- Beetle Uprising Discounted During the Halloween Sale! - 28 October 2021
Well would you look at that! Beetle Uprising is now on sale for 30% off during the Halloween Sale (through to November 8th as we will also be running an anniversary sale for our birthday on November 5th!) What could be spookier than self-immolating and exploding beetles? We honestly can't think of anything!
- Beetle Uprising is Currently 30% Off! - 28 July 2021
We're pleased to reveal we're part of the World Nature Conservation Day Sale event here on Steam and to celebrate we're currently offering 30% off Beetle Uprising until the end of the event! If you want to know a little more about what Beetle Uprising is all about, then one of the Slug Disco team, Liam, has an ongoing series demoing the game:
- Easy Mode Just Released - 16 February 2021
We are pleased to announce we have just released a new mode for Beetle Uprising - Easy Mode! In Easy Mode you will find the following key features: Reduction in happiness penalties. Breeding is biased toward the stronger parental allele. Beetles with blue star genetics are now highlighted in all modes. In practice what this means is that there will be less of a grind needed to get those killer beetles that can dominate the harder levels and enemies in the game. That's not to say you will be able to get three stars in all levels straight away as the game is balanced for replayability - what it does mean is that you shouldn't struggle to complete the levels even to a 1-star standard.
- Beetle Uprising Released! - 5 November 2020
We're finally here! Beetle Uprising has now left early access and is available as a full game on Steam. Thank you so much to everyone who has supported this project through its development; the game is now feature complete and the Abandoned Lot is 100% ready to be conquered! There has been an optional beta to test some of the final additions running recently; thanks to everyone who has played this and given us feedback. As well as the completion of the campaign levels, a new feature - Mystery Mode - has been added. This gives random rewards instead of set ones in the campaign, which could lead to some interesting beetle abilities and stats earlier on! We look forward to seeing what you get. The publishers, Slug Disco, have been doing some streams of the game lately and they'll be doing a special stream as part of the release at 6.30pm UK time (1.30pm US Central) on YouTube. That'll be s…
- Beetle Uprising - Releasing 5th November! - 10 October 2020
Beetle Uprising has a release date! Breed more beetles, juice the bad ones! Take over the Abandoned Lot and avenge the matriarch on 5th November 2020, when we'll be leaving early access. As well as the full set of levels, the full release introduces Mystery Mode, with random rewards to add a little twist to proceedings. Keep an eye our the Beetle Uprising social media - Facebook and Twitter - for more information as we approach this date!
- Behind the Scenes of Beetle Uprising: The Nest - 9 September 2020
TIme for another quick behind-the-scenes look at Beetle Uprising! This is a screenshot of the nest. It shows a small navigable area near the exit. Over time, as you level up, the nest gets bigger - this is done by removing the rocks around the border (some are highlighted here). They are set up to block navigation dynamically, so once they are disabled and disappear from the scene, the floor underneath opens up for use by the beetles and for placing objects. We adjusted things so the navigable area is a little ways from the walls and you don't see Beetles penetrating them, although very large beetles are big enough that sometimes their legs might stick through as they turn around in a corner. As the expansion rocks are removed new nest lighting is activated, so the floor beneath them looks cheerful and safe. You can also see 4 big rectangular patches of "fence" around the nest so a play…
- Behind the Scenes of Beetle Uprising: The Navmesh - 23 July 2020
Continuing our short look at some of the behind-the-scenes goings on with Beetle Uprising, this time we're talking about the navmesh. Below is a screenshot of the Unity navmesh editor. It shows one of our earlier levels with the navmesh highlighted. We use terrain steepness to limit walkability, and have a few invisible "fence" objects (you can see some straight blocks that cut the nav mesh) we use to keep players and enemies from wandering outside the play area. We needed to keep players from clicking on navmesh that is auto-generated but is outside the play area, so we wrote code that determines if a click is pathable from a few "starting locations" that are inside the play area. We needed more than one of those objects to deal with situations where doors open and change the play area. If you run your mouse over a map, you can see the cursor change to indicate that you are inside or o…
- Behind the Scenes of Beetle Uprising: Egg Editor - 16 July 2020
We thought we'd share some behind-the-scenes stuff from the development of Beetle Uprising, as we approach the full release! Here's a screenshot of David's egg editor. He built a custom Unity Inspector to label genes and give himself drop downs to tweak the genes given out with a particular egg. In Beetle Uprising, most of your best beetles will come from generations of cross-breeding, but every so often you’ll need to add fresh genetics to the gene pool which come from beetle eggs. In this shot, We’re looking at the "Best Stats" egg. It shows part of the visual genes, and a bit of the attack type genes. Here, different genes control morph targets in the beetle 3D model (such as making spikes or width or legs different sizes). Similar genes control the custom shader which gives you visuals such as color, iridescence, stripes, or masks. Once a beetle is hatched, its properties are fixed.…
- An update for 2020! - 1 May 2020
As most of you who supported our little beetle breeding experiment will know, progress has been slow for a while. We’ve been itching to finish the game off for a long time and so the original development team has pledged to work together remotely to push it out of Early Access. The last public game update was April 29/18. Since then, we have: - Unlocked the final two missions on the map: 17&18, including the final game win flyout celebration and Steam Achievement. - All new, streamlined Nest and Beetle Collection UI. - Better hints for attack types in mission set up and in combat. - Updated Beetle Uprising logo. - Improved genetic display UI. - Removed a few unwanted bugs. But left in all the bugs we really wanted. For anyone who wants to get really stuck into the nitty gritty of breeding, we’ve got a new video explaining how everything works so you can refine your tactics. https://www.…
- Update: Two New Areas with Combat Missions, Hint System... - 5 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30237079%2F0daeb097104615be1b32427d5b75280fe601245c.jpg We have a new update for everyone, today. Here are the new things we've been working on: We finished "That's Not Sugar". This one is no Picnic! Stop the greedy ants, so you can feed your colony. We finished "We See Dead Beetles". What would you expect to find in a creepy forest? Added a Hint system. On the escape menu and other places, you'll see short ideas of things to try. Hit the forums to suggest other hints we can add. Updated Lot Map images and paths. It now looks more realistic and reminds you of the Combat Mission level for each Area. Tweaked "Puddle of Tears", "Enter the Beetle". Enemies look a little differently, and have different Stats. Play them again, and let us know. Please post on the forums, or hit the support email if you have any trouble. The final…
- Beta: Two New Areas with Combat Missions, Hint System, more... - 28 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30237079%2F38bb951ea8eba35db852de7379892f1f6e37a522.jpg We have a new build for you to try on the Beta branch. We'll roll it into the Release branch after we hear whether there are issues. Here are the new things we've been working on: Finished "That's Not Sugar". This one is no Picnic! Finished "We See Dead Beetles". What would you expect to find in a creepy forest? Hint system. On the escape menu and other places, you'll see short ideas of things to try. Updated Lot Map images and paths. Should look more realistic and remind you of the Combat Mission level for each Area. Tweaked "Puddle of Tears", "Enter the Beetle". Enemies look a little differently, and have different Stats. Please let us know if you have any trouble. The final levels are challenging. You will need to breed your Stats up. Especially Armor. Look for uni…
- Update: Multiple Save Games, Sandbox Mode, UI Updates - 7 December 2017
Here is a big update we've been working on for awhile. We hope you enjoy it. You can now have multiple games saved at once. This can be handy if you want to go try out something extreme, but don't want to risk your original collection. We added Sandbox Mode, which allows you unlimited Goop and Inventory, and Beetles don't die. You get all the eggs so you can try to breed with the best possible genes. And you start at max level. This allows you to explore the game and learn how the systems work. The original Campaign Mode is still available to challenge your management and strategy skills. Added a new combat song that is dynamically arranged. New Manual pages for Rock/Paper/Scissors style combat, Stat genetic side effects, Options, and the Game Shell. Sorting makes a sound. You get a little camera shake when Immolators explode. You can delay the hover time for tooltips if they are gettin…
- Update: Multiple Save Games, Sandbox Mode, UI Updates - 7 December 2017
Here is a big update we've been working on for awhile. We hope you enjoy it. You can now have multiple games saved at once. This can be handy if you want to go try out something extreme, but don't want to risk your original collection. We added Sandbox Mode, which allows you unlimited Goop and Inventory, and Beetles don't die. You get all the eggs so you can try to breed with the best possible genes. And you start at max level. This allows you to explore the game and learn how the systems work. The original Campaign Mode is still available to challenge your management and strategy skills. Added a new combat song that is dynamically arranged. New Manual pages for Rock/Paper/Scissors style combat, Stat genetic side effects, Options, and the Game Shell. Sorting makes a sound. You get a little camera shake when Immolators explode. You can delay the hover time for tooltips if they are gettin…
- Hotfix to Task-Reset Cheat - 30 October 2017
We decided to push out a fix to the Task-Reset Cheat ahead of schedule today. After you patch, any "stuck" tasks that you had previously mowed down to zero will now work again. The bug only kicked in if you had run the cheat on a completely mowed task. You will need to re-run the task-reset cheat once more after the patch downloads, to get them unstuck. Our apologies. Darrin
- Hotfix to Task-Reset Cheat - 30 October 2017
We decided to push out a fix to the Task-Reset Cheat ahead of schedule today. After you patch, any "stuck" tasks that you had previously mowed down to zero will now work again. The bug only kicked in if you had run the cheat on a completely mowed task. You will need to re-run the task-reset cheat once more after the patch downloads, to get them unstuck. Our apologies. Darrin
- Cheats, New Areas, and Running with Scissors. - 24 October 2017
Big update today. Its been awhile since the last update since we had to fix a few bugs in the beta builds that prevented us from promoting them. Here's what's new: There are 3 cheats added to the options menu: new Goop, reset task counts, and reset beetle needs. You won't need them if you follow the best strategy, but they are there in case. "Ow My Thorax" and "Many is the Swarm" are now available. Spitters are now nerfed. Sorry, but they were pretty OP. This works both ways, so killing enemy spitters should be easier. We added a Rock/Paper/Scissors mechanism to attack types. There is a +50% damage done to the next attack type in a circle: Biters->Spitters->Acid->Vampire->Reekers->Biters. There is a +25% damage from everyone to Healers. There is a 25% reduction in damage from anyone to Immolators. You can see the diagram on the Swarm Maker, and if you hold down in combat. Hitting in com…
- Cheats, New Areas, and Running with Scissors. - 24 October 2017
Big update today. Its been awhile since the last update since we had to fix a few bugs in the beta builds that prevented us from promoting them. Here's what's new: There are 3 cheats added to the options menu: new Goop, reset task counts, and reset beetle needs. You won't need them if you follow the best strategy, but they are there in case. "Ow My Thorax" and "Many is the Swarm" are now available. Spitters are now nerfed. Sorry, but they were pretty OP. This works both ways, so killing enemy spitters should be easier. We added a Rock/Paper/Scissors mechanism to attack types. There is a +50% damage done to the next attack type in a circle: Biters->Spitters->Acid->Vampire->Reekers->Biters. There is a +25% damage from everyone to Healers. There is a 25% reduction in damage from anyone to Immolators. You can see the diagram on the Swarm Maker, and if you hold down in combat. Hitting in com…
- Update: Achievements, Gene Splicing, Decorations - 9 October 2017
New Update: We added two new areas, Achievements, Gene Splicing, and Decorations. And lots of other new things to try out. We have created 19 Steam Achievements. Of which, 17 are available and visible. Steam Cloud saves are now working. So you can pick up your game on another machine, if you'd like. Enter The Beetle (map 11) map area is now complete, along with its mission. Toads of Obliteration map area is now complete. It is an always-hostile area with no combat mission. But the tasks have tasty rewards, including some interesting eggs. Beetle visuals can now be saved to flasks and applied to any other Beetle using the Beetle Inspector. To open the Beetle Inspector, just double-click a Beetle. This is useful if you want to preserve a look that you like, or want to make all Beetles with one attack type look the same. We call this Gene Splicing, since the visual change can then be inher…
- Update: Achievements, Gene Splicing, Decorations - 9 October 2017
New Update: We added two new areas, Achievements, Gene Splicing, and Decorations. And lots of other new things to try out. We have created 19 Steam Achievements. Of which, 17 are available and visible. Steam Cloud saves are now working. So you can pick up your game on another machine, if you'd like. Enter The Beetle (map 11) map area is now complete, along with its mission. Toads of Obliteration map area is now complete. It is an always-hostile area with no combat mission. But the tasks have tasty rewards, including some interesting eggs. Beetle visuals can now be saved to flasks and applied to any other Beetle using the Beetle Inspector. To open the Beetle Inspector, just double-click a Beetle. This is useful if you want to preserve a look that you like, or want to make all Beetles with one attack type look the same. We call this Gene Splicing, since the visual change can then be inher…
- Beta Build: Achievements, Gene Splicing, Decorations - 3 October 2017
We have promoted the most recent build to Beta. We added two new areas, Achievements, Gene Splicing, and Decorations. It also has lots of other new things to try out. We have created 19 Steam Achievements. Of which, 17 are available. We'll make these visible when the build hits general release. Steam Cloud saves are working. This is a bit tricky to test in a Beta build. Let me know if you want to participate in that, and I'll work up the instructions. But this is definitely coming in the next general release. Enter The Beetle (map 11) map area is now complete, along with its mission. Toads of Obliteration map area is now complete. It is an always-hostile area with no combat mission. But the tasks have tasty rewards, including some interesting eggs. Beetle visuals can now be saved to flasks and applied to any other Beetle on the Beetle Inspector (just double-click a Beetle). This is usef…