- Mini Update - 11 November 2025
Hi there!So just a small update to fix a few annoyances, mainly the game would crash when talking to people and Vlad gets moved to a different screen.The game would crash when dialogue was on screen and Vlad is moved to another screen - fixedBees stay still when dialogue is on screen rather than just flying offA very immersion breaking object was visible at the top of the cabin in the woodsThe boarded up house at the bottom had more graphics that didn't display 'cause I'm an awful programmerThe game would crash if you saved your game before going to the mainland - you have to visit the mainland before saving nowSome shadows were removed from some objectsThe audio for the mainland loops properly now (or at least it should. Did you know that the mainland music is entirely Commodore 64 sounds?)There's flies around some rubbish bags now, just to give the place a bit more animation (for what…
- OH WOW THERE'S AN UPDATE! (of sorts...) - 31 October 2025
So after all these years, there is finally AN update for Dead of Night!I'm not finished yet.Not THE update that I would really want to publish because unfortunately this is still slow going (I really wanted an update out for the start of Screamfest but even just killing Vlad was hammered in the other morning!).One guy living the dream :|Anyway, I'm on my lunch posting this. I will post something later that will have more substance to it (a video would be nice but I really don't have the time to make and edit one).There's bugs, and if you get that far, sorry for the ending.Happy Halloween 2025!!!
- Dead of Night Re-Vamped Update News - 4 July 2024
https://youtu.be/dWzIv65sHzM Dead of Night Re-Vamped Update News (The audio in the video could be louder but oh well...) Hello everyone. As usual it's been a while. And I really wish this post was to announce the release date of the update, but unfortunately free time is something I have little of these days, so I get done what I can when I can (the bus to and from work help). It's gonna be a while longer. I've a brief video (which hopefully you've watched) about what's been happening with Dead of Night. Give it a watch if you can; I don't do this sort of thing normally so I hope I don't come across as an idiot! If you didn't watch til the end you have the attention span of an orange. But if you did you'll know that there is a Beta version live on Steam! Right click on Dead of Night Goto Properties Click on Betas Click on NONE at the top right and select the Beta (no password). As state…
- Dead of Night Revamped Update News - 2 October 2023
Dead of Night Revamped Update News (THE NEXT NEWS UPDATE AFTER THIS WILL BE THE RELEASE DATE :) ) Oh, hello! So I'm sure EVERYONE EVERYWHERE is wondering what is happening with the Dead of Night update. it's getting done! So theres been a good bit done with the game, Vlad can now punch and throw fireballs at people and slimes! Eating people has been overhauled - when you press the eat key time freezes, allowing you to choose between victims. Time resumes when the person has been drained (in the blink of an eye!). More animations have been added and will have more added before its finished. The time display has been changed - should be easier to understand :) The inventory system will have 'tips' that should elude to what they do, but not always. LOADS OF DIALOGUE (and still more to put in). I had a few people asking for different languages and offers to translate it but the dialogue was…
- Dead of Night Revamped Demo Live - 31 October 2022
Happy Halloween!!! I am so glad to announce that I have finally something to show after all these years! https://blowfelt.itch.io/dead-of-night-revamped-demo Still lots to be done and I need to upload the demo to steam (i'll deal with that later), but I am just happy to get something out for halloween! Don't eat too many sweets tonight!
- Brief Update - 25 October 2021
Hi everyone! Just a small update to show a few of the interiors in the game. The sewer is looking a little less plain! Still plenty to do, but its getting there. Thanks Aaron
- Update on the update - 20 July 2021
So, its been a while! It's always been a while... I manage to get a few hours most nights to get a few bits and pieces done, but it's coming along nicely (even know it's taking it's time!). So what's been done so far... The main town over-world is in, bar some changes to add a bit of character. This has taken the most time to get the layout right - trying to combine two towns into one was a bit of a task to make it feel kind of natural (if that makes sense). The sewers are mostly in, needs decorated. Vlad's castle has been started (he's got his own vamp-pole to slide down!) interiors are going to look a little different - some of the pictures shown are of inside Vlad's castle, the other from the sewers (that one doesn't look as good - sewers need decorated) that have a lot of black to them - not a major thing, just a nice wee touch and adds to the feel of being inside compared to all th…
- Dead of Night Bugs and Update - 19 July 2020
It's been a while... A lot has been happening in the world these past few months, and fortunately having a little time off has let me have a proper look at Dead of Night in ages. There's a huge bug relating to the sword that was a left over from before the second town was added, which can lead to issues with completing the game and receiving achievements. If you stick to the quest of getting your sword back and dont travel across the river there should be no issues with unlocking achievements and completing the game properly. But still, this needs fixed. The main game is getting an update that combines the two towns into one map. The HUD is also getting a remodel to open up the playfield a lot more. The time limit with every night is going to be adjusted (longer). Re-jig the script and combine the gold and the sword stories and also have the ability to have different languages. And othe…
- Summer Sale 2018!!! - 21 June 2018
Its summer again - possibly the worst time of year for a vampire! So Why not sit in and get a copy of Dead of Night on Steam with 50% off! https://store.steampowered.com/app/656630/Dead_of_Night/
- Dead of Night Prototype and Alpha page now live! - 7 February 2018
https://blowfelt.itch.io/dead-of-night-prototypes I have now uploaded a page that gives a brief rundown of how Dead of Night was developed. There are images of various builds, descriptions, downloads of each build and the original design document that detail a few things that I had originally wanted to implement in the game. Enjoy the read! Aaron
- Dead of Night Prototype and Alpha page now live! - 7 February 2018
https://blowfelt.itch.io/dead-of-night-prototypes I have now uploaded a page that gives a brief rundown of how Dead of Night was developed. There are images of various builds, descriptions, downloads of each build and the original design document that detail a few things that I had originally wanted to implement in the game. Enjoy the read! Aaron
- Second Quest Update is now live! - 5 February 2018
Greetings everyone! The new update to Dead of Night is now live - a secondary storyline with its own town to explore. Help Vlad rob the bank and fill his vault with gold! There have been a few things added to the game, and a few fixes as well : - The map in the first area would crash the game after the player interacted with it and tried to come back to the game. - If a cop was trying to get to a dead body, and the cop that found the body had died, the game would sometimes crash. - The intro music was (for some reason) over written with another sound effect - from what I have read, Game Maker sometimes does that. - Flooring the coordinates of the cops / people when they spot Vlad, it would have caused the sprite to not display properly and also stopped the cops from properly finishing a path. ADDED - Extra dialogue to the Ferryman, the party house, Fiona and Byron - just so they don't r…
- Second Quest Update is now live! - 5 February 2018
Greetings everyone! The new update to Dead of Night is now live - a secondary storyline with its own town to explore. Help Vlad rob the bank and fill his vault with gold! There have been a few things added to the game, and a few fixes as well : - The map in the first area would crash the game after the player interacted with it and tried to come back to the game. - If a cop was trying to get to a dead body, and the cop that found the body had died, the game would sometimes crash. - The intro music was (for some reason) over written with another sound effect - from what I have read, Game Maker sometimes does that. - Flooring the coordinates of the cops / people when they spot Vlad, it would have caused the sprite to not display properly and also stopped the cops from properly finishing a path. ADDED - Extra dialogue to the Ferryman, the party house, Fiona and Byron - just so they don't r…
- Christmas Sale 2017 - 21 December 2017
Merry Christmas everyone! And to celebrate this festive time of year, Dead of Night is on sale with 25% off! Offer ends January 4th 2018 Merry Christmas! Aaron
- Christmas Sale 2017 - 21 December 2017
Merry Christmas everyone! And to celebrate this festive time of year, Dead of Night is on sale with 25% off! Offer ends January 4th 2018 Merry Christmas! Aaron
- New Update Coming Soon - 29 November 2017
Just an announcement to say that the next update will be coming soon. I have been working on a second quest for Dead of Night. I was hoping to have it out a lot sooner than now, but the map I was working on was not of great quality. So, I decided that instead of trying to rework the map, I would start fresh. I personally think it was for the better, as I was able to work in a few things from older versions of Dead of Night that I liked the look of, and also ended up adding in a few more puzzles as well. There is still a good bit of work to be done so I cannot give an exact time frame, so watch this space! In the meantime, enjoy a few screenshots of the new quest. Thanks Aaron
- New Update Coming Soon - 29 November 2017
Just an announcement to say that the next update will be coming soon. I have been working on a second quest for Dead of Night. I was hoping to have it out a lot sooner than now, but the map I was working on was not of great quality. So, I decided that instead of trying to rework the map, I would start fresh. I personally think it was for the better, as I was able to work in a few things from older versions of Dead of Night that I liked the look of, and also ended up adding in a few more puzzles as well. There is still a good bit of work to be done so I cannot give an exact time frame, so watch this space! In the meantime, enjoy a few screenshots of the new quest. Thanks Aaron
- Happy Halloween!!! Dead of Night is on sale!!! - 26 October 2017
So, its that time of year again. And to celebrate, Dead of Night is on sale for $2.99. The offer ends on 1st November. Happy Halloween!!!
- Happy Halloween!!! Dead of Night is on sale!!! - 26 October 2017
So, its that time of year again. And to celebrate, Dead of Night is on sale for $2.99. The offer ends on 1st November. Happy Halloween!!!
- Eat-Em-Up Update is now live! (Updated 27/09/17) - 17 September 2017
As the title suggests, the new Eat-Em-Up mode is now live! This mode is score based, where the object is to eat as many people as possible and get a high score. There are 3 levels to run around in and cause as much chaos as you can! There has been a good few changes, bug fixes and additions with this update as well. So lets go through them... - Extra music has been added to the game! Four new tracks are now in the story mode, and Eat-Em-Up has its own music as well. - A few extra sound effects have been added - mainly to do with menu navigation / inventory selection. There were sound effects to the drips in the sewer but they were muted at one time for testing and never turned back up, this has been fixed. - Options menu has been re-arranged and an Audio Menu has been added. A main volume control is in there to allow people to adjust the volume, and also a music player has been included…