- Check out Chromosome Evil for some more unfair brutality! - 24 March 2022
Hey folks, A friend of mine has been working on a zombie survival game featuring some brutally awesome gameplay. If you're looking for some more intense unfair action, check it out here. Snarks
- Build 1.6.3 Ramgarh - 19 March 2021
Celebrate the 2nd anniversary of Skirmish Line by earning a new set of elite medals, including the infamous Victoria Cross! This is the 7th major post release update, and possibly the largest non-DLC patch to date. With the new elite medals, there are now exactly 50 medals and ribbons! Skirmish Line has gone a long ways since its release. Thank you to everyone who has supported the game! Build 1.6.3 features a new set of elite medals and the Advanced Training mechanic for the US Aid Package in United Front. Send Conscripts to the Ramgarh training center and have them rejoin your ranks as well trained veterans on later waves, giving the US Aid Package a powerful long term benefit. Very handy for reaching those high wave counts for the elite medals! Gameplay -5 new "elite" medals added including the infamous Victoria Cross. -Upon retreating to the next positions, breakthrough waves will n…
- Mud and Blood Coming to Steam! - 15 February 2021
I am very happy to announce that the Mud and Blood series will be coming to Steam! After more than 10 years, the original developer, Urb, is working on a remastered edition of the classic flash games on a brand new engine. As a direct inspiration on Skirmish Line, Mud and Blood 2 has a special place in the hearts of gamers everywhere, including yours truly. Do check it out, and consider adding to your wishlist! ːslsargeː https://store.steampowered.com/app/1391530/Mud_and_Blood/
- New Matilda 2 Infantry Tank - 23 January 2021
Build 1.6.0 Special thanks to the excellent Matilda 2 fan art from ING-YEO. -Matilda 2 tank added for Immediate Support package in Defense in Depth and Sector Defense. -Matilda 2 added to British Aid Package in United Front. -M19 Duster crew are now targetable. -Soldiers now properly receive stat bonuses when leveling up after a mission in Campaign Mode. -Fixed a bug where vehicles might sometimes bug out when firing a machine gun type weapon.
- Build 1.5.0 Burma - 29 October 2020
Technical -Indian voice acting implemented! -Reworked voice system to ensure the different types of lines have more proportionate chances of being played. -Updated weapon sprite for Lee Enfield. -Fixed a bug where soldiers inside of bunkers and pillboxes may vanish when near a ground-level explosion. -Fixed a bug where bad weather would result in vehicles firing without cooldown. Gameplay -New specialization: Rearguard - improves a soldier's reaction time and grants drift firing at the cost of reduced engagement range. -Added Bombard order, allowing players to conduct an officer order to direct their heavy weapons to fire at a specific location. -Removed options for building MG and AT nests. They will continue to be available via Defense Prep. -Added a new unit: 25 Pounder Short for Defense in Depth and Sector Defense game modes. -Replaced Dailmer Armoured Car with the 25 Pounder in the…
- Halloween Medal Available Oct. 16 to Nov. 7th - 16 October 2020
Once a year, the restless Oni demons rise from the Underworld to participate in glorious battle. They may be summoned to the battlefield through the use of magical artifacts known as demon gates. Continue the fight in the Pacific Front by summoning Oni demons through the construction of Demon Gates. Slay 100 Oni demons to gain permanent access to the Cleansed Demon Gates for Defense in Depth, Sector Defense, and United Front missions. Cleansed Demon Gates will summon allied Oni demons who will permanently augment the player's forces for the rest of the year.
- Build 1.4.0 Rangoon - 1 March 2020
Build 1.4.0 -Daily pilot rescue missions added, allowing for commendation points to be earned. -Added new soldier specialization upgrades unlockable with commendation points. -Broken Arrow now part of the German Aid package. -Officer promotion now part of the soldier specialization upgrades. -Santa now wears black shoes regardless of his state.
- Build 1.3.0 Java + Top Brass DLC - 29 December 2019
Top Brass Introducing the 3rd DLC for Skirmish Line, the Top Brass DLC adds a new hero unit, The General. Unlike Sarge or Mad Jack, The General cannot be directly controlled by the player. Instead, The General will reside inside of his bunker, an in-door environment preventing soldiers from shooting out or into the bunker. The General will drill soldiers in his presence, providing invaluable combat experience, but his death will greatly demoralize your squad! Build 1.3.0 Java -Top Brass DLC now available! -Added new firing animation and sound effects for muskets. -Added new squad deployment type for particularly high ranking players. -Added new emplacement: Triage Center. -Added new support option: Broken Arrow -Added new Challenge: 12 Man Rule. -Added new Challenge: Banza Bonanza. -Career stats should now properly show your best easy and normal waves reached. -Duds should no longer pen…
- Build 1.2.0 Shanghai - 23 May 2019
Build 1.2.0 introduces the United Front DLC, featuring the Chinese-Burma-India theater. United Front features a new game mode that has the player choosing from one of four equipment packages every 20 wave. Each package offers its own set of units, weapons, and support options in addition to a bonus benefit. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30573975%2F84e2c9cef24ad58c0d4dafba2e64cee2108f8b96.jpg Earn 10 new Chinese medals that are exclusive to the United Front defense mode. All benefits from these medals will apply to all defense game modes when applicable. New enemy units have also been added. Kwantung Veterans will advance mercilessly on your position while mechanized infantry riding Type 1 Ho-Ha half-tracks will drive straight up to your lines. Kenpei officers will encourage relentless infantry assaults, and the dreaded Gas Troops will deploy poison gas…
- Build 1.1.0 Ramree - 22 April 2019
Build 1.1.0 Ramree implements a new Sandbox mode, allowing players to choose the spawn rate of enemy units along with unlimited Command Points. Experiment to your delight. Build a complex defense network and experiment at your whim. Medals and ribbons will be disabled on Sandbox mode. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30573975%2F51dd6c44c90d00a3fd1955964336e60b82920bd6.jpg We are also releasing the first of the two promised DLCs. Ramree features the Mad Jack DLC, adding a new hero unit and a new squad deployment option featuring some strange birds of unusual size. A new Steam achievement for reaching wave 100 using the new squad deployment option has also be added! Patch Notes -Mad Jack DLC implemented. -Sandbox mode implemented. -Decrewed vehicles will no longer be retreated to the next position on Defense in Depth. -Reduced morale bonus for soldiers maki…
- The Emus are Coming! - 12 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30573975%2F51dd6c44c90d00a3fd1955964336e60b82920bd6.jpg https://store.steampowered.com/app/1041010/Skirmish_Line__Mad_Jack/
- Skirmish Line 1.0 + Future Plans - 21 March 2019
Skirmish Line has officially entered 1.0 after over a year in Early Access! We consider the game currently feature complete, but this does not mean development has stopped. There are two DLCs planned for Skirmish Line. The first DLC, "Mad Jack", will feature a new fully voiced hero unit along with a special squad deployment option involving a new enemy type! The second and much larger DLC, "United Front" will be featuring the Chinese-Burma-India front, granting the player access to a mixture of American, British, Soviet, and even German equipment! The United Front DLC will add a new endless defense mode with the player picking between one of four foreign aid packages after a set number of waves, dictating the available pool of units and support options that will be available for deployment. In addition, there will be new medals and enemies exclusive to the mode!
- Build 0.96 Tokyo - 14 February 2019
Build 0.96 has updated the game to the latest version of Unity. This will be the last major update before launch! We will be patching the game as needed up until the official launch date. Thanks to everyone participating in the Early Access period! General -Engine updated to Unity 2018. -Adjusted text spacing for options menu. -Moving Medics will now heal on the move but only at 50% of their normal amount. -Raiders now armed with M3 Grease Gun by default. -Paratroopers now require more time to untangle themselves. -Increased base accuracy on Snipers from 50-90 to 50-95. -Adjusted range bound on Shotguns from 50/90/120 to 60/90/150. -Adjusted accuracy modifiers on Shotguns from 3/2/1 to 3/1.75/0.5. -Decreased hitpoints of Marston Mats from 500 to 350. Defense in Depth and Sector Defense -Adjusted requisition options pricing. -Raider Deployment now grants 3 veteran Raider units (Marauders…
- Build 0.95 Suribachi - 27 January 2019
As of Build 0.95, Skirmish Line will be entering a soft content lock in preparation for full release! General -Spanish Localization added! -Added new layering system to make overlapping units look more natural and less distorted. -Reworked burning/fire mechanics for improved consistency. -Accuracy now affects Mortar Troop's weapon spread. -M8 Greyhound and M20 Utility Cars will now spot for nearby Mortar Troops, allowing for indirect fire! -Mortar troops receiving indirect fire instructions will have a UI indicator on the unit info bar. -Jeeps will now pick up unconscious or dying soldiers for extraction purposes. -Increased speed on Jeeps from 12 to 13. -Increased movement speed bonus on C96 Mauser from 1.5 to 3. -Decreased movement speed on Conscript from 13 to 12. -Increased damage range on M1 Carbine from 8-24 to 9-25. -Increased damage range on M3 Carbine from 8-24 to 9-25. Defense…
- Build 0.94 Iwo Jima - 13 January 2019
Build 0.94 Iwo Jima is part one of the final content update for the Early Access period. More to come in Build 0.95! General -Munition Dumps will now grant a 50% reduction in reloading time to nearby soldiers. -Added a UI indicator on the info bar for soldiers affected by the reload time reduction. -UI status indicators on the info bar will now autoadjust to fit according to the leftmost area first. -Added a minimum range to Mortar Troops. -Vehicles and emplacements can now pick up supply crates. -Vehicles and emplacements will now receive 3 experience points for picking up supply crates. -Engineering crates will now specify single vehicle repair upon being picked up. -Raised scan time penalty from 2.5 to 3 for units inside of Pillboxes. -Slightly increased hit box radius on Marston Mats to make tunnels spawning on the edges less likely. -Removed Elite Grenadier trait from Gurkhas. -Inc…
- 2019 New Year Announcement - 2 January 2019
We hope eveyone has had a great start on the new year! To start the year off, I would like to announce that Skirmish Line will be leaving Early Access some time during the Spring. After spending 2018 in Early Access, we have been consistently patching and refining the gameplay and believe the game is coming together nicely. 2018 saw major changes to Steam's visibility algorithm. This has unfortunately dampened the revenue flow for Skirmish Line, and we will be forced to slow down development. Rather than keeping the game in Early Access without regular updates, we will be finalizing the last batch of content. To this end, we will be preparing one last major patch for 2019 followed by an update on the Unity engine, which will hopefully fix some of the issues a few users have reported. We will be emphasizing bug fixes and stability issues prior to its full release. This does not mean supp…
- Build 0.93 Okinawa - 14 December 2018
Build 0.93 Okinawa features a new difficulty setting, currently consisting of Normal and Easy difficulty. Normal difficulty will maintain roughly the same difficulty as from Build 0.92 Singapore while Easy difficulty features fewer special wave spawns, slower progression of enemy units, and reduced penalties for having larger squads. Furthermore, all medals and achievements will still be obtainable on Easy difficulty. While the game has been primarily balanced around reaching wave 100 with a fresh profile, we realize that many of our players desire a more casual experience. We hope the addition of the difficulty modes will make the game both accessible and enjoyable for everyone. We'd also like to remind everyone that the Christmas event will be live from December 15th to January 7th! We will be taking a break for the holidays. See you folks next year! Patch Notes -Difficulty settings h…
- Build 0.92 Singapore - 21 November 2018
Reminder: Thanksgiving event ongoing right now! For those of us who have played Mud and Blood 2, the "bunker strat" was the dominant setup present in virtually every high wave count setups. When we designed Skirmish Line, we wanted to make the game distinct from Mud and Blood 2, which included moving away from the idea of machine gunners in bunkers. This meant we built the game and balanced it without bunkers and without high killing power machine gunner units. We wanted every unit and every option to be useful. We wanted players to have a huge range of options and competitive strategies without relying on specific builds. Thanks to the feedback from our players, we have seen many different strategies with high wave counts. We believe now that the game has achieved those goals. Build 0.92 Singapore will now make the previously locked behind defense prep structure, the pillbox, now avail…
- Build 0.91 Sangshak - 2 November 2018
Build 0.91 Sangshak is focused on reworking the most fundamental AT weapon in the game, the bazooka. We found bazookas were too effective at long ranges and could serve reliably as anti-infantry weapons. To this end, bazookas now have a chance of overshooting their targets. The likelihood of overshooting is contingent on the soldier's accuracy. This change should make vehicle strategies more viable all while making rockets less effective at "sniping" soldiers. And don't forget: the Halloween event is still ongoing! General -Munitions Dump now affect hand grenade purchases. -Flamethrowers now have increased burn chance from experience. -Bazookas can now overshoot targets. The likelihood of overshooting is dependent on the soldier's accuracy skill. -Bazooka troops' accuracy increased from 10-55 to 20-75. -Increased max damage of Brush Rifle from 100 to 120. -Raised price of Landing Zone f…
- Build 0.90 Kohima - 29 October 2018
Build 0.90 General -Status icons (at the bottom left) will now autoadjust position to fit comfortably on the UI. -Reduced max damage bonus on soldiers ranged weapons from experience by 50% (now capping at 25% extra damage from 50%). -Capped maximum accuracy value to 90% after modifiers. -Engineers now repair additional hitpoints based on their experience value (up to 50% more). -Reduced the scatter reduction bonus from experience from a max of 50% to 25. -Sarge now uses a M1 Bazooka instead of a M9A1 Bazooka. -Signalers radio adjustments now caps at 20 experience. -AT Grenades, AT Mines, and suicide bombers now deal double damage versus armored units and emplacements. -Reduced max accuracy on Signalers from 75 to 65. -Reduced max morale on Signalers from 75 to 70. -Reduced reload time on T40 Whizbang rocket racks from 90-200 to 90-180 seconds. -Reduced reload time on T40 Whizbang 75mm c…