- Speed is the name of the game in the Source Engine powered Momentum Mod - 6 October 2025
Momentum Mod is an upcoming Source Engine game based on movement-oriented game modes from various games. Gotta go fast huh? Read the full article here: https://www.gamingonlinux.com/2025/10/speed-is-the-name-of-the-game-in-the-source-engine-powered-momentum-mod/
- Momentum Mod 0.10.0 Changelog - Public Playtest Now Available! - 3 October 2025
Hey all.At long last, the 0.10.0 update is finally here. The 0.10.0 update overhauls and upgrades many essential game systems, and the game is now in a place where we are excited to invite players in and show it off.As such, the playtest is now completely public! Invite your friends, join our Discord, and enjoy! :)You can read the changelog in full here: https://blog.momentum-mod.org/posts/changelog/0.10.0/Thank you all so very much for your support and patience as we worked towards this incredible milestone.Cheers,The Momentum Mod Team
- Momentum Mod 0.10.0 (Public Playtest) Releases on October 3rd - 28 September 2025
Hey all, we've got some very exciting news! The Momentum Mod playtest has recently hit a stable enough state for 0.10.0, and as such, we've picked October 3rd to be the date we will allow everyone that requests access into the playtest! No more "drops" or waiting for access, everyone can hop in and play!!Make sure you click the "Request Access" button if you haven't already on our main Store page: Momentum Mod on SteamKeep in mind that this is still a playtest build, and while a majority of the game's core features are in place, we are still missing a couple of them (savestates, rank points system, AC implementation). But, we are actively developing the game and will have more information about our roadmap very soon!Thank you all so very much for your patience as we worked towards this incredible milestone. We can't wait for you to try the game out and see what we have in store with fut…
- PSA: This app is not being updated during Steam Playtest! - 3 April 2024
Hi all, this is just a quick reminder that whilst Steam Playtest is ongoing we’re not posting updates to this Steam app. Steam splits up playtests into a separate app, including our multiplayer lobbies. We don't know why Steam choose to do it that way, and it's not something we have any control over. Rather than having the player-base be split between the two apps, we've stopped updating this one, as a way to herd everyone over to the playtest app (also it makes updates easier for us). As such, changelogs aren’t being posted to this one. Please check the Momentum Mod Playtest app instead of this one. Development work is still ongoing! With 0.10.0 coming up we are updating the Steam build bit less frequently, since most ongoing work is only available to devs until we get the 0.10 refactors all wired up together, but we still push non-0.10 changes to Steam from time to time. We’ve been do…
- 0.9.22 Changelog - 7 October 2023
Added (4) Added a mandatory whitelist file for panorama's AsyncWebRequest function. The `-unrestrictedwebrequests` launch argument will skip this file and allow all requests Added option to set paint colour from surface normal (`mom_paint_color_from_normal`) (game/issues/951) Added support for escape sequences `\n`, `\t`, `\"`, and `\\` in VMF and BSP (https://github.com/StrataSource/Engine/issues/60) (https://github.com/momentum-mod/game/issues/1899) Added support for multiroot KV1 in kv3t. Fixed (17) Crash when firing Defrag machine gun or railgun Fixed Hammer crashes related to entity outputs Fixed Hammer crashes related to saving and loading files Fixed `-multirun` not working (https://github.com/StrataSource/Engine/issues/882) Fixed `player_speedmod` not working in singleplayer when inputs are not called directly from the player Fixed certain VTFs failing to load due to added resou…
- 0.9.21 Changelog - 7 September 2023
Added (3) Added CSM and flashlight to `lightmappedreflective` Added `gameui_activate` command to Steam Input command list Added `zoom`, `toggleconsole`, `showconsole` and `hideconsole` commands to be usable in steam input Fixed (7) Adjusted folder mounting order to fix wrong assets occasionally being used Change default engine cubemap from de_vertigo's to a black cubemap (game/issues/2074) Fixed Hammer inserting extra quotation marks for compile commands (https://github.com/StrataSource/Engine/issues/753) Fixed VBSP not always acknowledging parameters in patched materials Fixed flashlight making some opaque water disappear Fixed the map name not displaying in the top right corner (https://github.com/StrataSource/Engine/issues/912) Made ModelPanel rotation speed consistent regardless of FPS Improved (7) Allowed the game to run alongside other Source games without `-multirun` (https://git…
- 0.9.20 Changelog - 22 August 2023
Added (3) Added ModelPanel methods to change/enumerate flexes Added ModelPanel methods to change/enumerate pose parameters Added ModelPanel methods to change/enumerate sequences Fixed (5) Equip Defrag machine gun on spawn Fixed displacement tool sometimes making 2D views to not update Fixed logic_branch not firing _OnLogicBranchRemoved to its listeners Fixed panorama not loading images when game was started with +map Fixed point entities in 2D view not drawing outlines and text Improved (11) Game no longer creates soundcache directory in maps folder when not needed Logical view in hammer now draws its title Made vmf saving a little bit more robust to not keep corrupted file on crash Move to visgroup dialog now shows user visgoups as well Overlays in hammer should no longer z-fight with wall they are on Panorama now can handle texture reloading without freaking out Removed max limit on t…
- 0.9.19 Changelog - 16 August 2023
Hello! We added support for including introductions in our autogenerated changelogs! This week we've made various QoL improvements to the console, which should now feel much more like the traditional VGUI version (thanks rio!). We've also improved the railgun sounds (thanks Mango!) and conc textures a bit (False_!), and explosions no longer release revolting blue goo (also False_!). Console (10) Console autocomplete and history can now be navigated with tab and shift+tab, like in other games Console input is now immediately filled in when navigating the autocomplete menu (game/issues/1776) Autocomplete now correctly shows the first 100 results alphabetically out of all matches, instead of just the first 100 found Input history no longer saves empty or duplicate inputs The backtick key (`) will now always close the console if it is open (controlled by `con_backtick_always_closes`) Closin…
- 0.9.18 Changelog - 9 August 2023
VPhysics Traces (6) VPhysics traces now report complete hit surface info Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones Fixed VPhysics point traces not hitting brush entities Improved performance of VPhysics traces against displacements VPhysics traces now generally behave more like non-VPhysics ones Added `traceray_test` command for testing collision trace behavior Added (7) Added input for setting mouse sensitivity in distance per 360 (game/issues/2047) Added ConVar "traceray_force_vphysics" for testing (1 = Use VPhysics collisions for displacements, 2 = for everything) Added ConVar "traceray_unshrink_vphysics_brushes" which unshrinks VPhysics-type brush entities Added Railgun, Lightning Gun, and Machine Gun to Defrag Added `mom_df_knockback_method` cvar to control how the Defrag splash damage bounding box is calculated Added `mom_df_lg_da…
- 0.9.17 Changelog - 29 July 2023
Added (2) Added ConVar "traceray_force_vphysics" for testing (1 = Use VPhysics collisions for displacements, 2 = for everything) Added ConVar "traceray_unshrink_vphysics_brushes" which unshrinks VPhysics-type brush entities Fixed (5) Fixed Defrag haste timer not updating to Panorama Fixed Hammer freezing when changing entity class Fixed colorcorrection not working properly Fixed crash when determining recipients to multicast to Fixed rendering of jigglebones within model panels
- 0.9.16 Changelog - 13 July 2023
Added (2) Added "Keep Horizontal Speed" and "Keep Vertical Speed" options to trigger_jumppad Added `cl_playeranimstate_transitions`/`sv_playeranimstate_transitions` cvars to enable transitions in player animations Fixed (7) Bhop stats broken in 0.9.15 (game/issues/2083) Disabling damage indicators does not work (game/issues/2072) Fixed defrag weapons not having a cooldown and not spawning projectiles in spectate. Fixed faulty logic causing IK to be unusable Fixed occasional crash that could happen when using playvol command logic_format doesn't work as intended (game/issues/2031) math_clamp does not OutValue current value (game/issues/1925) Improved (1) Removed devonly flag from showanimstate cvars
- 0.9.15 Changelog - 1 July 2023
Added (8) Added ConVar change listener method for Panorama Added Defrag pitch marker offset setting Added Defrag pitch marker width setting Added Defrag prime sight setting to lock all zones to one line Added pose parameter output to mdlinfo and improved output formatting mom_mv_df_additive_jumps cvar to enable buffered additive jumps in Vintage Defrag mom_mv_df_fast_rampslides cvar to enable Quake 2 rampslides in Vintage Defrag mom_mv_df_low_jumps cvar to enable Quake 1 style low jumps in Vintage Defrag Fixed (14) Defrag player gets stuck in narrow corners (game/issues/2068) Defrag player no longer gets random HOBs on downwards ramps (game/issues/2057) Fixed $detailtint not working on VertexLitGeneric with $phong Fixed 3D view in Hammer flickering when antialiasing was disabled Fixed Hammer crash when changing prop_static entity into prop_dynamic Fixed crash when decoding certain 8-bit…
- 0.9.14 Changelog - 20 June 2023
Added (4) Added $.LoadKeyValues3File to load KV3 files Added Prime Sight HUD for Defrag Added `distvariance` sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar. Usage is `distvariance "near, far"` Re-enabled the following operators in the math_float sound operator: asinh, atanh, acosh, expm1, expm2, log2, log1p, logb, erf, erfc, gamma, lgamma, rint, nearbyint, roundtol and trunc Fixed (8) Fixed 'scale' being applied to all entities in Hammer Fixed Linux dependency issues for Panorama Fixed MRU material list getting reversed on every Hammer launch Fixed MSAA trying to be applied even when driver reported no support Fixed cl_csm_debug_2d Fixed modelscale not updating when undoing in Hammer Fixed possible crash when trying to interact with map window during load Fixed solids not rendering in Hammer Improved (2) Changed Hammer conf…
- 0.9.13 Changelog - 6 June 2023
Added (7) Added crash feedback dialog Added ent_text debug output to logic_gate Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage Added utility to dump shader documentation New mom_mv_df_clip_steep_ground for testing non-sticky surf ramps in Defrag Option to choose framerate limit in Hammer Option to disable lazy texture loading in Hammer Fixed (20) Crash loading `jump_lanc_v3` (game/issues/2065) Curved walls in Defrag cause the player to get stuck (game/issues/1734) Defrag haste UI regression (game/issues/2058) Fixed Linux dependency issues for Panorama Fixed crash when sprite helper would have invalid model and parent tried to change scale kv Fixed game missing the `depthresolve_ps50` shader Fixed loading of TF2 maps with v7 static prop lump Fixed logic_gate having incorrect starting state Fixed logic_gate state being incorrect after reloading a save…
- 0.9.12 Changelog - 21 May 2023
Added (4) Add speed mode for player_speed entity Added minimum speed threshold for calculating strafe synchronizer bar display (Settings > Interface > Synchronizer) Added strafe synchronizer functionality in Surf Damage boost time and slick time are now sent to UI Fixed (14) Crash when using bind command in console Defrag: Allow players to chain double jumps (game/issues/2052) Defrag: Allow players to jump when crouching under obstacles (game/issues/2053) Defrag: Damage boost pickup now gives damage boost effect instead of haste Defrag: Fix sticky stepup in CPM (game/issues/1844) Defrag: Funkyboosts now work in Defrag CPM Defrag: Removed machine gun recoil Fixed "_restart" not restarting the game (https://github.com/StrataSource/Engine/issues/732) Fixed crash when sprite helper would have invalid model and parent tried to change scale kv Fixed failing to create swapchain on some hardwar…
- 0.9.11 Changelog - 9 May 2023
Added (4) Added False_'s machine gun animations Added ImGui versions of +showbudget, +showbudget_texture and +showbudget_texture_global panels Added new Defrag `trigger_jumppad` entity identical to Quake 3's trigger_push (game/issues/2043) Added new `player_speed` entity as a port of `target_speed` from Quake 3 Defrag Fixed (1) RJ rockets fizzle in gaps where they shouldn't (game/issues/1892) Improved (1) Improved console autocomplete behavior
- 0.9.10 Changelog - 29 April 2023
Added (9) Added %compileslick material parameter Added 'maxprojectedtextures' keyvalue to world entity to control projected texture limit Added CS:S stamina mapping mode cvar via `mom_mv_stamina_enabled` Added SetSlick player input to control slick status programmatically Added _nocubemapsprite to disable light sprites when building cubemaps Added compute shader support with stretchrect compute shader Added func_slick entity for Defrag slick behavior Added help (-h or -help) command line parameters to VBSP, VRAD, and VVIS Added imgui UI framework for fogui and CSM settings Fixed (8) Fix +showbudget_texture(_global) not showing data properly Fixed brush entities with primitive geometry not rendering correctly Fixed crash related to instances in VBSP Fixed crash related to static prop scaling Fixed screenshots not working with MSAA enabled Packed .mrf files not being loaded by mom_replay_…
- Momentum Mod Team Q&A Stream #25 (April2023) - 19 April 2023
The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions! Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord. We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel! Cheers, Momentum Mod Team
- 0.9.9 Changelog - 1 April 2023
Added (6) Defrag groundboost indicator (game/issues/2035) Defrag: Add ammo KV to weapon spawners. (game/issues/1934) Defrag: Ammo limits (game/issues/1939) Defrag: Ammo pickups (game/issues/1938) New Plasma gun sound fx by Danny New Shotgun model by False_ Fixed (10) Can add 'Absolute' to speedometer list more than once (game/issues/1907) Fixed missing right-click animation for knife Fixed some convars not correctly being saved on game close Intermittent js error with snap target highlight (game/issues/2012) JS exception when trying to add 'Energy' speedometer (game/issues/1787) Javascript exception when entering settings menu (game/issues/1906) Map play button reverts back to download button when clicked (game/issues/2033) Snap zones not updating when picking up the haste powerup (game/issues/2019) regression: Jump stats allow over-unity gain (game/issues/2032) regression: compass tick…
- 0.9.8 Changelog - 4 March 2023
Added (4) Defrag Plasma Gun animations Defrag Rocket Launcher Machine Gun animations and world model New knife and anims Fixed (4) Custom layout toasts not identical to themselves (game/issues/1996) Icon missing in 'View showcase run' toast (game/issues/2006) JS exception in controls library toast buttons (game/issues/1997) Toast menus get cut off during shaking animation (game/issues/1803) Improved (4) Add label telling you to right-click in leaderboards/end of run panel (game/issues/1764) Make news panel description scrollable (game/issues/1990) Reduced volume of shotgun firing sound Replace 'power off' quit button with 'exit door' icon when in map (game/issues/1992)