- Patch 1.0.2.5 - 14 June 2026
Explore three new epic areas!Notable Changes & New FeaturesDeeper Interactions Improved Merchant UI + NPCs can use unique currencies! Hide armor & cloak options World Map LabelsCompanions!Action Bar Templates + Additional Spell SlotsSmoother Door TransitionsGuards and Faction Leaders are now neutral by default, they can be attacked - be weary!Chain Lightning - Pure Power!Multi-Shot for ye'ArchersPolymorphing!for more patch details/notes, please see: http://infestus-game.com/changelog/
- Upcoming patch, overhauled website & more beta keys - 11 February 2025
250 new keys have been added to our website, claim yours to gain instant access! In addition to this, the website has been overhauled: Improved playerlist, double click an item to view the armory profile. Improved & extended wiki (spoilers ahead). Added player armory (ex /armory/player/Hellfire). Added guild profiles (ex /armory/guild/Lords of Arngor). Better navigation. Improved key auth logic. As for the upcoming patch, it will contain one new major zone and three dungeons! Shortly after we will proceed to overhaul/remake the first map, and tweak Lightfall! Feel free to join our Discord!
- Patch 1.0.2.4 (2023-10-17) - 11 February 2025
Code Added FOV slider to the advanced video options, you can now set a FOV between 75 and 120. Bank will be opened directly if you have bank access. Fixed local player cache being reset in online mode, it will now load correctly. Quest list category states will now be saved in the local player cache (minimized / maximized state). Last quest shown in the quest list will also be saved in the local player cache.
- Patch 1.0.2.3 (2023-09-27) - 11 February 2025
Code Entities All player spawn point related entities are now server-only entities. Ensure that info_targets can be written to the path node data (will not be removed from the bsp!). Added an option to hide NPCs, items, etc from being written to the objective markers metadata file. NPCs Assign higher threat to the first enemy engaged. Added swimming logic for NPCs that have the necessary anims. Fixed Giant spellcast anim T-pose. Added blacksmith work anims. Players Added firstperson mode - WiP (no proper viewmodel yet). Added swimming anims & new swim move mechanics. Added new mount (horse) anims & mount move mechanics. Added better player data validation - ensure that you fetch new player data on reconnect, and on server restart. Fixed character selection keypress sensitivity - prevent accidental disconnection. Fixed detail dist override convar in the advanced options, it now works as…
- Patch 1.0.2.2 (2023-03-21) - 11 February 2025
Code Entities path_track and path_corner can now be set to write directly to the map metadata file, thus we save entity edicts. You can now basically have unlimited path nodes for your NPCs! Added func_night_scale, use this to adjust the night color correction when entering buildings, caves, etc. Added sky dome support. Added sky dome properties to env_night_cycle, the sky dome is automatically injected into the 3D skybox. Added func_detail_blocker. NPCs Quest NPC interaction will affect everyone in your group. Static NPCs will now fade out and in during respawn cycles. Static NPCs will no longer have glow active if disabled. Players Taunt is now a gesture, no more full body anim. Reloading crossbows will now slow you down by roughly 40%. Block & Attack timers will be properly cleared when you mount or unmount. Your name must now be at least 2 characters long in online mode. Added an au…
- Patch 1.0.1.9 - 1.0.2.1 (2023-01-20) - 11 February 2025
Code Added Steam Workshop! Added Steam Rich Presence. Improved Discord Rich Presence. AoE healing / damage should not affect dead NPCs & Players. Improved IDLE spell casting animations for NPCs. Improved ranged and spell (magic) projectile hit detection! Improved local player cache hash algorithm. Main-Menu will now display total amount of active players. character_import can now be used with an optional name argument, if empty, current name will be chosen. Fixed loading tip translation issues. Balancing & Item Data Added a new sword drop from Bandit Alpha. Added a new ranged spell 'Explosive Shot'. Arcane Bolt now explodes on impact, damaging nearby enemies within a radius of 60 units. Reduced Arcane Bolt damage by roughly 15%. Reduced Impale cooldown from 15 to 10 sec. Reduced Fiery Arrow cooldown from 12.5 to 2.5 sec. Removed -5 intellect stat from Doomhammer. Added +10 Ranged Attack…
- Patch 1.0.1.7 - 1.0.1.8 (2023-01-07) - 11 February 2025
Code Players Added 29 Steam Achievements! Balancing & Item Data Reduced focus cost for all ranged spells.
- Patch 1.0.1.6 (2022-12-12) - 11 February 2025
Code Master Server Migrated to SQLite3 as the default database choice, MySQL can still be used, but will require additional configuration. With SQLite3 there is no need for any dedicated SQL server, hosting your own online server will be much easier. Improved database efficiency - merged characters, players and equipinfo into a single table. Improved scalability - database will no longer be used on the gameservers at all, selected characters are requested and kept in memory throughout the server's lifespan. Added integrated SQL backup scheduling. Entities Projectiles can no longer be body blocked by allies. Projectiles will no longer get blocked by func_buttons. Improved +use traces, picking up objective items should be easier. Fixed color_correction and color_correction_volume. Removed duped outputs and inputs due to bad FGD inheritance hierarchy. Added a simple night cycle system. Fix…
- Patch 1.0.1.5 (2021-06-26) - 11 February 2025
Code Entities Fixed a crash which would happen if a player or npc had more than one debuff and died from the first debuff. Players & NPCs Added sound when opening the bank. Added sound when selling and buying items. Added sound when sending or receiving private messages. Added sound when triggering chance on hit, and damage debuffs. Added sound when you reach min or max rep of a certain faction. Added friend online and offline sound. Added Level Up sound. Added sound when consuming food. Added sound when consuming potions. Balancing & Item Data Abomination no longer gives any XP. Abomination will give 200 coins instead of 250. Fixed attack speed for all ranged NPCs, rebel, bandit ranger will fire slower, and also skeletal rangers. Misc Fixed potential freezing due to probabilistic while loops. Added portuguese translation, creds to Dejoota. Added new sfx and giant sounds, creds to Dejoo…
- Patch 1.0.1.4 (2021-05-15) - 11 February 2025
Code NPCs Added disable movement option, useful for pure ranged NPCs that should only do target acquisition. Fixed fautly run anim being used when NPCs returned to spawn. Spell casting anims should be less glitchy. Improved Spellcaster AI. Improved movement blending code, legs will not glitch out anymore. If engaged, only look towards engaged target. Fixed bullseye NPCs, other NPCs can now engage with bullseyes on training dummies for example. Fleeing NPCs will not try to attack you, and will no longer potentially face you. Added missing properties to the auto respawn logic, such as disable movement, notify all squad members, damage filter, etc. Added relationship table, this is useful for future maps. For example if killing an NPC should increase rep with certain factions and decrease rep with opposing factions. No more focus regen while casting spells. Added bodygroup min and max, to…
- Patch 1.0.1.3 (2020-07-16) - 11 February 2025
Code NPCs Static NPCs like merchants, quest givers, etc will now use more appropriate IDLE animations. Fixed a crash which would occur if the NPC tried to run a gesture with an invalid sequence ID. (missing animation) Fixed an issue which prevented NPCs from doing any damage when attacking with a shield. Entities Soundscapes can now loop MP3 files properly. Removed unnecessary client interpolation variables related to animation stuff, all client anims for players, NPCs, etc... will now render much more smoothly! Chance on hit, damage over time and spell objects will no longer do any pushback when damaging targets. Players Fixed a rare crash which occurred for some users when they selected a character. Fixed poseparameter issues when a player is mounted, the head yaw and pitch will now update properly and move/look in the right direction. Fixed animation walk cycles, other players will n…
- Patch 1.0.1.2 (2020-06-16) - 11 February 2025
Code Master Server Guild names are now unique, meaning you can no longer create a guild with a name which already exists. Fixed admin rename command, you can no longer bypass profanity filter, and you cannot use whitespaces in the new name. You can no longer kick or ban other admins, as an admin. Added infestus_max_characters which allows the server admin to decide how many characters can be created per SteamID. Max is 12 for now, 5 is the default. NPCs Fleeing NPCs will no longer look towards the enemy. NPCs that have an enemy, and are not busy in any way will always lock onto (look) their enemy. NPCs will start regenerating their health instantly after leaving combat, rather than only doing so when they arrive at their spawn point area. Nerfed pushback in the Z direction. No more flying NPCs when shield bashing. Fixed attack range issues for NPC monster. Stunning an NPC which is in th…
- Patch 1.0.1.1 (2019-12-29) - 11 February 2025
Code Master Server Simplified printing of debug messages. All data is now transferred in a more compact way, reducing packet size by roughly 3-4 times. Group data is no longer sent over on every spawn, lost data will be sent over using a queueing system which deals with storing data for players that are not available at the time. If you transit from one area to another, enter a dungeon or got disconnected for a short time but returned before being deemed offline, the master will queue all data that was meant for you. This data will be re-transmitted to you when you rejoin. Which means that lost private, guild, and group messages will always arrive! And other useful stuff. Regular updates are now being sent unreliably. When selecting a character or changing map, the world number will be clamped to make sure that you are not redirected to a dead world. If for some reason your character wa…
- Patch 1.0.1.0 (2019-07-18) - 11 February 2025
Code Master Server Fixed a bug in the group system which would compute a faulty group size when someone left the group. Leading to group disband even if there were two players left in the group. Connectivity state is no longer relying on information from the gameservers, this will help ensure that you don't end up being left online forever in the system. Players can now reconnect to the master whenever, and initially players will now only be registered when they fully connect to the gameserver. Previously there could be scenarios where the gameserver tried to register players to the master too early which lead to inconsistencies. Changing major options on the client will no longer disconnect you from the master server until you reconnect manually. Improved caching algorithms when dealing with data packet broadcasting on the master. All chatting is now done through the master server, whi…
- Patch 1.0.0.9 (2019-01-14) - 11 February 2025
Code Core & Misc Added support for Discord RPC, on Windows. Added full dedicated server support for Linux! Major performance & network optimizations + refactoring. The Item Creator tool is now available to the public! NPCs & Player Models will no longer twitch randomly and uncontrollably. buildcubemaps will no longer cause the game to enter a deadlock. Applied a simple fix for the FMOD mute logic, whenever a new sound would play, the volume would not be set to 0, if mute was enabled. So for a brief second you would hear tiny high pitch noises every time a new sound was being played. Added graceful termination for Linux DS, using a proper signal handler. All gameservers will now set -nohltv by default, to prevent hltv from taking up an unnecessary port for each server. Fixed a race condition which would occur when a client connected to a server, the client would execute a ClientCMD on an…
- Patch 1.0.0.8 Hotfix 1 (2018-04-21) - 11 February 2025
Code Core Optimized glow outline effect. Optimized 3D info HUD. Fixed a crash related to the glow effect. NPCs NPCs can no longer be interrupted when they are returning to spawn, previously they would just stop moving if they were blocked. Fixed health and focus regen issues, NPCs should no longer regen super fast when leaving combat. Players Changed the default keybind for toggling walking to keypad minus, to prevent random walk enable when you alt+tab out of the game, write exec config_default in the console to enforce the new config + keybinds. Nerfed knockback, especially in PvP. Added knockback support for spells, Arcane Blast will now knock enemies away. Fixed thirdperson camera, it is now slightly smoother and updates faster, prevents clipping through walls. Thirdperson camera will now be properly reset on connection. GUI & HUD 2D info HUD should now center-align properly on smal…
- Patch 1.0.0.8 (2018-04-15) - 11 February 2025
Code Core Major optimization for client & server, reduced costly code, improved expensive code. Data can be retrieved even faster, clients should expect decent FPS boosts, especially on a low end system. NPCs Increased NPC chase distance by 50%. Players Walking can now be toggled. When entering a server with dead players they should no longer go T-pose. Weapons will no longer have their angle or position prematurely updated while drawing or holstering. Fixed a bug which would allow the player to execute another spell based attack while currently doing a spell based attack, this would break the current attack. Improved melee accuracy slightly. GUI & HUD Fixed a bug which would render group members in the wrong position in the minimap if they left your PVS. Fixed a potential bug which would allow the player to track the same quest twice. The 2D info view HUD should be more consistent and…
- Patch 1.0.0.7 (2018-03-27) - 11 February 2025
Code Core Fixed issues related to the new thread safety logic, players should no longer experience brief lag spikes. Entities Corpses will now ignore +use if there is no loots available, this will ensure that no loot issues will occur if corpses pile up. Added trigger_pvp_zone which can be used to mark an area as a PvP zone or safe zone, in PvP only servers/maps safe zones can be used to create certain non-PvP areas. While PVE servers may have some PvP forced areas. Whenever you enter a PvP zone the minimap zone text will be rendered in red. NPCs Increased idle distance and decreased idle check time. Players Voice will be fully disabled for players further than 1000 units from the local player, group members will not be affected. Added many fixes to the thirdperson camera, proper collision handling, smoother transitioning, over the shoulder support, check advanced options for setting up…
- Patch 1.0.0.6 (2018-03-18) - 11 February 2025
Code Core All non dungeon gameservers will be restarted at a certain time during the day, by default everyday at 4 am, to battle the VAR (lag) issues due to high uptime. Added proper thread safety for server and client. This should fix the rare crashes that have been reported. NPCs Patrolling NPCs will no longer bug up when you engage them, Smuggler Legionnaire would randomly run back to the initial patrol point if he was too far away from it when engaged. Players Added a simple magic lock-on algorithm for improved hit detection with magic spells, this is a temporary solution to the bugged crosshair angles. Fixed PvP with melee weapons. Voice proximity will be disabled between group members. Fixed a major bug in the group system, if the group leader left the group, the group would break. Updated max playerID value in infestus_selected_player/last_player cvars. Fixed miss calculated equi…
- Patch 1.0.0.5 (2018-03-03) - 11 February 2025
Disclaimer: Due to the complexity of this patch and the amount of rebalancing, all characters have been nerfed a little, any level above 15 has been clamped to 15, if you had more than 8000 coins your money have been clamped to 8000. Code Core Added Linux & OSX client support! (Linux server support is in the works!!!) Major client & server performance fixes & improvements. Reduced total networking by +40%! Changed default tickrate from 66 to 30. Added trading, player interaction, level-up panel & more! Added cl_debug_raknet and sv_debug_raknet, use these to receive messages regarding data received, handled, etc. Added an all new way for handling hit reg + lag compensation, no more expensive lag comp + jittering! Hit detection is much better for players & npcs! Updated & optimized the entire database structure. Combat Fixed missing spell ID link when doing melee, ranged & magic attacks.…