- Progress - It's a big thing - 20 December 2017
Hey there everyone! As you've no doubt noticed. I went quiet, very quiet, for which I sincerely apologise for. You've no need to fear, work carries on. As ever, personal things got in the way. Something happened which has taken the best part of 2 months to process, and now I'm finally at the stage to get on and fully back into things. I'll be posting an update in future which will be a very good vision of the final game, and we'll move on from there. This was to serve as a quick post to show I'm still here, and will be working away! Thanks to everyone who's still there for the game, you'll have something worth playing before long!
- Progress - It's a big thing - 20 December 2017
Hey there everyone! As you've no doubt noticed. I went quiet, very quiet, for which I sincerely apologise for. You've no need to fear, work carries on. As ever, personal things got in the way. Something happened which has taken the best part of 2 months to process, and now I'm finally at the stage to get on and fully back into things. I'll be posting an update in future which will be a very good vision of the final game, and we'll move on from there. This was to serve as a quick post to show I'm still here, and will be working away! Thanks to everyone who's still there for the game, you'll have something worth playing before long!
- Launch of the Wiki! - 12 August 2017
Thanks to the people over at Gamepedia, we now have our official wiki up! This will be added to over the next few weeks, and I invite the community to help build it up! Here it is: https://projecttaurus.gamepedia.com/Project_Taurus_Wiki
- Launch of the Wiki! - 12 August 2017
Thanks to the people over at Gamepedia, we now have our official wiki up! This will be added to over the next few weeks, and I invite the community to help build it up! Here it is: https://projecttaurus.gamepedia.com/Project_Taurus_Wiki
- Alpha Update - 0.7.589.3644 - 12 August 2017
We've introduced a modal system in-game, so many errors should be displayed to the user effectively in-case of any issues cropping up. Also fixes for some of the workshop issues have been implemented, with more to come soon. Changelog Added a Model System for information and errors Fixed uploading of some workshop mods Upload Progress of mods is now shown Subscribed mods are listed in the mod-menu now
- Alpha Update - 0.7.589.3644 - 12 August 2017
We've introduced a modal system in-game, so many errors should be displayed to the user effectively in-case of any issues cropping up. Also fixes for some of the workshop issues have been implemented, with more to come soon. Changelog Added a Model System for information and errors Fixed uploading of some workshop mods Upload Progress of mods is now shown Subscribed mods are listed in the mod-menu now
- Alpha Update - 0.7.586.4793 - 9 August 2017
This weeks update brings in another major feature, Steam Workshop integration and a bunch of fixes and improvements Steam Workshop The Steam Workshop is now live for spoilers, wheels and hood objects. A guide as to how to make them will go live later on this week. There is a mod on the workshop which can be downloaded for modders to investigate how to configure mods for the game. Changelog: The way the game handles car objects has changed to make it simpler to add cars, and also serves as the foundation for modding in the future Workshop integration AI Cars are destroyed if they leave the Arena AI Cars now respawn if stuck Fixed a freeze on Linux (one of the causes, some freezes may still be present) Heavily improved optimisation with the number selection UI objects
- Alpha Update - 0.7.586.4793 - 9 August 2017
This weeks update brings in another major feature, Steam Workshop integration and a bunch of fixes and improvements Steam Workshop The Steam Workshop is now live for spoilers, wheels and hood objects. A guide as to how to make them will go live later on this week. There is a mod on the workshop which can be downloaded for modders to investigate how to configure mods for the game. Changelog: The way the game handles car objects has changed to make it simpler to add cars, and also serves as the foundation for modding in the future Workshop integration AI Cars are destroyed if they leave the Arena AI Cars now respawn if stuck Fixed a freeze on Linux (one of the causes, some freezes may still be present) Heavily improved optimisation with the number selection UI objects
- Coming towards the end of the Open-Alpha - 6 August 2017
Hey there, We've had over 1600 people sign up to take part in the testing that's been going on in recent weeks, we're just under halfway through the testing cycle of the game. And progress has been going great. We've seen the addition of Multiplayer, Steam Lobbying, improvements to game features, bug fixes and shaping the game with the community. This stage of testing will end towards the end of this month, as we transition to Early Access. I've said many times on Reddit, Discord and other places that it's something I've been uncertain about due to some games abusing the system. However, it's really helpful for developers in our situtation, as we'll be able to afford better tools and equipment to help make the game the best it can be. Many people won't be interested in buying the game in Early Access, and I fully respect their decision, and I'd invite them to look at the game once-more…
- Coming towards the end of the Open-Alpha - 6 August 2017
Hey there, We've had over 1600 people sign up to take part in the testing that's been going on in recent weeks, we're just under halfway through the testing cycle of the game. And progress has been going great. We've seen the addition of Multiplayer, Steam Lobbying, improvements to game features, bug fixes and shaping the game with the community. This stage of testing will end towards the end of this month, as we transition to Early Access. I've said many times on Reddit, Discord and other places that it's something I've been uncertain about due to some games abusing the system. However, it's really helpful for developers in our situtation, as we'll be able to afford better tools and equipment to help make the game the best it can be. Many people won't be interested in buying the game in Early Access, and I fully respect their decision, and I'd invite them to look at the game once-more…
- Alpha Update - 0.7.579.5627 - 2 August 2017
This is the 2nd major update of the Alpha so far, adding some much loved features such as Steam lobby integration and NAT Traversal. I'll talk about it below. Steam Lobbies Steam Lobbies are a great tool for getting friends together, you can invite them to lobbies now! Simply go to the multiplayer screen, press invite and select who you want. Then once everyone is ready, you can launch the game. They'll automatically connect to your server, and should remove the need for Port Forwarding. NAT Traversal Using a library called Open.NAT and utilising the UPnP (Universal Plug and Play), the game creates a temporary rule in your router to allow the game's traffic through. UPnP should be supported on most routers, but if not you will have to port forward 8421. The warning exists in-game still on the multiplayer menu, but doesn't apply to everyone now. Changelog Integration of Steam Lobbies Int…
- Alpha Update - 0.7.579.5627 - 2 August 2017
This is the 2nd major update of the Alpha so far, adding some much loved features such as Steam lobby integration and NAT Traversal. I'll talk about it below. Steam Lobbies Steam Lobbies are a great tool for getting friends together, you can invite them to lobbies now! Simply go to the multiplayer screen, press invite and select who you want. Then once everyone is ready, you can launch the game. They'll automatically connect to your server, and should remove the need for Port Forwarding. NAT Traversal Using a library called Open.NAT and utilising the UPnP (Universal Plug and Play), the game creates a temporary rule in your router to allow the game's traffic through. UPnP should be supported on most routers, but if not you will have to port forward 8421. The warning exists in-game still on the multiplayer menu, but doesn't apply to everyone now. Changelog Integration of Steam Lobbies Int…
- Alpha Update - 0.7.572.4578 - 26 July 2017
Quick hotfix for controller input on menu screens Changelog Fixed Multiplayer being skipped when using a controller in the menu
- Alpha Update - 0.7.572.4578 - 26 July 2017
Quick hotfix for controller input on menu screens Changelog Fixed Multiplayer being skipped when using a controller in the menu
- Alpha Update - 0.7.572.3880 - 26 July 2017
This weeks update is the most major of the Alpha so far, so read ahead to see what's new, and what to be excited for. New Damage Model The new damage model has really stepped up the feeling of the game. Calculations are made as to who hit who, and then appropriate damage is done based off of the relative velocity of the collision. It means less damage done to you when you hit someone, so it feels better to play. This still requires tweaking, and will be addressed in hot-fixes. Multiplayer This patch hallmarks the release of Multiplayer for the game. It will be Peer-To-Peer based, where players host the games themselves, in a similar style to that of Minecraft, Terraria. This does require Port Forwarding for now (8421 for those who are interested), but hopefully in the coming weeks we'll move onto a system which doesn't require that. The current system is purely an implementation to test…
- Alpha Update - 0.7.572.3880 - 26 July 2017
This weeks update is the most major of the Alpha so far, so read ahead to see what's new, and what to be excited for. New Damage Model The new damage model has really stepped up the feeling of the game. Calculations are made as to who hit who, and then appropriate damage is done based off of the relative velocity of the collision. It means less damage done to you when you hit someone, so it feels better to play. This still requires tweaking, and will be addressed in hot-fixes. Multiplayer This patch hallmarks the release of Multiplayer for the game. It will be Peer-To-Peer based, where players host the games themselves, in a similar style to that of Minecraft, Terraria. This does require Port Forwarding for now (8421 for those who are interested), but hopefully in the coming weeks we'll move onto a system which doesn't require that. The current system is purely an implementation to test…
- Alpha Update - 0.6.931.2967 - 20 July 2017
A quick round of improvements for the game, as well as a fix for the Garage on 21:9 resolutions (Should apply to others aswell) Changelog Ability to press Enter/Space to spawn Mouse now hidden in-game Fixed Garage Menu on 21:9 resolutions
- Alpha Update - 0.6.931.2967 - 20 July 2017
A quick round of improvements for the game, as well as a fix for the Garage on 21:9 resolutions (Should apply to others aswell) Changelog Ability to press Enter/Space to spawn Mouse now hidden in-game Fixed Garage Menu on 21:9 resolutions
- Alpha Update - 0.6.931.48 - 19 July 2017
Hotfix for the patch released earlier, fixing a major bug relating to Mac and Linux where cars would be unable to move. Changelog Fixed Controller issue in options menu Fixed Movement issues on Mac & Linux
- Alpha Update - 0.6.931.48 - 19 July 2017
Hotfix for the patch released earlier, fixing a major bug relating to Mac and Linux where cars would be unable to move. Changelog Fixed Controller issue in options menu Fixed Movement issues on Mac & Linux