- Dollhouse: Behind The Broken Mirror launches March 28 on Steam! - 10 February 2025
Hello, Horror fans! We’re thrilled to announce that Dollhouse: Behind The Broken Mirror, the newest installment in the Dollhouse series, will officially launch on Steam on March 28, 2025! Prepare to join Eliza on a haunting journey through two nightmarish realities and uncover the twisted mystery of her broken mind. To celebrate, we’ve just unveiled a brand-new trailer, offering a glimpse into the immersive gameplay, unsettling challenges, and bone-chilling encounters that await in this psychological horror experience. Be sure to add Dollhouse: Behind The Broken Mirror to your wishlist today to stay updated on all the latest news and prepare yourself for the darkness ahead. Wishlist NOW https://store.steampowered.com/app/1791660/Dollhouse_Behind_the_Broken_Mirror/
- Cave Clearer Achievement Update - 14 December 2024
A quick update to add the following quests to the Clear Cave Achievement. In addition to the main Clear Cave quest, the following quests will now also trigger the achievement: Improved Helmet Quake Get Ready to Grrrumble Gazebo All Dried Up Glowing Mushrooms Note that quests involving mines will not trigger the achievement as those are considered different from caves. -Jonathan "Calandryll" Hanna [email protected]
- Build 1.9.24 - 13 March 2024
Today's update includes the ability to craft the starting stone hammer at the Metalsmith using some wood and stone. This addresses the issue of selling all of your weapons and not being able to make more with copper and leather if you don't have any. This update also fixes a bug with selling items to Shaydee that exponentially increased the sale price as you added more items to sell.
- Alpha 1.9.23 - 12 February 2024
Tonight's update fixes a couple of issues related to the first Grrrumble Quest along with another issue with two of the story quests not clearing up properly.
- Build 1.9.21 - NPC Pathing Fixes - 30 August 2023
Today's build includes some improvements to the NPC pathing code. Townspeople should no longer get stuck when trying to leave town. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios
- Build 1.9.20 - Fixes - 27 August 2023
Today's build fixes a couple of bugs related to selling items to Shaydee and placing items in storage chests. This update also has some changes to code that removes the chance of "null errors" which can sometimes cause things to not work properly such as storage chests or quest items. This fix should resolve an issue that sometimes caused the marble quest to fail to continue the next quest. -Jonathan "Calandryll" Hanna My Twitter: https://twitter.com/SuperSixStudios
- Build 1.9.19 - Old Tree Fix - 9 April 2023
A quick build that fixes an issue that caused the game to get stuck at loading when using the old trees. The save should load normally now when using the old trees. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios
- Build 1.9.17 - Quick Fixes - 13 March 2023
Build 1.9.17 fixes: Fixed a bug that sometimes caused Miners to now swap jobs with other NPCs. Fixed a bug that caused rugs to appear under the floor of the champion's home. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios
- Happy Valentine's Day! - 14 February 2023
Hey everyone! We wanted to say happy Valentine's Day! Wishing you a day full of love and games with your special someone. ^Want to check this game? Here Make sure to check out our other channels for more content: SOEDESCO YouTube Twitter Instagram TikTok Discord Thanks, Robert J Community Manager
- Build 1.9.14 - Physics Fix - 5 January 2023
Today's update is a quick fix to resolve a bug that sometimes caused the player to be thrown into the air. This would usually occur when running over an object set low in the ground. The character should now just step over the object. This build also turns off the holiday content. Note anything you have crafted or placed will remain available to you. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios
- Build 1.9.13 - Combat Balance - 20 December 2022
Today's build includes some additional balances to combat. Modified the hit points calculations for monsters to reduce the difference in hit points between purple health bar monsters and regular red health bar monsters. Updated the skeletons in the Orc Quest to use the new hit point system from the previous update. They should require less hits to kill now. Fixed a bug that caused weapon hits to do less damage than the number stated in the weapon mouse over text. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios
- Build 1.9.12 - Healthbars and Holidays - 18 December 2022
Today's build is a quick update to enemy healthbars based on some recent feedback. Enemies now have a healthbar with 20 boxes, rather than 10. Each box represents 5% of an enemy's health. Previously when there were only 10 boxes hitting an enemy sometimes resulted in none of the boxes dropping since you did under 10% of the enemy's health in damage. With 20 boxes, this is far less likely to happen. In addition, boss enemies have an additional health bar with 20 more boxes in it. This build also turns on the holiday content, including the lights attached to storehouses, NPC santa hats, and the craftable holiday tree. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/qjMQMA79xe
- Build 1.9.11 - Steam Deck - 2 October 2022
Today's build is the Steam Deck build that has been on the test branch for the past few days. In addition to what was on the test branch this build also includes some more UI updates including the settings and escape UIs. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios
- Steam Deck Test Build 1.9.10 - 28 September 2022
Today's build updates the remaining UI in the game to make it more readable on Steam Deck. I'm going to spend some time testing this build before releasing it to the main branch. My hope is to do that this weekend. -Jonathan "Calandryll" Hanna [email protected] https://twitter.com/SuperSixStudios
- Steam Deck Test Build - 25 September 2022
This test branch build has some updates based on Valve's feedback on HammerHelm running on Steam Deck. Mostly UI updates to make the text easier to read and automatically opening the on-screen keyboard when you need to enter text. This build also has a couple of fixes for bugs I discovered while testing on the steam deck. Those fixes are also in the main build (1.9.9) that I released earlier. To get the test build: In the Steam Client Library where it lists all of your games, right click on HammerHelm Click Preferences In the window that opens, select the "Betas" Tab Enter the password to download this build - steamdeck111- and click Check Code You should get a message that the code is correct Click the drop-down box and select BigUpdateTest Steam should immediately start a new download with the test client. The new game should be called "HammerHelm ". Once the download is complete you…
- Build 1.9.9 - Combat Fixes - 25 September 2022
This is a quick build to fix two issues that I found while testing HammerHelm on the Steam Deck. This bugs were likely occurring in the main build so I made this update to post now rather than wait until my Steam Deck update is ready. Fixed a bug that sometimes caused your character to stop attacking and reset even though you were holding down the controller "attack" button. Fixed a bug that sometimes caused monsters to run in place if you ran out of their attack range right before they tried to attack. I'm also working on a Steam Deck update to resolve some of the issues that Valve found, including auto launching the keyboard when asked to enter text and lots of UI improvements to make the UI more readable. These UI updates will help make the PC version easier to read too. I have a bad habit of using small text in a lot of the UI and I really shouldn't as it's bad for accessibility. So…
- Build 1.9.8 - Fixes and Improvements - 17 September 2022
Today's build contains some quick fixes and improvements based on recent feedback. Fixed a bug that caused Vampiric gems to never appear as loot. Reduced the amount of health regeneration from a Drain weapon a bit. Updated the "interact area" for placed rugs to make them easier to pick up and move. Added a chance for Skeletons to spawn as part of the Clear Ruins and Noises quests to make getting Skeleton Parts a bit easier. Increased the skill point level cap to 36. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: https://discord.gg/uGBHQab
- Build 1.9.7 - NPC Fix - 26 June 2022
Today's build is a quick update to resolve a bug that caused NPC Workers to attempt tp path through houses after loading a save. Workers should now correctly path around buildings on their way to a tree or stone. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: discord.gg/soedesco
- Build 1.9.6 - Quick Fixes - 23 May 2022
Today's build includes some fixes to some recently reported bugs. NPCs are now less likely to get stuck on corners when pathing near buildings Walking near the Alchemist Shop should no longer cause the character to jump high in the air Updated collision on wooden houses to match up with the walls better Fixed a typo with Spindleleaf that caused localization to fail Fixed a bug that caused both the keyboard and controller UIs to appear for a couple of the How To Fight UIs. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: discord.gg/soedesco
- Build 1.9.4 - Townspeople UI Fixes - 8 January 2022
Tonight's build includes a couple of fixes to the townspeople manager. Canceling Revert to Worker and then renaming an NPC will no longer result in that NPC being set to a worker. Updated the sorting code for the Sort by Job to correctly interact with the job toggles. -Jonathan "Calandryll" Hanna [email protected] My Twitter: https://twitter.com/SuperSixStudios Discord Channel: discord.gg/soedesco