- Version 1.0 is out now! - 7 March 2018
Attrition: Tactical Fronts has been released! You can download version 1.0 right now. (You may need to restart your Steam Client) Since 1.0 is only some minor changes from last week's 0.9.1, the 0.9.1 changelog is also shown below. Attrition: Tactical Fronts - Version 1.0 Changelog LOCALIZATION Fixed missing Simplified Chinese characters. FIXED Tutorial: Tutorial text and prompts now display consistently and correctly across all languages. Version 0.9.1 adds some big (and little) quality of life improvements, our first proper non-English translations, fixes a major AI bug, and rounds out the campaign with 5 more missions! Attrition: Tactical Fronts - Version 0.9.1 Changelog LOCALIZATION Proper translations added for French, German, Russian, Polish and Simplified Chinese! IMPROVED Tutorial: Final tutorial mission now includes unit requisition, and requisition screen displays tutorial inf…
- Version 1.0 is out now! - 7 March 2018
Attrition: Tactical Fronts has been released! You can download version 1.0 right now. (You may need to restart your Steam Client) Since 1.0 is only some minor changes from last week's 0.9.1, the 0.9.1 changelog is also shown below. Attrition: Tactical Fronts - Version 1.0 Changelog LOCALIZATION Fixed missing Simplified Chinese characters. FIXED Tutorial: Tutorial text and prompts now display consistently and correctly across all languages. Version 0.9.1 adds some big (and little) quality of life improvements, our first proper non-English translations, fixes a major AI bug, and rounds out the campaign with 5 more missions! Attrition: Tactical Fronts - Version 0.9.1 Changelog LOCALIZATION Proper translations added for French, German, Russian, Polish and Simplified Chinese! IMPROVED Tutorial: Final tutorial mission now includes unit requisition, and requisition screen displays tutorial inf…
- Version 0.9.1 Patchnotes - 23 February 2018
Version 0.9.1 adds some big (and little) quality of life improvements, our first proper non-English translations, fixes a major AI bug, and rounds out the campaign with 5 more missions! Attrition: Tactical Fronts - Version 0.9.1 Changelog LOCALIZATION Proper translations added for French, German, Russian, Polish and Simplified Chinese! IMPROVED Tutorial: Final tutorial mission now includes unit requisition, and requisition screen displays tutorial information. Campaign map art assets (such as croupier stick and wooden unit figures) have been remade. Victory Points: System to calculate VP goals has been overhauled: Deployment pool units are no longer counted towards VP goal if that side has no deploy zones. VP goal has been hard capped to 11 to avoid excessively long missions. VP goal is now instantly reached if all enemy units are destroyed, no need to run around grabbing victory zones.…
- Version 0.9.1 Patchnotes - 23 February 2018
Version 0.9.1 adds some big (and little) quality of life improvements, our first proper non-English translations, fixes a major AI bug, and rounds out the campaign with 5 more missions! Attrition: Tactical Fronts - Version 0.9.1 Changelog LOCALIZATION Proper translations added for French, German, Russian, Polish and Simplified Chinese! IMPROVED Tutorial: Final tutorial mission now includes unit requisition, and requisition screen displays tutorial information. Campaign map art assets (such as croupier stick and wooden unit figures) have been remade. Victory Points: System to calculate VP goals has been overhauled: Deployment pool units are no longer counted towards VP goal if that side has no deploy zones. VP goal has been hard capped to 11 to avoid excessively long missions. VP goal is now instantly reached if all enemy units are destroyed, no need to run around grabbing victory zones.…
- Attrition 1.0 is coming March 7 - 20 February 2018
Hello commanders! Just a quick announcement that Attrition: Tactical Fronts will be leaving Early Access, and the 1.0 patch will be arriving, on the 7th of March, 2018. You can find the release trailer, and an out-of-game unit list at the new website which is live at http://attrition.games ! Happy hunting, Cardboard Keep
- Attrition 1.0 is coming March 7 - 20 February 2018
Hello commanders! Just a quick announcement that Attrition: Tactical Fronts will be leaving Early Access, and the 1.0 patch will be arriving, on the 7th of March, 2018. You can find the release trailer, and an out-of-game unit list at the new website which is live at http://attrition.games ! Happy hunting, Cardboard Keep
- Version 0.9 Patchnotes - 1 December 2017
As Attrition nears 1.0 and release, today we're releasing the biggest update so far! Particularly noteworthy is that 0.9 has initial, experimental builds for Mac and Linux, as well as first-pass, placeholder localizations for French, Italian, German and Spanish! You can find all the changes in detail below, enjoy! P.S. As we approach release, the versioning system has moved from just incremental build numbers to a release pattern, so the release version # has gone from 105 to 0.9. The next release version will be 0.9.1, and so on. Attrition: Tactical Fronts - Version 0.9 Changelog PLATFORMS (Experimental) Builds have been added for Mac OSX and Linux! Please note only the latest stable versions of OSX, Ubuntu and SteamOS are supported. LOCALIZATION (Experimental) Language options have been added for French, Italian, German and Spanish! IMPROVED Pressing Tab to find active units now cycle…
- Version 0.9 Patchnotes - 1 December 2017
As Attrition nears 1.0 and release, today we're releasing the biggest update so far! Particularly noteworthy is that 0.9 has initial, experimental builds for Mac and Linux, as well as first-pass, placeholder localizations for French, Italian, German and Spanish! You can find all the changes in detail below, enjoy! P.S. As we approach release, the versioning system has moved from just incremental build numbers to a release pattern, so the release version # has gone from 105 to 0.9. The next release version will be 0.9.1, and so on. Attrition: Tactical Fronts - Version 0.9 Changelog PLATFORMS (Experimental) Builds have been added for Mac OSX and Linux! Please note only the latest stable versions of OSX, Ubuntu and SteamOS are supported. LOCALIZATION (Experimental) Language options have been added for French, Italian, German and Spanish! IMPROVED Pressing Tab to find active units now cycle…
- Steam Workshop is here! (Version 105 Patchnotes) - 9 October 2017
The big change in this patch is the addition of Steam Workshop support, you can now upload your maps to the Workshop and download and play the maps of others. Plus if you join a multiplayer game on a Workshop map you don't have, the game will automatically download the map for you before the game starts! See the Workshop and other users' maps here: http://steamcommunity.com/app/656400/workshop/ Upload your own maps from the Play & Edit Custom Maps screen inside the game. What else has version 105 got in store for you? Take a look below! Attrition: Tactical Fronts - Version 105 Changelog IMPROVED Infantry and Cavalry units now play a few different animations when standing still, no longer just idling. Tutorial: First tutorial mission instructions now contain more images/icons to indicate which keys and mouse buttons are being referred to. ADDED Custom Map Menu: You can now toggle visibil…
- Steam Workshop is here! (Version 105 Patchnotes) - 9 October 2017
The big change in this patch is the addition of Steam Workshop support, you can now upload your maps to the Workshop and download and play the maps of others. Plus if you join a multiplayer game on a Workshop map you don't have, the game will automatically download the map for you before the game starts! See the Workshop and other users' maps here: http://steamcommunity.com/app/656400/workshop/ Upload your own maps from the Play & Edit Custom Maps screen inside the game. What else has version 105 got in store for you? Take a look below! Attrition: Tactical Fronts - Version 105 Changelog IMPROVED Infantry and Cavalry units now play a few different animations when standing still, no longer just idling. Tutorial: First tutorial mission instructions now contain more images/icons to indicate which keys and mouse buttons are being referred to. ADDED Custom Map Menu: You can now toggle visibil…
- Version 94 Patchnotes - 22 September 2017
It's been almost a month since our last stable update, so there's some pretty big changes in this one! Look forward to new look fog of war, nicer gunfire particle effects, cheering animations and better performance! Attrition: Tactical Fronts - Version 94 Changelog IMPROVED Appearance of unrevealed/fogged hexes has been rebuilt from scratch. It looks more like fog, and makes it easier to see hills and water through the fog. Unrevealed/fogged hexes now fade in and out when their visibility changes, rather than happening instantly. Victory fanfare music has been redesigned to be more in theme. Particle System: New muzzle flash effect. Camera panning acceleration is snappier. Victory screen now fades background. Tweaked vehicle idle rumble. ADDED Custom maps are now distinguished between in-built and user-made maps. Animation: Infantry and Cavalry units now cheer when victorious! Animation…
- Version 94 Patchnotes - 22 September 2017
It's been almost a month since our last stable update, so there's some pretty big changes in this one! Look forward to new look fog of war, nicer gunfire particle effects, cheering animations and better performance! Attrition: Tactical Fronts - Version 94 Changelog IMPROVED Appearance of unrevealed/fogged hexes has been rebuilt from scratch. It looks more like fog, and makes it easier to see hills and water through the fog. Unrevealed/fogged hexes now fade in and out when their visibility changes, rather than happening instantly. Victory fanfare music has been redesigned to be more in theme. Particle System: New muzzle flash effect. Camera panning acceleration is snappier. Victory screen now fades background. Tweaked vehicle idle rumble. ADDED Custom maps are now distinguished between in-built and user-made maps. Animation: Infantry and Cavalry units now cheer when victorious! Animation…
- Version 92 Patchnotes - 25 August 2017
One final small update for this week - this patch adds the first implementation of Steam friend matching. If you and a Steam friend are both in the game, a button will appear in the top right corner of the main menu, and if both players click it they'll be placed into a game together. It's not the best system but it works, and other solutions we've explored have had technical problems. We'd appreciate your feedback on the system and how to make it better! FIXED Solved an issue that could cause multiplayer to not connect. ADDED Steam Friend matching system KNOWN ISSUES Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report! AI units sometimes move on…
- Version 92 Patchnotes - 25 August 2017
One final small update for this week - this patch adds the first implementation of Steam friend matching. If you and a Steam friend are both in the game, a button will appear in the top right corner of the main menu, and if both players click it they'll be placed into a game together. It's not the best system but it works, and other solutions we've explored have had technical problems. We'd appreciate your feedback on the system and how to make it better! FIXED Solved an issue that could cause multiplayer to not connect. ADDED Steam Friend matching system KNOWN ISSUES Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report! AI units sometimes move on…
- Version 87 and 88 Patchnotes - 24 August 2017
This week: In-game feedback button, crash fixes, new roads and more optimization! Attrition: Tactical Fronts - Version 87 Changelog FIXED Resolved an issue that could cause the game to crash on systems that support DirectX 12. Resolved an issue that could cause the game to crash when connecting to multiplayer. Fixed graphical glitches arising from previous optimizations. ADDED Levels now load asynchronously, decreasing load times. Added fading in between all remaining menu screens, making scene transitions much smoother. Roads have been completely rebuilt with brand new assets! In-game Submit Feedback button added to all scenes. This will send an error log and screenshot with your report, so if you run into any issues make sure to send us a report! Added in-game battle music. IMPROVED Units no longer require a continuous line of sight to targets in order to fire (i.e. there can be a…
- Version 87 and 88 Patchnotes - 24 August 2017
This week: In-game feedback button, crash fixes, new roads and more optimization! Attrition: Tactical Fronts - Version 87 Changelog FIXED Resolved an issue that could cause the game to crash on systems that support DirectX 12. Resolved an issue that could cause the game to crash when connecting to multiplayer. Fixed graphical glitches arising from previous optimizations. ADDED Levels now load asynchronously, decreasing load times. Added fading in between all remaining menu screens, making scene transitions much smoother. Roads have been completely rebuilt with brand new assets! In-game Submit Feedback button added to all scenes. This will send an error log and screenshot with your report, so if you run into any issues make sure to send us a report! Added in-game battle music. IMPROVED Units no longer require a continuous line of sight to targets in order to fire (i.e. there can be a…
- Version 78 Patchnotes - 18 August 2017
This week in summary: Player settings and optimization! This week we added almost all the remaining settings to the options screen, which also meant we could disable the default launcher, so the game now boots straight up on launch. We also begun our first major optimization pass, this week focusing on switching to a better optimized rendering pipeline and reducing draw calls. What does that mean? Significantly improved CPU performance, especially on systems that support DirectX 11. Attrition: Tactical Fronts - Version 78 Changelog ADDED Graphics setting: Resolution Graphics setting: Texture Quality Graphics setting: Vertical Sync Graphics setting: Screen Mode Gameplay setting: Attentive Camera (If on the camera will auto-move to important events like incoming attacks) UI setting: In-game FPS counter Analytics: now reports FPS and system specs, so we can better understand what hardware…
- Version 78 Patchnotes - 18 August 2017
This week in summary: Player settings and optimization! This week we added almost all the remaining settings to the options screen, which also meant we could disable the default launcher, so the game now boots straight up on launch. We also begun our first major optimization pass, this week focusing on switching to a better optimized rendering pipeline and reducing draw calls. What does that mean? Significantly improved CPU performance, especially on systems that support DirectX 11. Attrition: Tactical Fronts - Version 78 Changelog ADDED Graphics setting: Resolution Graphics setting: Texture Quality Graphics setting: Vertical Sync Graphics setting: Screen Mode Gameplay setting: Attentive Camera (If on the camera will auto-move to important events like incoming attacks) UI setting: In-game FPS counter Analytics: now reports FPS and system specs, so we can better understand what hardware…
- Version 72 Patchnotes - 11 August 2017
This week in summary: Campaign map progress tracking/displaying has been overhauled, player profile art is now in, and end game now plays win/lose fanfare music! Attrition: Tactical Fronts - Version 72 Changelog FIXED Artillery: Counter attack animation now plays properly. Unit movement: Fixed edge cases where not enough lines would show to display area in which unit can move. IMPROVED Campaign Map: Pins for completed missions are now decorated so you can tell they've been completed. (Won't display for missions completed prior to this version until they are re-completed) Campaign Map: Pins for latest missions also have decoration to highlight their importance. Campaign Map: Losing/resigning a mission no longer unlocks the next mission. Player Profile: Badge and XP bar art has been redone. Pause Menu: Now fades the scene behind it, and you can click on the fade to dismiss the menu. Lots…
- Version 72 Patchnotes - 11 August 2017
This week in summary: Campaign map progress tracking/displaying has been overhauled, player profile art is now in, and end game now plays win/lose fanfare music! Attrition: Tactical Fronts - Version 72 Changelog FIXED Artillery: Counter attack animation now plays properly. Unit movement: Fixed edge cases where not enough lines would show to display area in which unit can move. IMPROVED Campaign Map: Pins for completed missions are now decorated so you can tell they've been completed. (Won't display for missions completed prior to this version until they are re-completed) Campaign Map: Pins for latest missions also have decoration to highlight their importance. Campaign Map: Losing/resigning a mission no longer unlocks the next mission. Player Profile: Badge and XP bar art has been redone. Pause Menu: Now fades the scene behind it, and you can click on the fade to dismiss the menu. Lots…