DLC includes a lot of new content. Features: New stage - Outer Complex Find the Complex control room and activate external systems to gain access to the new stage. Each level contains lots of new traps, from lightnings to x-rays. --- New game mode - Endless Complex Practice your skills and pass as many rooms as possible in the Endless Complex mode. For every 25 rooms you will receive a reward, and the traps will become even stronger. --- New game mechanic - Mystery Mechanism Now you can find mechanisms, that will randomly give you either positive or negative effect on a random amount of levels. Activate them at your own risk. --- Character skins Unlock additional c…
- Prisoner - Release Build #74928 - 23 October 2017
General Added code sections from the upcoming DLC Removed unused image effects scripts Optimized background at all levels Steam Added new trailer Added new screenshots Bugs Fixed bug where all doors were locked Removed old mouse cursor due issue with his position on screen Fixed a bug with position of UI buttons in main menu
- Prisoner - Release Build #74928 - 23 October 2017
General Added code sections from the upcoming DLC Removed unused image effects scripts Optimized background at all levels Steam Added new trailer Added new screenshots Bugs Fixed bug where all doors were locked Removed old mouse cursor due issue with his position on screen Fixed a bug with position of UI buttons in main menu
- Prisoner - Release Build #71327 - 20 September 2017
General Improved graphic quality at all levels All in-game sounds have been normalized Start room has been rebuilt Added some DLC sprites at start room Special application branch is no longer supported Traps Fixed light sources at some traps Fixed animations at laser traps Bugs Fixed character physics Fixed character movement animation Fixed error at "Trial of Darkness" walkthrough Fixed incorrect UI display at "Trial of Death" walkthrough Misc Settings: Maximum brightness has been increased from 0.1 to 0.3 Character: Jump height has been increased by 0.05
- Prisoner - Release Build #71327 - 20 September 2017
General Improved graphic quality at all levels All in-game sounds have been normalized Start room has been rebuilt Added some DLC sprites at start room Special application branch is no longer supported Traps Fixed light sources at some traps Fixed animations at laser traps Bugs Fixed character physics Fixed character movement animation Fixed error at "Trial of Darkness" walkthrough Fixed incorrect UI display at "Trial of Death" walkthrough Misc Settings: Maximum brightness has been increased from 0.1 to 0.3 Character: Jump height has been increased by 0.05
- Prisoner Available Now! - 17 July 2017
Prepare to die! You are a Prisoner. In a strange place with many rooms. You hear a noise, as if something is moving around. Move from one room to another, avoid deadly traps and try to escape.
- Prisoner Available Now! - 17 July 2017
Prepare to die! You are a Prisoner. In a strange place with many rooms. You hear a noise, as if something is moving around. Move from one room to another, avoid deadly traps and try to escape.
- Prisoner - Pre-release Build #47426 - 10 July 2017
General Added "Color profiles" to settings menu, which contain 7 new color profiles Added additional dialog to main menu Rooms Changed traps positions at most levels Changed light sources positions at some levels Removed decorative objects at some levels Bugs Fixed rare crash at level 4-7 Fixed "flame star" range of damage Fixed bug with endless footsteps sound Fixed incorrect trap types at some levels "Save & exit" button now correctly saves player's data after changes on settings menu
- Prisoner - Pre-release Build #47426 - 10 July 2017
General Added "Color profiles" to settings menu, which contain 7 new color profiles Added additional dialog to main menu Rooms Changed traps positions at most levels Changed light sources positions at some levels Removed decorative objects at some levels Bugs Fixed rare crash at level 4-7 Fixed "flame star" range of damage Fixed bug with endless footsteps sound Fixed incorrect trap types at some levels "Save & exit" button now correctly saves player's data after changes on settings menu
- Prisoner - Pre-release Build #46875 - 9 July 2017
General Added short training at first game launch Added color correction to all levels Changed sign of player death Default jump mode changed to "Low jump" Changed some teleports positions Traps Steel Bear trap: timing reduced from 0,33 to 0,125 sec Fan (1 blade): timing increased from 0,66 to 0,75 sec Electro Single lightning: timing increased from 0,5 to 0,66 sec Electric pillars: timing increased from 0,5 to 0,66 sec Wandering lightning: timing increased from 0,8 to 1,16 sec Electric sphere: timing increased from 0,8 to 1,16 sec Lightning wall: timing increased from 0,5 to 0,8 Tech Energy crystal: timing increased from 0,58 to 0,66 Energy cores: timing increased from 0,33 to 0,5 Transmitter: timing increased from 0,5 to 0,66 Scanner: timing increased from 1,5 to 2 sec Bugs Fixed rare bug with Steam API
- Prisoner - Pre-release Build #46875 - 9 July 2017
General Added short training at first game launch Added color correction to all levels Changed sign of player death Default jump mode changed to "Low jump" Changed some teleports positions Traps Steel Bear trap: timing reduced from 0,33 to 0,125 sec Fan (1 blade): timing increased from 0,66 to 0,75 sec Electro Single lightning: timing increased from 0,5 to 0,66 sec Electric pillars: timing increased from 0,5 to 0,66 sec Wandering lightning: timing increased from 0,8 to 1,16 sec Electric sphere: timing increased from 0,8 to 1,16 sec Lightning wall: timing increased from 0,5 to 0,8 Tech Energy crystal: timing increased from 0,58 to 0,66 Energy cores: timing increased from 0,33 to 0,5 Transmitter: timing increased from 0,5 to 0,66 Scanner: timing increased from 1,5 to 2 sec Bugs Fixed rare bug with Steam API