SPSTEAMPULSELIVE ANALYTICS
Dragon's Lunch

Dragon's Lunch Steam news

Jonathan McCarthy | Sep 12, 2017 | game

Released

0players observed · 23 September 2026 - 22:47:12 UTC

AdventureIndieRPGRogue-likePerma DeathSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Dragon's Lunch news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews4
  • Release dateSep 12, 2017
  • DeveloperJonathan McCarthy
  • PublisherFlying Interactive

Genres: Adventure, Indie, RPG

Company pages: Developer: Jonathan McCarthyPublisher: Flying Interactive

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Dragon's Lunch Steam news

Dragon's Lunch news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fix for saving key bindings. - 29 March 2025

    Fix for saving key bindings.

  • Fix previous build package. - 24 March 2025

    Fixed issue with previous package.

  • v3.0.1 new How to Play module - 24 March 2025

    Replaced the old tutorial with a new "How to Play" module.

  • New "How to Play" module - 24 March 2025

    There's a new module now which takes the player through the changes to the controls and shows how to play the game.

  • Inevitable crash bug only detectable after release. - 17 March 2025

    Fixed crash.

  • DRAGON'S LUNCH v.3.0 - 17 March 2025

    DRAGON'S LUNCH v.3.0.0 The Realtime Roguelike -------------------- Overhauled the control system. No need to press TAB now to interact with the inventory. Keys for the current context are shown on screen. Rearranged the player inventory on screen. Added double width corridors. Made searching automatic. Search field is shown as a light blue circle which expands in size when the player stays still. Search identifies destructible walls. Changed Giantism wand to Berserk wand. Improved animations for some of the monsters. Some monsters can now avoid cobwebs. Gave goblins, ogres and trolls more hitpoints. Improved some wand sound effects. Off torches get turned on by fire. Notes will now burn if touched by fire. Health traps are now one use only. Fixed various bugs in room generation. Fixed various usability/display bugs.

  • Dragons Lunch v2.0.0 - 8 August 2020

    CHANGES IN v2.0.0 Major update to the light engine. Added better backgrounds for the rooms. Added random 'flavour' items to the rooms - bones, skull, broken treasure items etc Improved/redesigned level 12. Improved the Dragon's abilities: Dodges more when hit Has greater hitpoints Changed the melee system: a hit now only relies on the player connecting with the target. removed a restriction that disallowed the player from getting any benefit from hit/retreat/hit/retreat type combat strategy. armour is now used to determine damage / blocking. Immobile npcs are now always hit (mushrooms, turrets). Walls can no longer be hurt by drain life. Redesigned Treasure Rooms: better placement of the (now 3) treasures. Player no longer has to worry about accidentally bumping into the wrong choice. Removed arrows as a choice. Reduced the effects of poison gas as traps were too lethal. There is now a…

  • Dragon's Lunch v1.9.0 - 31 October 2019

    NEW FEATURES Tweaked the dimensions of the different levels to make them more interesting. Added 2 new trap rooms (Causeways). Added mazes of tunnels. Added a graphical circle around the player when protected. Buffed the Bard. BUG FIXES Arrows now disappear when unequipped if they are all used up. The Editor can now handle multiple items for NPCs. Fixed a bug where rooms of destructible walls were sometimes not connected. NPCs now go down to the stairs entry way on the lower level when they descend. Oh and Happy Halloween from Ireland (the original home of Halloween).

  • Dragon's Lunch v1.8.1 released. - 26 May 2019

    Just a minor update to add Spanish language support. This was done using Google Translate so there may be some funny translations in there. Let me know if anything needs be corrected. I also tried to correct the words that were always appearing in English.

  • Dragon's Lunch v1.8.0 released. - 27 April 2019

    NEW FEATURES Added new NPC - the elf. Added special abilities to arrows and increased the number of quivers that appear. Vaults no longer contain cursed items. Improved the distribution of items across levels. Improved the gas effects. Monsters can now catch fire if they are flammable. Added a wand of gas. Added new Monster type - bugs. Improved the potion of darkness graphics. BUG FIXES Ensure monsters don't wander too close to fire. Fixed a vault problem where the pressure pad could be inaccessible. Fixed a problem with destructible wall rooms on level 8 having no door. Fixed issue with the Dragon spawning trapped in a cave wall. Fixed issue with redefining the control keys. Fixed issue with turning on wall torches. Fixed issue with trap placement. Fixed issue with NPC (dwarf/elf) AI.

  • Dragon's Christmas Lunch! v.1.7.0 released. - 24 December 2018

    A new version of Dragon's Lunch is now available. NEW FEATURES You will now come across captive dwarfs. Rescue them and they will help you fight the monsters. There are general improvements to the level generator. It will now generate more caves and 'empty' rooms are now likely to have at least one interesting feature in it. Also, there is now only one health trap per level. Changed melee swing to activate on key down rather than key up as noted in a user review. This resulted in better key definitions. Improved light graphics for torches etc Improved displaying of monsters when only partially visible. Increased the amount of gas in traps but made it less potent. Traps are now hidden better in caves and dirt. Goblin wizards in deep levels have a shattering spell. Puddle monster now has grab ability. Added another note to find. BUG FIXES Monsters should no longer spawn in walls or on che…

  • V1.6.0 Released - 14 March 2018

    A new version of Dragon's Lunch is now available. The big change is a redesign of the water level. I won't give any more details as I don't want to spoil the surprise(s). The following have also been added: A new scroll - scroll of curse A new wand - wand of infection A new monster - the puddle monster who likes to lurk in dead end corridors. A new exploding trap room. A new spell capability for deeper level goblin wizards - they can now cast a spell of shattering. Enjoy!

  • V1.6.0 Released - 14 March 2018

    A new version of Dragon's Lunch is now available. The big change is a redesign of the water level. I won't give any more details as I don't want to spoil the surprise(s). The following have also been added: A new scroll - scroll of curse A new wand - wand of infection A new monster - the puddle monster who likes to lurk in dead end corridors. A new exploding trap room. A new spell capability for deeper level goblin wizards - they can now cast a spell of shattering. Enjoy!

  • v 1.6 coming soon... - 26 February 2018

    A new update is on the way, featuring redesigned water level, a new scroll, a new wand, a new monster and a new monster ability. Stay tuned ....

  • v 1.6 coming soon... - 26 February 2018

    A new update is on the way, featuring redesigned water level, a new scroll, a new wand, a new monster and a new monster ability. Stay tuned ....

  • New update of Dragon's Lunch v.1.5.0 is now available. - 15 November 2017

    I am delighted to announce a new release of Dragon's Lunch is now available. Most importantly, it fixes the issue with being unable to load some save games. These old saves should work in the new release. The full list of changes is below: NEW FEATURES Added notes to find and read. Added a new type of room - large circular room with lots of the same type of monster. Added a Steam achievement for each descent. GAMEPLAY Improved the turret trap room - turrets now rotate and fire by themselves. Remove the orange twisty passages as they didn't add to the game play. Added code to reduce the number of dead end corridors. These two changes result in much better maps now. The Dragon now has much more hit points. USER INTERFACE Added some usability improvements to the menus and in game messages. Separated the local and steam high score buttons on the high score screen. Added a prompt to press th…

  • New update of Dragon's Lunch v.1.5.0 is now available. - 15 November 2017

    I am delighted to announce a new release of Dragon's Lunch is now available. Most importantly, it fixes the issue with being unable to load some save games. These old saves should work in the new release. The full list of changes is below: NEW FEATURES Added notes to find and read. Added a new type of room - large circular room with lots of the same type of monster. Added a Steam achievement for each descent. GAMEPLAY Improved the turret trap room - turrets now rotate and fire by themselves. Remove the orange twisty passages as they didn't add to the game play. Added code to reduce the number of dead end corridors. These two changes result in much better maps now. The Dragon now has much more hit points. USER INTERFACE Added some usability improvements to the menus and in game messages. Separated the local and steam high score buttons on the high score screen. Added a prompt to press th…

  • v1.4.0.10 release - 21 September 2017

    Just a quick reminder that the game has been updated to v1.4.0.10. This allows turning off of the Fancy Shadows from the options screen to support older graphics cards. Stay tuned for further releases.

  • v1.4.0.10 release - 21 September 2017

    Just a quick reminder that the game has been updated to v1.4.0.10. This allows turning off of the Fancy Shadows from the options screen to support older graphics cards. Stay tuned for further releases.

Patch notes and updates

S.noRelease datePatch nameGID number
129 March 2025Fix for saving key bindings.1795283637889898
224 March 2025Fix previous build package.1794830911008569
324 March 2025v3.0.1 new How to Play module1794830911008107
424 March 2025New "How to Play" module1794830911008081
517 March 2025Inevitable crash bug only detectable after release.1794102528209907
617 March 2025DRAGON'S LUNCH v.3.01794102528209386
727 April 2019Dragon's Lunch v1.8.0 released.2432417221742407684
815 November 2017New update of Dragon's Lunch v.1.5.0 is now available.4249665521687620822
921 September 2017v1.4.0.10 release4249665521687620928

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