- Grand Tactician Sequel Announced - 28 November 2025
Mon Général!We are excited to officially announce a sequel to Grand Tactician: The Civil War (1861–1865), expanding Grand Tactician into a full game series!The new title is GRAND TACTICIAN: NAPOLEONIC WARS (1792-1815).This independently developed real-time strategy game covers a turbulent era in European history, beginning with the French Revolutionary Wars. During this time, a little‑known young Corsican cast a shadow over the continent’s future, lending his name to a new era of warfare and rising to great glory before meeting a bitter end.Follow the development of our massive project! Start by wishlisting the game on our newly opened Steam store page.Will You become the master of Europe?— GEC
- DevBlog #5: Command and Control - 5 October 2025
In “GT2” (working title), in the reworked battle layer, we’ve adjusted the command and control logic a bit to allow further tactical flexibility in the gameplay. Like before, order delays (couriers carrying the commanders’ orders along the chain of command) are complicating things, but there are more options on how to use the commanders during a battle and the units have a bit more initiative (when allowed).Military Hierarchy and Order DelaysLike in The Civil War (“GT1”), an army is built into a military hierarchy, forming an order of battle. In the bottom are the units: these are the playable single entities on the battlefield (GT1: brigades and artillery battalions). Multiple units can be organized into a group, with its own commander. Multiple groups can be further grouped together with their own commander, and these placed under the army commander.This hierarchy forms the basis for…
- DevBlog #4: Combat Systems Pt.2. - 25 July 2025
This is the 4th DevBlog in a series where we discuss the work currently being done in developing a new game in the Grand Tactician -series. The new game and the conflict it covers has not yet been announced - but the work is progressing nicely and we're getting closer to dropping some more specific details... when we feel ready to do so.Stages of Close CombatIn the new combat model we’ve been working on, the biggest and most visible change is in how close combat (non-ranged engagement, ie. charge and melee) works. This was a critical factor in combat and tactics before the introduction of rapid-firing weapons, even if prolonged melees became rare much earlier.In GT1 (The Civil War) we have a rather rudimentary close combat model, focusing on melee: a unit charges another unit, when the units overlap a melee ensues. Casualties are inflicted on the fighting units, taking into account a lo…
- DevBlog #3: Combat Systems Pt.1. - 23 May 2025
In this third dev diary of the upcoming Grand Tactician sequel, as well as the next ones, I’ll discuss the main changes made in the game’s combat systems. In short, this will bring a lot of further detail in the way battles play out, while also providing opportunities for multiple interesting historical settings in the GT-series. Unit and Soldier Levels Like already mentioned in a previous dev diary entry, with the new unit system, we were able to move much of combat calculation to single soldier level. This includes both ranged engagement and melee combat. In GT1 (The Civil War) combat system, combat resolution takes place mostly on unit level. In ranged combat, the possibility of engaging an enemy unit is checked on unit level, taking into account terrain and own units (to avoid blue-on-blue, ie, friendly fire). If this check returns positive, a volley is calculated, using a complex f…
- DevBlog #2: New Unit System. - 21 March 2025
This is the 2nd blog in our new series, which discusses developing our updated engine that will power the next title in the Grand Tactician-series. We're keeping some details, like historical setting, vague on purpose to discuss at a later stage. But, we’ll keep releasing these peeks behind the scenes to let you know what to expect in terms of game play and improvements. The New Unit System One of the first things we developed for The Civil War (during 2016-17) was what we call the Unit System. This is how units are created and handled in the battle layer, and it has a big impact on a multitude of other things: visuals, controls, performance, AI, to name a few. Re-building the Unit System is a key part of improving the battle layer for the upcoming title. The results are very encouraging and we’re excited about the possibilities it brings to the table, both for game play and also for pe…
- DevBlog #1: Unlimited Battlefields. - 27 January 2025
Gen’l, 2025 brings a new dev blog -series. In it, we discuss the first main steps in developing the game's engine further. More specifically, what new gameplay features rebuilding the battle layer will allow in the future. The first entry is about tackling the issue of limited number of battlefields, at the same time improving the link from campaign map to battlefield topography and terrain influence on units. Read more in the latest Dev Blog: Unlimited Battlefields. Very respectfully, your obedient servants, The Grand Engineer Corps
- Engineers at Work. - 20 November 2024
Gen’l, For some time now, an eerie silence has surrounded the Grand Engineer Corps camp. The troops are wondering, what is happening inside the fog of war? What does this mean to the Grand Tacticians, present and future? Major changes have taken place in the background, with the Engineer Corps going through a reorganization. As the pieces are falling in place, it’s a good time to share some Engineering intel from behind the scenes. Read more in the latest Dev Blog: Engineers at Work. Very respectfully, your obedient servants, The Grand Engineer Corps
- Patch 1.14 Released! - 2 February 2024
Patch 1.14 Out Now! Gen’l, A new major Patch 1.1402 is now released. During the two-week beta period we were able to further improve the patch - Thank You all, who contributed in the beta! Patch 1.14 provides: - rebalances to the camp feature (Whiskey & Lemons DLC), incl. W&L manual update accordingly - sound engine updates, including new sounds in the battles - bug fixes to issues reported by the community See the patch notes here: PATCH NOTES Your Most Obedient Servants, The Grand Engineer Corps
- Patch 1.13 Released! - 17 December 2023
Patch 1.13 Released! Gen’l, Patch 1.13 is a major update to Grand Tactician (base game) and Whiskey & Lemons DLC. It contains many fixes and rebalancing to the game, and a new Camp-feature for the career mode. Main changes in the main game include changes in campaign AI, rebalanced construction costs (forts, depots), updates to supply calculations during battles (end of day), along with fixes to bugs reported by the community. The patch was released in beta some time ago and with the help of the community we have improved it further - Thank You for Your help! The two main updates in Whiskey & Lemons career mode are: Camp: as the commander you can choose how to spend your time when encamped. You can focus on a number of activities, from supervising and taking part in drilling your troops to advancing your own personal agenda. Your companions will provide a helping hand as well. This feat…
- Whiskey & Lemons Hotfix Out! - 26 August 2023
Whiskey & Lemons Hotfix Out! Gen’l, Unfortunately the AI had a bit too much Whiskey on release and fell from the saddle, giving players undeserved lemons. With the first hotfix, the AI gets a slap in the face. Work on further fixes, balancing and patches is ongoing. All bug/other issue reports on the forums are read by the Engineers, so keep them coming. Cheers! See the patch notes here: HOTFIX PATCH NOTES
- Whiskey & Lemons Release Info - 25 August 2023
Whiskey & Lemons DLC Out Now! Gen’l, Whiskey & Lemons DLC has just been released on Steam, with Epic Games and GOG following very shortly! If you buy it just after release, you will get a 10% discount. WHISKEY & LEMONS STEAM STORE PAGE At the same time, we've released the game's Soundtrack Volume 2, with 20 more old time tunes recorded live by Wasel and the Weasels: SOUNDTRACK VOL.2 STEAM STORE PAGE We have also released a new patch 1.1223 to the main game: SEE THE FULL PATCH NOTES
- Whiskey & Lemons Release Info - 1 August 2023
Whiskey & Lemons DLC to be Released on 25th of August! Gen’l, We're happy to announce, that the DLC to Grand Tactician: The Civil War (1861-1865), Whiskey & Lemons, will be released on 25th of August, 2023 (17.00 UCT / 10.00 PDT)! On the same day we will also release Volume 2 to the game's Soundtrack, and a major update to the main game. Details below: Whiskey & Lemons. Whiskey & Lemons DLC introduces a new career mode, where you can play any campaign in the game starting from a low position, caring only about your unit and your career, with the AI taking care of the rest. With prestige and promotions you may rise all the way to the top of your nation's military leadership, which will open up more options to influence the war effort. Career mode includes role playing elements for character development. The possibility to take only a smaller role in the campaign may also suit players tha…
- Whiskey & Lemons DLC Store Page is Open! - 7 July 2023
Whiskey & Lemons DLC Store Page is Open! General, The sound of guns can already be heard over the horizon. Soon you and your men will join battle to make history. We're heading for a Summer 2023 release for the upcoming Whiskey & Lemons DLC, that adds role playing elements to the Grand Tactician: The Civil War campaigns. Create your own character, follow your commanders' orders, gain prestige and promotions. When in position to do so, play a key role in your nation's war-effort. This is your Civil War story! Visit the store page, and Wishlist now! https://store.steampowered.com/app/2138830/Grand_Tactician_The_Civil_War__Whiskey__Lemons/
- Quiet before the Storm? - 9 June 2023
"While the citizens have been anxiously waiting for news, it seems like there's a suspicious calm at the frontlines. The reporters of Grand Herald say, it's because the generals of the recently formed Grand Engineering Corps are developing plans and testing them in preparation for the advance." It's June, and Whiskey & Lemons DLC has enetered internal beta. During this phase we will test, balance and finalize the DLC game play, while all the new playable content is already in. While testing, there's still work going on with giving finalizing touches to remaining art, like maps and music. While we were aiming for a Q2, 2023 release, it's fair to say, that "Summer 2023" is more accurate at this point. Of course we will give more information, when further details are available. With the DLC, we will also release the latest patch to Grand Tactician: The Civil War (1861-1865), which includes…
- Whiskey & Lemons - 21 March 2023
Gen’l, There were many legendary generals in the American Civil War, like “Stonewall” Jackson, “Old Pete” Longstreet, “Grumble” Jones, “Bull Head” Sumner… each with their own unique stories. In the Grand Tactician DLC, it’s your story. The Way to the Top – or Not. Whiskey & Lemons will introduce a new career mode. You will start by creating your character, determining your Civil War personality via a questionnaire, and taking command of a regiment. As a regimental commander, you are but a small gear in the huge military steam engine. You will have very limited influence over the war, and you will receive orders from your AI commanders. According to your actions and performance, you will generate prestige and get promoted to higher places, where your actions will matter more. As the DLC campaign will be regiment level, on a zoomed in campaign map, divisions will be the smallest units mov…
- Patch 1.11 - AI, Fixing, Rebalancing, Quality of Life - 5 January 2023
A New Year, a New Patch! Gen'l, Patch 1.11 has been released. This update focuses on improving the game play experience by fixing bugs & improving the AI. In addition to this, there is also something new added, like: Number of ships limited in fleets depending on the commander's stats, Reworked entrenchment placement controls in battles, New Zouave uniforms (including the Louisiana Tigers), Updated game Manual. Read the full patch notes here: Patch Notes 1.11 Most Respy, The Grand Tactician Team
- Whiskey & Lemons - 31 December 2022
We wish you all a Happy New Year 2023! ...a year during which the DLC "Whiskey and Lemons" will be released, bringing to the game: Regiment level game play on a new campaign map covering the eastern theater, Career mode: start as a regiment commander, earn prestige and promotions, and become the greatest Civil War general. More details about the DLC and the new features will be revealed as the development continues. Thank You all for this year, the feedback and ideas you have provided, and of course for playing our game. The march continues! Most Respy, The Grand Tactician Team PS. Patch 1.11 is in the final leg of testing, and will be released very shortly.
- Patch 1.10: Fixes, Community Wishes & AI - 30 October 2022
Gen'l, We are happy to report, that the most recent Update to Grand Tactician: The Civil War (1861-1865), Patch 1.10, has been released to the wider audience! This shipment contains a hefty load of fixes and improvements, big and small, as well as a few notable changes, of which we feel obligated to list to You the following: Bases of Supply: when operating in enemy territory, if low on readiness, armies can now fall back to any city, depot, fort within the state. Near a base of supply readiness improves faster. The bases can be seen on the map, in enemy terriotory nearby the selected army, when map information setting "Supplies" is selected. Weapon Production: the orders are now delivered in linear fashion, improving standardization and number of available weapons throughout the production. Terrain, Weather & Supplies: IIPs now show supply information in the icon. Rugged terrain, such…
- Patch 1.09: AI, Rebalancing & Fixes - 10 September 2022
Gen'l, Patch 1.09 has just been released! The focus this time is on the AI, once again. The campaign AI will coordinate its forces more carefully, especially in defensive situations. In battles the AI will redeploy during the night also when attacking, and will react better in situations where it finds itself under long range fire. The patch also contains a long list of bug fixes and other improvements, see the full list of changes here: Patch Notes 1.09 Cheers, The Grand Tactician Team
- Patch 1.08 - Commander Avatar & Co. - 15 August 2022
Gen'l, Patch 1.08 is out! The main new feature is the ability to add new commanders, along with custom portraits, to the campaign game. When starting a new campaign, you may choose which of the custom commanders will be activated, and they will appear in the pool of available commanders. After that you can manage them like any of the game's historical commanders. Add a historical commander who is missing from the game, or maybe even the greatest general the Civil War saw - Yourself? In addition to the usual bug fixing, AI improvements and further balancing, the patch also allows further modding possibilities, like creating your own custom battle flags for your elite units. For the full list of changes, see the patch notes here: Detailed Patch Notes 1.08 Patch 1.08 is the last patch to add completely new features to the game. We will of course continue improving the game with further bu…