Mechabellum news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players3.2K · 24 September 2026 - 20:02:21 UTC
- SteamPulse tracked peak5,341
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score84% positive
- Total reviews18,452
- Release dateSep 26, 2024
- DeveloperGame River
- PublisherDreamhaven
Genres: Action, Indie, Massively Multiplayer, Simulation, Strategy
Company pages: Developer: Game RiverPublisher: Dreamhaven
Mechabellum Steam news
Mechabellum news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 2.0.0.1 - Full Game Benefits Upgrade & Exclusive Cosmetics - 23 September 2026
Greetings, Commanders!With the release of Mechabellum 2.0, featuring the new \ mode and the new \ unit, there has been a massive influx of new players joining and veterans returning. To express our gratitude for your incredible support, we're upgrading the \: On top of the existing perks, we are adding four brand-new exclusive cosmetic rewards!New Exclusive Cosmetic Benefits:Exclusive \ AvatarExclusive \ Avatar FrameExclusive \ Mountain Unit SkinExclusive \ Loading ScreenAll 9 Complete Full Game Benefits:Exclusive \ AvatarExclusive \ Avatar FrameExclusive \ Mountain Unit SkinExclusive \ Loading Screen\ Depot Capacity +5\ Account Leveling Speed +300% (Affects Tech Point Unlock Speed)Removes Standard Battle Contract Reward Restrictions (50% of the rewards are locked in the Free Edition)Removes Credit Cap (40,000 Credits Cap in the Free Edition)Removes Public Channel Chat CooldownThe upgra…
- You absolutely have to play Mechabellum as it now has a free edition - 22 September 2026
Mechabellum is an auto-battler that's a bit like future space chess in a way, it has some truly epic battles and just had a massive upgrade with a free edition. Read the full article here: https://www.gamingonlinux.com/2026/09/you-absolutely-have-to-play-mechabellum-as-it-now-has-a-free-edition/
- 2.0 is HERE! Solo & Co-op Star Expedition, New Unit Centurion! - 21 September 2026
Greetings, Commanders!As Mechabellum approaches the 2nd anniversary of its official release, we are thrilled to bring you the largest update yet: Mechabellum 2.0!We've essentially packed an entire "New Game" into this major update, featuring:Star Expedition: A brand-new mode blending Rogue-lite elements with asynchronous battles, playable both solo and co-op.Centurion: A versatile new mech built to shake up the battlefield!Expanded Arsenal: New Reinforcement Cards, Techs, and Specialists!Mechabellum Free Edition: The perfect entry point for newcomers to jump into the action!First, let's take a look at the Update 2.0 trailer:Let's dive deeper into the content of this massive update:New Mode: Star Expedition (Solo or Co-op)For a long time, many players have been asking for a mode with no time pressure, high replayability, and the option to team up with friends. Star Expedition is our answ…
- Update 2.0: Solo & Co-op Star Expedition, New Unit Centurion! - 21 September 2026
Greetings, Commanders!As Mechabellum approaches the 2nd anniversary of its official release, we are thrilled to bring you the largest update yet: Mechabellum 2.0!We've essentially packed an entire "New Game" into this major update, featuring:Star Expedition: A brand-new mode blending Rogue-lite elements with asynchronous battles, playable both solo and co-op.Centurion: A versatile new mech built to shake up the battlefield!Expanded Arsenal: New Reinforcement Cards, Techs, and Specialists!Mechabellum Free Edition: The perfect entry point for newcomers to jump into the action!First, let's take a look at the Update 2.0 trailer:To ensure the stable release of Update 2.0, this update will require an extended period of server maintenance. We will conduct update maintenance on the servers on September 21 at 06:00 UTC (02:00 Eastern Daylight Time, 08:00 Central European Summer Time), which will…
- [Test Server] Update 2.0x4 - 14 September 2026
Standard Versus - Balance AdjustmentsSpecialistNew Specialist \: At the start of each round, gain 1 piece of random Small EquipmentCrawlerHP 263 → 250 (-5%)VortexAttack Interval 1.5s → 1.8sATK 1309 → 1570 (+20%)Equipment\: Cost 50 → 100; Time required to enter Stealth after attacking 1s → 2.5s\: Cost 50 → 100Star Expedition - Balance AdjustmentsExperimental Death Knell\ effect changed to: Laser beam Range +10, ATK +40%AssetsRemoved the \ AssetBattle ContractAdded new Loading Screens, Avatar Frames, and emotes to Battle ContractsAdded a collection progress bar to each Battle ContractNew System: Loading ScreenNow players can collect different Loading Screens and customize how they are displayed.BugfixesFixed an issue in Star Expedition 2-Player Co-op where certain units could not be deployed in flankFixed several issues that could cause data errorsFixed several issues related to the Exper…
- [Test Server] Update 2.0x3 - 10 September 2026
This update includes a large amount of New Standard Versus Mode content that is still in testing. In the future, we will confirm whether to keep this content in the official 2.0 version based on test results.Standard Versus - New Reinforcement Cards\: Increases the Splash Damage range of attacks by 5m\: Puts the unit into a cloaked state. Units cannot be targeted by the enemy while cloaked, but will reveal themselves when attacking.\: Gain 3 Small Laser Sights at the start of the battle. Small Laser Sights: +8 Range to the equipped unit\: Gain 3 Small Fire Control Systems at the start of the battle. Small Fire Control System: +25% ATK to the equipped unit\: Gain 3 Small Heavy Armors at the start of the battle. Small Heavy Armor: +25% HP to the equipped unit\: Increases the number of equipment a unit can equip to 2Developer's Note: The above Reinforcement Cards are still in the testing p…
- [Test Server] Update 2.0x2 - 5 September 2026
Standard Versus - Balance AdjustmentsCenturion\: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.With \ activated, required attacks to switch to \ increase by 100%.Developer Note: We want the Centurion to perform more ranged attacks before engaging in melee, delaying its entry into the frontline.Battlefield Powers\: Cost 350 → 300, added a 1-round research cooldown.\: Cost 350 → 300, added a 1-round research cooldown.\: Cost 250 → 200, added a 1-round research cooldown.Developer Note: After opponents pick high-impact Battlefield Powers from Reinforcements, we want to give players more time to react and counter.Star Expedition - New Co-op ModeYou can now invite friends (or other players from public chat) to embark on 2-player Star Expeditions together.Star Expedition - General OptimizationsOptimized the visual effects of the expedition preparatio…
- [Test Server] Update 2.0x1 - 29 August 2026
This update addresses multiple issues related to the difficulty in Star Expedition mode, which may result in difficulty changes. We are actively monitoring performance data and will continue fine-tuning the difficulty across different MMR brackets in the coming weeks.Balance AdjustmentsCenturionAttack bonus upon switching to \ +300% → +400%BugfixesFixed an issue where macOS users were unable to access the Public Test Server.Fixed an issue where the stat bonuses from Centurion's \ were incorrectly disabled by EMP.Fixed an issue where some Assets and Reinforcement buffs failed to apply correctly in Star Expedition.Fixed an issue where the enemy ghost's \ of core buildings were incorrect.Fixed the issue where \ and \ for enemy ghosts did not take effect correctly.Fixed multiple issues causing data errors.Fixed the issue where rewards within Battle Contracts could not be obtained by playing…
- [Test Server] Update 2.0 - 28 August 2026
Greetings, Commanders!Mechabellum is about to celebrate the 2nd anniversary of its official release! We are thrilled to present the biggest update in the game’s history: Mechabellum 2.0.This massive update brings a wealth of fresh content, including the new Star Expedition mode, the "Centurion", our latest addition to our unit roster, cosmetics and events for the 2nd Anniversary Celebration, and more. To ensure the quality and stability of the 2.0 release, we will launch a public playtest on the Public Test Server starting August 28th at 14:00 UTC (10:00 Eastern Daylight Time, 16:00 Central European Summer Time) for several weeks.Test Server Notice: This version of the game is still in active development and may contain bugs, balance issues, or unfinished content, and a great many names and descriptions are provisional. Over the coming weeks, we will continuously fix issues, add missing…
- Update 1.11.1.3 - 21 August 2026
Mechabellum's 2nd Anniversary and Season 9 are arriving at the end of September. We expect to begin testing a variety of new Season 9 content on the Public Test Server starting from late next week. Meanwhile, we will continue to roll out minor balance adjustments to the Live Server over the coming weeks to prepare for the upcoming Season 9.Balance AdjustmentsStarter Packs\ Player HP modifier -200 → -400\ Player HP modifier -200 → -300\ Player HP modifier 0 → +300\ Player HP modifier +400 → +500\ Player HP modifier +200 → +300\ Player HP modifier +300 → +400\ Player HP modifier +400 → +300Developer's Note: The adjustments for this update are relatively small, and we expect to make more changes to Starter Packs when Season 9 is released.Specialist\ Player HP modifier +100 → 0BuildingIncreased the spawn frequency of layouts with fewer buildingsDeveloper's note: Layouts with fewer buildings…
- Hotfixes - 11 August 2026
This update is not compulsory. Please restart Steam to get the latest patch.BugfixesFixed an issue where moving the mouse cursor would cause severe framerate drops under certain conditions.
- Update 1.11.1.2 - 6 August 2026
At the end of September, Mechabellum will be celebrating its 2nd Anniversary. We are currently hard at work developing new content for Season 9 and the anniversary celebration. Expect to hear more news from us in the coming weeks, including the release schedule for the test server.In the meantime, before the official launch of Season 9, we will be rolling out minor adjustments and bug fixes to pave the way for the upcoming major update.Balance AdjustmentsAbyss\ Wraith generation time 2s → 0.5sBuildingAdded 1 layout with fewer buildings.BugfixesFixed the issue where Abyss \ would sometimes incorrectly hit aerial units.Fixed the issue where Hacker's \ was sometimes ineffectiveFixed the issue where certain airdrop Battlefield Powers sometimes had incorrect collision damageFixed an issue related to Defensive WallsFixed an issue related to the Anti-Missile Interceptor.Fixed multiple UI displ…
- Update 1.11.1.1a - 21 July 2026
BugfixesFixed an issue in Survival Mode that could cause data inconsistencyFixed an issue related to SandwormFixed an issue related to VortexFixed an issue where some Tech displayed incorrect range of effectFeedback & Bug ReportsFeel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellumMechabellum Reddit: https://www.reddit.com/r/Mechabellum/Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
- Update 1.11.1.1 - 16 July 2026
BugfixesFixed an issue related to AbyssFixed a visual issue related to TyphoonFixed a data error issue in Survival ModeFixed a data error issue in 4-Player Brawl MatchFixed the issue where the Rift Anomaly notification could not be turned offFixed an issue where players using Mac OS were unable to open the replay folder.Feedback & Bug ReportsFeel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellumMechabellum Reddit: https://www.reddit.com/r/Mechabellum/Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
- Update 1.11.1a - 10 July 2026
Balance AdjustmentsStormcaller\ ATK modifier +120% → +80%, missile HP modifier +250% → +200%Developer's Note: Currently, we are still collecting more balance data on \. Early data show that the strength of this Tech is unstable, sometimes strong and sometimes weak. To play it more safely, we have decided to make a minor nerf to it for now and plan to make further adjustments after obtaining more data in the future.BugfixesNow Missile Interceptor Tech will also show an indicator of the area like other Techs.Fixed a visual issue with the Experimental Death KnellFeedback & Bug ReportsFeel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellumMechabellum Reddit: https://www.reddit.com/r/Mechabellum/Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
- Update 1.11.1 - 9 July 2026
Update 1.11.1 will take place at 09:00 UTC (06:00 Eastern Daylight Time, 11:00 Central European Summer Time) on Thursday, July 9th, during which the server will undergo approximately 1 hour of maintenance. This update added a new Tech to Stormcaller, made many balance adjustments, and implemented a few QoL improvements.Balance AdjustmentsStormcaller\ changed to \: Increases ATK by 120%, increases Missile HP by 250%, but increases Attack Interval by 25%Developer's Note: This Tech provides players with a means to counter Missile Interceptors. It is worth noting that the significantly increased Attack Interval makes Stormcaller particularly ineffective against Light Units.Sledgehammer\ Cost 150 → 100Developer's Note: After the nerf to \, \ seems a bit too weak.Mustang\ Cost 200 → 250\ Cost 300 → 250Developer's Note: We have adjusted both the most and least popular Tech for the Mustang, aim…
- Update 1.11.0.2a - 3 July 2026
BugfixesFixed an issue related to Experimental Death Knell Tech \Fixed a visual issue related to the Map Forest EyeFixed a visual issue related to MustangFeedback & Bug ReportsFeel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellumMechabellum Reddit: https://www.reddit.com/r/Mechabellum/Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
- Update 1.11.0.2 - 2 July 2026
Update 1.11.0.2 will take place at 07:00 UTC (3:00 Eastern Daylight Time, 9:00 Central European Summer Time) on Thursday, July 2nd, during which the server will undergo approximately 1 hour of maintenance. This patch mainly focuses on performance optimization and minor balance adjustments. The changes are as follows:Balance AdjustmentsThe remake of Typhoon and the nerf to Hacker have triggered a series of ripple effects. Currently, many Typhoon-related tactics are still developing, which results in a relatively low win rate despite their high usage. We are closely monitoring the situations of Typhoon, Phoenix, Fortress, and Vulcan, and we expect to make more adjustments once the data for Typhoon becomes more stable.HackerATK 615 → 645 (+5%)Developer's Note: After the adjustment to the Attack Mode, as we expected, Hacker's efficiency in hacking medium and light units has decreased. The g…
- Update 1.11.0.1a - 17 June 2026
BugfixFixed an issue related to Vortex
- Update 1.11.0.1 - 17 June 2026
This update mainly focuses on bug fixes and addressing the balance issues of the Experimental Death Knell. We plan to release more balance adjustments in the near future.Balance AdjustmentsExperimental Death Knell\ Attack Range modifier -10 → 0\ Attack Range modifier -30 → -25\ Missile launch interval reduced by 5s → 6s\ Missile count per launch increased by 10 → 15\ Shield value per Rank 30000 → 25000\ Shield value increased per Rank by 50000 → 25000\ Shield regenerates HP per second 4000 → 2000\ Reboot time 20s → 25sDeveloper's Note: The shield Tech line of the Experimental Death Knell has been too strong in the past week, so we have nerfed its shield Tech line while buffing other weaker Techs.Typhoon\ Explosion range 15 → 12, damage 125 → 115\ Cost 250 → 300Developer's Note: Currently, we are closely monitoring the evolution of Typhoon-related tactics. What is relatively clear at thi…
Patch notes and updates
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