SPSTEAMPULSELIVE ANALYTICS
Don't Die!

Don't Die! Steam metadata

Michael Cox | Oct 11, 2017 | game

Released

0players observed · 22 September 2026 - 10:20:48 UTC

CasualIndieStrategyPuzzlePuzzle-PlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$460
  • Review score50% positive

Don't Die! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$460
  • Review score50% positive
  • Total reviews2
  • Release dateOct 11, 2017
  • DeveloperMichael Cox
  • PublisherTemplarius Studios

Genres: Casual, Indie, Strategy

Company pages: Developer: Michael CoxPublisher: Templarius Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Don't Die! Steam metadata

Don't Die! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/659870/metadata
Steam Storehttps://store.steampowered.com/app/659870/
Steam Communityhttps://steamcommunity.com/app/659870
PCGamingWiki search
IGDB searchSearch IGDB for Don't Die!

Reviews, pricing, and metadata

Review summary

2 user reviews

50% positive, 1 positive, 1 negative

Price and discount

$4.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Cloud, Stats, Steam Leaderboards, Family Sharing

Achievements

10

Platform releases
  • Steam 11 October 2017

Latest Steam announcements

  • Community Poll - Concepts: help us prioritise our future! - 3 July 2018

    So, here at Templarius Studios, we spend the month of July brainstorming our plan what we should do and where we are headed. This process helps us figure out our plans and ensure we remain on track with development and we have plans for the future. Now on top of finishing Yoltrund and releasing a new unique game, we have some more stuff for our development team; 2 new concepts that we think will be amazing and we want your input on what we should prioritise! To be clear, you're not voting on what game we should make over the other; both concepts will become games to be released. You are simply prioritising our efforts, making sure we prioritise the game you guys want more. If you don't like either concept, that's fine; there's an option for that. The brief version will take only a couple minutes to complete and asks one question. The detailed version will ask a lot more information if y…

  • Don't Die! 50% off for Thanksgiving! - 22 November 2017

    Quick alert for those of you hiding from your ultimate challenge; Don't Die! is 50% for Thanksgiving week! What do you get out of this? Well, a good deal to go in for your ultimate challenge. Now kiddies under 3 feet can ride! What are you waiting for?! Get in and remember; Don't Die!

  • Don't Die! 50% off for Thanksgiving! - 22 November 2017

    Quick alert for those of you hiding from your ultimate challenge; Don't Die! is 50% for Thanksgiving week! What do you get out of this? Well, a good deal to go in for your ultimate challenge. Now kiddies under 3 feet can ride! What are you waiting for?! Get in and remember; Don't Die!

  • Internal Game Development is Delayed - 5 November 2017

    Internal Game Development is Delayed To accommodate the holiday season KANSAS CITY, Missouri—November 5, 2017—After coming on 1 month after the release of Don’t Die!, Templarius Studios has been looking hard into upcoming games for the future. However, after reviewing the team, scope of the projects, and schedule of releases, it has been decided to delay any internal development from Templarius Studios until February 14th to accommodate our staff as well as the holiday season. While not an easy decision, this is a decision we feel is best to prevent any issues from erupting from within the studio, many of this issues will be addressed in the post-mortem for Don’t Die! which will be released to media outlets within the coming week. To summarize these concerns, Don’t Die! had too small of a budget and too short of a schedule, not to mention the mistake of releasing the day after Middle-ea…

  • October Update: v1.1.0u - Happy Halloween and happy birthday Bob Ross! - 28 October 2017

    Today is incredibly special, not just because it's Halloween again, but because it's Bob Ross' birthday! And this is the first content patch for Don't Die!! So, let's go over some of these changes in this update. Content Additions Level 51 "#3spoopy5um8" has been added for your Halloween spooks during your grind! Level 52 "Happy Little Accidents" has been added in memory of Bob Ross. Happy birthday! The master of painting himself would have been 75. So sit back and enjoy some Twitch streams of Bob Ross or watch Bob Ross on YouTube and get painting! (I know I will) 4 new skins have been added; 2 for Halloween, 2 for Bob Ross! Be sure to check them out in the Skin Store! And of course, modified the game theme to match the time of the year. Enjoy the spooky home screen and the Bob Ross paintings in menus and his level as well as his infamous smile on the main menu. Bug Squashing Not much t…

  • October Update: v1.1.0u - Happy Halloween and happy birthday Bob Ross! - 28 October 2017

    Today is incredibly special, not just because it's Halloween again, but because it's Bob Ross' birthday! And this is the first content patch for Don't Die!! So, let's go over some of these changes in this update. Content Additions Level 51 "#3spoopy5um8" has been added for your Halloween spooks during your grind! Level 52 "Happy Little Accidents" has been added in memory of Bob Ross. Happy birthday! The master of painting himself would have been 75. So sit back and enjoy some Twitch streams of Bob Ross or watch Bob Ross on YouTube and get painting! (I know I will) 4 new skins have been added; 2 for Halloween, 2 for Bob Ross! Be sure to check them out in the Skin Store! And of course, modified the game theme to match the time of the year. Enjoy the spooky home screen and the Bob Ross paintings in menus and his level as well as his infamous smile on the main menu. Bug Squashing Not much t…

  • Don't Die! has arrived! - 11 October 2017

    At long last, Don't Die! has finally been launched on Steam! Your greatest challenge awaits you! Play, grind, and play some more in your greatest challenge, and above all, enjoy yourselves! Keep in touch on the forums and feel free to join our Discord Server for cool conversations with the developer and other challengers! In the coming weeks, we will be doing interviews with multiple websites and channels as gameplay videos of the game starts to hit the Tubes and the Twitches. Many thanks to the great people creating content for us and supporting us since the first announcement back in June. (Wow, we announced in June.) We've come a long way and I personally am super proud to present this to you. A lot of work was put into this project and it can only be a great stepping stone to greater projects that are planned for the future. So, from the bottom of my heart, thank you for your suppor…

  • Don't Die! has arrived! - 11 October 2017

    At long last, Don't Die! has finally been launched on Steam! Your greatest challenge awaits you! Play, grind, and play some more in your greatest challenge, and above all, enjoy yourselves! Keep in touch on the forums and feel free to join our Discord Server for cool conversations with the developer and other challengers! In the coming weeks, we will be doing interviews with multiple websites and channels as gameplay videos of the game starts to hit the Tubes and the Twitches. Many thanks to the great people creating content for us and supporting us since the first announcement back in June. (Wow, we announced in June.) We've come a long way and I personally am super proud to present this to you. A lot of work was put into this project and it can only be a great stepping stone to greater projects that are planned for the future. So, from the bottom of my heart, thank you for your suppor…

  • Don't Die! coming next week! Are you ready? Get ready! - 5 October 2017

    Who's pumped?! Are you pumped?! You ready?! In the wise words of Ronnie Radke, "are you ready, motherf***ers?!" The time is almost here for your ultimate challenge! Get your fingers excercised and your patience worn; the time is coming for the biggest challenge you'll face! Don't Die! will be coming out next Wednesday (October 11th) at 12:00pm CST. Get yourselves ready for the good times because it's going to hit, and it's going to hit hard; right in your faceholes? Will we promise to go easy on you? Maybe...I mean, we did give you abilities. I think that's nice enough. Best get as pumped as we are pumped! Spread the Poggers through all Twitch chats; we got some good times on the way. OK, enough hype. Just get yourselves ready and see ya'll next week! Templarius Games Studios Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime.

  • Don't Die! coming next week! Are you ready? Get ready! - 5 October 2017

    Who's pumped?! Are you pumped?! You ready?! In the wise words of Ronnie Radke, "are you ready, motherf***ers?!" The time is almost here for your ultimate challenge! Get your fingers excercised and your patience worn; the time is coming for the biggest challenge you'll face! Don't Die! will be coming out next Wednesday (October 11th) at 12:00pm CST. Get yourselves ready for the good times because it's going to hit, and it's going to hit hard; right in your faceholes? Will we promise to go easy on you? Maybe...I mean, we did give you abilities. I think that's nice enough. Best get as pumped as we are pumped! Spread the Poggers through all Twitch chats; we got some good times on the way. OK, enough hype. Just get yourselves ready and see ya'll next week! Templarius Games Studios Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime.

  • Dev Diary 9/25/2017 - So close!! and other news! - 26 September 2017

    So, who's excited for the hardest challenge they've ever took part in? Yep, it's almost that time; just a couple days over 2 weeks until launch! This means some exciting stuff that I want to take a second to announce. Recent developments and changes There's a lot of stuff that has changed so I'm going to sum up as much as I can. In the background of the current ongoing beta, I've been adding more levels to ready for launch. While never in the actual beta builds, they do exist and will be available upon launch. The music for the game has changed to a different song that more fits and is a bit more groovy. Don't worry, if you liked the "King of the Shadows" track that was in the game originally, it will come back.....in a different game. ;) Sadly, there will be no level editor as the engine isn't capable and is beyond scope. (Not sure if I've announced this or not) It will be considered a…

  • Dev Diary 9/25/2017 - So close!! and other news! - 26 September 2017

    So, who's excited for the hardest challenge they've ever took part in? Yep, it's almost that time; just a couple days over 2 weeks until launch! This means some exciting stuff that I want to take a second to announce. Recent developments and changes There's a lot of stuff that has changed so I'm going to sum up as much as I can. In the background of the current ongoing beta, I've been adding more levels to ready for launch. While never in the actual beta builds, they do exist and will be available upon launch. The music for the game has changed to a different song that more fits and is a bit more groovy. Don't worry, if you liked the "King of the Shadows" track that was in the game originally, it will come back.....in a different game. ;) Sadly, there will be no level editor as the engine isn't capable and is beyond scope. (Not sure if I've announced this or not) It will be considered a…

  • Announcement in the wake of Irma - 6 September 2017

    So, as we all know, hurricane Irma is headed towards the US Eastern coast, possibly hitting Miami on the way. This brings some issues when it comes to Don't Die!. As a National Guardsman, and a guy with relatives living in the Miami area, it is my duty to go to Florida to help with recovery efforts and help those affected by Irma. With this, the development of Don't Die! will be halted until I return. The game will still ship on October 11th no matter what hurricane decides to torment my country; I will cross that bridge with all of you when the time comes. My heart goes to everyone affect by Harvey and I wish I could help out there. And to those in Florida, please be safe out there and I'll see you all down there. Michael Cox.

  • Announcement in the wake of Irma - 6 September 2017

    So, as we all know, hurricane Irma is headed towards the US Eastern coast, possibly hitting Miami on the way. This brings some issues when it comes to Don't Die!. As a National Guardsman, and a guy with relatives living in the Miami area, it is my duty to go to Florida to help with recovery efforts and help those affected by Irma. With this, the development of Don't Die! will be halted until I return. The game will still ship on October 11th no matter what hurricane decides to torment my country; I will cross that bridge with all of you when the time comes. My heart goes to everyone affect by Harvey and I wish I could help out there. And to those in Florida, please be safe out there and I'll see you all down there. Michael Cox.

  • Don't Die! officially launching Oct. 11th! - 2 September 2017

    Now all of you that have been waiting for the ultimate challenge you've ever faced since Dark Souls can rest your toubled souls because Don't Die! will be slamming you in the face with the new release date of October 11th! After discussing between myself and the other lads and looking at my calendar (which has a very seductive picture of Thor on it, very nice), We realized that September 22nd isn't enough time to put in all of the stuff that I wanted in and November 27th is just too long of a wait. So with pleasure, be prepared to not die on October 11th! This doesn't mean it's not too late to add your own level ideas to the game. If you want your idea added, head on over to the Community Level Ideas forum and get your idea added in! Want to preorder the game? You can preorder your copy by pledging on Patreon! This is an exciting time for myself and many of you guys who already know tha…

  • Don't Die! officially launching Oct. 11th! - 2 September 2017

    Now all of you that have been waiting for the ultimate challenge you've ever faced since Dark Souls can rest your toubled souls because Don't Die! will be slamming you in the face with the new release date of October 11th! After discussing between myself and the other lads and looking at my calendar (which has a very seductive picture of Thor on it, very nice), We realized that September 22nd isn't enough time to put in all of the stuff that I wanted in and November 27th is just too long of a wait. So with pleasure, be prepared to not die on October 11th! This doesn't mean it's not too late to add your own level ideas to the game. If you want your idea added, head on over to the Community Level Ideas forum and get your idea added in! Want to preorder the game? You can preorder your copy by pledging on Patreon! This is an exciting time for myself and many of you guys who already know tha…

  • Patreon Support is live! - 31 August 2017

    Just a quick update, and I'll be sure to fill out a new Dev Diary here soon. Probably next Wednesday. But, after so long of going without it, I finally have Patreon setup for use in preordering and use in future projects! Feel free to check it out, even if you don't pledge. If you choose to pledge, you're awesome! Patreon will also help make more free games in the future so that's going to be cool! Anyway, just wanted to make a quick update about that. A lot of stuff has changed game wise, but I'll be sure to publish a Dev Diary about that next week! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.

  • Patreon Support is live! - 31 August 2017

    Just a quick update, and I'll be sure to fill out a new Dev Diary here soon. Probably next Wednesday. But, after so long of going without it, I finally have Patreon setup for use in preordering and use in future projects! Feel free to check it out, even if you don't pledge. If you choose to pledge, you're awesome! Patreon will also help make more free games in the future so that's going to be cool! Anyway, just wanted to make a quick update about that. A lot of stuff has changed game wise, but I'll be sure to publish a Dev Diary about that next week! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.

  • Update Alpha 0.2.1 - The Gauntlet - 26 August 2017

    As of today The Gauntlet has been added to the game. Prepare for the ultimate challenge of your skills. You pick your goal, and you go until the very last second! Developments and new additions The Gauntlet added. Sacrifice your well-earned Dust for the chance to obtain even more in a challenge of speed, practice, and reflexes. In The Gauntlet, you pay how much you want to spend in the Gauntlet (minimum of 120 Dust, or 2 minutes) and you race through an assortment of levels. You must complete as many levels as you can and earn as much Dust as you can in the time you paid for. There is no end and level order is randomized so we hope you practiced and came prepared. You also don't gain the Dust you could have earned until you run out of time and receive a 1.5x multiplier. Deaths do factor how much Dust you earn, but the moment you run out of time, your run is over. If you completed at lea…

  • Update Alpha 0.2.1 - The Gauntlet - 26 August 2017

    As of today The Gauntlet has been added to the game. Prepare for the ultimate challenge of your skills. You pick your goal, and you go until the very last second! Developments and new additions The Gauntlet added. Sacrifice your well-earned Dust for the chance to obtain even more in a challenge of speed, practice, and reflexes. In The Gauntlet, you pay how much you want to spend in the Gauntlet (minimum of 120 Dust, or 2 minutes) and you race through an assortment of levels. You must complete as many levels as you can and earn as much Dust as you can in the time you paid for. There is no end and level order is randomized so we hope you practiced and came prepared. You also don't gain the Dust you could have earned until you run out of time and receive a 1.5x multiplier. Deaths do factor how much Dust you earn, but the moment you run out of time, your run is over. If you completed at lea…

Patch notes and updates

S.noRelease datePatch nameGID number
128 October 2017October Update: v1.1.0u - Happy Halloween and happy birthday Bob Ross!4249665521687601161
226 August 2017Update Alpha 0.2.1 - The Gauntlet4249665521687601943

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID659870
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateOct 11, 2017
DeveloperMichael Cox
PublisherTemplarius Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type2 user reviews
Positive review percent50%
Positive reviews1
Negative reviews1
Total reviews2
Steam recommendationsNot available
Achievements10
Average playtime forever16 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/659870/

Short description

Prepare for a challenge of wits, reflex, and strategy, and make sure that you Don't Die!

About this game

Templarius Games Studios is proud to present a game from Michael Cox, a game with one simple task; Don't Die! ABOUT THE GAME Don't Die! is a challenge of wits and strategy. Based on the old flash game World's Hardest Game , Don't Die! brings a list of new challenges in your daily gritty pleasure. FEATURES Dozens of levels to choose from! Different types of enemies! Abilities to assist in completing of levels in awesome fashion! Ability to sprint, getting away from danger! Timed levels for extra challenge! Steam leaderboard implementation to challenge your friends!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Don't Die!'s USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Don't Die!'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Don't Die! at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,67722 September 2026 - 10:13:11 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2506,67622 September 2026 - 10:25:34 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

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