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Dodgeball

Dodgeball Steam news

313 Studios | Aug 4, 2017 | game

Released

0players observed · 24 September 2026 - 13:06:36 UTC

IndieSportsEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Dodgeball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews6
  • Release dateAug 4, 2017
  • Developer313 Studios
  • Publisher313 Studios

Genres: Indie, Sports, Early Access

Company pages: Developer: 313 StudiosPublisher: 313 Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Dodgeball Steam news

Dodgeball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Game Shutdown - 7 June 2019

    Dodgeball was made in a few months as a way to try and work out how making and releasing a game works. Unfortunately it never did achieve enough players to really become a decent multiplayer experience. The initial builds lacked a lot in quality and gameplay which harmed any potential it had. Id like to apologise to any customers that purchased this and were unable to get a refund. It was my intention to at least get it out of early access and completed before stopping development, but I believe by that point it was already dead, buried by the masses of other (and mostly better) games on Steam. Thanks to the people that helped me play test it in the early builds, most of you are unfortunately enshrined as bots in the game still. This game has helped me achieve a greater understanding of the game development process, especially in areas which I hadn't done before. This experience was inv…

  • Development Blog 3 - 9 February 2018

    Another week, another development blog. Its a small update this week, lots of behind the scenes stuff going on preparing for the introduction of the dedicated servers. After some player feedback bots are beginning to be improved for the singleplayer mode. This week also includes a further update on Early Access progress and the plan to come out of it soon. To summarise that point, once the core functionality is in such as the dedicated servers and a basic singleplayer mode expect it to come out although it will be updated with content such as maps and gamemodes for the next few months after that. Read the full development blog here - http://313-studios.com/dodgeball/dodgeball-devblog-3/ And a reminder that the game will be going on sale shortly after the next update comes out but ill put an announcement out when the sale week is set. -313 Studios

  • Development Blog 2 - 21 January 2018

    This is the 2nd of a fortnightly update blog that im hoping to continue in the coming weeks. This is a small update post about the progress being made for the next version. This includes dedicated servers and character customisation, with the dedicated server being very helpful for those who have connections stuck being strict NATs. Give it a read here - http://313-studios.com/dodgeball/dodgeball-devblog-2-2/ Any questions or suggestions can be posted to the Steam forums here. - 313 Studios

  • Early Access Roadmap Updates - 12 January 2018

    Hi everyone, With the latest update getting the game in a more polished state (with still quite a few rough edges to smooth out of course!) I decided to reflect and see how the game will progress and when it will be defined as being out of Early Access. This is now summarised on a post made on the website, its very text heavy so if you're not a fan of reading just wait until the next development blog which I hope to get a few pictures of work in progress features available. http://313-studios.com/dodgeball/dodgeball-early-access-roadmap/ The timeline for the next update is relatively uncertain but I hope to get it out within a month or so. Ill be doing fortnightly development blogs to keep you up to date on progress.

  • 0.3.1 Hotfix Released! - 24 December 2017

    A new hotfix has been released fixing a few issues with the UI. Voice chat has also been properly implemented and you're also able to mute others in the lobby but you cannot currently do this when in a game however. There are still some issues with it so it won't be perfect, ill polish it up in a later build. There was a major issue where you couldn't change keys or if you tried to it would mess up and things like your look would be inverted. This has been fixed as far as im aware, but if you still encounter issues you should delete your savefile, in Dodgeball/Saved/Savegames. Let me know if you have any issues still. There are a few other issues that were noticed but haven't been fixed yet but I'll release another hotfix soon to sort this. If you find any other issues in the mean time let me know on the forums. Thanks again, and Merry Christmas!

  • 0.3 Update Released! - 21 December 2017

    The 0.3 Alpha update has just gone onto the main branch, there are a few issues with this still that will need fixing up but it mostly works. Ill be releasing a few hotfixes to fix the known issues and any new issues that come up as a result of play testing. Please report any bugs using the forum. A lot has changed in this version, including a complete UI overhaul, AI players, updated maps and gamemodes and some more stuff listed on the website blogpost - http://313-studios.com/dodgeball/dodgeball-update-0-3-alpha/ A more seasonal change means that the characters now wear Santa hats. How festive and exciting, I know. As noted on the update log there some users might still need to port forward their routers to be able to have their game be shown on the server browser. Post on the forums if you need help port forwarding but there are lots of resources out there to help. The price will pro…

  • Alpha 0.1.1 Hotfix Released - 3 August 2017

    Hi everyone, Thanks to the testers that found these issues with version 0.1, there will likely be other small improvements coming before 0.2. You can see recent additions before they reach the main branch by switching to the development build. If you have any issues on the main branch please report them in the forum bug reports area. Changelog - - Fixed: Rounds not working correctly or as expected - Changed: Tooltip to reflect changes in the rounds - Improved: Ball client smoothing, will receive regular tweaks until new system has been finalised - Improved: All map performance - Fixed: Crash on end game - Improved: Made it easier to catch the ball, will require balancing however as its possibly too easy There will need to be some balancing improvements in the coming weeks especially in regards to catching. As noticed while testing sometimes you might hit another player but it isn't dete…

  • Alpha 0.1 Released! - 2 August 2017

    Take a look at the latest development blog on the website. http://313-studios.com/2017/07/28/devblog-1/ There is a few known issues in Alpha 0.1 that have crept in mainly involving round scoring but these will be fixed sometime this week so keep an eye out for these updates. If you find any other issues please make it known by making a post in the bug reports area. Thanks!

Patch notes and updates

S.noRelease datePatch nameGID number
17 June 2019Game Shutdown2411028931143704005
224 December 20170.3.1 Hotfix Released!2284879949519124752
321 December 20170.3 Update Released!2284879949506833251
43 August 2017Alpha 0.1.1 Hotfix Released2093464278157650162

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