Synthetic Dreams news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateAug 8, 2017
- DeveloperAlexander Moro
- PublisherAlexander Moro
Genres: Indie, Simulation
Company pages: Developer: Alexander MoroPublisher: Alexander Moro
Synthetic Dreams Steam news
Synthetic Dreams news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Winter Update - 22 December 2020
From Summer of 2018 to December 2020 - 100$ was the price of entry. An audacious act. Summer of 2019: An unexplained spike of interest from Eastern Europe. Добро пожаловать на борт ~ Since 2012, I've been recreating the places I've lived. In the previous version you were able to see 3 of these spaces from a stationary position. With this update you are now able to freely traverse through 5 places.
- August Update - 1 September 2018
The doors to this rocketship have closed. You're all aboard, you take the form of a seahorse. It's fitting since Synthetic Dreams is a gaze-based experience (no arms required) Our destination: Into the Void
- July Update - 31 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29934088%2F2d31ed7f6ee412cb9afe1cf0e6e3fb1ef03707e6.jpg UDK Asset Preservation Project complete. That's my current playspace. (10ft x 15ft) I'm anticipating the day I can explore the alcoves.
- June Update - 1 July 2018
'Fill your bowl to the brim and it will spill. Keep sharpening your knife and it will blunt. Chase after money and security and your heart will never unclench. Care about people's approval and you will be their prisoner. Do your work, then step back. The only path to serenity.' Verse 9 - The book of the way
- May Update - 30 May 2018
Artifacts https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29934088%2F8fc5f8f4e94c10c2fc5a6451ad8a133aa7a6a592.png From Latin arte "by skill" + factum "thing made," from facere "to make, do"
- April Update - 1 May 2018
From November 2016 Monthly Update: "... If VR is "somewhere you go" - then perhaps it would be helpful to think of yourself as selling tickets. Welcome to my Museum." I think it's time to put INTRO (INTRO/CITY/PIXEL) into a box. I think it's time to lay the foundations for a Museum. I know it's time to find a better way to live. Etymology: "from the Ancient Greek Μουσεῖον (Mouseion), which denotes a place or temple dedicated to the Muses (the patron divinities in Greek mythology of the arts)" "The traditional names and specialties of the nine Muses, daughters of Zeus and Mnemosyne, are: Calliope (epic poetry), Clio (history), Erato (love poetry, lyric art), Euterpe (music, especially flute), Melpomene (tragedy), Polymnia (hymns), Terpsichore (dance), Thalia (comedy), Urania (astronomy)"
- March Update - 31 March 2018
The Vive Pro is said to have a 33ft x 33ft (10m x 10m) tracking area. (When using 4 updated Lighthouses) Combine this with a laptop in a backpack and I think you have a recipe for some amazing large-scale experiences. I'm also curious how the SantaCruz will handle large, open, empty and bright environments. ~ It's Spring time in the SouthEast. The leafless trees (Analogous to Prison Bars this year) will transform into Massive Green Bushes. Arguably the best time to be born, or perhaps re-born. ~ I imagine a future future version of ancestrydotcom, where we search cached versions of the internet to find postings from our forerunners.
- March Update - 31 March 2018
The Vive Pro is said to have a 33ft x 33ft (10m x 10m) tracking area. (When using 4 updated Lighthouses) Combine this with a laptop in a backpack and I think you have a recipe for some amazing large-scale experiences. I'm also curious how the SantaCruz will handle large, open, empty and bright environments. ~ It's Spring time in the SouthEast. The leafless trees (Analogous to Prison Bars this year) will transform into Massive Green Bushes. Arguably the best time to be born, or perhaps re-born. ~ I imagine a future future version of ancestrydotcom, where we search cached versions of the internet to find postings from our forerunners.
- February Update - 28 February 2018
A fresh build! Packaged with Unreal Engine 4.19 Preview 5 (!) I've been shipping builds in development mode - this gives a bit of extra freedom to the console jockeys out there. In October I mentioned a space to view those little colored dots we call pixels. It's in, but you'll need to travel there yourself. Just hit the tilde key (~) and type "open hue" then use the keyboard to swap colors. 1 Red 2 Green 3 Blue 4 Yellow (R+G) 5 Cyan (G+B) 6 Magenta (R+B) 7 White 8 Gray 9 Black 0 Hueshift
- February Update - 28 February 2018
A fresh build! Packaged with Unreal Engine 4.19 Preview 5 (!) I've been shipping builds in development mode - this gives a bit of extra freedom to the console jockeys out there. In October I mentioned a space to view those little colored dots we call pixels. It's in, but you'll need to travel there yourself. Just hit the tilde key (~) and type "open hue" then use the keyboard to swap colors. 1 Red 2 Green 3 Blue 4 Yellow (R+G) 5 Cyan (G+B) 6 Magenta (R+B) 7 White 8 Gray 9 Black 0 Hueshift
- January Update - 31 January 2018
Apartment life. The creaking of footsteps above me. Dog barks below me. Air Conditioners outside my bedroom window. 40 hour work week. Get home with a mental haze and vegetate. I think the key to breaking this cycle will be to give myself an hour or two in the mornings. But then there's the matter of leaving that warm and cozy bed... To those who purchased SD on the winter sale - you are 1 of 30. I like to imagine you all sitting together in a section of my spaceship. My goal for next month is to release an update that brings SD up to engine version 4.19. (Pixel Density Standardization a driving factor) If all goes well there will be a bit of new content too. Wish me luck in that battle against cozy bed bliss...
- January Update - 31 January 2018
Apartment life. The creaking of footsteps above me. Dog barks below me. Air Conditioners outside my bedroom window. 40 hour work week. Get home with a mental haze and vegetate. I think the key to breaking this cycle will be to give myself an hour or two in the mornings. But then there's the matter of leaving that warm and cozy bed... To those who purchased SD on the winter sale - you are 1 of 30. I like to imagine you all sitting together in a section of my spaceship. My goal for next month is to release an update that brings SD up to engine version 4.19. (Pixel Density Standardization a driving factor) If all goes well there will be a bit of new content too. Wish me luck in that battle against cozy bed bliss...
- December Update - 20 December 2017
I released Synthetic Dreams on itch.io 2 years ago, then on Steam 4 months ago. Releasing it at a "Normal" price seemed too much like inviting the internet over to my house. I want my patrons to feel invested. I want to create a connection. For the Winter Sale - I am discounting it to the "Commodity price" - The price I would have released it at if maximizing profit was my goal. This 'sale' is for the One-hundred and Sixty-three people with Synthetic Dreams on their Wishlist. Thank you for your interest! If you have any problems or suggestions, feel free to contact me directly. Welcome aboard.
- December Update - 20 December 2017
I released Synthetic Dreams on itch.io 2 years ago, then on Steam 4 months ago. Releasing it at a "Normal" price seemed too much like inviting the internet over to my house. I want my patrons to feel invested. I want to create a connection. For the Winter Sale - I am discounting it to the "Commodity price" - The price I would have released it at if maximizing profit was my goal. This 'sale' is for the One-hundred and Sixty-three people with Synthetic Dreams on their Wishlist. Thank you for your interest! If you have any problems or suggestions, feel free to contact me directly. Welcome aboard.
- November Update - 29 November 2017
Back home. My computer and HMD have been in storage for over a month now. I'm in my old room, spent 13 years between these walls. While I was away my father rearranged the furniture. The new layout generates a constant sense of strangeness. Luckily, a new chapter is about to begin. A new job in a new city. I've built my career using the tools this company creates. I sometimes think of SD as a time capsule for my memories. I've got some videos I'd like to add. Currently experimenting with media playback.
- November Update - 29 November 2017
Back home. My computer and HMD have been in storage for over a month now. I'm in my old room, spent 13 years between these walls. While I was away my father rearranged the furniture. The new layout generates a constant sense of strangeness. Luckily, a new chapter is about to begin. A new job in a new city. I've built my career using the tools this company creates. I sometimes think of SD as a time capsule for my memories. I've got some videos I'd like to add. Currently experimenting with media playback.
- October Update - 4 October 2017
I'm having trouble finding a tone for these updates. I've been writing monthly updates on itch.io for 1.5 years, most of those read like a journal entry. Lets just try to find our flow state. Where words come unmediated by conceptions of what a "Steam Update" should be. ;-) I'm currently in limbo right now. Writing this from a basement living room. One path leads to Bellevue, the other leads East. There's a third path somewhere out there too... In our HMDs each pixel is composed of 3 sub-pixels, Red Green Blue. When viewing different colors, you see different patterns in the pixels. I've created an environment for enjoyment and exploration of this phenomena. When I attended SVVR, I got body-scanned by Artec3d. 5$ to download the .obj (Free to view on web) Meet my flesh avatar - Monochrome GIF to shield you guys from the Uncanny Valley ;-) I'm unsure how I'll incorporate this into SD. My…
- October Update - 4 October 2017
I'm having trouble finding a tone for these updates. I've been writing monthly updates on itch.io for 1.5 years, most of those read like a journal entry. Lets just try to find our flow state. Where words come unmediated by conceptions of what a "Steam Update" should be. ;-) I'm currently in limbo right now. Writing this from a basement living room. One path leads to Bellevue, the other leads East. There's a third path somewhere out there too... In our HMDs each pixel is composed of 3 sub-pixels, Red Green Blue. When viewing different colors, you see different patterns in the pixels. I've created an environment for enjoyment and exploration of this phenomena. When I attended SVVR, I got body-scanned by Artec3d. 5$ to download the .obj (Free to view on web) Meet my flesh avatar - Monochrome GIF to shield you guys from the Uncanny Valley ;-) I'm unsure how I'll incorporate this into SD. My…
- September Update - 28 August 2017
First Steam update! Now all of the INTRO experiences are grouped closer together. Also, I've added blockouts of my Irvine and Duvall rooms. (Accessable through Anaheim Hills by looking at bedroom door, or out to the patio door) I'm not sure I'll be adding any more detail to these. They mostly serve as a way for me to remember the size and shape of places I've occupied. Hands-Free Quit/Return Functionality - Just look above you to initiate a return to the hub, or to quit if you're already in the hub. (This functionality unlocks after you've completed INTRO) Random feature: Press CTRL + L at any time to show a Location Debug Widget!
- September Update - 28 August 2017
First Steam update! Now all of the INTRO experiences are grouped closer together. Also, I've added blockouts of my Irvine and Duvall rooms. (Accessable through Anaheim Hills by looking at bedroom door, or out to the patio door) I'm not sure I'll be adding any more detail to these. They mostly serve as a way for me to remember the size and shape of places I've occupied. Hands-Free Quit/Return Functionality - Just look above you to initiate a return to the hub, or to quit if you're already in the hub. (This functionality unlocks after you've completed INTRO) Random feature: Press CTRL + L at any time to show a Location Debug Widget!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 February 2018 | February Update | 4249665521687600318 |
| 2 | 28 August 2017 | September Update | 4249665521687600861 |
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