- Version 0.6.0 - Did you hear that? - 12 November 2022
Hey all! I bring a regular patch to the game that changes a few key aspects. For starters, zombies have been enhanced. The sound system and visual aspects when locating a player are more realistic. A player can now crouch around zombies without having them notice or trigger them. Heck, you can fire off a gun to redirect zombies' attention to yourself. Oh, and I buffed them... increased damage, movement speed, and decreased health. A big change was to the item icons, you may not notice this but performance will. They've all been changed from 3d objects to sprites. Should have done this a while ago. Break a leg! Players can now break legs if they jump from too high. This is fixed/cured by consuming morphine or makeshift splints. The splint can be crafted! Crafting menu tabs were added. Now you can pick a tab and filter down all the recipes into categories! Changelog - Added Player Sound L…
- Version 0.5.2 - Character Depth, Minor Fixes - 11 October 2022
This a quick update to say the least! Added more depth to the character's customization! Skins, shirts, pants, and shoes include multiple options. Official servers will be back up in the coming week. Changelog - Added Character Skin Options - Added Character Pants Options - Added Character Shoe Options - Updated Entity Server-Client Sending Range - Fixed Hitmarker on Dead Zombies - Fixed Trees Instantiating Twice for Server-Client networking
- Version 0.5.0 - KABOOM! Explosives, Base Repair, Zombie Buffs - 13 April 2022
This update includes a lot of new content, improvements, and polish. Right off the bat, explosives! You can now find propane tanks that can be lit with a matchbox and explode in ~4 seconds. The explosion will deal damage to all entities within a short radius. This includes players, zombies, base walls, foundations, and doors. For a larger explosion, dynamite can be crafted from gun powder! This also needs to be lit by a matchbox and explodes in ~8 seconds. This explosion deals more damage in a larger radius. Base Enhancements Base Building parts such as walls and floors will decay over time. This period should be around ~4 days. Parts will not decay to destruction, only 25% health. Parts can be repaired for a fraction of the cost to place a new one with specific tools. - Hand saw repairs wooden parts or deployables (ie Wooden Doors). - Chisel repairs stone and upgrades wooden parts to s…
- Version 0.4.0 - Wow, its getting dark early huh? - 28 February 2022
Hey all! Patch 0.4.0 is live and brings some changes to the night cycle. The night is now darker with a few new objects to help light up the world. Also, Zombies will be a tad stronger at night now! Dealing more damage (1.5x) and moving faster (1.2x). Changelog Version 0.4.0 - Added Torch Item - Added Crafting Recipe for Torch - Added Street Lamps - Added Player List Command - Updated Lighting and Materials at Night (Enhanced) - Updated Night (Darker) - Updated Zombies speed and damage at night (Increased) - Updated Lighting Falloff - Updated Furnace Model, Sounds, Lighting, Balancing - Updated Base Destruction (Reclusive) - Updated Chunk Loading Order (Closest to Furthest) - Fixed Item Attachment Rendering when Switching between the Same Gun
- Multiple Patches Summary - 0.3.7 - 17 February 2022
This recap includes multiple patches noted below. Nothing crazy to OH and AH at but overall bug fixes and game tweaks to improve experiences. These patches have been rolled out silently over the past few weeks (other than the Discord channel). The following patch 0.4.0 will continue content expansion and improve on base building! Changelog Version 0.3.7 - Added Sound Profile System (Improved Sounds) - Updated Player, Zombie Hitboxes - Updated Player Movement Handling - Updated Damage Handling (Sounds, Particles) - Updated Sound(s) Rolloff - Fixed Nodes Spawning Locally - Fixed Player stuck on Edges Bug Version 0.3.6 - Fixed Bullet Desync - Fixed Player Collisions around Edges Version 0.3.5 - Fixed Iron Ingot display name spelling - Fixed Desync with Node Harvesting - Fixed Main Menu Build Version displayed Version 0.3.4 - Updated Cost of Foundations (Removed stone) - Updated Base Banner…
- Version 0.3.3 - Furnace, Building Tools, Raiding! - 12 February 2022
Quick overview! This patch introduces a deployable furnace to smelt iron ore into ingots! Along with tools to manage your base and a few quality of life enhancements such as windy grass! Changelog - Added Furnace Deployable - Added Recipe to Craft a Furnace - Added Smelting Recipe or Iron Ore to Ingot - Added Chisel to Upgrade Base Components to Stone - Added Crowbar to Remove Base Components or Pickup Deployables - Added Grass, Bush, Tree Leaves Wind Sway - Updated Grass Rendering - Updated Base Components to take Damage - Fixed Gun Effects null exception
- Version 0.3.0 - Base Building! - 1 February 2022
Version 0.3.0 is here! This patch's major update is base building! Finally! Ever since the mod days, base building has been on Crafting Dead's radar. I am excited and terrified to see what comes of this! Please note, this patch INTRODUCES base building, it is not in a complete state. Far from it. There will be a lot of patches to tweak how base building will operate. Building Overview Important items include a Blueprint, Banner, Wooden (or Iron) Door. When placing building components, they will cost a specific amount of material from your inventory. When holding a blueprint, you can place a component by right-clicking. The default is a foundation. This can be changed by right click and holding. An options menu will appear, options can be selected by hovering the mouse over the option you want and letting go of the right click. Once a foundation is placed, you can place walls, short wall…
- Version 0.2.7 - Happy Holidays! - 23 December 2021
Happy holidays all, small patch to introduce the options wheel and fix some bugs. The options wheel was added to the reload action and stash management. - Added Option Ring Menu - Fixed SP first-person item held rendering - Fixed GUIs/Menus randomly closing in MP - Fixed Crates spawning without loot
- Version 0.2.6 - Bug Fixes - 20 December 2021
Minor update, fixes a couple of bugs found in the recent 0.2.5 patch. - Added Fog and Ambient Sounds back to Fellvern Map - Added Door LODs - Fixed Inventory Item Click Stutter - Fixed Entity Information not Synced to Clients when Spawned/Despawned - Fixed Crate UI Freezing when Despawned while Viewing - Fixed Airdrop Loot not Synced to Clients - Removed Player List Toggle (Disabled)
- Version 0.2.5 - New Map! - 18 December 2021
This patch includes a lot of content that will need to be tested over the next few days! The big-ticket item is the new map, Fellvern Island. This map is 4x the square area of the old map and will stick with the game as the official map for the next 6+ months. - Added Fellvern Island Map - Added Menu to Manage Singleplayer Worlds - Added Stash Item - Added Iron Ore, Iron Ingot, Wood Branch Material Items - Added Katana, Golf Club, Pickaxe Melee Items - Added Empty Syringe, Empty Can Misc Items - Added Mouse Sensitivity and FoV setting sliders - Added Stone and Iron Ore Nodes - Added Zombie Knockback when Meleed - Added Zombie Footstep Sounds - Added Grid to Map UI - Added Server Settings for World map and save location - Added Sound Effects for Backpacks and Armor - Added Network Entity Scoping (proxying information to each player) - Updated Loot Tables (less random one-off items) - Upd…
- Version 0.2.4 - 25 November 2021
Small patch to fix bugs! Will focus on more content after the holiday. Happy Thanksgiving to those in the United States 🦃 - Fixed Backpack Desync between server -> client - Fixed Camera jitter (this may need to be tuned still) - Fixed particle and sound effects on damage taken not appearing on other clients (players, zombies) - Fixed Gun bag Description - Removed weapon slot from Armor Slots
- Version 0.2.3 - 22 November 2021
Weekly patch, two major notes!! Inventory rework and balancing. - Added large, medium, and gun bag backpacks - Added Gloves and boot armor (Wood, Ghillie, Kevlar) - Added Inventory shift-clicking (between storage and armor, between lootable and storage) - Added Red tint to dead body parts on death - Added Red tint to attachment slots if the item is not allowed on a gun crafting - Updated Player reach (increased) - Updated Item stack sizes (Overall increased) - Updated Item Melee weapon damage (increased) - Updated Item Gun damage (increased) - Updated Item Armor protection (increased) - Updated Item Food and Drinks saturation (Decreased) - Updated Crate spawn chances (Decreased) - Updated Crate frequency to spawn (Increase) - Updated Zombie reach (decreased) - Updated Zombie variant health (All 75 now), damage (All 5 now) - Updated Zombie variant speed (brought closer to average speed)…
- Version 0.2.2 - 17 November 2021
Minor patch. Fixed a few bugs and cleaned up a server build for Linux. Will introduce 24/7 dedicated servers in increments! - Added Hotbar key bindings 1-5 - Added Options Menu for Game, Graphics, Keybindings, and Audio - Added help and tp commands - Updated server build for Linux support - Updated server configuration - Updated Steamworks Libraries - Fixed map player location offset - Fixed chat messages bugging out when too long - Fixed Players getting stuck on other player's heads
- Version 0.2.1 - 13 November 2021
Pushed version 0.2.1 to production! Minor patch; re-adding old features, introducing new ones, and fixing bugs. Looking to get a 24/7 server stood up soon to outsource bug hunting :) - Added Thompson, UZI Guns - Added Scope, Grip, Bipod Attachments - Added Multiple Attachment Slots - Added Viewable Ingame Map (Press "M") - Added World Borders - Updated Gun Shot Sound Rolloffs - Fixed Reload Sounds - Fixed Swimming State when Killed in Water - Fixed Zombies hitting Players through Walls - Fixed Aiming State when Gun is Dropped - Fixed Player getting stuck on top of Zombies or Players
- Crafting Dead Reboot (v0.2.0) - 9 November 2021
Crafting Dead has been rebuilt from the ground up. Version 0.2.0 is developed in a newer version of Unity with the networking framework Photon Bolt. For the time being, content is missing. This build is to work out the core mechanics before packing on the content and properly balancing items, drop rates, and zombies. Furthermore, servers will not be publicly available. Ferullo Gaming will host servers from time to time and notify "Lab Rats" in the discord to help test and look for bugs at a multiplayer scope. Cheers all!
- Huge Update - Recoding from Ground UP! - 6 September 2017
With the game's launch, I understand where I can improve. The game will be recoded within the next month or so. All the assets are already created and so on. Just cleaning up the systems and improving the game overall. Including the network lag/latency. Example: New Menu http://prntscr.com/ghusor New Trees http://prntscr.com/ghusfj Resizing Character http://prntscr.com/ghurxi The next patch will include a new map as well. Something unique and not similar to Atlanta or DayZ' Chern map. Thank you to all those that support the game and more features will be introduced with the rework! :D
- Huge Update - Recoding from Ground UP! - 6 September 2017
With the game's launch, I understand where I can improve. The game will be recoded within the next month or so. All the assets are already created and so on. Just cleaning up the systems and improving the game overall. Including the network lag/latency. Example: New Menu http://prntscr.com/ghusor New Trees http://prntscr.com/ghusfj Resizing Character http://prntscr.com/ghurxi The next patch will include a new map as well. Something unique and not similar to Atlanta or DayZ' Chern map. Thank you to all those that support the game and more features will be introduced with the rework! :D
- Version 0.1.7 - Update and Summary - 31 August 2017
Version 0.1.7 is live! This update fixes a lot of bugs and improves the UI flow. Nothing crazy was added. Supply Drops and other content will be added next patch as bugs and overall functionality is the number 1 priority at the current state of the game. Changelog - Edited Main Menu (Much cleaner) - Edited Server List Menu (Much, MUCH cleaner) - Edited Options Menu (Not that much cleaner) - Edited Ground Item Rendering - Edited/Tuned Network Syncing (More can always be done) - Edited Zombie Spawn Rates (Small increase) - Fixed Chat Bug - Fixed Server List Bugs - Fixed Blue/White Screen Bugs - Fixed Steam Login/Session Checks - Fixed Crouching in Water - Fixed Red dot on Some Guns - Fixed Can Opener's Damage - Fixed Rags being cleaned from grounds/roads - Fixed Being able to see through some walls with sights - Fixed Attempted for random world disappearing/crashing - Fixed Rocks/Walls pl…
- Version 0.1.7 - Update and Summary - 31 August 2017
Version 0.1.7 is live! This update fixes a lot of bugs and improves the UI flow. Nothing crazy was added. Supply Drops and other content will be added next patch as bugs and overall functionality is the number 1 priority at the current state of the game. Changelog - Edited Main Menu (Much cleaner) - Edited Server List Menu (Much, MUCH cleaner) - Edited Options Menu (Not that much cleaner) - Edited Ground Item Rendering - Edited/Tuned Network Syncing (More can always be done) - Edited Zombie Spawn Rates (Small increase) - Fixed Chat Bug - Fixed Server List Bugs - Fixed Blue/White Screen Bugs - Fixed Steam Login/Session Checks - Fixed Crouching in Water - Fixed Red dot on Some Guns - Fixed Can Opener's Damage - Fixed Rags being cleaned from grounds/roads - Fixed Being able to see through some walls with sights - Fixed Attempted for random world disappearing/crashing - Fixed Rocks/Walls pl…
- Developer Updates - Back into the swing of things! - 30 August 2017
The development of the game has started off slow, I apologize for that. I took a short break from development while my girlfriend and family where in town before college started up. In other words, Im back >:D I will be pumping out updates every week with new content and other changes to the game, improving the quality overall! Thank you to all the supporters and community members for helping new players.