- Update v5.8.6 - 1 August 2026
Changelog for v5.8.6:Plane labels can be moved around freely, using the Shift key + left mouse button. This can be handy to avoid overlapping labels in busy areas. The default label position of all planes can also be adjusted using the Ctrl key + left mouse button. The keys can be customized in the Controls menu (press F7, see page 2 and 6). To reset the position back to default, simply press the Label button in the Display menu. For custom airports:All routes in an \ section are now available in-game by pressing the APP button multiple times. In earlier versions, just 1 route was selected (it would select the route which best matched the 'bearing' given for that route, meaning you could only choose 1 route per runway). Now all routes are available, sorted from best to worst bearing.Approach routes can intercept the ILS as low as a height of 300 feet.Departures on a route can resume the…
- Update v5.8.5 - 17 April 2026
Small update: Fix incorrect plane description when doing a speed adjustment after approach clearance. Localizer intercept point of approach routes can be placed anywhere on the extended localizer. Fix incorrect localizer intercept point of approach routes to runways with a displaced threshold. Planes on approach routes with speed restrictions can reduce down to final approach speed.
- Update v5.8.4 - 13 April 2026
Bug fixes: Fix for the Alt key sometimes getting stuck after Alt-Tabbing. Fix for key bindings sometimes not saving after changing them. Adjustments: All localizer ranges are extended by 2 miles, so the default range is now 25 miles from touchdown, similar to most runways in real life. It makes controlling slightly easier during busy hours. The separation alarm will be inhibited when selecting the affected plane, even if that plane was already selected. In the runways menu, the 'virtual score' setting no longer affects traffic rates of secondary airports. It only activates more runways. Expanded the translations file. Minor changes to handoff readbacks. For custom airports: Added 'localizer_range' and 'glideslope_range' properties to runways, allowing airport creators to change to the default usable ILS ranges per runway. Background text and labels are now also shown when 'Bgtext' setti…
- Update v5.8.2 & v5.8.3 - 3 February 2026
Changelog for version 5.8.2: Adjustment to avoid arriving airplanes spawning too close behind slow airplanes. For custom airports: Increased the airspace radius limit. Added 'textpos' property to ; this is for adding centered altitude labels. Older custom airports can keep using the old 'labelpos' (for uncentered altitude text). This change will make everything look the same after updating the game to v5.8. Added new 'label' option to , which works similar to the 'text' option, but instead of centering the text at a given position, it is anchored top-left to the given position, similar to how beacons are labeled. Hotfix v5.8.3 (4 February): Fixed a bug (that was introduced in v5.8.2), where boundary coordinates were incorrectly loaded.
- Update v5.8 - 28 January 2026
Version 5.8 changelog: You can now draw multiple distance lines using right clicks or using the 'Distance tool' keybinding. Previously you could draw only one line at a time. To remove a distance line, right click on the distance text. And to remove all lines, right click anywhere on the menu bar. You can now pan and zoom while the game is paused, and the game now starts paused until you click anywhere on the screen. Added keybindings for less commonly used functions that were previously hidden behind longpresses on the digits on the menu bar. See the Controls screen (F7) to change the keybindings. LLZ ('cleared for localizer only'). This can be used temporarily to avoid capture of the glide slope (for separation purposes), when ILS mode is enabled. Resume Normal speed. This allows you to instruct a plane to resume to normal speed in case you had given the plane a speed instruction earl…
- Update v5.7.7 - 28 August 2025
A minor update:Fixed an issue with the 'range' diplay setting, which could cause a crash when changing the setting.Fixed an issue with unexpected speed changes for planes on approach routes that end on a heading.Minor adjustment to the font size of the infotext at the bottom of the screen.
- Update v5.7.6 - 21 August 2025
Changes in version 5.7.6:Option to keep weather conditions constant, instead of random variation over time. See the 'Variable' button in the Weather menu.Fix for the Fast forward key (F11) not working reliably on screens with high refresh rates.Minor improvements to readbacks.For custom airports: planes on approach routes reduce their speed more timely when there are speed restrictions; fix for issue with enabling/disabling Nav mode; fix for airspace 'floor' not selectable.
- Update v5.7.5 - 6 June 2025
A small update:Fixed a game crash that could happen at RJTT with clouds.Improved ILS detection when a plane overshoots the localizer before intercepting the localizer from the other side.Added a hint to explain how to do parallel ILS approaches without incidents (for example, intercept runway 4R at 2000 feet, and runway 4L at 3000 feet; this will keep the planes 1000 feet apart till they are on the localizer).
- Small update v5.7.4 - 19 April 2025
A small update with bug fixes: Fixed an issue with the random weather setting, which was not always working correctly when resetting the traffic. Fixed a crash that could happen when arrivals were crossing a localizer with ILS mode off. Fixed a crash on game startup on some devices.
- Small update v5.7.3 - 9 April 2025
Small update to version 5.7.3: Fixed a game crash that could happen when new arrivals enter a holding. Fixed an issue regarding airline selection at custom airports with secondary airports.
- Small update v5.7.2 - 2 April 2025
Changelog of v5.7.2: Fixed occasional incorrect pilot calls and TTS errors. Fixed the auto-switching of the control bar position when resizing the window. To manually adjust the control bar position, longpress the Bar button in the Display menu. For custom airports, an adjustment was made that should prevent planes from flying circles around a waypoint. Plus a fix for a game crash that could happen when arrivals to secondary airports where spawning. Corrected/updated several call signs and plane types.
- Update v5.7 - 22 February 2025
New in this version: ✈ Display options Ident button to toggle on/off the blinking of plane targets that made a call. Radio button to enable 'Radio Direction Finding': this feature marks planes when they are using the radio, so you can see who is talking. This feature is not only helpful when controlling busy airspaces, it's actually realistic; systems like this are used in real life in some countries. Captions button lets you hide the blue text at the bottom of the screen. It declutters the screen and adds realism as you have to listen to the pilots carefully (but of course it's only practical to use this feature when voices are enabled). And if you miss a call, just open the menu, because then the blue text will still be displayed. Clock lets you display the local time. These four new options can be found via the new 'Extra' submenu in the Display menu. Added XL font size option to the…
- Update v5.6.3 - 3 September 2024
Changelog of this small update: Improved accuracy of zooming towards the cursor when using the scroll wheel to zoom (if relative zooming is enabled in the F7 menu). Corrected ILS pronunciation in readbacks. Emergency planes can now select higher speeds (above the usual 250KT limit). Improved callsign selection based on plane spawn location; the callsign selection is now less random but more based on the 'spawn directions' as defined in the airline list of custom airports. Slightly reduced the separation minima for departures just after takeoff; this should avoid incidents at custom airports with minimum altitudes close to the ground. At the default airports, the minimum altitude of at least 1500 feet avoids triggering of incidents anyway. Bug fix for planes that could have both ILS and HOLD modes enabled at the same time, causing game instability. Bug fix for occasional incorrect plane…
- Small update v5.6.2 - 26 June 2024
Version 5.6.2: fixes a compatibility issue with older airport files, fixes a possible issue with dpi scaling.
- Update v5.6 - 20 June 2024
What's new: Updates to all 9 airports The updates include more detailed coastlines, changes to restricted areas, added displaced thresholds and waypoints on the localizer (where applicable), corrections for magnetic variance, and updates to various beacons/SIDs. Note: when loading an older savegame for the first time after updating, the newer runway data may cause go arounds on some locations. Color customization Added a Color menu, where you can toggle between various colors for things like labels, targets, runways, and more. You can find the Color menu in the Display menu. Various adjustments The heading of departures can now be adjusted without having to manually disable SID mode first. Option to zoom towards the cursor instead of towards the center of the screen. See the Controls menu (press F7) to toggle the 'Zoom Relative' setting between 'Cursor' and 'Center of screen'. Previous…
- Update v5.5.5 & v5.5.6 - 4 April 2024
Minor adjustments and bug fixes in v5.5.5 (4 April): Fixed issue where planes inbound secondary airports could not land after a go-around in case the runway configuration had changed to a takeoff-only config. For example, planes inbound RD airport may now change destination to EHAM after going around. Blue plane messages now remain visible after a runway configuration change. Slightly reduced the climb rate of planes just after takeoff. For custom airports, adjustments to the transition altitude/lowest flight level at USA airports, to make it closer to reality: 'transitionaltitude=18000' will now be interpreted as 17000 to make FL180 available at high pressures, as it is in real life. The lowest selectable FL will not drop below FL180. And the lowest FL will now increase in steps of 10 instead of 5 (for example FL190 instead of FL185). These adjustments only affect 'usa=true' airports w…
- Update v5.5.4 - 28 February 2024
Hotfix version 5.5.4: Fixed issues with binding keys in the F7 menu. Fixed incorrect initial flight level for planes on departure routes.
- Update v5.5.2 & v5.5.3 - 20 February 2024
Hotfix v5.5.2 (20 Feb): Fixed missing handoff readbacks from departures at custom airports. Fixed game crash when switching airports caused by old savegames. Hotfix v5.5.3 (21 Feb): Fixed wind change at YSSY scenario causing storms over the departure runway. Fixed stuck alt key after alt+tabbing.
- Update v5.5 - 16 February 2024
This version adds extra options that allow you to play in a more realistic way, and the gameplay controls can now be customized to your liking. Changelog for version 5.5: Added 3 new options to the 'Realism' menu: Air pressure, Random weather, and Frequencies. By default all 3 options are off, but if you want the gameplay to be more challenging and realistic, switch them on if you like. The Pressure option adds air pressure simulation (QNH/altimeter). By default it's set to off (like in earlier versions; the pressure is fixed at standard pressure), to keep things simple. But when enabled, you can set the actual air pressure (at sea level) in the Weather menu. The air pressure mainly affects the height of the flight levels and the lowest usable flight level. It does not affect altitudes. To distinguish between altitudes and flight levels, an A or F is added to the label of the airplanes,…
- Update v5.4.2 - 13 October 2023
Small update (v5.4.2): Fixed achievements not triggering since previous update. Fixed typos.