- Ruin Update — 20–21 September - 20 September 2026
Combat & Guardians Fixed pets in Passive mode not using abilities set to Auto after being ordered to attack. Ranged guardians now only retreat from melee range once every 5 seconds instead of constantly backing away. Ranged guardians can use their melee attack while waiting for their next ranged reposition. Skeleton Archers now retreat to a nearby firing position instead of running far away from their target. Buildings, Furniture & Maintenance Player houses now use maintenance resources to gradually repair damaged furniture and structures inside their claim. Guild Town Halls now use maintenance resources to gradually repair damaged guild structures and furniture inside the guild claim. Guild maintenance does not repair player houses or furniture protected by a player house claim. Damaged objects are repaired individually when enough maintenance resources are available. Protected furnitu…
- Ruin Update — 19–20 September - 19 September 2026
Battlegrounds Blackwood Castle now ends at 2,000 points, with the castle base earning double points. Added live and final match statistics showing kills, assists, healing and base captures. Added team scores beneath the compass and coloured base markers showing ownership and distance. Bases now have proper names, with announcements showing which player and team captured them. Blackwood castle gates take 10 seconds to open and automatically close after 30 seconds. Dying in a battleground now shows the Release window instead of immediately releasing you. Added three level 10 Callboard quests for winning at Blackwood, killing opponents and capturing each base. Improved match countdowns, team colours on flags and music in Blackwood Castle. Battleground Rewards Participating winners now receive one Epic-or-better item, coins and Embers. Item rewards go to your mailbox when your inventory is…
- September 18–19 Changelog - 18 September 2026
Battlegrounds Added Blackwood Castle battleground. Added 15v15 battleground support. Added neutral capturable bases. Added 10 second base captures. Added battleground scoring. Added 1000 point win condition. Added battleground graveyard respawn waves. Added team owned graveyards. Added Red and Blue starter graveyards. Added battleground preparation gates. Added battleground start countdown. Added live battleground statistics. Added live Red and Blue score display. Added early leave Deserter. Added level 10 battleground requirement. Added group battleground queue support. Arena and PvP Added shared Arena and Battleground queue HUD button. Added 50 second PvP queue invitations. Added PvP queue wait time display. Added Arena party queue support. Arena Teams now remains visible while queued. Arena Teams changes are locked while queued. Raids and Groups Added raid groups. Raids support up to…
- September 16–17 Changelog - 16 September 2026
Combat Guards no longer attack players during duels. Charge targeting and line of sight handling were improved. Pets and mobs can move through bushes correctly. Runes Added the new Warrior, Grovekeeper, Paladin, and Stormcaller runes. Enduring Guardian and Enduring Archer now allow one permanent pet each. Skeleton Archer is a new locked ability which will need to be discovered in the world. Pets Skeleton Archer and Wailing Guardian now use separate threat tables. Skeleton Archer now has its summon ability, grimoire unlock item, energy resource, and Shadow Arrow. Players can have up to four active pets, with a maximum of three of the same type. Sailing Rafts now spawn along coastlines and can be pushed into the water. Rafts now support riding, sailing, steering, rudders, wind direction, buoyancy, movement, wake, and water splashes. Sailing skill now improves boat speed and minimum sail p…
- September 14–15 Changelog - 14 September 2026
Dungeons & Parties Broodmother’s Lair now supports Heroic +7, +8 and +9 with 10% more enemy health and damage per level. Heroic +7 to +9 now includes Deadly Wound alongside Corrosive Aftermath. Deadly Wound gains a stack every 3 seconds below 90% health, deals 2% maximum health per stack and clears at full health. Only the current party leader can reset instances. Instances cannot be reset while any party member remains inside. Abilities & Runes Added 9 locked runes: 1 Ranger, 2 Stormcaller, 1 Warrior, 2 Paladin and 3 generic resource runes. Withering Spores can no longer extend beyond its maximum duration, including rune bonuses. Wailing Guardians Added Wailing Guardians as a generic ability with 3 charges, a 20vsecond recharge and up to 3 guardians active for 60 seconds. Guardians now float beside their owner in a stable multi pet formation and correctly follow, stay or engage enemies…
- Ruin Changelog — 12–14 September - 13 September 2026
Runes • Added 61 starter Runes: 37 generic, 7 Grovekeeper, 5 Ranger, 4 Warrior, 4 Stormcaller and 4 Paladin. • Added unique draggable constellation layouts for every class with 12 green, 3 blue, 1 epic and 1 legendary slot. • Constellations now grow outward from the legendary Rune through green, blue and epic paths. • Green Runes unlock while levelling, blue Runes require level 14 and epic Runes require level 20. • New accounts begin with five basic green Runes while other class and generic Runes remain locked. • Added account wide Rune unlocking through the Anvil for 10 Embers per attempt. • Added stackable unidentified green, blue and epic Rune items. • Added Rune search and filters for class, generic, rarity, locked and learned Runes. • Added rarity coloured rings, smooth glows, moving light particles and twinkling constellation stars. • Locked Rune slots now show their required leve…
- Ruin — September 11–12 Changelog - 11 September 2026
PvE Call Boards now include Arena and Duel quests. PvP Call Boards now include repeatable quests and additional World PvP objectives. Accepted quests can now be completed at any Call Board. Public Call Boards can now be used correctly. Smash can now be used without requiring a nearby target. Charge no longer triggers the global cooldown. Ranged weapons now deal damage closer to two handed weapons. Item tooltips now show increased item proc chance. Duel requests are now only available from the selected player menu. The Duel Flag now visibly descends and lands between both players. Training dummies can now be picked up while out of combat. Furniture can now be placed closer to Town Halls. The old furniture pickup timer has been removed. Guild ranks can now control who may pick up furniture. Guild territories now display as Friendly, Contested, or Hostile with matching colors. Gathering an…
- Ruin Development Update – September 10–11 - 10 September 2026
Player duels have been added with a duel flag, countdown, victory announcement and PvP quest. Call Boards now offer rotating PvE, PvP, dungeon, gathering and crafting quests. Call Board quests now scale their goals and rewards more fairly with player level and profession skill. Quest collection objectives now accept the correct item regardless of where it was obtained. Call Boards now show a grey exclamation mark when no new quests are available. Mining, Skinning, Farming and Lumberjack have been added as separate professions. Gathering now rewards resources and skill progress on every successful hit instead of rewarding the final hit. Gathering speed, yield, required hits and miss chance now improve with profession skill. Gathering can now continue smoothly by holding the action button. Trees, rocks and harvestable objects now show their skill up chance beside their names. New hatchet,…
- Ruin Update — September 9-10 - 9 September 2026
Added Call Boards with hourly hunting, gathering, crafting, dungeon and PvP quests. Added a quest journal supporting 30 quests and a movable five quest tracker. Added quest markers, reward notifications and quest sounds. Added interactive mailboxes and a dedicated mail window. Added muskets with new firing animations, sounds and effects. Added Aimed Shot for level 12 Rangers. Added /sit and automatic sitting while eating or drinking. Added party ready checks. Added creature voices and occasional wolf howls. Expanded guild claims to 30×30 tiles and improved house building permissions. Guild leaders can dismantle defences for half their materials back. Fixed mob weapon animations and switching between ranged and melee attacks. Fixed false building-placement blockers on empty tiles. Cleaned up paint-mode HUD visibility and stuck cast bars. Fixed dungeon boss resets after party wipes. Impro…
- Ruin Update - September 8–9 - 8 September 2026
New Abilities and Class Changes Updated the Ranger legendary passive Stillness of the Hunt. Each different ranged attack grants 5% Haste for 10 seconds, stacking up to five times. Using another different ranged attack refreshes the duration. Repeating the same attack does not add or refresh a stack. Out of combat, Stillness of the Hunt grants Camouflage. The Ranger becomes slightly transparent and can only be seen by other players from half the normal distance. Harvesting and World Interaction Chopping, mining, and digging now begin with the correct character animation. Harvesting damage now happens when the tool visually contacts the target. Repeated clicks no longer delay or repeatedly restart the same gathering swing. Trees and logs now shake, release wood fragments, and play woodcutting sounds when struck. Trees now fall away from the player when felled. Falling trees follow the slo…
- Ruin Update — September 7–8 - 7 September 2026
New Abilities Added Flash of Steel, a new level 12 generic melee ability. Flash of Steel spins through nearby enemies, dealing 80% main-hand damage and 40% off-hand damage. It costs 25 Rage, 30 Mana, or 40 Energy depending on your class and has a 10-second cooldown. Added Verdant Heal, a new level 12 Grovekeeper healing spell. Verdant Heal restores 150–200 health, scales fully with Healing Power, costs 50 Mana, and has a 2.5-second cast. Addons and Combat Meters Added the first version of player addons. Added an Addons menu to the Escape menu. Added Details, which tracks damage, healing, and threat for you and your party. Added options to reset meter data manually, automatically in a new party, or when entering a new instance. Added separate Main Hand, Off Hand, and Ranged Swing Timers. Swing timers correctly restart when attacks are reset and continue tracking repeated attacks. Addon w…
- Ruin Development Changelog - September 6-7 - 6 September 2026
Embers and Item Forging Added Embers, a new character bound currency earned through normal gameplay. Embers can come from Elite enemies, Arena wins, World PvP, dungeon bosses and Heroic+ completions. Higher Heroic+ levels and full parties provide better Ember rewards. First-time Heroic+ unlocks award an additional Ember bonus. Players can use owned or public anvils to improve Rare, Epic and Legendary equipment. Added Forge Once and Forge All options. Forged items keep their existing attributes while increasing their Power Level and displaying a + upgrade level. Item effects such as Ring of Power now become stronger through forging. The forging window now shows the complete item you will receive after a successful upgrade, including its new stats and effects. Added clear success and failure feedback for every forging attempt. Selected items can now be removed from the forge using the X b…
- Ruin Changelog - September 5–6 - 5 September 2026
Movement and Collision Improved movement while standing, walking and jumping on moving boats. Reduced snapping and rubberbanding when boats turn or stop. Fixed furniture collisions being able to push players beneath the terrain. Improved collision recovery when moving around tightly placed furniture. Building placement now checks the actual shape of nearby objects more accurately. Placement previews should now agree more closely with whether the server allows placement. Water Improvements Players now create proper wakes while wading or swimming. Mounts create larger wakes as they move through water. Jumping and landing in water now creates a splash, even when already standing in shallow water. Moving boats now leave a large wake behind them. Shore waves now move towards the coast with varied timing and distance. Waves no longer break everywhere at exactly the same time. Added improved f…
- Ruin Development Changelog – September 4–5 - 4 September 2026
Guilds & Castle Building Guild Town Halls now only show the Claim interaction. The old Guild Management option has been removed. Guild claim areas now follow the terrain and tile layout more accurately. Entering another guild’s claimed land now displays “Guild Name Territory.” Guild leaders with a Town Hall can place castle structures such as stone walls. Fixed cases where stone castle walls could incorrectly say “Blocked by world object” on otherwise valid flat claimed land. Fully repaired walls and other castle structures can no longer be unnecessarily selected. Damaged castle structures can still be selected so they can be repaired. The current castle-building selection has been reduced to: Stone Wall Gatehouse Small Corner Tower Stone Hut Town Hall Functional Guild Gates Gatehouses now have an openable and closable gate. Only the guild leader can open or close their guild’s gate. Op…
- Ruin Development Changelog – September 3–4 - 3 September 2026
Combat Strike, Smash and other circular AoE abilities now properly account for the full size of players and mobs. If any part of a unit is inside the AoE radius, it can be hit. Fixed Smash visual effects not staying correctly positioned relative to the direction your character is facing. Heroic+ & Dungeons Heroic+1 now has a 1% chance for a perfect 50 Power Epic gear drop to upgrade into a Legendary. Fixed an intermittent dungeon issue where players could become invisible after dying and respawning, even though their nameplates were still visible and enemies could still attack them. Food that provides a buff now grants the buff after 10 seconds of eating instead of requiring around 25 seconds. Housing & Guilds Fixed Stone Hut incorrectly requiring you to already own a house before it could be placed as your first house. Guild Town Halls are now owned by the guild, rather than being conn…
- Ruin Development Changelog September 2-3 - 2 September 2026
Heroic+ 2 new equipable items have been added to Heroic+ Heroic+ now supports +6. Heroic +4 and above adds Corrosive Aftermath. Defeated enemies leave dangerous green pools behind for 20 seconds. Corrosive pools now apply one consistent damage effect instead of stacking enough pools to instantly kill players. Starting Heroic+ now resets everyone’s cooldowns and restores full health and mana. Existing buffs are no longer removed when starting Heroic+. Abilities are free during the preparation countdown so parties can buff before starting. Players cannot move until the preparation countdown finishes. Players who die during Heroic+ now respawn at the dungeon entrance instead of outside at a graveyard. Players cannot leave the dungeon until the challenge has ended. Completing Heroic+ now displays a results screen showing the level, completion time, party members, personal best and newly unl…
- Ruin Development Changelog — September 1–2 - 1 September 2026
Heroic+ Challenge Mode Added Heroic+ levels 1 through 5 for Broodmother’s Lair. Party leaders can open Challenge Mode by right clicking their portrait inside the dungeon. Higher levels unlock by completing the previous level. Every level increases enemy health and damage. Challenges begin with a 10-second preparation period. Abilities are free during preparation, but players cannot move until it ends. Groups have 15 minutes to kill 6 Forest Spiders and Skittermaw. Added a movable and minimizable challenge timer with objective progress. Heroic+ level is displayed beside the skull on party portraits. Completed dungeons now stop remaining enemies from attacking or respawning. Combat and harmful effects are cleared when the dungeon ends. PvE Statistics Added a new PvE Stats page to the Character window. It displays your PvE Rating, highest completed Heroic+ level and dungeon records. Heroic…
- Ruin Update — August 30–31 - 30 August 2026
Classes & Combat New characters now begin with their correct starting class abilities. Additional class abilities become available to learn from level 6. Holy Strike can now be used without an active Seal. Seals still add their bonus effects. Abilities with multiple resource options now correctly use your class resource. Withering Spores and Holy Wrath now update with your current stats, haste and critical chance. Rend the Weak continues to snapshot your stats when applied. Arena & PvP Added a new PvP Statistics window showing daily, weekly and lifetime activity. Weekly Renown, rankings, titles and PvP rank emblems have been added. Earned PvP rank symbols can appear beside player names. Unranked players show no symbol. PvP kills can now announce the players involved and the region where the fight happened. Arena entry now restores full health and mana and resets cooldowns and outside bu…
- Ruin Update — Stormcaller Arrives - 28 August 2026
New Class: Stormcaller Added the new Stormcaller class. Stormcallers use Intellect and Nature magic. Added a new Stormcaller class icon. New Stormcaller Abilities Lightning Bolt — Cast a ball of lightning at an enemy. Static — Direct Nature damage and movement generate Static charges. Static stacks up to 12 and lasts 30 seconds. Each Static charge adds a 33% chance to unleash Lightning Arc, reaching 100% at three stacks. Lightning Arc consumes three Static charges and chains through nearby enemies. Supercharge — Makes your next cast-time Nature spell instant and grants 20% haste. Shock — Deals instant Nature damage, interrupts casting and locks the interrupted spell school for four seconds. Thunderburst — Knocks back nearby enemies, slows them and grants 12 Static charges. Stormcaller Visuals and Sounds Static charges appear as lightning orbs rotating around the player. Improved Lightni…
- Ruin Update, Cooking, Combat & Performance - 27 August 2026
Cooking Campfires and stoves can now cook raw food. Added cooked strange meat, spider legs, bear meat and stag flank. Cooked food restores Health and Mana every second. Bread now restores 5 Health per second. Water now restores 10 Mana per second. Eating and drinking now stop when moving, jumping, casting or taking damage. Food no longer burns when left inside a cooking station. Campfires, furnaces and stoves now have fire, smoke, light and sounds. Cooking food adds a quieter cooking sound. Cooking stations now stay off after a server restart. Finished items drop nearby when every output slot is full. Abilities Stunned players and enemies can no longer turn. Haste can reduce the spell global cooldown. Items Item effects can now grow stronger with the item’s level. Unique equipped items can now be swapped directly. Housing & Social House owners can now remove guests. Making an owner or r…