ClickRaid news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 23 September 2026 - 20:28:00 UTC
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews292
- Release dateOct 20, 2017
- DeveloperSlikey Games
- PublisherSlikey Games
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: Slikey GamesPublisher: Slikey Games
ClickRaid Steam news
ClickRaid news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Runtime Branch Release 556.3 - 22 December 2019
Re-release of 556.3 on Steam "Runtime" branch. To access: Back up your save file Right Click "ClickRaid" and select "Properties" Select the "Beta" tab Enter beta code "ibackedupmysave" Select the "runtime" branch from the drop down This branch will host the new game updates until all further runtime issues have been identified and resolved. More stable then "daily" branch, but still some risk so please do actually back up your save before switching branches. Let us know what issues if any you find so we can integrated fixes asap and resume our normal updates asap.
- Runtime Compatibility - 11 September 2019
In the last update, we were force to upgrade the Runtime Engine on which ClickRaid is written. Behind the scenes, this is has been a long time coming, and we have been delaying as long as possible, as we have already identified that much of the initial code is written in a way which is incompatible with current runtimes. Unfortunately, a bug in the runtime being used prevents us from making any further changes to the game. We cannot even recompile on the old runtime with the old code! Thus we spent extra time attempting to ensure full compatibility with the new runtime, so that we can continue updating the game. However, when we released the latest update, we found for a small percentage of cases, game breaking compatibility issues remained. We have rolled back to previous build, and have worked with players individually to restore them. With this effort complete, we will now create and…
- 556.3 Patch Notes - 9 August 2019
- Upgraded GML Runtime to Current - Refactored some unused code out - Pressing I will open up the inventory panel - Fixed cursor stage value overflowing
- 556.2 Patch Notes - 5 July 2019
Fix trapper Refactor token multi loop Fix crash in DLC music Fix Saint pickup display glitches
- 556.1 Patch Notes - 23 June 2019
556.1 - Class Leaderboard selectors properly show/hide when Leaderboard minimized - Class Leaderboard selectors persist selection through leaderboard change
- 556.0 Patch Notes - 22 June 2019
556.0 - First rearrange of Left Navigation Buttons for New Player Experience - Under-the-hood refactoring
- 555.9 Patch Notes - 21 June 2019
555.9 - Bracket is now exponential - Bracket board now shows lower brackets if space is available - Fixes Green Secondary Class XP bar disappearing - Hides Leaderboard UI Module until Maxstage 1k is reached - Adds Current Competition Max Stage to Window Status while in Competition
- 555.8 Patch Notes - 18 June 2019
- Velitha fixed and improved the Start/Stop buttons - Then I removed them
- 555.7 Patch Notes - 15 June 2019
- Fixes Conjurer not doubling BS
- 555.6 Patch Notes - 9 June 2019
- fix token/saint spawning
- 555.5 Patch Notes - 9 June 2019
- bug fixes and prep work for runtime upgrade
- 552.8 Patch Notes - 21 May 2019
Returns SPS max stage cap scaling to normal
- 552.7 Patch Notes - 19 May 2019
552.7 - Pirate was labeled as occurring each minute but was producing each hour, now produces each minute - Bandit was labeled as stealing 2x but was only stealing 1x, now stealing 2x - Synergy texts clarified
- 552.6 Patch Notes - 14 May 2019
Fix for infinite loop if player has only 1 piece of gear
- 552.5 Patch Notes - 15 April 2019
- Fix Barbarian synergy
- 552.4 Patch Notes - 26 March 2019
- Automate more event cleanup
- 552.3 Patty's Day! Edition - 16 March 2019
- Patty's Day event gift lifecycle managed without client restart - Patty's Day event sprite lifecycle managed without client restart
- 552.2 Not Dead Yet! Edition - 10 March 2019
- Gear drop optimizations - Number formatting polish
- Patch notes 552.1 - 15 February 2019
- Tome calc converted from O(n^n) to constant time - Mob HP converted from O(n^n) to constant time (note this means mob hp growth rate growth rate now back propagates) - Various text formatting clean ups
- 552 Lunar New Year Edition - 2 February 2019
- Introduce Chinese New Year Event - Automate certain aspects of certain events - Add commas to big numbers in leaderboards and window caption text - Optimize certain O(n^n) algorithms to constant time
Patch notes and updates
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