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PowBall Renaissance

PowBall Renaissance Steam news

POW Games | Aug 1, 2017 | game

Released

0players observed · 26 September 2026 - 01:30:43 UTC

ActionCasualIndieLooter ShooterShoot 'Em UpSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

PowBall Renaissance news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews28
  • Release dateAug 1, 2017
  • DeveloperPOW Games
  • PublisherPOW Games

Genres: Action, Casual, Indie

Company pages: Developer: POW GamesPublisher: POW Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

PowBall Renaissance Steam news

PowBall Renaissance news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New "Retro" Level Set Comes With A Major New Update - 26 March 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30056096%2F9df5d1c7cd2cebb81e2c1d17617379d8f2dbc3d8.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30056096%2F009328daaef2ab51e2a893657c7e13b255b8831e.png This is a big one!! Many big improvements have been made to the engine that drives the game to create a smoother and more responsive experience. Lots of polishing of graphics and tweaks to the gameplay. A new hard difficulty level. And at last, a whooping 100+ levels added in a new "Retro" level set. Here is a list of the main changes: New Retro level set Hard difficulty level added Faster, smoother game engine Various tweaks and bug fixes All control methods vastly improved Added game controller deadzone option Helper bot hp halved Better gem brick clarity Better spacing of the status bar Player shrapnel is now harmful, much like the original game…

  • New Improved Touch Controls! - 6 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30056096%2F7ff0abf6923d4792a46315a2650deb5f2bc15bf3.png If you've tried the tablet or mobile versions in the past and found the touch controls awkward, I apologise. After much thought and fiddling, I have redesigned the various touch controls which makes the game much more fun to play on mobile devices now. Choose from 4 different methods: tilt, buttons, touch, or swipe. Give it a go and fall in love with the game on a whole new level.

  • This Update Brings Multiplayer Saves! - 22 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30056096%2F526c89cce7cb8145d8b103648a1fd816cd37dcdd.png This is a biggie! I've been putting off making multiplayer mode save progress because I knew how much work was involved, which included changing a lot of core code which affected almost everything. But pleasing my users is top priority - so many hours later here it is. This is a full list of what's new in version 1.15: Multiplayer progress is now saved Improved game controller rumble effects, with option to turn off Vastly improved game controller analogue controls Better player physics Various tweaks to user interface Lower shop prices in easy level mode

  • Achievements are finally here! - 12 March 2018

    I managed to achieve the implementation of achievements to the game. There are 20 to get you started, so get achieving! Track the progress of your achievements in game by using the progress menu item. What Else Is New? - Improvements to the level editor - Lots of context help added to various menus - Rearranged menus to make them more intuitive - Improved touch-screen controls - Balls no longer get stuck in a repetative wormhole loop - Other various little things you may or may not notice :) Coming Soon - More achievements - Retro level set - Elite level set - More difficulty levels

  • Version 1.07 includes visual improvements, modding capability and much more - 4 January 2018

    Lots of internal changes to the game engine. Now using SDL 2.0.7 and SDL_mixer 2.0.2. New MOD capabilities added for creating community (Workshop) content. New menu options for nerds, including technical game-engine stats. Removed analogue joystick option (it never worked very well). User levels are now saved in user directory (with save game). Improved high score table visuals. Fixed touch for tablet PCs. Various visual improvements to menus. More sound effects added.

  • Version 1.07 includes visual improvements, modding capability and much more - 4 January 2018

    Lots of internal changes to the game engine. Now using SDL 2.0.7 and SDL_mixer 2.0.2. New MOD capabilities added for creating community (Workshop) content. New menu options for nerds, including technical game-engine stats. Removed analogue joystick option (it never worked very well). User levels are now saved in user directory (with save game). Improved high score table visuals. Fixed touch for tablet PCs. Various visual improvements to menus. More sound effects added.

  • Many improvements added in 1.06 - 21 September 2017

    New graphics for the laser & asteroids Many other visual improvements Options added: enemy outlines, display driver, resolution Mouse and analogue game controller controls massively improved Multi-ball power-up now adopts speed of ball that collected it Progress now displayed at the end of level “Hurry up” timer now counts down instead of up In-game menu pop-up help improved Visual indicators for edge of screen barriers Screen shake! Improved bullet time animation Score indicators added Improved sound effects Various bug fixes

  • Many improvements added in 1.06 - 21 September 2017

    New graphics for the laser & asteroids Many other visual improvements Options added: enemy outlines, display driver, resolution Mouse and analogue game controller controls massively improved Multi-ball power-up now adopts speed of ball that collected it Progress now displayed at the end of level “Hurry up” timer now counts down instead of up In-game menu pop-up help improved Visual indicators for edge of screen barriers Screen shake! Improved bullet time animation Score indicators added Improved sound effects Various bug fixes

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2017Many improvements added in 1.064249665521687575368

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