- 1.04v Patch Notes - 2 June 2022
Fixed a UI bug.
- French Support Update & Bug Fixes - 31 May 2022
We're officially supporting French in 8Doors from now on. Also, the save data reset bug has been fixed in this patch. Thanks!
- Announcement for the Artbook Release & Special Sale - 30 September 2021
Hello Afterlife adventurers, Rootless Studio here! We'd love to give some updates on what we are up to. Artbook Release Meet various concept images, screenshots, illustrations in
- Patch Notes #3 & Announcement - 23 June 2021
Patch Notes #3 Hello Afterlife Adventurers! 8 Doors: Arum’s Afterlife Adventure is participating in this Steam Summer Sale! If there are any of you who had never played our game before, please don’t miss this chance! What’s more, there will be a new patch going live today! We’re also preparing for some content updates for Boss Rush and so on. You’ll love it for sure! Patch Notes #3 Game Engine We figured out some bugs with savings occurred due to the previous game engine. So we upgraded it to the newest version. It took a long time for us and we’re apologizing again for the late content update. Feel free to let us know any problem occurs with this patch. Controls with Controllers Now it’s available to change controls on your controllers! Red Specter Index The ghosts will share their stories within the Red Specter Index from now on! And please look forward to the upcoming patches! If you…
- Patch Notes #2 - 27 April 2021
Greetings, fellow travelers of purgatory! We’re here with the most recent patch notes. Added Cloud Save - You can now use Cloud Save to save your progress on Steam. - Please note that you will have to manually select Cloud Save for it to work, the save is not automatic. Added guardian pets - We’ve added cute little guardian pets! - Remember the really big specter that chased you around? Well it’s a lot smaller now! Thurible - You can now upgrade your thurible to store more fugitive souls. - The upgrade can be bought from Deller. We’ve also made bug fixes, balance changes and some localization polish work as well. There are additional updates on the way, and we’re excited to roll them out in the future. Just to give you guys an idea of what the update is going to be, it’s going to things like a new Journal to keep track of different specters and a new Boss Rush challenge mode. If you hav…
- Patch Notes #2 & Announcement - 16 April 2021
Hello Afterlife Adventurers, This update aims to address some of the things we saw in your feedback. Thank you so much for letting us know what you think about the game! We implemented a pre-update to turn the Steam Cloud Save feature back on Please let us know if your save file doesn’t load up properly We added a feature to the UI that will make it easier to swap weapons (pictured below) Show the location of mirror shards picked up by the player. Fixed a problem where boss events wouldn’t work properly after turning off the game during one of them Fixed bug which player can’t land on spinning wheel when they are in Ducroak form. Fixed bug where the prices would mistakenly revert back to normal after resetting your skills because the number of times skills were reset wasn’t being saved Fixed bug where the player had 4 potions but the HUD incorrectly displayed them having 5 We also made…
- Patch Notes #1 & Announcement - 12 April 2021
Hello Afterlife Adventurers, Today we just released a patch to fix a couple issues (detailed below). Added a save point at the final boss Made some changes to map design Altered balancing of some boss battles Fixed problem where button inputs sometimes registered incorrectly. Fixed the inputs for Xbox and Playstation controllers. (Ex. Not being able to jump when pressing ‘down’ on the d-pad) Fixed some translation errors. We've found an issue with the Cloud Save feature and will try to fix it in the next patch, but it will be turned off for the time being. We’re sorry for the inconvenience and hope you can understand. This patch also includes several other bug fixes and overall balancing adjustments. If for some reason the game isn’t running properly, please follow the steps below. Find the save files at the location below. C:/Users//AppData/LocalLow/Rootless/8Doors Delete the file show…
- Official release Q&A - 30 March 2021
Hey guys, we’re finally releasing the full 1.0 version of 8Doors: Arum’s Afterlife Adventure! Thank you all so much for your support, this couldn’t have been possible without your help. Q: How much will the game cost? A: The base price of the game is $19.99 Q: How much playtime can we expect in the full game? A: It really depends on player skill but we’re expecting around 10~20 hours of playtime. Q: Are there going to be achievements? A: Yes of course! There are a total of 44 achievements for you to unlock. Q: What time exactly will the game be released? A: The game will be released simultaneously as written in different time zones below: KST : 2021.04.08 10:00 PDT : 2021.04.07 18:00 CET : 2021.04.08 02:00 Q: Any plans for console releases? A: We’ve been pretty set on developing the game for PC up until this point, but expanding the game to consoles is something we’re looking forward to…
- Official Launch of 8Doors: Arum's Afterlife Adventure - 17 March 2021
Hello Everyone, We’re excited to announce that 8Doors: Arum’s Afterlife Adventure will be launched on April 8th! It’s been a long journey with many ups and downs since we started developing the game in 2016 and we’re sorry that it took this long. However we put absolutely everything we had into creating this game and think the current version is much bigger than what we had initially planned and will be a lot more fun to play. We’d also like to thank all of our loyal supporters who have been by our side this whole time and the large community of gamers that has been awaiting our launch. Main Features of the Game 9 Chapters in Total 7 Types of Weapons 14 Bosses - A wide variety of bosses that were inspired by folk tales 3 Different Endings 2 Difficulty Levels 7 Secret Bosses - Bosses hidden in hard-to-find places 33 Types of Monsters and 3 Secret Ones This isn’t the end of our journey th…
- Developer Letter #4 - 19 February 2021
Hello! It’s time for another development update! We’ve added a couple of cutscenes to better illustrate how Arum decided to search for her missing father and end up in purgatory! We hope that these cutscenes will help players be more immersed in the story. The underground sewer of purgatory is a dark scary place... Deadly carnivorous fish jump out from a toxic pool to try and feast on Arum’s flesh! Be careful while traveling in the sewers! Watch out for falling rocks! This bird… looking creature seems to have control over the icy cold environment! Oh, here are some familiar faces… a bit too many of them though! We’re currently working on finishing the game with QA testing & bug fixes to deliver to you a flawless experience! As always, thank you guys for your continued support. We’re still aiming to launch the game very soon, so if you haven’t already, please wishlist the game so you’ll…
- 8Doors Promotion Giveaway Event winners - 5 February 2021
Hello everyone! Here's the list of 8Door Promotion Giveaway Event winners! ThundaSnake Phibious Coffee Brother One Winged Thanatos ANa Fate If you are on this list, please make sure to accept our ‘Friend Request’ on Steam so that we can send you the digital gift cards. Thank you for participating! Wishlist our game on Steam! Discord : https://discord.gg/94qFECw Twitter: @RootlessStudio
- [Event] 8Doors Promotion Giveaway - 20 January 2021
Hello! As we’ve announced 8Doors is planned to launch on 1Q 2021. We’ll announce the actual date on a future post, so stay tuned for that! That being said, there’s still a lot of work to do when it comes to spreading the word about our game. We’re hoping that some of you can help us let people know about 8Doors through a giveaway event! Here’s what you need to do: Copy the Dev Blog #3 link below: https://bit.ly/3bRzqpv Share the link on social media websites, game communities or any other online platforms and add a comment like “8Doors Official Launch Date: Q1, 2021”. Leave a comment on this post with the words “” and the link of your post included. Deadline: ~ February 2nd 23:59 (PST) Giveaway Prize: 5 random participants will be rewarded with a $20 Steam Digital Gift Card via Steam friend invites. Announcement of Winners: Winners will be announced on Feb. 5 in a Steam Community Post.…
- Developer Letter #3 - 19 January 2021
Hello gamers! "8Doors: Arum's Afterlife Adventure" will be released on Steam on Q1 2021. We’re back with some more sneak peek contents! ːsteamhappyː Is that a reaper? But he seems to be corrupted by sin, he’s attacking anyone in sight! Seems like he has some moves of his own, better watch out when fighting against him. Another reaper…! This one can teleport to places closeby. Looks a lot stronger than the one Arum just met, Arum’s going to have to think one step ahead when fighting against him. Did you know there are drones in purgatory as well? Technology in purgatory is sure catching up quick! That guy’s pretty good at giving Arum a difficult time with his drone. A spooky specter in the dark! With the lamp weapon equipped, Arum can light up and gain vision around her and attack at the same time! Now that’s one good multi-purpose lamp! 8Doors is nearing development completion, and hope…
- Development Letter #2 - 5 December 2020
Hello gamers! Just a quick reminder that our second beta test will be closing soon. So if you haven’t already, consider downloading and playing our beta build! Also note that any feedback and/or general talk about the game is always super welcome via our Discord channel. That being said, here’s another post of sneak peeks that will be in the full game. We’re working really hard to make the game as enjoyable as possible, so please stay tuned for more updates & our launch on Q1 2021. Arum is floating down the freezing peaks of purgatory with her newly acquired trusty umbrella. With this new weapon/tool Arum is able to slow her descent down any terrain and can move around to land where she needs to. Looks like she’s found some place worth visiting, what building could this be? Ever stumble across the pitch dark sewers of purgatory while playing the demo? Now equipped with a lamp, Arum and…
- 2nd Beta Test Announcement - 17 November 2020
We’re excited to announce our 2nd Beta Test dates! November 26th ~ December 7th Who gets to participate? Everyone is invited to participate & play our latest build via Steam Play test. How is it different from the demo? In this Beta Test, you’ll be able to reach never before opened regions of purgatory and meet new enemies & bosses. There are also system & balances changes that were made too, so please tell us what you think of them. Be the first ones to experience more contents of the game (for free, too!) The beta test will be closed after the set dates, so mark your calendars if you don’t want to miss out!
- Q&A Sessions! - 8 October 2020
Hello gamers! Hope you’re all enjoying our demo! You might have noticed that we have a gameplay video on loop on our Steam page. While you're watching the gameplay footage, feel free to ask questions regarding what you see on the stream, and we'll answer them for you! Also, if you have a Discord account, why not join our server and talk about the things you felt while playing our game? We’re happy to answer questions and listen to your suggestions & ideas. We are always hungry for feedback from our players to help make the game better, so please come join us!
- 8Doors - Steam Game Festival - 7 October 2020
Hello ! 8Doors: Arum's Afterlife Adventure will be participating in this year's Steam Game Festival ! 8Doors is a Metroidvania style 2D action platformer game based on Korean afterlife world view. Explore 8 different areas of purgatory by becoming the main character 'Arum'. Solve the mystery of happening in purgatory through the fight against the specter and lead fugitive souls to the right path. Currently we are around 80% of development completion and are working hard to polish and tweak the game for our launch scheduled in the first quarter of 2021. If you enjoyed the demo and want to be notified when the full game is out, please wishlist the game! Also consider dropping by our Discord channel to give your feedback & opinions! https://discord.gg/94qFECw Thank you.
- Developer Letter #1 - 28 September 2020
Hello everyone! We’re here with an update on our development! Currently we are around 80% of development completion and are working hard to polish and tweak the game for our launch scheduled in the first quarter of 2021. Without further ado, here’s what we’ve been up to: The interior of the Reincarnation Station where the list of all human beings are made, written and managed. Souls that work here look very busy! A workspace in Purgatory! There seems to be a lot of tools down here. That soul seems to be really focused on doing something. A corrupted red fugitive soul wields its dark magic against Arum. But who is that fighting alongside her? We have a lot more contents that we are done developing but we really can’t show you everything just yet. However, we’re going to run another closed beta test soon, so stay tuned for that! Wishlist us on Steam to stay notified. Join our Discord: htt…
- DEMO AVAILABLE! - 29 July 2020
The demo for 8Doors: Arum’s Afterlife Adventure is now available! We’ve implemented control input improvements, balance changes, and fixed a couple of bugs based on feedback we’ve received from our recent CBT. Click the “Download 8Doors Demo” button to download. If you enjoyed the demo and want to be notified when the full game is out, please wishlist the game! Also consider dropping by our Discord channel to give your feedback & opinions! https://discord.gg/94qFECw Thank you.
- Beta Test Feedback - 28 July 2020
Hello! First of all, we would like to thank each and everyone of you that took the time to participate in our beta test. That being said, we’ve collected all of your wonderful feedback and are planning to implement some changes based on them. Controls There were lots of feedback regarding how controlling your character felt in the game. Based on your feedback, we’re looking into how to make jumping more satisfying. Also, we’re going to reduce the time it takes to cancel attack animations so that combat can feel more fluid. Improving how character control feels is one of our highest priority tasks. We’ll try our best to make controlling Arum as responsive and fluid as possible. Difficulty - Bosses There was feedback about the overall difficulty of the game but there seemed to be a general consensus among testers saying that the 2nd boss was too difficult. We gave it a lot of thought and…