- Wrongworld Price Drop, Music, Videos, Patreon, Game #2 (and the lack thereof)! - 29 September 2023
Price Drop, Music, Videos, Patreon, Game #2 (and the lack thereof)! Intro Hello there! Long time, no speak! Apologies that I haven’t updated Wrongworld in literal years. I still love the game and its community very much, and I wish I could support it more. But, y’know, life and money and boring things like that. But it’s been a busy few years. I’m back working full-time at a wonderful game studio with an awesome team, developing fun things that I’m mostly not allowed to talk about. I’m still nowhere near ready with the fabled “Game #2” that I’ve been mentioning from time to time - I didn’t get much further into development than a handful of fun prototypes in the end - but I will probably start working on a few little side projects again at some point. Probably smaller projects. Or maybe I’ll pick up where I left off with the Game #2. Who knows! But nothing in the near future, most likel…
- Update 1.5.2 - 4 January 2020
I've just pushed out an update containing a little fix to the XP system. It would seem there was an issue related to Custom Mode that could cause your XP to completely reset, and I think I've fixed that now. I think :) Apologies if you were affected by that! As always, if you have any feedback or encounter any problems, please do not hesitate to let me know. And feel free to come and say hello on the Wrongworld Discord, although I haven't found much time recently to get on there myself!
- Update 1.5.1 - 28 September 2019
The German, Dutch, Russian and Japanese versions of Wrongworld are now live! I've had the beta running for the last few weeks and there haven't been any major problems with the translations reported, so, fingers crossed, it'll all make sense to native speakers of the above languages... As I only speak English, it's pretty difficult for me to know! :) If anyone does spot any problems with the non-English versions - typos, grammatical errors, font problems etc. - just let me know and I'll get them fixed. I've also updated the Steam store page to support the above languages, although the vast majority of that text has been translated using Google Translate, so I'm sure there'll be all kinds of problems and weird wording, but hopefully it'll mostly make sense! Same as above: if anyone spots any issues with the translated store page, just let me know and I'll update it ASAP. Huge, never-endi…
- Translated Beta Update - 14 September 2019
I pushed out a little update to the translated beta version of the game an hour or so ago, just to correct a couple of minor issues with the non-English versions (there was a slight issue with the formatting of the save slot text shown on the Title Screen, and some of the special German characters weren't displaying properly). I plan to leave the beta running for a little while longer yet, just in the hope that some more native speakers of German, Dutch, Russian or Japanese can take a quick look at the game and reassure me that it seems to make sense! :) If anyone wants to jump in and take a look at the translated beta, you can find out how here: https://steamcommunity.com/games/664750/announcements/detail/1601514507819367503 Cheers!
- Wrongworld Translations Beta (German, Russian, Dutch, Japanese) - 31 August 2019
It's taken me a couple of months longer than anticipated, but I think the Wrongworld translations are finally ready! However, as it's pretty brain-melting for me to test every single bit of text in the game in 4 different languages, I could do with a bit of help from native speakers to make sure it's all working nicely. So, if you speak German, Russian, Dutch or Japanese (or are just curious) and fancy taking a look at the translations, please feel free to opt in to the beta so you can access the latest version of the game. To do that: 1) Open up your Steam Library. 2) In your list of games, right-click on Wrongworld and select "Properties". 3) Click the "Betas" tab at the top. 4) In the "Enter beta access code to unlock private betas" field, enter the following password: betapassword 5) Click "Check Code". You should then unlock the "betapublic" version of the game and be able to switc…
- Update 1.4.4 (A.K.A. Fixing the Bug Fix) - 21 June 2019
I pushed out Update 1.4.3 yesterday, which was just a little bug fix, but it turns out that I fixed one bug and created another! That's what I get for rushing! Spinning too many plates at once this week, and it made me take my eye of the ball and not test things thoroughly enough. Please feel free to send me angry messages to teach me a lesson for my cock-up ;) To anyone who was affected (which is hopefully just the one person who reported the problem to me), sorry about that! I've just pushed out update 1.4.4, which should fix the issue. Again. Fingers crossed :) ----- RANDOM UPDATES/FIXES ----- - The Crafting Menu now only updates to show which items you can craft based on the resources in your Inventory AFTER you've finished crafting something or placing a structure you've just created. Previously, it refreshed the Crafting Menu the moment you started crafting something, which caused…
- Update 1.4.3 (A.K.A. A Tiny Bug Fix) - 20 June 2019
Update 1.4.3 is now live, but it's just a little bug fix - see below for details. However, I thought I'd take this opportunity to give a little update on what I've been working on over the last month or two. Thanks to the awesome Wrongworld community, all of the text in Wrongworld has now been translated into a few different languages - German, Dutch and Japanese so far, and there are a few others not too far behind. So, I've now started work on actually implementing the systems to allow the text to be swapped out. Because I haven't tackled such a thing before, I don't want to give an ETA on when these translations will go live, but hopefully it won't take too much longer. Rest assured, I'm hard at work on it anyway! If you want to help out with any of the other translations in the meantime, please contact me on Discord or Twitter or email ([email protected]), and I'll point you in the dir…
- #LoveIndies Celebration - 3 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30388096%2F97a2f3bebf33625d233174eef6235ceb9bd198e0.gif Today marks the start of the annual #LoveIndies celebration, so if you have a passion for indie games and hidden gems, make someone happy by sharing your reviews and recommendations on social media in support of them over the next two weeks, and leave shiny new reviews on Steam too if you want :) For more info, please take a peek here. Tell your friends and subject your enemies to this information! :)
- Help Translate Wrongworld - 7 May 2019
With the help of the wonderful Wrongworld community, I'm finally getting around to sorting out multi-language support for the game! If you happen to be multilingual and fancy helping out translating the game to any other language, please fire me a quick email at [email protected] and I'll send you an invite to the translation spreadsheet. First round of invites going out this morning :)
- Update 1.4.2 - 26 April 2019
Update 1.4.2 is here, but don't get too excited; it's a very, very minor one! I'm still focusing on some other elements of the game at the moment (like preparing to sort out localisations and the potential console versions) which is preventing me from working on any major new content for the time being, but I've recently made a few very minor changes and fixes so I thought I'd get them live while I have a bit of free time. ----- WOODEN TOOL TWEAKS ----- Wooden tools now only take 5 Wood instead of 10, and they harvest a tiny bit faster now too. One of the parts of the game that bothers me the most is the slow start. I know that's mainly just a side-effect of the survival genre that I can't do much about - you start off with nothing that exciting and have to work your way up to the good stuff - but I'm hoping this change lessens the initial grind some people feel exists in the early part…
- Update 1.4.1 - 22 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30388096%2F05a1851ace9bc84e75e600ec14ea4adcd286a077.png Update 1.4.1 is here, so Steam should do its thing and download it for you soon. Here be the details: ----- SALAD FINGERS & THE FLYING SPAGHETTI MONSTER* ----- Salad Fingers is now roaming around Wrongworld, hoping to add to his collection of Rusty Spoons. Keep your eyes peeled for them on your travels, and you might be able to help him out... You may also encounter a holy altar to the Flying Spaghetti Monster. If you are able to track down some lost Mysterious Emblems and return them to His altar, perhaps you will be touched by His noodly appendage and receive a powerful artifact in return... A few more spoiler-ish details: Both Salad Fingers and the Flying Spaghetti Monster altar require you to track down missing items that have been scattered around the world (5 x…
- Update 1.3.1 (25th January) - 25 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30388096%2Fbaf2572ca2346546d3840b1b8a35d58f1d42f39f.png Update 1.3.1 is finally here, so Steam should digitally vomit it on to your computer shortly. Here's what's new: ----- THE COMPUTER SYSTEM ----- Once you've built an Electronics Workbench, you'll now have access to a new "Computer System" recipe, which lets you do a few different things: - ONLINE BANKING Via the wonders of the WrongWeb internet, you can transfer Coins from your inventory directly into an online bank balance, and back again. Don't ask me how it works. Magic, I assume. - ONLINE SHOP You can also use the Computer System to access an online shop, allowing you to both sell unwanted surplus supplies and buy exclusive furniture (which is 3D printed from the comfort of your own home). - SELLING RESOURCES The list of resources you can sell is fixed and never c…
- MURGHLY CRIMMAAS! - 25 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30388096%2F51de2ba2544b28dce46893165474394a39e3d730.jpg Merry Christmas from all the beasties of Wrongworld! May you receive all of the interesting things you wished for! :)
- Mac & Linux (Bad) News - 3 December 2018
After I got version 1.2 of Wrongworld live at the end of October, I decided it was finally time to fully focus on the Mac and Linux versions of the game. Even though I had no experience of Mac and Linux things in general, for some reason I was confident that I'd be able to get them both launched by the end of November. Oh, how wrong I was! I shall begin by recounting The Epic Saga of November Linux Fails (in bullet point format): - I spent about 4 days at the start of November wrestling with one of my test computers, desperately trying to rid it of Windows and install Ubuntu in its place. Mucho fiddling around with BIOS and bootables and other things that make me feel very uncomfortable, only to discover that the problem I had been baffled by for about 3-and-a-half days was in fact caused by a faulty USB port. Sigh! - I then wasted a few more days trying to cross-compile the Linux versi…
- Update 1.2.2 (13th November) - 13 November 2018
I've just pushed out Update 1.2.2, but it's nothing to get particularly excited about... It's just a few minor fixes, all relating to the way house building works. I've been aware of a bug for a while now that could potentially cause you to teleport up into the roof of your house after crafting a structure while indoors, generally resulting in you getting trapped and being unable to move, which was less than ideal! Well, I'm 99.9% sure I've finally got to the bottom of it, and this update should (hopefully) fix that issue once and for all. Hurray! :) I'm still hard at work sorting out the Mac and Linux versions, but, as they were taking a little longer than expected, I didn't want to delay getting this fix live, so I thought I'd push out this update now instead, pathetically small and uninteresting though it is! So, that's all for now. Fingers crossed, it won't be too long now until I g…
- Update 1.2.1 (26th October) - 26 October 2018
Update 1.2.1 has arrived, so Steam should do its thing and download it for you soon. Here come the details: ----- CUSTOM GAME MODE ----- As well as the usual Easy/Normal/Hard/Creative modes, you'll now find a "Custom Mode" option when starting a new game. In this mode, you can tweak a bunch of different settings before starting, like World Size, Day Length, the rate of Hunger Loss, whether Permadeath is enabled, and a bunch of other settings about the world, player and beasties. If you keep Permadeath enabled but lower the difficulty using any of the other settings, you'll still be able to earn XP, but at a reduced rate. I'll most likely be expanding on the range of customisable settings some more in future, but this hopefully gives a nice starting point. ----- INDOOR LAMP & CRAFTING TWEAKS ----- Once you've built an Electronics Workbench, you'll now be able to craft an Indoor Lamp to b…
- TIGA Award Shortlist! - 24 September 2018
I'm absolutely honoured, humbled and completely overjoyed to have been shortlisted for a TIGA Games Industry Award in the category of "Best Start-Up". I shall now be walking around with a ridiculously massive smile on my face for the foreseeable future :) http://tiga.org/awards/2018-categories
- Update 1.1.2 (9th September) - 9 September 2018
Update 1.1.2 has landed, but don't get too excited... It's mostly just minor tweaks and bug fixes! ----- BEASTIE PROJECTILE TWEAKS ----- Even though this update is mainly boring bug fixes, I thought I'd highlight a couple of the changes because they might actually affect the way you play, ever so slightly. Previously, all of the projectile-firing beasties (that's the Acorn, Yeti, Rabbit and Slug Beasts) didn't care whether they could actually see you when deciding whether or not to launch a projectile at you. If you were within range, they were happy to lob things at you, regardless of whether they could actually see you. Originally, this was never really much of a problem, but since I added player housing, I realised it is kind of annoying/stupid when you've got a bunch of beasties outside your house, brainlessly throwing stuff into the walls, jabbering their silly sound effects consta…
- Update 1.1.1 (18th August) - 18 August 2018
Update 1.1.1 is (finally) here, so Steam should do its thing and download it for you shortly. Here's what's new: ----- CAVES ----- Previous updates have generally focused on expanding existing game systems (like adding new items to craft, new biomes, more points of interest to discover, and more random events). With this update, I wanted to add an entirely new aspect to the game: Caves. Cave entrances can now spawn around the world, and each one leads to a randomly generated cave for you to explore. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30388096%2F2686f4d040d8cf452423d18aa3a83abb5b5eac95.jpg The contents of a cave are randomised, so some might be more interesting than others, but they'll all have at least one little treat for you to find (ranging from a few relatively boring crates/barrels to a selection of more interesting new items that I won't spoil here, a…
- Update 1.0.2 (30th June) - 30 June 2018
Update 1.0.2 is here, but it really is a tiny one this time - nothing to get excited about, really - just a few minor fixes that I thought I may as well push out now ahead of the much bigger July update (which is when new content will start to arrive). So, what's new: ----- TRADING CARDS ----- I've just enabled Trading Card drops for Wrongworld. I'm not completely sure how this'll work for people who have already played the game, but I'm assume you'll be given cards retroactively based on your previous play time. We'll find out soon enough, I suppose! Either way, there are now 7 cards, 5 profile backgrounds, and 5 emoticons to collect, if you like such things! ----- COMBAT LOCK-ON CHANGES ----- Previously, pressing Left Shift more than once would toggle the lock on between the two nearest targets, and to cancel it, you needed to press Escape or hold Left Shift for about 0.3 seconds. Per…