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Party Crashers

Party Crashers Steam news

Giant Margarita | Oct 3, 2018 | game

Released

0players observed · 23 September 2026 - 22:38:37 UTC

IndieRacing4 Player LocalLocal MultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Party Crashers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews26
  • Release dateOct 3, 2018
  • DeveloperGiant Margarita
  • PublisherGiant Margarita

Genres: Indie, Racing

Company pages: Developer: Giant MargaritaPublisher: Giant Margarita

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Party Crashers Steam news

Party Crashers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Unity3D Security Patch - 3 October 2025

    Hotfix for Unity CVE-2025-59489

  • Patch #15: The Big One - 13 January 2020

    Hello everyone! I have some exciting news to share! We have just pushed a brand new update to Party Crashers. We have been working on this update for over a year now and excited to share it with you. It is mostly content improvements and bug fixes, but I feel that it really improves the look and feel of the game. We are planning to role this patch out to all consoles too, but there is some testing and QA we need to do for each individual platform first. Here is a patch list of some of the things that have changed over the last year or so: Added Instructions for PC - Instructions are based on P1 controller Updated Arena Icons Added Bend Thickness - The bends can customisably get fatter or skinnier around corners Reworked Arena - Arena is better looking than ever! Improved Spinner - Now with extra spin Improved Rocket AI Improved Arena AI Improved General AI Added Track Decorations - The…

  • Patch #14 - Leaving Early Access and What's Next - 15 October 2018

    Heya everybody! As you may have noticed we've made it out of Early Access! Thank you to all of those that purchased in Early Access and especially to those of you that helped with suggestions and bug fixes throughout the development of Party Crashers. To those of you just joining us, from all of us at Giant Margarita, welcome and we hope you enjoy playing our game! It's been a long journey but we've made it and have released not only out of Steam Early Access but also on PS4 and Switch! We plan to continue working on the game, listening to your ideas and suggestions and improving on what we have. As always if you have any suggestions, content to share or simply want to talk about the game come join our discord! https://discord.gg/giantmargarita and don't forget to leave us a Steam review with what you liked and any feedback! Below is a changelog of all the cool bits and bobs we've added…

  • Patch #13 - Glorious Reflections - 3 September 2018

    Heyo Everyone! A quick patch here to update the steam version to what we are displaying at PAX West. We have added a ton of polish, making vehicles look more dynamic, better visual effects, set dressing and glorious reflections. We have fixed a small collection of bugs too. The visual fidelity of the game has improved significantly and this game is getting closer and closer to our final goal every update :) We are looking at feedback for performance and what people think of the visuals. Be sure to create new steam discussions or join us on the official Giant Margarita Discord server. We are always looking for community feedback! Join at https://discord.gg/invite/giantmargarita Patch Notes - Vehicles drive after the game finished still - New chasing line FX - Reflection FX - New Plasma Ball FX - Cars now properly explode when behind the chasing line - AI can now use gun pickups - Bombs w…

  • Patch #12 - Rework Physics - 27 July 2018

    Heya everyone! As some of you may have noticed, there has been a new update to Party Crashers! (bit of a delay between the update and the news, so I apologies). We have been busy working hard over the last few weeks, fixing numerous bugs, improving stability and framerate, adding more features and redesigning a bunch of stuff! This will most likely be our final update (bar some bug fixes) before our fabled release later this year, so we made sure we crammed as much as we could, with Steam Achievements and Steam Cloud saves being included! Please make mention of the updated system requirements. We now only support 64bit Windows OS and we will unlikely to change that before full release. The recommended settings have been updated too, suggesting at least a decent CPU and graphics card (although we have been optimizing a ton, so minimum specs should still be playable :) ) Be sure to check…

  • Patch #11.64 - Easter Build - 29 March 2018

    Heyo everyone! Sorry for a long gap between builds, we have been super busy working on bugs and improving on the gameplay. We have prepared a build for you all today as a supliment to the weekly stream (which is postponed because of Easter). This build we have proved quiet a bit and hope you enjoy :3 Patch Notes Additions - Self-Damage override in the options. Use this to stop mines hurting yourself. - Area Of Effect Pads. The maps can now generate pads that can give one of 4 effects: Boost, Grip, Slippery, Bad Handling. Play around with these in the track customisation menu. - Tack edges where there are no walls now have a scarry tecture - Track edges are animated - Improved wall visuals - All pickup likelihoods have an Off and an Only option added (Very Low Weighting no longer functions as "off"). If anything is set to Only, it will have an equal chance with anything else set to Only,…

  • Patch #11.64 - Easter Build - 29 March 2018

    Heyo everyone! Sorry for a long gap between builds, we have been super busy working on bugs and improving on the gameplay. We have prepared a build for you all today as a supliment to the weekly stream (which is postponed because of Easter). This build we have proved quiet a bit and hope you enjoy :3 Patch Notes Additions - Self-Damage override in the options. Use this to stop mines hurting yourself. - Area Of Effect Pads. The maps can now generate pads that can give one of 4 effects: Boost, Grip, Slippery, Bad Handling. Play around with these in the track customisation menu. - Tack edges where there are no walls now have a scarry tecture - Track edges are animated - Improved wall visuals - All pickup likelihoods have an Off and an Only option added (Very Low Weighting no longer functions as "off"). If anything is set to Only, it will have an equal chance with anything else set to Only,…

  • Patch #10.47 - Coin Spawns - 29 January 2018

    #10.47 Coin Spawn Hello everyone! Got a fresh new build lined up for you all to try! Sorry for the lack of updates, but we have been super hard at work migrating to a newer version of Unity and wanted to make sure everything worked smoothly and perfectly! (well, as perfectly as we can) This update brings in the coin system that was shown off at Fridays stream as well as the new respawn system! Patch Notes Additions - New physics models for cars. They are a lot smoother now! - Bunch of new arenas, such as UpDown arena and some train based arenas! - Vehicles now freeze during the countdown - Coins, Coin Modifiers, and Coin Gamemodes are now available. Race around the track and try to get as many coins as possible! - Added respawns! Fall of the track? No worries! With out new patented spawner, your sure to never die! Bug Fixes - Fixed the health metric - Fixed best lap time - Fixed scorebo…

  • Patch #10.47 - Coin Spawns - 29 January 2018

    #10.47 Coin Spawn Hello everyone! Got a fresh new build lined up for you all to try! Sorry for the lack of updates, but we have been super hard at work migrating to a newer version of Unity and wanted to make sure everything worked smoothly and perfectly! (well, as perfectly as we can) This update brings in the coin system that was shown off at Fridays stream as well as the new respawn system! Patch Notes Additions - New physics models for cars. They are a lot smoother now! - Bunch of new arenas, such as UpDown arena and some train based arenas! - Vehicles now freeze during the countdown - Coins, Coin Modifiers, and Coin Gamemodes are now available. Race around the track and try to get as many coins as possible! - Added respawns! Fall of the track? No worries! With out new patented spawner, your sure to never die! Bug Fixes - Fixed the health metric - Fixed best lap time - Fixed scorebo…

  • Patch #9.36 - New Years - 5 January 2018

    Hey everyone! The first patch for the year! We have been very busy over the Christmas break, working on many behind the scene bug fixes, improvement of systems and added some new modifiers. Come check out this patch! We are always looking for your feedback on the game and want to hear from you guys directly. Be sure to voice any suggestions you have on the stream discussions or our official discord at discord.gg/giantmargarita Patch Notes Additions - Player Customisations - Changeable Player Colours - Afterdeath: Pickup Point - Afterdeath: Remove Pickup Point - Pickup: Brick Wall - Pickup: Favourite - Modifier: Constant Acceleration now has multiple modes. - Modifier: Speedmode / Damage Amount - Modifier: Speedmode / Speed Threshold - Modifier: Speedmode / Frequency of Damage - Modifier: Car "Fill In" (allows you to have neon lines or not). - Map: Normal Arena - Map: Block Arena - Map:…

  • Patch #9.36 - New Years - 5 January 2018

    Hey everyone! The first patch for the year! We have been very busy over the Christmas break, working on many behind the scene bug fixes, improvement of systems and added some new modifiers. Come check out this patch! We are always looking for your feedback on the game and want to hear from you guys directly. Be sure to voice any suggestions you have on the stream discussions or our official discord at discord.gg/giantmargarita Patch Notes Additions - Player Customisations - Changeable Player Colours - Afterdeath: Pickup Point - Afterdeath: Remove Pickup Point - Pickup: Brick Wall - Pickup: Favourite - Modifier: Constant Acceleration now has multiple modes. - Modifier: Speedmode / Damage Amount - Modifier: Speedmode / Speed Threshold - Modifier: Speedmode / Frequency of Damage - Modifier: Car "Fill In" (allows you to have neon lines or not). - Map: Normal Arena - Map: Block Arena - Map:…

  • "Speed" Mode and Bug Fixes - 22 December 2017

    The latest patch is now live on Steam, featuring the content from today's stream. "Speed" Mode has been added, which adds a speed threshold that if you drop below, you will start to take damage (by default, enough damage to instantly kill you). Modifiers for this include: - the speed threshold (defaults to off) - the amount of health removed per second (defaults to 100). (Coming soon for this feature is a modifier for the rate at which health is reduced, as well as more game modes combining this feature with other modifiers other than the one we have added. This mode may also undergo a name-change so as to not reference the movie *Speed*) Photo mode has been improved (you can use L3 to move the camera faster, and controller support is now better but not perfect). In addition a big stability patch has been brought in. The most recent patch a few days ago destroyed a lot of things through…

  • "Speed" Mode and Bug Fixes - 22 December 2017

    The latest patch is now live on Steam, featuring the content from today's stream. "Speed" Mode has been added, which adds a speed threshold that if you drop below, you will start to take damage (by default, enough damage to instantly kill you). Modifiers for this include: - the speed threshold (defaults to off) - the amount of health removed per second (defaults to 100). (Coming soon for this feature is a modifier for the rate at which health is reduced, as well as more game modes combining this feature with other modifiers other than the one we have added. This mode may also undergo a name-change so as to not reference the movie *Speed*) Photo mode has been improved (you can use L3 to move the camera faster, and controller support is now better but not perfect). In addition a big stability patch has been brought in. The most recent patch a few days ago destroyed a lot of things through…

  • Twitch and Discord Integration, Light Bikes, Trailers, Bombs, and everything else. - 19 December 2017

    Our Steam announcements have been quiet, but we have been doing weekly updates, and announcing these on our Discord Channel ( https://discord.gg/giantmargarita ). We're going to be better at posting to our Steam page from here on in! A big new experimental feature we've added is the ability to link the game to your Twitch channel, and viewers can type commands in the chat window to mess with you in the game (all commands can be found at http://partycrashersgame.com/twitch ). Only some commands work (car model, size), while many others are still being tested. Let us know what works, what doesn't, and what twitch integration we could add via the forums or Discord! Since the last Steam announcement, we've added light bikes mode. Now you can leave a trail of mines (or bananas) behind you in this new fun wacky mode! We've also added trailers (not videos, literal trailers) containing things l…

  • Twitch and Discord Integration, Light Bikes, Trailers, Bombs, and everything else. - 19 December 2017

    Our Steam announcements have been quiet, but we have been doing weekly updates, and announcing these on our Discord Channel ( https://discord.gg/giantmargarita ). We're going to be better at posting to our Steam page from here on in! A big new experimental feature we've added is the ability to link the game to your Twitch channel, and viewers can type commands in the chat window to mess with you in the game (all commands can be found at http://partycrashersgame.com/twitch ). Only some commands work (car model, size), while many others are still being tested. Let us know what works, what doesn't, and what twitch integration we could add via the forums or Discord! Since the last Steam announcement, we've added light bikes mode. Now you can leave a trail of mines (or bananas) behind you in this new fun wacky mode! We've also added trailers (not videos, literal trailers) containing things l…

  • AI Added (aka Friend Substitutes) + Discord Details - 8 November 2017

    Heya everyone who bought this game at PAXAus, we've just patched in an update for you! (Everyone else, you won't know any different ;)) For those of you without friends, or those who just want to test out the game solo first, we've added a rudimentary AI for non-player cars. They'll do their best to stay on the track and use powerups (but they're pretty stupid at the moment). Remember, Party Crashers is best experienced with friends, the AI are simply substitutes. We've also implemented a couple of fixes to the tracking camera. Thank you to everyone who played the game at PAXAus, we had an absolute blast. Seeing the looks on people's faces as the nostalgia of the great racing games of the past washed over them was truly rewarding for us. We are going to do our best to honour the likes of Wrecked/Mashed/Micro Machines (and Indy 500 and Supercars and Nitro and Racing Destruction Set) whil…

  • AI Added (aka Friend Substitutes) + Discord Details - 8 November 2017

    Heya everyone who bought this game at PAXAus, we've just patched in an update for you! (Everyone else, you won't know any different ;)) For those of you without friends, or those who just want to test out the game solo first, we've added a rudimentary AI for non-player cars. They'll do their best to stay on the track and use powerups (but they're pretty stupid at the moment). Remember, Party Crashers is best experienced with friends, the AI are simply substitutes. We've also implemented a couple of fixes to the tracking camera. Thank you to everyone who played the game at PAXAus, we had an absolute blast. Seeing the looks on people's faces as the nostalgia of the great racing games of the past washed over them was truly rewarding for us. We are going to do our best to honour the likes of Wrecked/Mashed/Micro Machines (and Indy 500 and Supercars and Nitro and Racing Destruction Set) whil…

Patch notes and updates

S.noRelease datePatch nameGID number
13 October 2025Unity3D Security Patch1811772772505792
229 March 2018Patch #11.64 - Easter Build4249665521687586440
329 January 2018Patch #10.47 - Coin Spawns4249665521687586550
45 January 2018Patch #9.36 - New Years4249665521687586664
522 December 2017"Speed" Mode and Bug Fixes4249665521687586774
619 December 2017Twitch and Discord Integration, Light Bikes, Trailers, Bombs, and everything else.4249665521687586879
78 November 2017AI Added (aka Friend Substitutes) + Discord Details4249665521687586997

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