SPSTEAMPULSELIVE ANALYTICS
Quadrablaze

Quadrablaze Steam metadata

YounGen Tech | Dec 20, 2017 | game

Released

0players observed · 22 September 2026 - 16:17:16 UTC

ActionCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)446
  • Revenue (VGI)$1,240
  • Review score83% positive

Quadrablaze metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)446
  • Revenue (VGI)$1,240
  • Review score83% positive
  • Total reviews12
  • Release dateDec 20, 2017
  • DeveloperYounGen Tech
  • PublisherYounGen Tech

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: YounGen TechPublisher: YounGen Tech

Top Steam chartsTop 100 gamesGame directorySteam Store page

Quadrablaze Steam metadata

Quadrablaze metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/661050/metadata
Steam Storehttps://store.steampowered.com/app/661050/
Steam Communityhttps://steamcommunity.com/app/661050
PCGamingWiki search
IGDB searchSearch IGDB for Quadrablaze

Reviews, pricing, and metadata

Review summary

Positive

83% positive, 10 positive, 2 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 21 December 2017

Latest Steam announcements

  • Workshop Is Going Away - 16 January 2024

    To help simplify the process of development I've decided to suspend the use of Workshop for Quadrablaze. There were some things I foresee causing issues in the future if I kept it going, such as custom ship file size limits and moderation. I don't have anything in place to limit the size of ships being sent over the network and if the Workshop became popular I'd have no way of moderating it. I could put in a place a file size limit but it would just be a random number that I make up. I could also add an option to toggle off syncing custom ships. That would complicate the code quite a bit and it makes more sense at this point to simplify things instead. So, I'm removing the ability to see the Workshop. Custom ships should still work in the current version of the game but trying to upload them to the Workshop may give an error. When Update 7 rolls out, all of the in-game Workshop and Cust…

  • Going free - 19 September 2023

    First things first, I'm going to be making Quadrablaze free soon! What's the hold up? I'm still working on Update 7 when I have time. Between having a full-time job, another game project (or two), house/yard work, and other hobbies, my time is quite split. I still enjoy game development so I don't plan on giving it up any time soon! Update 7 For Update 7 I've been working on updating the health and weapon systems so that they're easier to modify and code for. That's mostly done, I just have to test to make sure the player, enemies, and multiplayer are still working properly with all the new changes. Then I can start adding in some different weapons! After that, I'll work on adding in a game mode with an end-goal and some progression outside of doing matches. That progression might include getting special weapons, cosmetics, and possibly ships if that ends up making sense when the time c…

  • Alpha 6.1e - 2 September 2021

    Changes Feedback menu should now send a copy of your Player.log instead of output_log.txt with each submission Switched Rewired's input method to use SDL2 instead of RawInput in Unity An experimental GameGoal script was enabled, which was set to show that you've "won" after defeating one boss, and is now disabled. Oops! It was only there for testing.

  • Update Alpha 6 - 23 July 2021

    Alpha 6 Changes Alpha 6.13-6.14 All ability upgrades now have 6 tiers each. Some abilities have been redone (ex. Respawn ability works on a timed cooldown instead of being a one-time use ability). Tier 4 Dasher enemies (the blue ones that teleport) have been made easier to deal with and should no longer damage you upon teleporting on top of you Camera shake strength slider in the Game options tab Bug fixes and internal enemy database storage change Alpha 6.10-6.12 Removed difficulty options New player/enemy movement physics Multiplayer host can now kick other players out while in the lobby menu Added prompt that shows when attempting to go back to the Main Menu during a round Added a note in the Feedback Menu that usernames will uploaded when submitting bug/suggestions (username is included to give credit to the person uploading it) Default controller Left Stick X axis was bound to the…

  • Alpha 6.10-6.12 Updates - 5 December 2020

    Changes All ability upgrades now have 6 tiers each. Some abilities have been redone (ex. Respawn ability works on a timed cooldown instead of being a one-time use ability). Tier 4 Dasher enemies (the blue ones that teleport) have been made easier to deal with and should no longer damage you upon teleporting on top of you Camera shake strength slider in the Game options tab Bug fixes and internal enemy database storage change

  • Alpha 6.09 Update - 14 August 2020

    Changes Alpha 6.09 Ability wheel and cooldown bar hotkey icons now properly reflect the correct hotkeys they are assigned to Alpha 6.08 Fixed the SharpBody ability insta-killing the TriClone boss. It now checks if you're touching a boss's hit spots to do damage instead of their whole body. Alpha 6.07 Fixed upgrades not being removed upon finishing the match Health now goes up by 1 every 5 levels. (ex. Level 5 = 6 Health. Level 10 = 7 Health...) Alpha 6.05 Main menu background Projectile damage is now set (big oopsies!) Title disappears immediately upon pressing a menu button

  • Update Alpha 5.22 - 26 June 2019

    It's finally ready. Can still use some bug fixes here and there, but the most important part is that you can play Quadrablaze with friends! Multiplayer Features Host a Peer2Peer lobby with privacy options Invite friends from within the game (opens up Steam overlay) Search for public lobbies (only shows lobbies with the same game version) Automatically syncs custom ships and colors Quick Match tries to find any available match or starts up a new lobby Known Issues Starting a second round may result in extra bugs. When one enemy bug starts, it generally snowballs and breaks other unrelated enemies. If you find that enemies don't act quite right, you may have to restart the game. Deformer (enemy that drains your shields) animations may not play on clientside but will look fine for host Higher tier Exploder (red enemy with blaze ability) can be instantly destroyed when running into them. Go…

  • Keep up to date - 17 March 2019

    If you want to find out more about what's going on with the game, head over to these places. They're where I usually end up posting what I'm working on! YounGen Tech - Discord Server Trello Twitter Facebook

  • More multiplayer progress #3 - 17 March 2019

    This may be the second-to-last update before I take it out of the multiplayer_test beta branch. Afterwards I'll start working on more abilities and weapons. Also more enemies will be added afterwards. Changes New internal ability/weapon code to make it easier to create new ones! The red explosive enemies now do damage to anything nearby instead of just who touched them Enemies spawn in random locations around the arena instead of in a clockwise loop Free Trinity boss spawns outside of the arena

  • More multiplayer progress #2 - 1 January 2019

    Another step further to completing the multiplayer side of the game. Of course, more game features will be added afterwards and bugs will still be present. Multiplayer features added to the multiplayer_testing beta branch Lobby searching Lobby privacy settings Spectate players after you die Game quits back to the lobby after everyone is dead (possible bugs added here) Nametags above players' ships Made adjustments to how custom ships are uploaded and imported. It now uses json to store data instead of xml.

  • Multiplayer Progress and Steam Invites - 10 July 2018

    Looking into getting Steam Invites working to replace having to connect with an IP and port. In my experience, connecting via IP and port has always been a hit-or-miss thing to use. Sometimes it works flawlessly and other times you have to fiddle with opening ports or using Hamachi. I'd rather not. So using Steam's lobby and invite systems will help players connect to each other without having to worry about all of that. I figured that, since the game is only available on Steam, that I might as well limit the connections to only work through Steam Invites! If this doesn't work, I don't know what will! I don't want to have to revert this game to being singleplayer only unless I absolutely have no other choice.

  • More multiplayer progress - 13 February 2018

    Slowly but surely making progress getting things working with online mutliplayer. There's still a long ways to go. So far there's... Player spawn sync Projectile sync Player level, upgrade, xp and skill point sync Some of those things still need to be fixed even more so that they properly handle what happens on a newly joining player's game when there's already a game in progress. I still need to think about whether or not players should even be able to join while the game is in progress.

  • More multiplayer progress - 13 February 2018

    Slowly but surely making progress getting things working with online mutliplayer. There's still a long ways to go. So far there's... Player spawn sync Projectile sync Player level, upgrade, xp and skill point sync Some of those things still need to be fixed even more so that they properly handle what happens on a newly joining player's game when there's already a game in progress. I still need to think about whether or not players should even be able to join while the game is in progress.

  • Quadrablaze in an IndieGala Bundle - 15 January 2018

    Get Quadrablaze in the IndieGala Monday Motivation Bundle. Get it before it ends in 14 days!

  • Quadrablaze in an IndieGala Bundle - 15 January 2018

    Get Quadrablaze in the IndieGala Monday Motivation Bundle. Get it before it ends in 14 days!

  • Update Alpha 4.10 - 23 December 2017

    Changes Added a hotkey to open the Feedback panel at almost any time If the SteamAPI isn't able to initialize, it'll retry a few times. If it still fails, the game will close. (If you have Steam open and are unable to play the game, I'm not entirely sure why it doesn't work)

  • Update Alpha 4.10 - 23 December 2017

    Changes Added a hotkey to open the Feedback panel at almost any time If the SteamAPI isn't able to initialize, it'll retry a few times. If it still fails, the game will close. (If you have Steam open and are unable to play the game, I'm not entirely sure why it doesn't work)

  • Update Alpha 4.9 - 21 December 2017

    Changes Fixed color picker accept and cancel buttons Increased the text limit for the feedback description Known Issues UI Elements being highlighted and unclickable after changing menus Music not starting on the game's first run Future Changes Open feedback panel using a hotkey

  • Update Alpha 4.9 - 21 December 2017

    Changes Fixed color picker accept and cancel buttons Increased the text limit for the feedback description Known Issues UI Elements being highlighted and unclickable after changing menus Music not starting on the game's first run Future Changes Open feedback panel using a hotkey

  • Current Status Update - 1 December 2017

    Right now the game is being tested in sort of a closed alpha/beta to work out as many bugs and errors as possible. The focus right now is on the custom ships and the Steam Workshop. So far everything works as intended. You can import and upload your own ships to the workshop. Subscribe to ships from the workshop. At the moment it just uploads whatever is in the folder that your ship is in, so that may need to be changed before releasing the game. After the game is released the new focus will be shifted to adding new abilities, weapons and/or enemies. The menu navigation will also have to be updated to work better with gamepads (ex. sometimes no UI elements will be selected which means that you'll no longer be able to use the gamepad to navigate through the menus!). As for multiplayer... It will be attempted to be added. Multiplayer coding can make game development wayyyy harder. Sure th…

Patch notes and updates

S.noRelease datePatch nameGID number
12 September 2021Alpha 6.1e4020014099089271999
25 December 2020Alpha 6.10-6.12 Updates3856733878301865417
314 August 2020Alpha 6.09 Update4828375451923270723
426 June 2019Update Alpha 5.222436926440564463912
517 March 2019More multiplayer progress #33140604542251432902
61 January 2019More multiplayer progress #22417769111328165592
723 December 2017Update Alpha 4.104249665521687607243
821 December 2017Update Alpha 4.94249665521687607428

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID661050
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateDec 20, 2017
DeveloperYounGen Tech
PublisherYounGen Tech
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent83%
Positive reviews10
Negative reviews2
Total reviews12
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/661050/

Short description

A bright, top-down space arena shooter with, boss fights, multiplayer, upgradable abilities and weapons. Choose from an assortment of abilities to power up your ship to your liking! Buy upgrades with skill points gained from leveling up.

About this game

Join the Discord! A bright, top-down space arena shooter with, boss fights, upgradable abilities and weapons. Choose from an assortment of weapons and abilities to power up your ship to your liking! But in order to upgrade you've got to defeat increasingly harder enemies to gain points to buy them. Last as long as you can because once you die, it's all over. Although the game is only semi-permadeath... but that's a slight spoiler! You'll face enemies that can dodge your shots, redirect them back at you and more. Some enemies have been tailored to have similar abilities to what you can have or they can counter you. Bosses will challenge you and test your knowledge of the game. Mix and match upgrades to last as long as you can! Special Features Button Remapping Custom Ship Model Importing (.dae format) with customizable color presets Online Co-op (no splitscreen) Dual-Stick Gamepad Support 20 Enemies and Other Threats And more features to come! 5 Bosses

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Quadrablaze's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Quadrablaze's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Quadrablaze at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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