Project 5: Sightseer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak12
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score72% positive
- Total reviews543
- Release dateAug 16, 2019
- DeveloperTasharen Entertainment Inc.
- PublisherTasharen Entertainment Inc.
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: Tasharen Entertainment Inc.Publisher: Tasharen Entertainment Inc.
Project 5: Sightseer Steam news
Project 5: Sightseer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Twitch Integration - 22 August 2019
The game features a rich Twitch integration that allows viewers to influence the game's events, but how to use it, one might ask? Well, here's a detailed description. SETUP While on the game's main menu (before starting your world), click on the gears icon on the top left to bring up the options. Enter your Twitch Channel name. For example, if your channel is https://www.twitch.tv/abcdef, you would enter "abcdef" (without the quotes) and hit Enter. Doing so will open up additional options. Enter the username you wish to use. It can match your channel name, but it can also be the username of your bot you wish to use. Go to https://twitchapps.com/tmi/ to get your OAUTH token, and enter it in the OAUTH field. This should be the full token, for example: "oauth:ou99kxgkh12cgdbv3h4mieyj5yowqr". The OAUTH token is what allows the game to talk back to Twitch viewers on your behalf. Enable the I…
- Sightseer has been released! - 16 August 2019
The day is finally upon us: Project 5: Sightseer has exited the Early Access stage. I just want to say: THANK YOU to everyone that played in the beta stage. Without your play-testing, feedback, and (many) bug reports, today would most assuredly not been possible.
- Full Release: August 16th - 27 July 2019
What the title says! I know I've been putting this date off for quite some time for a variety of reasons, but the waiting is almost over. The game is currently in final testing on the Development branch (which you can check out right now if you like by opting into it via), and will hit version 1.0 right in the middle of August. The dev branch is currently testing such changes as roads, more challenging simulations, achievements, and most importantly -- many bug fixes. -Aren
- PvE Update 3 - 9 February 2019
Hey there explorers, the long awaited third PvE update is finally here! As those of you who are familiar with Early Access games know, most studios release updates to their games once or twice a year, but they tend to be pretty big. As those of you familiar with Tasharen know, that was not the case with Windward and Sightseer. I, personally, prefer to release updates with small, tiny daily or semi-daily builds. This update, however... unfortunately didn't make this possible. The problem lied in what I wanted to change -- which was basically everything. I wasn't happy with Unity's built-in terrain system for example, so I wanted to replace it with my own, custom one that wouldn't be so slow and would allow for more impressive looking features. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31223896%2Fa06d205c4b9827cb5308525108f6043a38e9498e.jpg https://steamcdn-a.akamai…
- Dev Shack Snippets - 10 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31223896%2F81843579ccb0f63add0b11d877d4adffb7e1efd8.jpg New terrain with the low angle of the sun looks... Not Bad™ makes for more scenic sunrises/sunsets in the mountains. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31223896%2F8e7afcacf05432867108cc331c86b4ce58085df4.jpg Aren Today at 1:30 PM Dec-5th Just to give you guys an idea of the reason behind the continued delay of the update release, short version is I'm basically trying to make it more Windward-like. Long version is, I want there to be long-term progression in the game for those that wish it. On the released last version atm, you get to tier 3 weaponry, finish research, and you're basically done. Progression stops. That's what I've been trying to change. So, just a quick overview of major changes: by default the world will no longer have hos…
- PvE Update Part 2 - 29 June 2018
Part 2 of the PvE update is finally here! As promised, this update greatly expands the PvE part of the game, adding random encounters, raids, and skills to the game. Here are some of the feature highlights from the June 29th update: Random Encounters You will now encounter random NPCs in your travels. These can vary from helpful -- such as giving you free items, to useful -- such as traveling traders, to downright hostile -- such as pirates. To trade with NPCs, simply drag the items onto them. A full, proper trade interface will be added in a coming update. And speaking of trades, neutral NPC outposts and traveling traders will now buy your items of quality +1 or higher -- just in case you are short on credits. Raids While the NPC outposts added in the Part 1 of the PvE update are still there, you can now expect the previously docile non-player factions to be far less... welcoming... to…
- PvE Update: Part 1 - 31 March 2018
Fellow Sightseers, Today marks the release of the first part of the PvE updates that many of you have been waiting for. Due to exensive back-end changes, starting a new world will be necessary to experience the new content to its fullest. Server administrators will also need to update their server executable before putting up a new world. Alongside the expected mundane-but-necessary bug fixes, today's update adds NPC outposts that can be discovered by exploring the world. These can be simple resource extraction satellites that players can steal useful resources from, lightly defended outposts to capture, or even heavily protected forts placed in a restricted area best to avoid -- so greater care must now be taken when exploring the world. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31223896%2F027fa9640b64606489792372ab086461dbcdf31b.jpg Of course to make the challen…
- PvE Update: Part 1 - 31 March 2018
Fellow Sightseers, Today marks the release of the first part of the PvE updates that many of you have been waiting for. Due to exensive back-end changes, starting a new world will be necessary to experience the new content to its fullest. Server administrators will also need to update their server executable before putting up a new world. Alongside the expected mundane-but-necessary bug fixes, today's update adds NPC outposts that can be discovered by exploring the world. These can be simple resource extraction satellites that players can steal useful resources from, lightly defended outposts to capture, or even heavily protected forts placed in a restricted area best to avoid -- so greater care must now be taken when exploring the world. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31223896%2F027fa9640b64606489792372ab086461dbcdf31b.jpg Of course to make the challen…
- Steam Workshop: The {LINK REMOVED} edition - 8 February 2018
It has been two months since Sightseer went into Early Access, and the updates have been pushed out almost daily since then. While each one was quite small by itself, together they make up 12 pages worth of changes, which I'd happily link to directly if Steam would just stop replacing my links with tinyurl.com/p5notes every time I try. (╯°□°)╯︵ ┻━┻ It's tinyurl.com/p5notes btw. To give a quick summary, the vast majority of them have been bug fixes reported by players such as yourself. Of course there also have been a lot of quality-of-life improvements as well -- from improved driving physics to color-coded map markers presented in a handy selectable list, to newly added radiation instantly killing everything and everyone due to a "slight" bug in distance calculations and the at-the-time lack of shielded storage containers. (ノಠ益ಠ)ノ彡┻━┻ Then there were the bigger changes too, the largest…
- Steam Workshop: The {LINK REMOVED} edition - 8 February 2018
It has been two months since Sightseer went into Early Access, and the updates have been pushed out almost daily since then. While each one was quite small by itself, together they make up 12 pages worth of changes, which I'd happily link to directly if Steam would just stop replacing my links with tinyurl.com/p5notes every time I try. (╯°□°)╯︵ ┻━┻ It's tinyurl.com/p5notes btw. To give a quick summary, the vast majority of them have been bug fixes reported by players such as yourself. Of course there also have been a lot of quality-of-life improvements as well -- from improved driving physics to color-coded map markers presented in a handy selectable list, to newly added radiation instantly killing everything and everyone due to a "slight" bug in distance calculations and the at-the-time lack of shielded storage containers. (ノಠ益ಠ)ノ彡┻━┻ Then there were the bigger changes too, the largest…
- First week of EA - 12 December 2017
Whew, the first week of EA is behind us, and it was certainly a busy one. Even though I intentionally tried to keep the launch quiet outside of Discord in order to have a smoother experience for players, it seems quite a few of you were keeping an eye on the game and it still ended up blowing Windward's EA launch out of the water. Let's have a look at all that went down this week, literally and figuratively. Due to a bug that went completely over everyone in the closed testing, in the first two hours of the launch, no one could play single player games. Whoops! The official server saw a peak of 90 players. With all the population on the official server and the many factions/outposts, there was a ~5 MB download for everyone connecting to it. Players on slow connections that would take more than 10 seconds to download that data would get disconnected due to inactivity. That one took 4 day…
- First week of EA - 12 December 2017
Whew, the first week of EA is behind us, and it was certainly a busy one. Even though I intentionally tried to keep the launch quiet outside of Discord in order to have a smoother experience for players, it seems quite a few of you were keeping an eye on the game and it still ended up blowing Windward's EA launch out of the water. Let's have a look at all that went down this week, literally and figuratively. Due to a bug that went completely over everyone in the closed testing, in the first two hours of the launch, no one could play single player games. Whoops! The official server saw a peak of 90 players. With all the population on the official server and the many factions/outposts, there was a ~5 MB download for everyone connecting to it. Players on slow connections that would take more than 10 seconds to download that data would get disconnected due to inactivity. That one took 4 day…
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