- Skeleton Boomerang: Postmortem is on its way! - 2 November 2024
You thought our coffin was sealed, didn’t you? That’s right, we’ve emerged from the grave with Skeleton Boomerang: Postmortem, a robust new update featuring translations in multiple languages, a Boss Rush mode, unique color palettes for Hunter, and so much more! You might even spy a familiar face… Apart from the base game, we’re also giving its other modes a fresh coat of paint, complete with new content and adjustments to both Hard Mode and Vampire Hunter DLC, as well as reimagined Hard Mode arrange tracks from multiple musicians! Keep on the lookout for updates as they arrive on our socials: Twitter (X) Bluesky Discord ... also, if you didn't know... Skeleton Boomerang has been verified for the Steam Deck! The game will now run flawlessly on the Steam Deck and other Linux machines (via Proton). Expect the update to do the same when it releases.
- Enjoyed Skeleton Boomerang? Check out our new game - Home World Run! - 26 March 2024
For quite a while now, we've been hard at work developing a sort of spiritual/spinoff sequel to a game we made before Skeleton Boomerang - "Aliens Go Home Run". This sequel is called Home World Run and it is a beat'em up platformer game, with Sally - one of the extra bosses from Skeleton Boomerang - returning (with a new coat of... flesh) as the main protagonist but bringing along a new sidekick of hers - Jackie, her little sister. Both of them get to kick some alien behind once more, not before getting themselves kidnapped onto their spaceship. We post updates about the game's development in a few places: 1. Twitter: https://twitter.com/HomeWorldRun 2. YouTube: https://www.youtube.com/@blurryphoto 3. Discord: https://discord.com/invite/CFne37m It's been a while since we've updated Skeleton Boomerang. First, there was the reVamped update which improved the graphics of the game and added…
- October 3rd Patch Notes, this is a big one! - 3 October 2021
This is intended to be the final major patch, which includes a lot of bug fixes and a bit of new content (including a few secrets and easter eggs...) - Lava spout in Bone Zone no longer deals damage. - Fixed bug that could cause Skullflaps to take on their vampire appearance in the main game. - Changed positions of red glowing lights in hard mode bone zone so they match normal mode. The following changes apply to the Vampire Hunter Mode DLC - Fixed a bug where mojo bag became a random blessing after buying one from a previous act or from the hub. - Mojo bag is no longer treated like a blessing, allowing the player to obtain the "Count No Blessings" achievement while buying them. - Mystery blessing takes the place of the mysterious key after it has been purchased and costs 600 shards. - Skullflaps should now always spawn during Timevile fight. - Frank shouldn't get stuck in walls anymore…
- June 6th Patch Notes - 6 June 2021
Fixed bug where Grim Rob's intro in Hard Mode is unskippable These updates apply to the Vampire Hunter Mode DLC: The run complete screen now has additional info, including Blood Pressure, shards taken from Keeper at the start of the run, shortcut taken, and collected techniques Fixed bug where run complete screen wouldn't display the appropriate best time Fixed bug where a player could get duplicate blessings that don't stack Fixed bug where the Timerang could be accessed before it's actually collected True final boss's teleportation has been altered, it now happens less frequently but will still happen quickly if the player is nearby Shards taken from Keeper can now properly be carried into a shortcut; taking them into a Tony pack will cause them to taken from the player and given back to Keeper Lava spouts now have slightly different timing, remaining in their "down" state a bit longe…
- May 22nd Patch Notes - 23 May 2021
These updates apply to the Vampire Hunter Mode DLC: Fixed up some collision issues with the piston platforms in Time Tower, should hopefully prevent some of the bizarre crushing deaths they cause Cattlepede segments no longer follow Hunter into other rooms and are now confined to a smaller portion of the screen After jumping off a blood slide, Hunter now leaves his "sliding" state when touching a wall Fixed a bug that would cause the spiders in the mummy boss fight to crash the game Door placement has been altered to prevent doors from spawning out of bounds Fixed an issue where the Herr Herz enemy could be stuck in its invulnerable state "Undefined" items should no longer appear in shops Reprogrammed the darkness effect; the light around Hunter and his boomerang is slightly larger Charisma blessing description changed to reflect that it works in more than just Natascha's shop
- May 15th Patch Notes - 15 May 2021
These updates apply to the Vampire Hunter Mode DLC: Aztank now has animated treads in phase two, as well as an animation for the doctor and a redone death sprite Aztank was missing a few of its hard variant features which have now been patched back in, including extra projectiles on the arm and doctor attacks, as well as extra health Fixed a bug that could crash the third super trial if the Deja Bone event was active Edited more possible room patterns to prevent softlocks
- May 8th Patch Notes (2) - 9 May 2021
Fixed a bug caused by the last patch that would crash certain normal and hard mode levels Fixed some misspellings in dialogue
- May 8th Patch Notes - 8 May 2021
Some adjustments to collision made to prevent Hunter from getting stuck in walls Hunter will now remain in a normal standing position when talking to NPCs These updates apply to the Vampire Hunter Mode DLC: Wallthings have adjusted positions during big and small enemies events Extra HP is no longer carried between attempts at Tony packs Doors will no longer spawn on top of spikes or jelly More room adjustments made to prevent unreachable doors or softlocks Crushers in the last area now drip with blood
- May 6th Patch Notes - 6 May 2021
These updates apply to the Vampire Hunter Mode DLC: Fixed bug that could throw an error if a player grabs a blessing from a coffin on the first frame Fixed blood fountain not dealing damage Some songs in certain late game areas now loop properly Fixed error where the floors of certain rooms would cover the pause menu
- May 5th Patch Notes - 5 May 2021
These updates apply to the Vampire Hunter Mode DLC: Hunter's umbrella will now protect him from rain Object placement has been altered to prevent objects from spawning in out-of-reach places Achievement code has been touched up to prevent them from remaining locked/being unlocked when not appropriate Fixed bug where restarting at the end of the Boss Pack would allow player to keep the Timerang 30 seconds is added to the speedrun fortune's requirement with each area More room generation changes made to prevent softlocks Hunter is now invulnerable to wind and damage when speaking to NPCs Bosses should no longer capable of becoming permanently invulnerable Final bosses now have appropriate names in the death stats screen
- May 3rd Patch Notes - 3 May 2021
These updates apply to the Vampire Hunter Mode DLC: More changes made to possible room layouts to prevent impossible levels from being generated Skellychan will now spawn during runs appropriately Fixed werewolf duplication bug Blood Gems will no longer fall through thin platforms Changes made to skeletons and cattlepedes that will hopefully prevent crashes related to those enemies
- May 2nd Patch Notes - 2 May 2021
These updates apply to the Vampire Hunter Mode DLC: Several changes have been made to randomly generated room layouts in order to prevent impossible levels from being generated Moving platforms have been updated in order to prevent them from getting stuck Coffins should no longer drop blessings during Tony's quests Changes made to palette unlocks to prevent them from being unlocked early Fixed issue of some background props appearing in the incorrect level
- Vampire Hunter Mode is finally here! - 1 May 2021
The Vampire Hunter Mode DLC is now available for purchase! Battle across a new island in this major roguelike expansion! It's only $4.99!
- Vampire Hunter Mode stream incoming! - 30 January 2021
Join the game's developers for a live demonstration of Vampire Hunter Mode at https://www.twitch.tv/dreamkazoo, starting at 7:00 PM EST! We'll be hanging around to show off the new mode and answer questions!
- January 4th Patch Notes - 5 January 2021
Date of Vampire Hunter Mode release has been changed (we're still hard at work on it and hope to release it as soon as possible, thank you for your patience!) Movement on crates should be smoother and more consistent Fixed bug that prevented the double boomerang from working in Hard Mode Fixed bug that could cause boss outros in Hard Mode to break if the player pressed certain buttons
- Skeleton Boomerang is 40% off for the Steam Winter Sale! - 24 December 2020
The team is still plugging away at the Vampire Hunter Mode DLC, but before it launches, the base game is available for 40% off as part of the Steam Winter Sale, so now is the perfect time to pick it up if you haven't already, or purchase it for someone else if you're in the giving spirit! The event lasts until January 5th, so get in on it while it lasts and experience the recently added reVamped update!
- November 23rd Patch Notes - 23 November 2020
Fixed a bug that would prevent the second boomerang from being thrown when the doublerang is equipped
- November 6th Patch Notes - 6 November 2020
Fixed a bug where achievements for beating Hard Mode could not be unlocked. Achievements relating to reaching the game's endings will now be unlocked automatically if you've already done so in the past on that save. A bug where the player can reach 110% completion early should be fixed now. Fixed bug where stats menu wouldn't display all earned trophies. Grim Rob fight on Hard Mode now appropriately gives shards. Fixed issue with Anne's Revenge fight causing an error upon skipping the intro.
- November 3rd Patch Notes - 3 November 2020
Palette menu now shows conditions for unlocking palettes. First sign in the game now displays button prompts instead of text on top of a fixed image. Bug that cause palettes to be erroneously unlocked upon loading a save should be fixed.
- November 2nd Patch Notes - 2 November 2020
Palettes can now be unlocked from extra stages. Space stage can now be restarted properly during time trials. Fixed bug where space ship could be over-healed. Fixed bug where Saturday would move to unusual places during his final phase; also made some changes that should prevent him from being frozen, hopefully they work. Made some changes in an attempt to prevent crashes with certain types of controllers.