Space Betrayers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateJan 25, 2022
- DeveloperKalopsita Games
- PublisherKalopsita Games
Genres: Indie, Strategy, Early Access
Company pages: Developer: Kalopsita GamesPublisher: Kalopsita Games
Space Betrayers Steam news
Space Betrayers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch EA 0.2203a - 20 March 2022
Hi Sailors! Over the past few weeks we've been focused on fulfilling the top requests from the community, so let's start with one of the main additions. In-Game Tutorial We've added an in-game tutorial, which can be played both solo and multiplayer. The tutorial will explain the game mechanics as they are presented during the match. We're still adding more information to the tutorial, so don't forget to give feedback if you still have questions about any game mechanics! Balance Changes Queen Intent Visualization It is now possible, while hovering, to visualize which room each queen intends to attack. This addition allows players to have more strategic control on how they will deal with the Queens' attack. In the future it will be possible to disable this view during the match creation. Others Added explosion counter on Ticks. Added new types of challenge results. Added animation to chal…
- Patch EA 0.2202b - 4 February 2022
New Content Element Z (Zzyx's Special Card) Action: Exchange 1 science for any other resource type. Sometimes you have to improvise. Zzyx's special card allows the player to control the Sailors resources. This card is one of the few ways to create rare resources, such as fuel. Other Integrated new main menu. Added new effects to the "You're next" skill card. Added new effects to the “Cancel Destination” card. Added card remaining counter in the Joker Room. Added new effects on ship movement cards. Fixes Fixed issue during an action sequence with the Wasp Control room. Fixed issue during a sequence of actions with the Cargo Control room. Fixed issue where characters could turn invisible. Fixed issue where fire effect could turn invisible. Fixed action panel during a decree. Fixed ships intent arrow. Various localization fixes.
- Patch EA 0.2201f - 28 January 2022
Removed minimum number of players to start a match. It is now possible to play games solo or with just a friend. This is not the intended way to play the game but this should let players try out the game when there are no other matches available. The Maximum number of betrayers is now configurable. You can play matches with less or even no betrayers. If you just want to cooperate to win or try to learn the game together, you now have that choice. New Intercept Challenge choice animation. It should now be clearer what option was randomly selected in case of time out. Bug Fixes: Fixed Luck bar pin positioning
- Patch EA 0.2201d (A.K.A Day One Patch) - 27 January 2022
New Content Change of Plan (Eve Special card) Vote (Setup Step): Dismiss the current vote check. Who said you need to follow the rules? Eve Special card allows her to completely dismiss any vote check during it’s Setup Step. This powerful Special card can be used to either escape from tough situations or even remove any chances of reaching good outcomes. Balance Changes Lucky Dice Nerf: Reduced pass increase from 25% to 20%. Reason: We re-balanced most of the luck values so that players don’t need to rely on Luck Dices plays. Intercept Challenge Nerf: Reduced pass chance from 75% to 60%. Reason: This card is intended to be considered a risky play. Previously players had 100% success when combined with a Luck Dice. This is a huge nerf and we will keep an eye on how this card will perform to see if we need to tune up it’s value again. Cancel Destination Nerf: Reduced pass chance from 75%…
- Devlog #03 - 18 December 2021
Hello Sailors, welcome once again to our devlog. With all things considered, 2021 was a blast to us, as we finally launched the game to the public. We want to say thank you to everyone that played our demos, you guys helped us a lot to shape our next steps! We expect that 2022 will be even better! Well, let’s get started as we have a lot to cover today. Match Search and Lobby System Addressing one of the most common requests, the game now has a completely new way to find and create matches. Moving away from our old party system, players are now able to create and search for lobbies. Lobby List All public matches will be listed here, including running matches, which should help you to group up even if other players are in the middle of a match. Lobby Players will be able to create both public and private lobbies, invite friends using the steam friend list or through code. The host may al…
- Steam Digital Tabletop Fest Demo! - 21 October 2021
Hey Sailors! Here we are once again with another Demo! This time we are participating in the Steam Tabletop Fest 2021! As we have said in our previous post, we have had lots of changes and new additions since our last Demo. Cards Improvements Since the last post the card controls have been considerably improved. Not only that, almost all cards now have custom animations that will help players understand their effects. Those who played our last demo will easily notice these changes. Ship Control / Board Improvements All ships' controls have been reworked. Players are now able to order ships through the use of the newly introduced order skill cards. These cards have 0 vote value and can be acquired through the Sailors facilities. Pilots now also have two additional special cards that enable them to move their piloted ship. View other players cursor Not much has changed here! There are sti…
- Next Demo and Updates! - 8 October 2021
Hi Sailors! First of all, thanks to everyone that played our demo during the Steam Next Fest 2021. Our team gathered lots of feedback that will help us to improve the next demo :). We are very happy with the community we are creating and everyone that helped us and gave attention to our game these days, you guys are awesome! Our next Demo will take place on the Steam Digital Tabletop that will start on October 21. We are working hard to improve our game and hope you all enjoy the next Update! Here are a couple of things we are working right now for our next demo: View other players cursor: Players can now see each other’s mouse! You will now be able to see what other players are doing and planning. This addition should also improve the communications between players as players can now easily point out things on the board. Cards Improvements: Our plan here is to change how the cards are…
- DEMO HOTFIX (0.2110i) - 4 October 2021
Changelog: Fixed Burst Fire from getting the game stuck when users select one of the top-most ships. Fixed Battery gain animation. Discarded cards are now grayed out. Vote and Luck challenges will now properly display cards played during the last few seconds. Ships hit by attacks will now show the damage taken. Increased Cargo resource loss label size. Known Issues: Users with HDD and 4GB RAM or less might experience long loading times after exiting a match. Users with unstable connections/wifi might experience dropouts during a match (Mostly during character selection). Affected users can rejoin the match at any time.
- DEMO HOTFIX (0.2110h) - 3 October 2021
Changelog: Increased timers by 5 seconds to help new players. Updated modifier icons to improve readability. Added small delay to show the next Swarm intent. Fixed Burst Fire from getting the game stuck in certain situations. Fixed Vote Checks getting the game stuck in certain situations. Fixed macOS launch options. Localization fixes. Updated resource loss particle. Known Issues: Users with HDD and 4GB RAM or less might experience long loading times after exiting a match. Users with unstable connections/wifi might experience dropouts during a match (Mostly during character selection). Affected users can rejoin the match at any time.
- Early Access Roadmap - 30 September 2021
Hi Sailors, we have really exciting news today. We are now revealing our Early Access roadmap! Each frame represents the most important part of each content update, meaning that you should also expect some extra stuff in between those updates. This roadmap also means that we will be revealing our Early Access really soon! We should give you guys more info on the subject in the next couple weeks. That’s it for today, see you guys soon!
- Devlog #02 - 12 September 2021
Hi Sailors, we are here once again to show some of our progress since our last devlog! The game has changed drastically since our last update and we are now working on the final missing foundation stones. You guys can expect a lot more updates in the next couple weeks. New Main Menu Screen Our all new main menu screen. There are still some functionalities we want to add later on but the core is done. New Select Character Screen We have a completely new character selection screen and flow. Players can now easily read about each character, show their pick intentions to the other players and select their desired character in any order. Combat Overhaul Dodge and miss chances are no more! The space combat now uses a health/shield system, adding an extra layer of strategy and making it more predictable. This is the main and first step in the direction of what we want combat to be. Swarm Inten…
- Devlog #01 - 2 June 2021
Hi Sailors, welcome to our first steam devlog. We previously called this “devlog” as “Monthly Roundup”, but due to our development schedule, sometimes we weren’t able to do a new post around the end of the month. Our goal is still to have at least one post per month, but that may vary depending on what’s happening on the development. Speaking of what happened before the Steam reveal, we spent the last couple of weeks making sure everything would, at least, meet the minimum expectations. These are some of the most important changes we did: Improved Shield Visuals The new shield now has a more rounded shape and its reflection changes based on the camera view making it possible to have a smaller visual “footprint”. New Animations - Two Faces Two Faces now also have the second set of animations (Scared, Winning, Losing). Improved Pilot Pins The pilot head and the pin are now animated instea…
- Now Arriving at: Steam! - 27 May 2021
Hello Sailors! We are really happy to reveal Space Betrayers here! The game has been under development for quite some time and we are finally able to share with everyone about it. Stay tuned as there will be news regarding the development in the next couple of days. Finally, don’t forget to add us to your wishlist! See you guys soon!
- Space Betrayers mixes together a card game, crisis management and social deduction - 27 May 2021
Promising a social deduction game like nothing you've ever played before, Space Betrayers has managed to grab my attention because it genuinely sounds quite good. Read the full article here: https://www.gamingonlinux.com/2021/05/space-betrayers-mixes-together-a-card-game-crisis-management-and-social-deduction
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 January 2022 | Patch EA 0.2201f | 4237326104321142929 |
| 2 | 4 October 2021 | DEMO HOTFIX (0.2110i) | 3938951840896034068 |
| 3 | 3 October 2021 | DEMO HOTFIX (0.2110h) | 3938951840892370167 |
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