Rising Hell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews316
- Release dateMay 19, 2021
- DeveloperTahoe Games
- PublisherToge Productions
Company pages: Developer: Tahoe GamesPublisher: Toge Productions
Rising Hell Steam news
Rising Hell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Rise through hell this summer with Rising Hell! - 29 June 2024
Greetings, Mortals! Time to rise through hell during this Steam Summer Sale 2024! This summer is the perfect time to lay back and enjoy some games. Come and join us during the Steam Summer Sale 2024, where you can buy many games at a discount. We have a selection of Toge Productions' games ready to fill your summer. Do you love the pixel and retro aesthetics while having smooth gameplay? We got you covered with our selection of Toge Productions titles. Gifting a game to a friend or grabbing one for a gaming session is your choice. Escape hell with banger music by going up in roguelite, action-packed Rising Hell. Fight your way up through hordes of demons with different mechanics. As you progress through the game, you will unlock new perks (talents) to aid you in escaping hell. Multiple characters are available, with their own different ways to play, so you can find your own playstyle or…
- Bloodline Update - 17 January 2022
Hello, mortals! A new warrior has been unleashed from hell! Val the Darkseed has a complicated origin. In the countless experiments done by Mephistopheles to create a clone of the dethroned King of Hell, only one succeeded the horrid experiment, creating the "perfect warrior". Bequeathed with Hellsbane by Mephistopheles, Val is a ruthless and wild fighter albeit still a newborn. As a melee fighter, Val's combat style revolves around closing gap and execute the enemy with lightning fast speed. Val's unique mechanic enables you to dash into an enemy by executing an attack, making it a perfect tool to dispatch with a Hellbreak or just simply slash them to nothingness! Though compared to Arok, Val isn't the toughest cookie when it comes to tanking damage, so be wary of the unforgiving hell's army! "except these imps" Here's the patch note for our latest update: Added the 4th Warrior: Val, t…
- A New warrior approaching the gates of hell! - 11 December 2021
Greetings, mortals! It's been a while since our last announcement, are you guys excited? If you've been catching up with our Twitter post, you might've stumbled on some news about the new warrior coming to hell! such a mysterious figure! Who is the enigmatic figure, we wonder? Some say this figure resembles the dethroned king of hell, while some say this figure is far too young to be the true king. Whew, we committees of hell are having wild guesses as well! Though we can't exactly say that the wait is no longer, but alas it's sooner than ever! Don't forget to follow our Twitter, cus we'll be sharing some hellish news in the upcoming weeks! Best regards, Hell's Renovation Committee.
- Controller and Performance Update! - 21 September 2021
Greetings, mortals! Thank you for playing Rising Hell and for all of your feedback! Recently, We've come across some various reports regarding issues to game performance and specific controller not being shown in-game. Our newest update have addressed these issues. As for the specific controller to work, some tweak on your steam settings are needed to be done: Go to your Library Right click on the game and select Properties Open Controller tab Change the "Override For Rising Hell" to Disable Steam Input Lastly and not least, we have some small teaser in our Twitter for the upcoming new character, go check it out if you haven't! Best regards, Hell's Renovation Committee.
- Rising Hell First Post-Launch Update!! - 4 June 2021
Greetings, mortals! We've been getting various feedbacks regarding bugs and readjustments for the game! One of the features that we added is a dynamic zoom option where you can adjust or disable the zooming effect (though it doesn't change in some places like boss fights} in-game! More changes can be found on the full patch notes below: Added Dynamic Zoom settings in the Options menu Added Screen Effects settings in the Options menu Fixed sound effects stacking when multiple source appears at the same time When killed by Final Boss in Redemption Mode, player will now respawn in the Boss stage instead of the Trickster's Treasury. Fixed locked Talent Combo showing wrong descriptions We will still continue improving the game, so your feedbacks are very much welcome! Please don't be hesitant! Best regards, Hell's Renovation Committee.
- Unleash Hell! - 19 May 2021
Greetings, mortals! Yes, it is finally here! Rising Hell is fully released on Steam and other platforms! Words can't express our extreme gratitude toward our fans for making us able to come this far! We would like to say thanks to everyone from the deepest of our hearts, and we are really humbled by the experience! This doesn't mean the end of the development for Rising Hell, we will still update and fix the game based on your feedback and report! We are also planning to add more content down the road, so be ready for more! Best regards, Hell's Renovation Committee.
- Hell is Coming Really Soon! - 17 May 2021
Greetings, mortals! The wait is finally over! Just a bit more to our full release on Steam and other platforms, we hope you're ready to feel the full wrath of Hell on May 19th, 2021! While we're waiting for the release there'll be some special event for you guys! We will do a let's play on our DISCORD on May 18th at 7 PM (GMT+7) together with Tahoe Games, the developer behind Rising Hell! There might be some surprise for you there, so don't miss it! Regards, Hell's Renovation Committee.
- Small Update on Deathrush Mode - 6 May 2021
Greetings, mortals! We heard your feedback on the Gauntlet Mode, particularly the Deathrush! After the initial tweak that we did last patch, it seems that we overlooked the problem with the difficulty and tweaked the overall health of the enemy rather than how much time you have and you can get! Thus some tweaks shall be made! And here's the not so list of the patch: Fixed bug causing damage to become less than 0 in Gauntlet Mode Rebalanced gameplay on Deathrush third realm Please don't be hesitant to give us feedback! Thank you! Regards, Hell's Renovation Committee.
- Rising Hell New Update! - 22 April 2021
Greetings, Mortals! Just a few weeks left before Rising Hell is fully released! Have you caught up with the recent comic? In case you haven't seen our previous post, the comic can also be found on our various social media platforms! Since the full version of Rising Hell will be released soon, we took this chance to look back and improve the game. This is true regarding some of the gauntlet challenges that seem close to impossible to complete. Various tweaks and fixes are deemed necessary so we hope that this will improve the overall feel of the game. Nonetheless, here are the few changes that have been made: New languages: French and Spanish (LatAm) Rebalanced various talent costs Added SFX when displaying pop-up screen Improved performance in Rewards menu Tweaked credits menu display Fixed some delayed SFX Fixed a bug where player's rank is not displayed after completing Gauntlet mode…
- Rising Hell: Origins Now Available to Read! - 14 April 2021
Greetings, Mortals! As we are counting down to the May release of the full version of Rising Hell, we will be sharing the pages of this awesome comic (a graphic nov-hell?!) by Kosmik Network. The comic tells the story of how our unlikely heroes came to be. Here’s the preview of of RISING HELL: ORIGINS! Read the first 3 pages here! That is all! Check out the rest of the pages on Rising Hell’s Twitter account and Facebook Fan Page! You can also read the comic on Toge Productions’ Instagram. Comic pages will be updated weekly as we are approaching the Final Gate! Rising Hell will be leaving Early Access on May 19, 2021. Mark your calendar and spread the hella glorious news! Be sure to follow our Twitter or join Toge Productions’ Discord server for more info. Stay safe and stay hell-thy, Hell's Renovation Committee
- Rising Hell Is Leaving Early Access! - 25 March 2021
Greetings, Mortals! We have some very important news for everyone, albeit it's already out of the bag. If you haven't heard the good news from the Twitter post; yes, it's coming! Hell's Renovation Committee can graduate from their early access now! The full release of Rising Hell will be on May 19, 2021, mark your calendar and tell your peers! Be sure to follow our Twitter for more info too! Last but not least, we want to thank everyone for the tremendous support! We'll see you on the Final Gate, Mortals! Regards, Hell's Renovation Committee.
- Approaching The Final Gates Of Hell! - 27 January 2021
Greetings Mortals! First of all, we would like to apologize for the lack of communications and updates. 2020 was definitely a hell of a ride for a lot of us. Although we had to move around, delay, and push back a lot of updates, we still managed to deliver most of the contents in the roadmap we pushed at the beginning of last year. But worry not! We are approaching the final gates! We are pushing to deliver the 1.0 release of Rising Hell really soon! Here are what we are working on right now: More contents for 1.0! Including the final boss and endings. who could it be!? Tweaking and improving the balance of Talents, Relics, and Warriors! We want the player to have freedom to explore as many builds as they like. for a balanced soul economy in hell! Overall game polish and bug fix! We are continuously improving the game by squashing bugs and adding more polish. some hell residents are unp…
- New Boss Stage Update! - 23 December 2020
Hello Mortals, The Boss stage update is here! Our previous update on Public Beta branch is now available in the main branch! Now prepare to struggle more as we introduce a scaling complexity in Boss Stage as you progress through the Agony level. If you're familiar with our Godslayer in Gauntlet mode now you'll get to see it in Conquest Mode as well! For full patch note: Fixed platform collision glitch on Vault of Avarice stage. Fixed Chaosguard talent effect, shield now appears on start of the stage Fixed issue on randomize function sometimes not working properly. Fixed talent combo name glitch where "Vigor" was misplaced by "Devourclaw" Fixed character movement command using keyboard. FIxed life restoration value of "Bloodeater" talent. Fixed some "Weekly Dares" modifier description text error. Increases the complexity of Boss arena as your Agony level increases. Fixed a bug where play…
- Public Beta Update! - 1 December 2020
Hello Mortals, We have some exciting updates on our Public Beta branch: Introducing more complexity in the Boss stage Be prepared to die, even more. If you're familiar with our Godslayer in Gauntlet mode now you'll get to see it in Conquest Mode as well. Stages will change as your Agony level increases, be prepared mortals! For full patch note: Fixed platform collision glitch on Vault of Avarice stage. Fixed Chaosguard talent effect, shield now appears on start of the stage Fixed issue on randomize function sometimes not working properly. Fixed talent combo name glitch where "Vigor" was misplaced by "Devourclaw" Fixed character movement command using keyboard. FIxed life restoration value of "Bloodeater" talent. Fixed some "Weekly Dares" modifier description text error. Increases the complexity of Boss arena as your Agony level increases. Fixed a bug where player still able to activate…
- Hell's Redemption update! - 29 October 2020
Hello, mortals! The previous update in our public beta branch is now out! Aside from the update included in the last one, we added up to date achievements, and more will come soon. In case you missed our last announcement, here's some interesting Mode and changes that you can try in our new update. You can now play Conquest with Redemption Mode option. By checking this option you'll get 3 chances (or lives) and continue from your current progress. Keep in mind that your soul and blight gain will be reduced in this mode, and your score won't be listed on the leaderboard. Added 2 new challenges in gauntlet mode; Madhell and Deathrush. You'll be challenged with various obstacles and hazards in Madhell, but a single mistake is all that it takes to kill you here so tread carefully. In Deathrush time is your enemy! Climb your way as fast as possible and fight the archdemon before time runs ou…
- Public Beta Update : Redemption Mode and more Challenges! - 20 October 2020
Hello Mortals, It's been a while since we met last time, though it's surprising to see you still survive in this unforgiving hell, chosen one! Now we have prepared ourselves a Redemption for you guys! You can now play Conquest with Redemption Mode option. By checking this option you'll get 3 chances (or lives) and continue from your current progress. Keep in mind that your soul and blight gain will be reduced in this mode! But of course, it never gets any easier inside here so it's our pleasure to give you even more Agony level and raise the maximum to level 24 😈 Added 2 new challenges in gauntlet mode; Madhell and Deathrush. You'll be challenged with various obstacles and hazards in Madhell, but a single mistake is all that it takes to kill you here so tread carefully. In Deathrush time is your enemy! Climb your way as fast as possible and fight the archdemon before time runs out, the…
- Devlog: Breaking Through Layers of Hell - 21 July 2020
Hello Mortals, We are here with something different than usual. Today, we have our Hell Master, Kriswin Yuniar, aka Rising Hell's Game & Art Director, breaking down the design choices of the game universe's environment. The Game's Premise Players progress as they go up the platforms, attempting to literally get out of hell. That is the basic explanation of this vertical rogue-lite platformer. The game itself was heavily inspired by Downwell, which is also a vertical platformer. (Click here to find out about the inspiration for Rising Hell.) Why go up? This will take us to the game’s version of hell as described by Kriswin. According to him, the universe of Rising Hell mainly refers to the Abrahamic religion’s concept of heaven and hell, hence the appearance of Lucifer, Belial, Beelzebub, and many other demons in it. From there, the concept is modified with other mythologies/beliefs so a…
- Public Beta Update: Weekly Challenges, New Achievements, and Many More - 9 July 2020
Hello Mortals, Good job on staying alive in hell for this long! As expected from the chosen warrior, you've used the Hellsbane quite stunningly. But the real question is, among the other mortals out there, are you really the one worthy to wield the power of Hellsbane? To answer that question, we have prepared a new game mode called the Weekly Challenge mode! In the Weekly Challenge mode, you will be assigned with the same character, starting relic, seed, and modifier with the others. For a one-week time span, we'll see who's the best warrior out there! If you're up to the challenge, you can always hop into the public beta branch by following these steps. And, as always, that's not the only thing that we're working on. See the full list of the patch here: New Game Start Menu! Added options to enable or disable screen shake in the settings menu. Added options to enable or disable automati…
- Miniboss Update: Beleth & Lilith - 27 May 2020
Hello Mortals, It won't get any easier for you to survive hell, as Beleth the Tainted and Lilith the Impure are here, ready to fight you! Both Hell Lieutenants can be encountered different realms. Beleth, The Tainted Beleth can be found in World 2 - Beelzebub's Lair Lilith, The Impure Liilith can be found in World 3 - Citadel of the Faithless Oh, and of course we have fixed some 'bugs' as well in this update: Fixed bug that causes "Magog, The Ferocious" to escape out from the battlefield Fixed bug on achievement: "The Gladiator 3" Fixed bug where Archdemons couldn't get killed by "Deathshock" talent. Fixed bug where character with "Abaddon's Guard" getting stuck after receiving damage from toxin gas. Fixed bug on "Dasael, The Fallen" had unstable movement during demon form. Fixed control setting for gamepad. Slightly increased the size of Magog, The Ferocious. Prepare yourself, and see…
- Miniboss Update: Magog & Abaddon - 20 May 2020
Hello Mortals, You've made quite an uproar in hell, it awakens more powerful demons! This time, two new Hell Lieutenants have descended to stop you. Meet Magog the Ferocious and Abaddon the Dread Knight. Both possess a dangerous set of attacks that you should watch out for. Magog, The Ferocious Magog can be found in World 1 - Pit of Torment Abaddon, The Dread Knight Abaddon can be found in World 3 - Citadel of the Faithless In addition to the new mini-bosses, there are also new changes we made in 0.9.3 update: Increased item attraction range to make them easier to be collected. Fixed bug on Slaughtering Spire stage. Fixed bug on character selection menu. Balanced Sydna's attack damage. Fixed bug in Talent room. Tweaked stage design on 3rd realm. Fixed bug on Sydna's bullet image when acquiring weapons Tweaked stage design on Trials of Necropyre. Updates on Chinese localization That's al…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 May 2021 | Small Update on Deathrush Mode | 4072920612501171350 |
| 2 | 6 February 2020 | Public Beta: What's Scarier than Monsters? It's Bugs! | 2582187916834646039 |
| 3 | 29 January 2020 | Public Beta Update: More Tweaks and Bug Fixes | 2609208878376751588 |
| 4 | 19 October 2019 | First Patch Announcement from the Hell Renovation Committee | 2404285581867093163 |
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