- Cartography Update - 10 June 2021
Hey! Never get lost again with Cartography (tm)! Here's the changelog for version 1.0.6 : Content Added Cartography research Added map UI and map item Salazar gives paper to players who have none now Balance Wailroot spawn and acid times decreased by half Wailroot acid damage doubled Made Esoteric Optics unlock by completing 100% of alchemy research on an object Alchemy clue scrolls now give 30% less points Researching 100% alchemical research of an object now grants bonus points Reduced Warniak aggro range by 50% Reduced drunk effect time from Laudanum by 30% Cut health regeneration of bandages by 50% Decreased warniak speed by 6.6% Fixes Fixed no sound found null exception Fixed atamur projectile crashing the game via damage tooltips Fixed elemental fury save error Fixed void sphere damage type Fixed Zun wizard map null reference Fixed wrong font on recipe titles Fixed sound parameter…
- Forgotten Terror update! - 9 February 2021
Hey! This month we have a new final boss, new sounds and some performance and quality-of-life improvements requested by the community. Content Added new Atamur sounds Added new Cursed Tree sounds Added new Guardian sounds Added new Warniak sounds Guardians now have a chance to drop ores and crystals Added SHIFT CLICK STACK MOVING FINALLY Added new Tasoth sounds Added Forgotten Terror final boss Added 4 new random events for Wailwood Forest Balance Optimized status bar for better performance Increased Atamur projectile speed Decreased Atamur chase range Decreased Atamur speed by 10% Reduced Cursed Wailwood summon time Physical Conditioning now affects bomb throw range Increased Warniak size Reduced Warniak escape behaviour Increased Guardian damage by 50% Increased Guardian health by 30% Increased Guardian armor by 100% Fixes Fixed null reference on Petrification while wearing protection…
- The Krondir Update! - 24 December 2020
Hello there! Here's the changelog for this major update, enjoy! Content Added global settings in main menu Added close buttons to tutorials Added new monster - Krondir, corpse, autopsy research and conarium item Added Krondir meadows with rare resources to world generation Plant life should now respawn after some time Added Physical Conditioning research Added map leading to the Zun wizard Added recycling recipes for iron tools and chimer armor Added four elemental weapon enchantments Added research - Primordial Prismatics Added hidden elemental weapon enchantment Added protection amulet enchantment Autopsies now grant additional damage against creatures Added new sounds for wailworm Added new regeneration animation for Ossimians Added hint about Ossimian fire weakness Added new Ossimian sounds Added new Trag sounds Added new Eye Of Moloch sounds Added new Mogg warrior sounds Balance Mo…
- Artificer: Science of Magic 1.0.3 Update - 18 September 2020
Hey! Take a look at the changelog. Content Added save backup every 10 minutes Added tooltips to items that unlock alchemical research (Thanks to Pancakes) Option settings are now global Added new dialogue to Salazar about the Tower (Thanks to Weaver) Added new dialogue to Salazar about the magical talisman - (Thanks to Weaver) Added the ability to zoom camera in and out Added Caidryn's Stone artifact Added gold ore to Zun Trader inventory Added tooltips to items that unlock thaumaturgical research Added new UI sounds Updated old UI sounds Added new rare gold and quartz deposits randomly to the mountains Added a hint tooltip to laudanum recipe Added weather system Added mists to the wailwood forest Added moonbraids weather event to wailwood forest Added new hidden Steam achievement Balance Slightly increased healing from bandages Increased bandage stack max size to 40 Communicator now po…
- Post-Launch update - 14 September 2020
Massacre by Daedas Hey! Rolling out a quick update to address your feedback. Here's the changelog: Content Added a reset to default keybindings button Added cloud saves Increased the size of the world by a factor of 100 Updated Combat music Updated Main menu music Balance Increased mining range on mountain's big rocks (thanks to anonymous feedback from f8 form,) Increase drop rate for Ossimian bones and fur (thanks to feedback from ingame form) Increased building range by 30% (thanks to feedback form) Changed requirement for Alchemical Reagents to flask from glass (thanks to feedback form) Changed console cheat code to something more discreet (visit discord if you like to try it out) Completed autopsy adds a chance to double the physical damage done to a monster Prevented building tent in dungeons Thaumaturgy book now gives research points Zun Mage can give thaumaturgy research points p…
- Artificer is ready to play! - 10 September 2020
Delve into the arcane secrets of Alcor Study the arcane of magic Alcor is an alien planet, full of deadly creatures, bizarre plants, and inhabited by alien races. You were on the mission to examine this mysterious planet, but your starship crashed. Now you are on your own in a hostile environment. All you have is your resourcefulness and intellect against the eldritch beings of Alcor. Soon you will discover you'll need more than just your intellect to survive. You will need magic Study the arcane of magic, discover alchemy, thaumaturgy, steal arcane secrets from ancient ruins, learn alien languages to read magical grimoires, perform magic rituals, gain unlimited power, and escape the Alcor!
- Artificer: Pre-Release update - 9 September 2020
Content Reworked tutorial Plants have to be examined to be harvested first Updated crate UI Added dialogue on wailwood examination Added research point counter to the book Added tutorial toggle in options Added dialogue indicator Added keybindings menu Added damage value tooltip on monster kill Added 8 new music tracks for biomes Added 4 new music tracks for dungeons Balance Increased crate capacity by 25% Modified health values and damage by 100 for clarity Fixes Fixed tree leaves not fading out when in front of player Added missing UI backgrounds Removed unnecessary Storage! tooltip for crate Fixed active quick slot flicker Reworked radial button behavior Fixed escape not exitting dialogue UI Fixed shadow positioning and scale Eliminated super-low resolution options Fixed Sublime metamorphosis not being able to be unlocked Fixed duplicate resolution options Fixed resolution switching…
- Release Date Reveal - 1 September 2020
We are ready to announce - Artificer will be released on 10.09.2020 Survive the perils of the alien planet. Delve into a dangerous world of mystical research to uncover new recipes and rituals on a journey to unlimited power. Create spells and build magical automatons. Perform magical experiments to further your knowledge. Master alchemy, thaumaturgy, and divination to construct artifacts of immense power. Add us to wishlist so you don't miss when the magic starts!
- 0.8 Update - 31 July 2020
Greetings and salutations! I've been busy with some of the changes put forward by the community. Here's the changelog: Content Added new options menu Added Vsync toggle Added run in background toggle Added fullscreen toggle Added resolution options Added money denomination to trade Added clock to communicator UI Changed sprite for alchemy experiment results Balance Balanced trade prices Reworked day/night cycle Fixes Fixed some sounds not being affected by volume settings Fixed save corruption issue Fixed movement speed bug with potion of haste Fixed sound/music mixers not working properly Fixed Trade UI Fixed denomination button giving 0 coppers each when you are broke Fixed infinite money exploit when selling ossimian fur Unfortunately, last build broke saves, so do the Steam file verification if you get the metadata error. I'm going on a 2 week vacation now, after that i'll focus on…
- 0.7.1 Balance and Bugfix patch - 25 July 2020
Hey! Here's a quick look at what I've done this past few days and also a sneak peak into the future. Build is available for beta testers for the weekend. If you have any questions please find me on Discord. Content Added new forge sounds Added new UI sounds Added support for localization Balance Rebalanced forge minigame Rebalanced mastery enchantment Rebalanced armor calculations Rebalanced early monsters Fixes Fixed Ruins of Halxyon colliders Fixed dynamic sort order for ground based objects (rocks etc.) Fixed forge minigame excess popups Added tool quality text to forge Added missing jewelery recipes Fixed Raymond running after closing UI with a button Fixed janky movement - attack monster animation transition Fixed missing recipe for blacksmith's tools enchantment Plan for the next week's build Boss combat balance Spell balance Sound system rework Options menu - keybindings, vsync,…
- New Release Date - 23 July 2020
Hey Everyone, We have decided to move the release of the Artificer. The game launch will be this September. We are sorry everyone waiting for today's release. This last-minute decision wasn't the easiest but we believe it is the right one. As the publisher, we are responsible for giving the players games of the highest quality. The game we received didn't match our expectations. The core mechanics -(magic, and crafting) are all there, but to make your experience enjoyable we need this additional time to polish and balance the game. If you want to help the developers, sign-up for closed beta tests. Sign-up here. The keys will be sent every week to the chosen players.
- Release Date Revealed - 15 July 2020
Hey Friends, Artificer: Science of Magic will available to buy on 23rd July! Discover the alien planet where magic is real. Learn how to survive in this hostile territory by applying your technical abilities to the arcane. Delve into a dangerous world of mystical research to uncover new recipes and rituals on a journey to unlimited power. Uncover the planet's secrets to find your way out. It is also the last chance to sign-up for the closed beta. Apply by form. The closed beta key will be deactivated on release.
- Artificer - Dev Livestream - 3 July 2020
Greetings! Want to see what the game is all about and witness how it's made? Drop by and see me play my own game. New beta build arrives during the weekend if you like you can still sign up : https://forms.gle/WNxXmHFWkBLPFLCCA
- Let the beta commence! - 29 June 2020
Hey there people! https://media.giphy.com/media/j6SscQRd8JQyxMhmpO/giphy.gif I've just rolled out a new build and it's good for testing. You can now make items in the forge, visit various dungeons and fight new bosses. The error logs are sent automatically and after a week we'll have a survey on the overall QoL and balance of the game. Thank you for your help! P.S If you haven't enrolled in beta yet, you can do so here. To post feedback use the in-game menu, press f8!
- Ask me anything! - 18 June 2020
Hey! Drop by Steam chat, or reddit and ask away, we'll answer any questions you might have! Reddit link
- Artificer Q/A session - 16 June 2020
Hey! We'll gladly answer any questions you might have relating to the game. See you on Steam Chat, Reddit and Twitter (the links will be posted tomorrow). All the best! Psilocybe Team
- Artificer Science Of Magic Quick Pitch - 16 June 2020
https://media3.giphy.com/media/igttUgHDXmc8wZV9xb/giphy.gif Have you ever wanted a game where you discover magical secrets through experimentation? Here comes Artificer - the story of a space engineer stranded on a planet ruled by the arcane. RPG-like progression is made by studying alien flora and fauna, experimenting with alchemical reagents and examining enchanted items. The game has over 30 technologies in 3 science trees, hundreds of items, a plethora of monsters to dissect and dangers to overcome, along with 7 different science minigames. Brew your magical elixirs, enchant your weapons and mutate yourself to survive! Coming to Steam mid July.
- Artificer Gameplay Livestream - 16 June 2020
Howdy! If you are interested what's in store for Artificer tune to our live broadcast. Peter - the lead dev will tell you all about the game while showcasing new features, dungeons and monsters. With the release right around the corner it's a perfect opportunity to see what our game is all about. https://i.imgur.com/WkbLnES.gif
- ARTIFICER - Closed Beta Sign Up - 4 June 2020
Hey, If you are excited about the Artificer Science of Magic, we are happy to announce we open sign up for the closed beta. Fill the form: FORM The game is constantly updated with new features, monsters, and places. We looking for people how would like to share their opinions and have an impact on the final game. We will send the beta key to lucky players. Have a great week!
- New update. Launch moved to Septemeber. - 27 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32151615%2F6eb3ac369519dc328de44e923c74be6a51aee31b.jpg Hello there all early players! There's a new update, allowing players to customize potions via the alchemical compressor. The two villages (Zun and Mogg) are on their way, new dungeon and thaumaturgy (which is implemented but not balanced at all and requires extensive testing). Here's the changelog: Content Added a new shader for alchemy minigame Made alchemy minigame animation longer Added tutorial to see research descriptions Added alchemical mutators string modifiers Added Alchemical Compressor functionality Added grayscale shader Added locked item slots Added strength grading of potions Added pyrethrin to enhance potions Added rocuron to delay potion effects Added delayed potion effects Added Draught of Stone sprite effect Added Draught of Stone armor effect Added…